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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-17 01:22:18 +00:00
oops. fixed categories for hexen line actions.
This commit is contained in:
parent
f20e129246
commit
768dd3e3e6
6 changed files with 1009 additions and 1009 deletions
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@ -310,11 +310,11 @@ linedefactivations
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// but hey, are you willing to reformat the linedef types for each config?
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// but hey, are you willing to reformat the linedef types for each config?
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linedeftypes
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linedeftypes
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{
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{
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0 = " None";
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0 = " None";
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20
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20
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{
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{
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title = " Floor Lower";
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title = " Floor Lower";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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arg3 = "Movement Amount";
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@ -323,7 +323,7 @@ linedeftypes
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21
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21
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{
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{
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title = " Floor Lower to Lowest Floor";
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title = " Floor Lower to Lowest Floor";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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mark1 = 1;
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mark1 = 1;
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@ -331,7 +331,7 @@ linedeftypes
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22
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22
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{
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{
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title = " Floor Lower to Nearest Floor";
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title = " Floor Lower to Nearest Floor";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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mark1 = 1;
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mark1 = 1;
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@ -339,7 +339,7 @@ linedeftypes
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23
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23
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{
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{
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title = " Floor Raise";
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title = " Floor Raise";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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arg3 = "Movement Amount";
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@ -348,7 +348,7 @@ linedeftypes
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24
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24
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{
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{
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title = " Floor Raise to Highest Floor";
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title = " Floor Raise to Highest Floor";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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mark1 = 1;
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mark1 = 1;
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@ -356,7 +356,7 @@ linedeftypes
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25
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25
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{
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{
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title = " Floor Raise to Nearest Floor";
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title = " Floor Raise to Nearest Floor";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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mark1 = 1;
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mark1 = 1;
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@ -364,7 +364,7 @@ linedeftypes
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28
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28
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{
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{
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title = " Floor Crusher Start";
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title = " Floor Crusher Start";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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arg3 = "Crush Damage";
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@ -373,7 +373,7 @@ linedeftypes
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35
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35
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{
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{
