Added some missing Skulltag things (thanks StrikerMan780)

Added new internal sprite: Light
This commit is contained in:
codeimp 2010-08-11 19:47:48 +00:00
parent 299f7a5e1c
commit 9ed495d99d
2 changed files with 379 additions and 0 deletions

View file

@ -518,6 +518,21 @@ doom
}
}
lights
{
5156
{
title = "Red Candle";
sprite = "CANRA0";
}
5157
{
title = "Blue Candle";
sprite = "CANBA0";
}
}
skulltag
{
color = 8; // Grey
@ -579,6 +594,370 @@ doom
hexen
{
dynlights
{
color = 15;
arrow = 0;
title = "Dynamic Lights";
sort = 1;
width = 10;
height = 20;
hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:light";
9800
{
title = "Static Light";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Intensity";
}
}
9801
{
title = "Pulsing Light";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Start Intensity";
}
arg4
{
title = "End Intensity";
}
}
9802
{
title = "Flickering Light";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Primary Intensity";
}
arg4
{
title = "Secondary Intensity";
}
}
9803
{
title = "Sector Static Light";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Intensity Scale";
}
}
9804
{
title = "Random Flickering Light";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Min Intensity";
}
arg4
{
title = "Max Intensity";
}
}
9820
{
title = "Static Light Subtractive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Intensity";
}
}
9821
{
title = "Pulsing Light Subtractive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Start Intensity";
}
arg4
{
title = "End Intensity";
}
}
9822
{
title = "Flickering Light Subtractive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Primary Intensity";
}
arg4
{
title = "Secondary Intensity";
}
}
9823
{
title = "Sector Static Light Subtractive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Intensity Scale";
}
}
9824
{
title = "Random Flickering Light Subtractive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Min Intensity";
}
arg4
{
title = "Max Intensity";
}
}
9810
{
title = "Static Light Additive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Intensity";
}
}
9811
{
title = "Pulsing Light Additive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Start Intensity";
}
arg4
{
title = "End Intensity";
}
}
9812
{
title = "Flickering Light Additive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Primary Intensity";
}
arg4
{
title = "Secondary Intensity";
}
}
9813
{
title = "Sector Static Light Additive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Intensity Scale";
}
}
9814
{
title = "Random Flickering Light Additive";
arg0
{
title = "Red";
}
arg1
{
title = "Green";
}
arg2
{
title = "Blue";
}
arg3
{
title = "Min Intensity";
}
arg4
{
title = "Max Intensity";
}
}
}
portals
{

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