A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2024-06-17 22:59:29 +02:00
.github/workflows Disabled MacOS CI 2024-05-09 20:09:39 +02:00
Build Merge remote-tracking branch 'udb/master' 2024-05-24 15:24:42 +02:00
Documents Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599) 2021-08-18 16:20:27 +02:00
Help Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599) 2021-08-18 16:20:27 +02:00
Setup Merge remote-tracking branch 'udb/master' 2024-01-09 14:06:45 +01:00
Source Reload level headers when opening another map inside current WAD 2024-06-17 22:59:29 +02:00
UpdaterConfig Update Updater to work with the new URL (actually) 2023-12-30 21:59:35 +02:00
.editorconfig Internal: Add BccCompiler.cs to BuilderMono.csproj 2024-01-28 02:40:15 +02:00
.gitignore Update .gitlab-ci.yml file 2023-11-07 10:59:13 +00:00
.gitlab-ci.yml Use srb2ci image 2024-01-28 21:33:35 +00:00
build_git_generic.cmd Updated build script to use Visual Studio 2022 2024-04-21 17:08:15 +02:00
build_git_x64 - experimental.cmd Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
build_git_x64.cmd Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
build_git_x86.cmd Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
build_setup_x64.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
build_setup_x86.cmd Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
builder.sh Updated builder.sh to run the editor correctly when the script is started from another directory 2023-10-08 09:21:51 +02:00
Builder.sln Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
Builder.sln.DotSettings.user Added radial drawing capability to Rectangle and Ellipse tool (#689) 2022-01-16 20:42:45 +01:00
BuilderMono.sln Fixes for non-Windows platforms (#371 by alexey-lysiuk) 2020-03-17 21:37:58 +02:00
ChangelogMaker.exe More changes to get it to compile with Visual Studio 2022 2024-04-21 19:19:34 +02:00
Clean Rebuild.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Compile Help.bat Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
fixpermissions.cmd Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LICENSE.txt Added GPLv3 to the repository's root 2019-12-24 18:51:31 +02:00
Makefile Makefile: shared flag is only for the linker 2023-11-12 14:46:25 -05:00
README.md Further README.md tweaks 2024-02-09 01:49:57 +00:00
VersionFromEXE.exe More changes to get it to compile with Visual Studio 2022 2024-04-21 19:19:34 +02:00
VersionFromGIT.exe More changes to get it to compile with Visual Studio 2022 2024-04-21 19:19:34 +02:00

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7 or above
  • Graphics card with OpenGL 3.2 support

Required software on Windows:

Building on Linux:

These instructions are for Debian-based distros and were tested with Debian 10 and Ubuntu 18.04. For others it should be similar.

Note: this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.

  • Install Mono. The mono-complete package from the Debian repo doesn't include msbuild, so you have to install mono-complete by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
  • Install additional required packages: sudo apt install make g++ git libx11-dev mesa-common-dev
  • Go to a directory of your choice and clone the repository (it'll automatically create an UltimateZoneBuilder directory in the current directory): git clone https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
  • Compile UDB: cd UltimateZoneBuilder && make
  • Run UDB: cd Build && ./builder

Links:

Ultimate Doom Builder:

More detailed info can be found in the editor documentation (Refmanual.chm)