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title = " Floor Raise (8px)";
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title = " Floor Raise (8px)";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount (8px)";
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arg3 = "Movement Amount (8px)";
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@ -382,7 +382,7 @@ linedeftypes
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36
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36
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{
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{
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title = " Floor Lower (8px)";
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title = " Floor Lower (8px)";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount (8px)";
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arg3 = "Movement Amount (8px)";
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@ -391,14 +391,14 @@ linedeftypes
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46
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46
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{
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{
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title = " Floor Crusher Stop";
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title = " Floor Crusher Stop";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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mark1 = 1;
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mark1 = 1;
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}
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}
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66
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66
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{
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{
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title = " Floor Lower Instantly (8px)";
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title = " Floor Lower Instantly (8px)";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg3 = "Target Height (8px)";
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arg3 = "Target Height (8px)";
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mark1 = 1;
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mark1 = 1;
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@ -406,7 +406,7 @@ linedeftypes
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67
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67
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{
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{
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title = " Floor Raise Instantly (8px)";
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title = " Floor Raise Instantly (8px)";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg3 = "Target Height (8px)";
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arg3 = "Target Height (8px)";
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mark1 = 1;
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mark1 = 1;
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@ -414,7 +414,7 @@ linedeftypes
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68
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68
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{
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{
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title = " Floor Move (8px)";
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title = " Floor Move (8px)";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Target Height (8px)";
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arg3 = "Target Height (8px)";
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@ -424,7 +424,7 @@ linedeftypes
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40
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40
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{
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{
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title = " Ceiling Lower";
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title = " Ceiling Lower";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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arg3 = "Movement Amount";
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@ -433,7 +433,7 @@ linedeftypes
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41
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41
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{
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{
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title = " Ceiling Raise";
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title = " Ceiling Raise";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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arg3 = "Movement Amount";
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@ -442,7 +442,7 @@ linedeftypes
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42
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42
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{
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{
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title = " Ceiling Crusher Start";
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title = " Ceiling Crusher Start";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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arg3 = "Crush Damage";
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@ -451,7 +451,7 @@ linedeftypes
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43
