UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.

Texture scale controls now have "Link" button. 
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
This commit is contained in:
MaxED 2013-07-19 15:30:58 +00:00
parent 7f3461209a
commit bafb8ed511
59 changed files with 2695 additions and 1181 deletions

View file

@ -263,6 +263,13 @@ namespace CodeImp.DoomBuilder.Properties {
}
}
internal static System.Drawing.Bitmap Link {
get {
object obj = ResourceManager.GetObject("Link", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap List {
get {
object obj = ResourceManager.GetObject("List", resourceCulture);
@ -613,6 +620,13 @@ namespace CodeImp.DoomBuilder.Properties {
}
}
internal static System.Drawing.Bitmap Unlink {
get {
object obj = ResourceManager.GetObject("Unlink", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Unpin {
get {
object obj = ResourceManager.GetObject("Unpin", resourceCulture);