oops. fixed categories for hexen line actions.

This commit is contained in:
codeimp 2007-12-29 16:10:36 +00:00
parent f20e129246
commit 768dd3e3e6
6 changed files with 1009 additions and 1009 deletions

View file

@ -310,11 +310,11 @@ linedefactivations
// but hey, are you willing to reformat the linedef types for each config? // but hey, are you willing to reformat the linedef types for each config?
linedeftypes linedeftypes
{ {
0 = " None"; 0 = " None";
20 20
{ {
title = " Floor Lower"; title = " Floor Lower";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Amount"; arg3 = "Movement Amount";
@ -323,7 +323,7 @@ linedeftypes
21 21
{ {
title = " Floor Lower to Lowest Floor"; title = " Floor Lower to Lowest Floor";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
mark1 = 1; mark1 = 1;
@ -331,7 +331,7 @@ linedeftypes
22 22
{ {
title = " Floor Lower to Nearest Floor"; title = " Floor Lower to Nearest Floor";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
mark1 = 1; mark1 = 1;
@ -339,7 +339,7 @@ linedeftypes
23 23
{ {
title = " Floor Raise"; title = " Floor Raise";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Amount"; arg3 = "Movement Amount";
@ -348,7 +348,7 @@ linedeftypes
24 24
{ {
title = " Floor Raise to Highest Floor"; title = " Floor Raise to Highest Floor";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
mark1 = 1; mark1 = 1;
@ -356,7 +356,7 @@ linedeftypes
25 25
{ {
title = " Floor Raise to Nearest Floor"; title = " Floor Raise to Nearest Floor";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
mark1 = 1; mark1 = 1;
@ -364,7 +364,7 @@ linedeftypes
28 28
{ {
title = " Floor Crusher Start"; title = " Floor Crusher Start";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Crush Damage"; arg3 = "Crush Damage";
@ -373,7 +373,7 @@ linedeftypes
35 35
{ {
title = " Floor Raise (8px)"; title = " Floor Raise (8px)";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Amount (8px)"; arg3 = "Movement Amount (8px)";
@ -382,7 +382,7 @@ linedeftypes
36 36
{ {
title = " Floor Lower (8px)"; title = " Floor Lower (8px)";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Amount (8px)"; arg3 = "Movement Amount (8px)";
@ -391,14 +391,14 @@ linedeftypes
46 46
{ {
title = " Floor Crusher Stop"; title = " Floor Crusher Stop";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
mark1 = 1; mark1 = 1;
} }
66 66
{ {
title = " Floor Lower Instantly (8px)"; title = " Floor Lower Instantly (8px)";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg3 = "Target Height (8px)"; arg3 = "Target Height (8px)";
mark1 = 1; mark1 = 1;
@ -406,7 +406,7 @@ linedeftypes
67 67
{ {
title = " Floor Raise Instantly (8px)"; title = " Floor Raise Instantly (8px)";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg3 = "Target Height (8px)"; arg3 = "Target Height (8px)";
mark1 = 1; mark1 = 1;
@ -414,7 +414,7 @@ linedeftypes
68 68
{ {
title = " Floor Move (8px)"; title = " Floor Move (8px)";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Target Height (8px)"; arg3 = "Target Height (8px)";
@ -424,7 +424,7 @@ linedeftypes
40 40
{ {
title = " Ceiling Lower"; title = " Ceiling Lower";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Amount"; arg3 = "Movement Amount";
@ -433,7 +433,7 @@ linedeftypes
41 41
{ {
title = " Ceiling Raise"; title = " Ceiling Raise";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Amount"; arg3 = "Movement Amount";