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43
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{
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{
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title = " Ceiling Crush Once";
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title = " Ceiling Crush Once";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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arg3 = "Crush Damage";
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@ -460,14 +460,14 @@ linedeftypes
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44
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44
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{
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{
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title = " Ceiling Crusher Stop";
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title = " Ceiling Crusher Stop";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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mark1 = 1;
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mark1 = 1;
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}
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}
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45
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45
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{
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{
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title = " Ceiling Crush Once and Open";
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title = " Ceiling Crush Once and Open";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Crush Damage";
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arg3 = "Crush Damage";
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@ -476,7 +476,7 @@ linedeftypes
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69
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69
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{
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{
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title = " Ceiling Move (8px)";
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title = " Ceiling Move (8px)";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount (8px)";
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arg3 = "Movement Amount (8px)";
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@ -486,7 +486,7 @@ linedeftypes
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95
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95
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{
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{
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title = " Floor and Ceiling Lower";
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title = " Floor and Ceiling Lower";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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arg3 = "Movement Amount";
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@ -495,7 +495,7 @@ linedeftypes
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96
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96
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{
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{
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title = " Floor and Ceiling Raise";
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title = " Floor and Ceiling Raise";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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arg3 = "Movement Amount";
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@ -504,7 +504,7 @@ linedeftypes
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60
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60
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{
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{
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title = " Platform Perpetual Move";
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title = " Platform Perpetual Move";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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arg3 = "Reverse Delay";
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@ -513,14 +513,14 @@ linedeftypes
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61
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61
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{
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{
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title = " Platform Stop";
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title = " Platform Stop";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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mark1 = 1;
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mark1 = 1;
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}
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}
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62
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62
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{
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{
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title = " Platform Lower Wait Raise";
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title = " Platform Lower Wait Raise";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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arg3 = "Reverse Delay";
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@ -529,7 +529,7 @@ linedeftypes
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63
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63
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{
