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Reload level headers when opening another map inside current WAD
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@ -2735,10 +2735,17 @@ namespace CodeImp.DoomBuilder.Data
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}
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//mxd. This updates mapinfo class only
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//mxd. This updates mapinfo class only
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//sphere: Also reloads all SOC files for level headers
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internal void ReloadMapInfoPartial()
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internal void ReloadMapInfoPartial()
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{
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{
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Dictionary<int, string> spawnnums, doomednums;
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Dictionary<int, string> spawnnums, doomednums;
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LoadMapInfo(out spawnnums, out doomednums);
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LoadMapInfo(out spawnnums, out doomednums);
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LoadSOCThings();
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// Load SRB2 map information from parsed level headers
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string mapname = General.Map.Options.LevelName.ToLowerInvariant();
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if (soc.MapHeaders.ContainsKey(mapname))
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mapinfo = soc.MapHeaders[mapname];
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}
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}
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//mxd. This loads (Z)MAPINFO
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//mxd. This loads (Z)MAPINFO
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