@ -442,7 +442,7 @@ linedeftypes
42 42
{ {
title = " Ceiling Crusher Start"; title = " Ceiling Crusher Start";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Crush Damage"; arg3 = "Crush Damage";
@ -451,7 +451,7 @@ linedeftypes
43 43
{ {
title = " Ceiling Crush Once"; title = " Ceiling Crush Once";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Crush Damage"; arg3 = "Crush Damage";
@ -460,14 +460,14 @@ linedeftypes
44 44
{ {
title = " Ceiling Crusher Stop"; title = " Ceiling Crusher Stop";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
mark1 = 1; mark1 = 1;
} }
45 45
{ {
title = " Ceiling Crush Once and Open"; title = " Ceiling Crush Once and Open";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Crush Damage"; arg3 = "Crush Damage";
@ -476,7 +476,7 @@ linedeftypes
69 69
{ {
title = " Ceiling Move (8px)"; title = " Ceiling Move (8px)";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Amount (8px)"; arg3 = "Movement Amount (8px)";
@ -486,7 +486,7 @@ linedeftypes
95 95
{ {
title = " Floor and Ceiling Lower"; title = " Floor and Ceiling Lower";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Amount"; arg3 = "Movement Amount";
@ -495,7 +495,7 @@ linedeftypes
96 96
{ {
title = " Floor and Ceiling Raise"; title = " Floor and Ceiling Raise";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Amount"; arg3 = "Movement Amount";
@ -504,7 +504,7 @@ linedeftypes
60 60
{ {
title = " Platform Perpetual Move"; title = " Platform Perpetual Move";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Reverse Delay"; arg3 = "Reverse Delay";
@ -513,14 +513,14 @@ linedeftypes
61 61
{ {
title = " Platform Stop"; title = " Platform Stop";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
mark1 = 1; mark1 = 1;
} }
62 62
{ {
title = " Platform Lower Wait Raise"; title = " Platform Lower Wait Raise";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Reverse Delay"; arg3 = "Reverse Delay";
@ -529,7 +529,7 @@ linedeftypes
63 63
{ {
title = " Platform Lower (8px)"; title = " Platform Lower (8px)";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Reverse Delay"; arg3 = "Reverse Delay";
@ -539,7 +539,7 @@ linedeftypes
64 64
{ {
title = " Platform Raise Wait Lower"; title = " Platform Raise Wait Lower";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Reverse Delay"; arg3 = "Reverse Delay";
@ -548,7 +548,7 @@ linedeftypes
65 65
{ {
title = " Platform Raise (8px)"; title = " Platform Raise (8px)";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Reverse Delay"; arg3 = "Reverse Delay";
@ -558,7 +558,7 @@ linedeftypes
29 29
{ {
title = " Pillar Build"; title = " Pillar Build";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Amount"; arg3 = "Movement Amount";
@ -567,7 +567,7 @@ linedeftypes
30 30
{ {
title = " Pillar Open"; title = " Pillar Open";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Floor Movement Amount"; arg3 = "Floor Movement Amount";
@ -577,7 +577,7 @@ linedeftypes
94 94
{ {
title = " Pillar Build and Crush"; title = " Pillar Build and Crush";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Amount"; arg3 = "Movement Amount";
@ -586,7 +586,7 @@ linedeftypes
26 26
{ {
title = " Stairs Build Down"; title = " Stairs Build Down";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Step Amount"; arg3 = "Step Amount";
@ -597,7 +597,7 @@ linedeftypes
27 27
{ {