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{
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title = " Platform Lower (8px)";
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title = " Platform Lower (8px)";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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arg3 = "Reverse Delay";
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@ -539,7 +539,7 @@ linedeftypes
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64
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64
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{
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{
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title = " Platform Raise Wait Lower";
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title = " Platform Raise Wait Lower";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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arg3 = "Reverse Delay";
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@ -548,7 +548,7 @@ linedeftypes
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65
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65
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{
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{
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title = " Platform Raise (8px)";
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title = " Platform Raise (8px)";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Reverse Delay";
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arg3 = "Reverse Delay";
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@ -558,7 +558,7 @@ linedeftypes
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29
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29
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{
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{
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title = " Pillar Build";
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title = " Pillar Build";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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arg3 = "Movement Amount";
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@ -567,7 +567,7 @@ linedeftypes
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30
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30
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{
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{
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title = " Pillar Open";
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title = " Pillar Open";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Floor Movement Amount";
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arg3 = "Floor Movement Amount";
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@ -577,7 +577,7 @@ linedeftypes
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94
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94
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{
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{
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title = " Pillar Build and Crush";
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title = " Pillar Build and Crush";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Movement Amount";
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arg3 = "Movement Amount";
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@ -586,7 +586,7 @@ linedeftypes
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26
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26
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{
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{
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title = " Stairs Build Down";
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title = " Stairs Build Down";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Step Amount";
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arg3 = "Step Amount";
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@ -597,7 +597,7 @@ linedeftypes
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27
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27
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{
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{
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title = " Stairs Build Up";
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title = " Stairs Build Up";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Step Amount";
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arg3 = "Step Amount";
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@ -608,7 +608,7 @@ linedeftypes
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31
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31
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{
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{
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title = " Stairs Build Down (sync)";
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title = " Stairs Build Down (sync)";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Step Amount";
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arg3 = "Step Amount";
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@ -618,7 +618,7 @@ linedeftypes
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32
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32
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{
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{
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title = " Stairs Build Up (sync)";
