UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.

Texture scale controls now have "Link" button. 
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
This commit is contained in:
MaxED 2013-07-19 15:30:58 +00:00
parent 7f3461209a
commit bafb8ed511
59 changed files with 2695 additions and 1181 deletions

View file

@ -390,21 +390,6 @@ namespace CodeImp.DoomBuilder.Windows
viewdistancelabel.Text = value.ToString() + " mp";
}
private void scriptfontname_SelectedIndexChanged(object sender, EventArgs e)
{
UpdateScriptFontPreview();
}
private void scriptfontsize_SelectedIndexChanged(object sender, EventArgs e)
{
UpdateScriptFontPreview();
}
private void scriptfontbold_CheckedChanged(object sender, EventArgs e)
{
UpdateScriptFontPreview();
}
private void autoscrollspeed_ValueChanged(object sender, EventArgs e)
{
if(autoscrollspeed.Value == 0)
@ -704,14 +689,6 @@ namespace CodeImp.DoomBuilder.Windows
}
}
// Key combination displayed
private void actionkey_TextChanged(object sender, EventArgs e)
{
// Cursor to the end
actionkey.SelectionStart = actionkey.Text.Length;
actionkey.SelectionLength = 0;
}
// Special key selected
private void actioncontrol_SelectedIndexChanged(object sender, EventArgs e)
{