title = " Stairs Build Up"; title = " Stairs Build Up";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Step Amount"; arg3 = "Step Amount";
@ -608,7 +608,7 @@ linedeftypes
31 31
{ {
title = " Stairs Build Down (sync)"; title = " Stairs Build Down (sync)";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Step Amount"; arg3 = "Step Amount";
@ -618,7 +618,7 @@ linedeftypes
32 32
{ {
title = " Stairs Build Up (sync)"; title = " Stairs Build Up (sync)";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Step Amount"; arg3 = "Step Amount";
@ -628,7 +628,7 @@ linedeftypes
10 10
{ {
title = " Door Close"; title = " Door Close";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Light Tag"; arg3 = "Light Tag";
@ -638,7 +638,7 @@ linedeftypes
11 11
{ {
title = " Door Open"; title = " Door Open";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Light Tag"; arg3 = "Light Tag";
@ -648,7 +648,7 @@ linedeftypes
12 12
{ {
title = " Door Raise"; title = " Door Raise";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Close Delay"; arg3 = "Close Delay";
@ -659,7 +659,7 @@ linedeftypes
13 13
{ {
title = " Door Locked Raise"; title = " Door Locked Raise";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Close Delay"; arg3 = "Close Delay";
@ -671,7 +671,7 @@ linedeftypes
80 80
{ {
title = " Script Execute"; title = " Script Execute";
arg1 = "Script Number"; arg1 = "Script Number";
arg2 = "Map Number"; arg2 = "Map Number";
arg3 = "Script Argument 1"; arg3 = "Script Argument 1";
@ -681,21 +681,21 @@ linedeftypes
81 81
{ {
title = " Script Suspend"; title = " Script Suspend";
arg1 = "Script Number"; arg1 = "Script Number";
arg2 = "Map Number"; arg2 = "Map Number";
} }
82 82
{ {
title = " Script Terminate"; title = " Script Terminate";
arg1 = "Script Number"; arg1 = "Script Number";
arg2 = "Map Number"; arg2 = "Map Number";
} }
83 83
{ {
title = " Script Locked Execute"; title = " Script Locked Execute";
arg1 = "Script Number"; arg1 = "Script Number";
arg2 = "Map Number"; arg2 = "Map Number";
arg3 = "Script Argument 1"; arg3 = "Script Argument 1";
@ -705,7 +705,7 @@ linedeftypes
110 110
{ {
title = " Light Raise"; title = " Light Raise";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Lighting Amount"; arg2 = "Lighting Amount";
mark1 = 1; mark1 = 1;
@ -713,7 +713,7 @@ linedeftypes
111 111
{ {
title = " Light Lower"; title = " Light Lower";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Lighting Amount"; arg2 = "Lighting Amount";
mark1 = 1; mark1 = 1;
@ -721,7 +721,7 @@ linedeftypes
112 112
{ {
title = " Light Change"; title = " Light Change";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Brightness Level"; arg2 = "Brightness Level";
mark1 = 1; mark1 = 1;
@ -729,7 +729,7 @@ linedeftypes
113 113
{ {
title = " Light Fade"; title = " Light Fade";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Brightness Level"; arg2 = "Brightness Level";
arg3 = "Fade Duration"; arg3 = "Fade Duration";
@ -738,7 +738,7 @@ linedeftypes
114 114
{ {
title = " Light Flow"; title = " Light Flow";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Brightest Level"; arg2 = "Brightest Level";
arg3 = "Darkest Level"; arg3 = "Darkest Level";
@ -748,7 +748,7 @@ linedeftypes
115 115
{ {
title = " Light Flicker"; title = " Light Flicker";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Brightest Level"; arg2 = "Brightest Level";
arg3 = "Darkest Level"; arg3 = "Darkest Level";
@ -757,7 +757,7 @@ linedeftypes