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title = " Stairs Build Up (sync)";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Step Amount";
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arg3 = "Step Amount";
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@ -628,7 +628,7 @@ linedeftypes
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10
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10
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{
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{
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title = " Door Close";
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title = " Door Close";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Light Tag";
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arg3 = "Light Tag";
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@ -638,7 +638,7 @@ linedeftypes
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11
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11
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{
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{
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title = " Door Open";
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title = " Door Open";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Light Tag";
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arg3 = "Light Tag";
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@ -648,7 +648,7 @@ linedeftypes
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12
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12
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{
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{
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title = " Door Raise";
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title = " Door Raise";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Close Delay";
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arg3 = "Close Delay";
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@ -659,7 +659,7 @@ linedeftypes
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13
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13
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{
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{
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title = " Door Locked Raise";
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title = " Door Locked Raise";
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arg1 = "Sector Tag";
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arg1 = "Sector Tag";
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arg2 = "Movement Speed";
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arg2 = "Movement Speed";
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arg3 = "Close Delay";
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arg3 = "Close Delay";
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@ -671,7 +671,7 @@ linedeftypes
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80
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80
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{
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{
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title = " Script Execute";
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title = " Script Execute";
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arg1 = "Script Number";
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arg1 = "Script Number";
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arg2 = "Map Number";
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arg2 = "Map Number";
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arg3 = "Script Argument 1";
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arg3 = "Script Argument 1";
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@ -681,21 +681,21 @@ linedeftypes
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81
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81
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{
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{
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title = " Script Suspend";
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title = " Script Suspend";
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arg1 = "Script Number";
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arg1 = "Script Number";
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arg2 = "Map Number";
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arg2 = "Map Number";
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}
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}
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82
|
82
|
||||||
{
|
{
|
||||||
title = " Script Terminate";
|
title = " Script Terminate";
|
||||||
arg1 = "Script Number";
|
arg1 = "Script Number";
|
||||||
arg2 = "Map Number";
|
arg2 = "Map Number";
|
||||||
}
|
}
|
||||||
|
|
||||||
83
|
83
|
||||||
{
|
{
|
||||||
title = " Script Locked Execute";
|
title = " Script Locked Execute";
|
||||||
arg1 = "Script Number";
|
arg1 = "Script Number";
|
||||||
arg2 = "Map Number";
|
arg2 = "Map Number";
|
||||||
arg3 = "Script Argument 1";
|
arg3 = "Script Argument 1";
|
||||||
|
@ -705,7 +705,7 @@ linedeftypes
|
||||||
|
|
||||||
110
|
110
|
||||||
{
|
{
|
||||||
title = " Light Raise";
|
title = " Light Raise";
|
||||||
arg1 = "Sector Tag";
|
arg1 = "Sector Tag";
|
||||||
arg2 = "Lighting Amount";
|
arg2 = "Lighting Amount";
|
||||||
mark1 = 1;
|
mark1 = 1;
|
||||||
|
@ -713,7 +713,7 @@ linedeftypes
|
||||||
|
|
||||||
111
|
111
|
||||||
{
|
{
|
||||||
title = " Light Lower";
|
title = " Light Lower";
|
||||||
arg1 = "Sector Tag";
