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Info panels: thing and sector flags are now displayed.
Visual mode: changed "Move Texture Left/Right/Up/Down by 8" actions to "Move Texture Left/Right/Up/Down by cur. grid size" Visual mode: holding Ctrl-Shift while dragging texture with the mouse will snap texture offsets to current grid size. Classic modes: interiors of highlighted sectors are now highlighted when the action target of currently highlighted map element is sector. Unhandeled exceptions infos are now written to the event log.
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22 changed files with 655 additions and 536 deletions
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@ -2175,7 +2175,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, false, false);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(-8, 0, true);
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foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(-General.Map.Grid.GridSize, 0, true);
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PostAction();
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}
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@ -2184,7 +2184,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, false, false);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(8, 0, true);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(General.Map.Grid.GridSize, 0, true);
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PostAction();
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}
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@ -2193,7 +2193,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, false, false);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, -8, true);
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foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, -General.Map.Grid.GridSize, true);
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PostAction();
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}
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@ -2202,7 +2202,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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PreAction(UndoGroup.TextureOffsetChange);
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List<IVisualEventReceiver> objs = GetSelectedObjects(true, true, false, false);
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foreach (IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, 8, true);
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foreach(IVisualEventReceiver i in objs) i.OnChangeTextureOffset(0, General.Map.Grid.GridSize, true);
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PostAction();
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}
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