116 116
{ {
title = " Light Strobe"; title = " Light Strobe";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Brightest Level"; arg2 = "Brightest Level";
arg3 = "Darkest Level"; arg3 = "Darkest Level";
@ -768,37 +768,37 @@ linedeftypes
121 121
{ {
title = " Line Identification"; title = " Line Identification";
arg1 = "Set Line ID"; arg1 = "Set Line ID";
} }
100 100
{ {
title = " Scroll Texture Left"; title = " Scroll Texture Left";
arg1 = "Scroll Speed"; arg1 = "Scroll Speed";
} }
101 101
{ {
title = " Scroll Texture Right"; title = " Scroll Texture Right";
arg1 = "Scroll Speed"; arg1 = "Scroll Speed";
} }
102 102
{ {
title = " Scroll Texture Up"; title = " Scroll Texture Up";
arg1 = "Scroll Speed"; arg1 = "Scroll Speed";
} }
103 103
{ {
title = " Scroll Texture Down"; title = " Scroll Texture Down";
arg1 = "Scroll Speed"; arg1 = "Scroll Speed";
} }
129 129
{ {
title = " Use Puzzle Item"; title = " Use Puzzle Item";
arg1 = "Item Number"; arg1 = "Item Number";
arg2 = "Script Number"; arg2 = "Script Number";
arg3 = "Script Argument 1"; arg3 = "Script Argument 1";
@ -808,7 +808,7 @@ linedeftypes
140 140
{ {
title = " Sector Change Sound"; title = " Sector Change Sound";
arg1 = "Sector Tag"; arg1 = "Sector Tag";
arg2 = "Sound Number"; arg2 = "Sound Number";
mark1 = 1; mark1 = 1;
@ -816,7 +816,7 @@ linedeftypes
120 120
{ {
title = " Earthquake"; title = " Earthquake";
arg1 = "Intensity"; arg1 = "Intensity";
arg2 = "Duration"; arg2 = "Duration";
arg3 = "Damage Radius"; arg3 = "Damage Radius";
@ -827,19 +827,19 @@ linedeftypes
74 74
{ {
title = " Teleport To Map"; title = " Teleport To Map";
arg1 = "Map Number"; arg1 = "Map Number";
arg2 = "Position"; arg2 = "Position";
} }
75 75
{ {
title = " End Game"; title = " End Game";
} }
70 70
{ {
title = " Teleport"; title = " Teleport";
arg1 = "Target MapSpot Tag (0=ignore)"; arg1 = "Target MapSpot Tag (0=ignore)";
arg2 = "Target Sector Tag (0=ignore)"; arg2 = "Target Sector Tag (0=ignore)";
mark1 = 2; mark1 = 2;
@ -848,7 +848,7 @@ linedeftypes
71 71
{ {
title = " Teleport (silent)"; title = " Teleport (silent)";
arg1 = "Target MapSpot Tag (0=ignore)"; arg1 = "Target MapSpot Tag (0=ignore)";
arg2 = "Use Orientation of MapSpot"; arg2 = "Use Orientation of MapSpot";
arg3 = "Target Sector Tag (0=ignore)"; arg3 = "Target Sector Tag (0=ignore)";
@ -858,48 +858,48 @@ linedeftypes
72 72
{ {
title = " Thing Thrust"; title = " Thing Thrust";
arg1 = "Thrust Angle"; arg1 = "Thrust Angle";
arg2 = "Thrust Distance"; arg2 = "Thrust Distance";
} }
73 73
{ {
title = " Thing Damage"; title = " Thing Damage";
arg1 = "Damage Amount"; arg1 = "Damage Amount";
} }
130 130
{ {
title = " Thing Activate"; title = " Thing Activate";
arg1 = "Thing Tag"; arg1 = "Thing Tag";
mark1 = 2; mark1 = 2;
} }
131 131
{ {
title = " Thing Deactivate"; title = " Thing Deactivate";
arg1 = "Thing Tag"; arg1 = "Thing Tag";
mark1 = 2; mark1 = 2;
} }
132 132
{ {
title = " Thing Remove"; title = " Thing Remove";
arg1 = "Thing Tag"; arg1 = "Thing Tag";
mark1 = 2; mark1 = 2;
} }
133 133
{ {
title = " Thing Destroy"; title = " Thing Destroy";
arg1 = "Thing Tag"; arg1 = "Thing Tag";
mark1 = 2; mark1 = 2;
} }
134 134
{ {
title = " Thing Projectile"; title = " Thing Projectile";
arg1 = "MapSpot Tag"; arg1 = "MapSpot Tag";
arg2 = "Spawn Thing"; arg2 = "Spawn Thing";
arg3 = "Movement Angle"; arg3 = "Movement Angle";
@ -910,7 +910,7 @@ linedeftypes
136 136
{ {
title = " Thing Projectile with Gravity"; title = " Thing Projectile with Gravity";
arg1 = "MapSpot Tag"; arg1 = "MapSpot Tag";
arg2 = "Spawn Thing"; arg2 = "Spawn Thing";
arg3 = "Movement Angle"; arg3 = "Movement Angle";
@ -921,7 +921,7 @@ linedeftypes
135 135
{ {
title = " Thing Spawn"; title = " Thing Spawn";
arg1 = "MapSpot Tag"; arg1 = "MapSpot Tag";
arg2 = "Spawn Thing"; arg2 = "Spawn Thing";
arg3 = "Thing Angle"; arg3 = "Thing Angle";
@ -930,7 +930,7 @@ linedeftypes
137 137
{ {
title = " Thing Spawn (silent)"; title = " Thing Spawn (silent)";
arg1 = "MapSpot Tag"; arg1 = "MapSpot Tag";
arg2 = "Spawn Thing"; arg2 = "Spawn Thing";
arg3 = "Thing Angle"; arg3 = "Thing Angle";
@ -939,7 +939,7 @@ linedeftypes
1 1
{ {
title = " Polyobj Start Line"; title = " Polyobj Start Line";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Mirror Polyobj Number"; arg2 = "Mirror Polyobj Number";
arg3 = "Sound Number"; arg3 = "Sound Number";
@ -947,7 +947,7 @@ linedeftypes
2 2
{ {
title = " Polyobj Rotate Left"; title = " Polyobj Rotate Left";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Target Angle"; arg3 = "Target Angle";
@ -955,7 +955,7 @@ linedeftypes
3 3
{ {
title = " Polyobj Rotate Right"; title = " Polyobj Rotate Right";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Target Angle"; arg3 = "Target Angle";
@ -963,7 +963,7 @@ linedeftypes
4 4
{ {
title = " Polyobj Move"; title = " Polyobj Move";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Angle"; arg3 = "Movement Angle";
@ -972,7 +972,7 @@ linedeftypes
5 5
{ {
title = " Polyobj Explicit Line"; title = " Polyobj Explicit Line";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Rendering order"; arg2 = "Rendering order";
arg3 = "Mirror Polyobj Number"; arg3 = "Mirror Polyobj Number";
@ -981,7 +981,7 @@ linedeftypes
6 6
{ {
title = " Polyobj Move (8px)"; title = " Polyobj Move (8px)";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Angle"; arg3 = "Movement Angle";
@ -990,7 +990,7 @@ linedeftypes
7 7
{ {
title = " Polyobj Door Swing"; title = " Polyobj Door Swing";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Angle"; arg3 = "Movement Angle";
@ -999,7 +999,7 @@ linedeftypes
8 8
{ {
title = " Polyobj Door Slide"; title = " Polyobj Door Slide";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Angle"; arg3 = "Movement Angle";
@ -1009,12 +1009,12 @@ linedeftypes
9 9
{ {
title = " Line Horizon"; title = " Line Horizon";
} }
90 90
{ {
title = " Polyobj Rotate Left (override)"; title = " Polyobj Rotate Left (override)";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Target Angle"; arg3 = "Target Angle";
@ -1022,7 +1022,7 @@ linedeftypes
91 91
{ {
title = " Polyobj Rotate Right (override)"; title = " Polyobj Rotate Right (override)";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Target Angle"; arg3 = "Target Angle";
@ -1030,7 +1030,7 @@ linedeftypes
92 92
{ {
title = " Polyobj Move (override)"; title = " Polyobj Move (override)";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Angle"; arg3 = "Movement Angle";
@ -1039,7 +1039,7 @@ linedeftypes
93 93
{ {
title = " Polyobj Move (8px, override)"; title = " Polyobj Move (8px, override)";
arg1 = "Polyobj Number"; arg1 = "Polyobj Number";
arg2 = "Movement Speed"; arg2 = "Movement Speed";
arg3 = "Movement Angle"; arg3 = "Movement Angle";

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