|
arg1 = "Sector Tag";
|
||||||
arg2 = "Lighting Amount";
|
arg2 = "Lighting Amount";
|
||||||
mark1 = 1;
|
mark1 = 1;
|
||||||
|
@ -721,7 +721,7 @@ linedeftypes
|
||||||
|
|
||||||
112
|
112
|
||||||
{
|
{
|
||||||
title = " Light Change";
|
title = " Light Change";
|
||||||
arg1 = "Sector Tag";
|
arg1 = "Sector Tag";
|
||||||
arg2 = "Brightness Level";
|
arg2 = "Brightness Level";
|
||||||
mark1 = 1;
|
mark1 = 1;
|
||||||
|
@ -729,7 +729,7 @@ linedeftypes
|
||||||
|
|
||||||
113
|
113
|
||||||
{
|
{
|
||||||
title = " Light Fade";
|
title = " Light Fade";
|
||||||
arg1 = "Sector Tag";
|
arg1 = "Sector Tag";
|
||||||
arg2 = "Brightness Level";
|
arg2 = "Brightness Level";
|
||||||
arg3 = "Fade Duration";
|
arg3 = "Fade Duration";
|
||||||
|
@ -738,7 +738,7 @@ linedeftypes
|
||||||
|
|
||||||
114
|
114
|
||||||
{
|
{
|
||||||
title = " Light Flow";
|
title = " Light Flow";
|
||||||
arg1 = "Sector Tag";
|
arg1 = "Sector Tag";
|
||||||
arg2 = "Brightest Level";
|
arg2 = "Brightest Level";
|
||||||
arg3 = "Darkest Level";
|
arg3 = "Darkest Level";
|
||||||
|
@ -748,7 +748,7 @@ linedeftypes
|
||||||
|
|
||||||
115
|
115
|
||||||
{
|
{
|
||||||
title = " Light Flicker";
|
title = " Light Flicker";
|
||||||
arg1 = "Sector Tag";
|
arg1 = "Sector Tag";
|
||||||
arg2 = "Brightest Level";
|
arg2 = "Brightest Level";
|
||||||
arg3 = "Darkest Level";
|
arg3 = "Darkest Level";
|
||||||
|
@ -757,7 +757,7 @@ linedeftypes
|
||||||
|
|
||||||
116
|
116
|
||||||
{
|
{
|
||||||
title = " Light Strobe";
|
title = " Light Strobe";
|
||||||
arg1 = "Sector Tag";
|
arg1 = "Sector Tag";
|
||||||
arg2 = "Brightest Level";
|
arg2 = "Brightest Level";
|
||||||
arg3 = "Darkest Level";
|
arg3 = "Darkest Level";
|
||||||
|
@ -768,37 +768,37 @@ linedeftypes
|
||||||
|
|
||||||
121
|
121
|
||||||
{
|
{
|
||||||
title = " Line Identification";
|
title = " Line Identification";
|
||||||
arg1 = "Set Line ID";
|
arg1 = "Set Line ID";
|
||||||
}
|
}
|
||||||
|
|
||||||
100
|
100
|
||||||
{
|
{
|
||||||
title = " Scroll Texture Left";
|
title = " Scroll Texture Left";
|
||||||
arg1 = "Scroll Speed";
|
arg1 = "Scroll Speed";
|
||||||
}
|
}
|
||||||
|
|
||||||
101
|
101
|
||||||
{
|
{
|
||||||
title = " Scroll Texture Right";
|
title = " Scroll Texture Right";
|
||||||
arg1 = "Scroll Speed";
|
arg1 = "Scroll Speed";
|
||||||
}
|
}
|
||||||
|
|
||||||
102
|
102
|
||||||
{
|
{
|
||||||
title = " Scroll Texture Up";
|
title = " Scroll Texture Up";
|
||||||
arg1 = "Scroll Speed";
|
arg1 = "Scroll Speed";
|
||||||
}
|
}
|
||||||
|
|
||||||
103
|
103
|
||||||
{
|
{
|
||||||
title = " Scroll Texture Down";
|
title = " Scroll Texture Down";
|
||||||
arg1 = "Scroll Speed";
|
arg1 = "Scroll Speed";
|
||||||
}
|
}
|
||||||
|
|
||||||
129
|
129
|
||||||
{
|
{
|
||||||
title = " Use Puzzle Item";
|
title = " Use Puzzle Item";
|
||||||
arg1 = "Item Number";
|
arg1 = "Item Number";
|
||||||
arg2 = "Script Number";
|
arg2 = "Script Number";
|
||||||
arg3 = "Script Argument 1";
|
arg3 = "Script Argument 1";
|
||||||
|
@ -808,7 +808,7 @@ linedeftypes
|
||||||
|
|
||||||
140
|
140
|
||||||
{
|
{
|
||||||
title = " Sector Change Sound";
|
title = " Sector Change Sound";
|
||||||
arg1 = "Sector Tag";
|
arg1 = "Sector Tag";
|
||||||
arg2 = "Sound Number";
|
arg2 = "Sound Number";
|
||||||
mark1 = 1;
|
mark1 = 1;
|
||||||
|
@ -816,7 +816,7 @@ linedeftypes
|
||||||
|
|
||||||
120
|
120
|
||||||
{
|
{
|
||||||
title = " Earthquake";
|
title = " Earthquake";
|
||||||
arg1 = "Intensity";
|
arg1 = "Intensity";
|
||||||
arg2 = "Duration";
|
arg2 = "Duration";
|
||||||
arg3 = "Damage Radius";
|
arg3 = "Damage Radius";
|
||||||
|
@ -827,19 +827,19 @@ linedeftypes
|
||||||
|
|
||||||
74
|
74
|
||||||
{
|
{
|
||||||
title = " Teleport To Map";
|
title = " Teleport To Map";
|
||||||
arg1 = "Map Number";
|
arg1 = "Map Number";
|
||||||
arg2 = "Position";
|
arg2 = "Position";
|
||||||
}
|
}
|
||||||
|
|
||||||
75
|
75
|
||||||
{
|
{
|
||||||
title = " End Game";
|
title = " End Game";
|
||||||
}
|
}
|
||||||
|
|
||||||
70
|
70
|
||||||
{
|
{
|
||||||
title = " Teleport";
|
title = " Teleport";
|
||||||
arg1 = "Target MapSpot Tag (0=ignore)";
|
arg1 = "Target MapSpot Tag (0=ignore)";
|
||||||
arg2 = "Target Sector Tag (0=ignore)";
|
arg2 = "Target Sector Tag (0=ignore)";
|
||||||
mark1 = 2;
|
mark1 = 2;
|
||||||
|
@ -848,7 +848,7 @@ linedeftypes
|
||||||
|
|
||||||
71
|
71
|
||||||
{
|
{
|
||||||
title = " Teleport (silent)";
|
title = " Teleport (silent)";
|
||||||
arg1 = "Target MapSpot Tag (0=ignore)";
|
arg1 = "Target MapSpot Tag (0=ignore)";
|
||||||
arg2 = "Use Orientation of MapSpot";
|
arg2 = "Use Orientation of MapSpot";
|
||||||
arg3 = "Target Sector Tag (0=ignore)";
|
arg3 = "Target Sector Tag (0=ignore)";
|
||||||
|
@ -858,48 +858,48 @@ linedeftypes
|
||||||
|
|
||||||
72
|
72
|
||||||
{
|
{
|
||||||
title = " Thing Thrust";
|
title = " Thing Thrust";
|
||||||
arg1 = "Thrust Angle";
|
arg1 = "Thrust Angle";
|
||||||
arg2 = "Thrust Distance";
|
arg2 = "Thrust Distance";
|
||||||
}
|
}
|
||||||
|
|
||||||
73
|
73
|
||||||
{
|
{
|
||||||
title = " Thing Damage";
|
title = " Thing Damage";
|
||||||
arg1 = "Damage Amount";
|
arg1 = "Damage Amount";
|
||||||
}
|
}
|
||||||
|
|
||||||
130
|
130
|
||||||
{
|
{
|
||||||
title = " Thing Activate";
|
title = " Thing Activate";
|
||||||
arg1 = "Thing Tag";
|
arg1 = "Thing Tag";
|
||||||
mark1 = 2;
|
mark1 = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
131
|
131
|
||||||
{
|
{
|
||||||
title = " Thing Deactivate";
|
title = " Thing Deactivate";
|
||||||
arg1 = "Thing Tag";
|
arg1 = "Thing Tag";
|
||||||
mark1 = 2;
|
mark1 = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
132
|
132
|
||||||
{
|
{
|
||||||
title = " Thing Remove";
|
title = " Thing Remove";
|
||||||
arg1 = "Thing Tag";
|
arg1 = "Thing Tag";
|
||||||
mark1 = 2;
|
mark1 = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
133
|
133
|
||||||
{
|
{
|
||||||
title = " Thing Destroy";
|
title = " Thing Destroy";
|
||||||
arg1 = "Thing Tag";
|
arg1 = "Thing Tag";
|
||||||
mark1 = 2;
|
mark1 = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
134
|
134
|
||||||
{
|
{
|
||||||
title = " Thing Projectile";
|
title = " Thing Projectile";
|
||||||
arg1 = "MapSpot Tag";
|
arg1 = "MapSpot Tag";
|
||||||
arg2 = "Spawn Thing";
|
arg2 = "Spawn Thing";
|
||||||
arg3 = "Movement Angle";
|
arg3 = "Movement Angle";
|
||||||
|
@ -910,7 +910,7 @@ linedeftypes
|
||||||
|
|
||||||
136
|
136
|
||||||
{
|
{
|
||||||
title = " Thing Projectile with Gravity";
|
title = " Thing Projectile with Gravity";
|
||||||
arg1 = "MapSpot Tag";
|
arg1 = "MapSpot Tag";
|
||||||
arg2 = "Spawn Thing";
|
arg2 = "Spawn Thing";
|
||||||
arg3 = "Movement Angle";
|
arg3 = "Movement Angle";
|
||||||
|
@ -921,7 +921,7 @@ linedeftypes
|
||||||
|
|
||||||
135
|
135
|
||||||
{
|
{
|
||||||
title = " Thing Spawn";
|
title = " Thing Spawn";
|
||||||
arg1 = "MapSpot Tag";
|
arg1 = "MapSpot Tag";
|
||||||
arg2 = "Spawn Thing";
|
arg2 = "Spawn Thing";
|
||||||
arg3 = "Thing Angle";
|
arg3 = "Thing Angle";
|
||||||
|
@ -930,7 +930,7 @@ linedeftypes
|
||||||
|
|
||||||
137
|
137
|
||||||
{
|
{
|
||||||
title = " Thing Spawn (silent)";
|
title = " Thing Spawn (silent)";
|
||||||
arg1 = "MapSpot Tag";
|
arg1 = "MapSpot Tag";
|
||||||
arg2 = "Spawn Thing";
|
arg2 = "Spawn Thing";
|
||||||
arg3 = "Thing Angle";
|
arg3 = "Thing Angle";
|
||||||
|
@ -939,7 +939,7 @@ linedeftypes
|
||||||
|
|
||||||
1
|
1
|
||||||
{
|
{
|
||||||
title = " Polyobj Start Line";
|
title = " Polyobj Start Line";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Mirror Polyobj Number";
|
arg2 = "Mirror Polyobj Number";
|
||||||
arg3 = "Sound Number";
|
arg3 = "Sound Number";
|
||||||
|
@ -947,7 +947,7 @@ linedeftypes
|
||||||
|
|
||||||
2
|
2
|
||||||
{
|
{
|
||||||
title = " Polyobj Rotate Left";
|
title = " Polyobj Rotate Left";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Movement Speed";
|
arg2 = "Movement Speed";
|
||||||
arg3 = "Target Angle";
|
arg3 = "Target Angle";
|
||||||
|
@ -955,7 +955,7 @@ linedeftypes
|
||||||
|
|
||||||
3
|
3
|
||||||
{
|
{
|
||||||
title = " Polyobj Rotate Right";
|
title = " Polyobj Rotate Right";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Movement Speed";
|
arg2 = "Movement Speed";
|
||||||
arg3 = "Target Angle";
|
arg3 = "Target Angle";
|
||||||
|
@ -963,7 +963,7 @@ linedeftypes
|
||||||
|
|
||||||
4
|
4
|
||||||
{
|
{
|
||||||
title = " Polyobj Move";
|
title = " Polyobj Move";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Movement Speed";
|
arg2 = "Movement Speed";
|
||||||
arg3 = "Movement Angle";
|
arg3 = "Movement Angle";
|
||||||
|
@ -972,7 +972,7 @@ linedeftypes
|
||||||
|
|
||||||
5
|
5
|
||||||
{
|
{
|
||||||
title = " Polyobj Explicit Line";
|
title = " Polyobj Explicit Line";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Rendering order";
|
arg2 = "Rendering order";
|
||||||
arg3 = "Mirror Polyobj Number";
|
arg3 = "Mirror Polyobj Number";
|
||||||
|
@ -981,7 +981,7 @@ linedeftypes
|
||||||
|
|
||||||
6
|
6
|
||||||
{
|
{
|
||||||
title = " Polyobj Move (8px)";
|
title = " Polyobj Move (8px)";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Movement Speed";
|
arg2 = "Movement Speed";
|
||||||
arg3 = "Movement Angle";
|
arg3 = "Movement Angle";
|
||||||
|
@ -990,7 +990,7 @@ linedeftypes
|
||||||
|
|
||||||
7
|
7
|
||||||
{
|
{
|
||||||
title = " Polyobj Door Swing";
|
title = " Polyobj Door Swing";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Movement Speed";
|
arg2 = "Movement Speed";
|
||||||
arg3 = "Movement Angle";
|
arg3 = "Movement Angle";
|
||||||
|
@ -999,7 +999,7 @@ linedeftypes
|
||||||
|
|
||||||
8
|
8
|
||||||
{
|
{
|
||||||
title = " Polyobj Door Slide";
|
title = " Polyobj Door Slide";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Movement Speed";
|
arg2 = "Movement Speed";
|
||||||
arg3 = "Movement Angle";
|
arg3 = "Movement Angle";
|
||||||
|
@ -1009,12 +1009,12 @@ linedeftypes
|
||||||
|
|
||||||
9
|
9
|
||||||
{
|
{
|
||||||
title = " Line Horizon";
|
title = " Line Horizon";
|
||||||
}
|
}
|
||||||
|
|
||||||
90
|
90
|
||||||
{
|
{
|
||||||
title = " Polyobj Rotate Left (override)";
|
title = " Polyobj Rotate Left (override)";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Movement Speed";
|
arg2 = "Movement Speed";
|
||||||
arg3 = "Target Angle";
|
arg3 = "Target Angle";
|
||||||
|
@ -1022,7 +1022,7 @@ linedeftypes
|
||||||
|
|
||||||
91
|
91
|
||||||
{
|
{
|
||||||
title = " Polyobj Rotate Right (override)";
|
title = " Polyobj Rotate Right (override)";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Movement Speed";
|
arg2 = "Movement Speed";
|
||||||
arg3 = "Target Angle";
|
arg3 = "Target Angle";
|
||||||
|
@ -1030,7 +1030,7 @@ linedeftypes
|
||||||
|
|
||||||
92
|
92
|
||||||
{
|
{
|
||||||
title = " Polyobj Move (override)";
|
title = " Polyobj Move (override)";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Movement Speed";
|
arg2 = "Movement Speed";
|
||||||
arg3 = "Movement Angle";
|
arg3 = "Movement Angle";
|
||||||
|
@ -1039,7 +1039,7 @@ linedeftypes
|
||||||
|
|
||||||
93
|
93
|
||||||
{
|
{
|
||||||
title = " Polyobj Move (8px, override)";
|
title = " Polyobj Move (8px, override)";
|
||||||
arg1 = "Polyobj Number";
|
arg1 = "Polyobj Number";
|
||||||
arg2 = "Movement Speed";
|
arg2 = "Movement Speed";
|
||||||
arg3 = "Movement Angle";
|
arg3 = "Movement Angle";
|
||||||
|
|
File diff suppressed because it is too large
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue