diff --git a/Build/Configurations/Hexen.cfg b/Build/Configurations/Hexen.cfg index b00c56c9..36cc8709 100644 --- a/Build/Configurations/Hexen.cfg +++ b/Build/Configurations/Hexen.cfg @@ -310,11 +310,11 @@ linedefactivations // but hey, are you willing to reformat the linedef types for each config? linedeftypes { - 0 = " None"; + 0 = " None"; 20 { - title = " Floor Lower"; + title = " Floor Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -323,7 +323,7 @@ linedeftypes 21 { - title = " Floor Lower to Lowest Floor"; + title = " Floor Lower to Lowest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -331,7 +331,7 @@ linedeftypes 22 { - title = " Floor Lower to Nearest Floor"; + title = " Floor Lower to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -339,7 +339,7 @@ linedeftypes 23 { - title = " Floor Raise"; + title = " Floor Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -348,7 +348,7 @@ linedeftypes 24 { - title = " Floor Raise to Highest Floor"; + title = " Floor Raise to Highest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -356,7 +356,7 @@ linedeftypes 25 { - title = " Floor Raise to Nearest Floor"; + title = " Floor Raise to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -364,7 +364,7 @@ linedeftypes 28 { - title = " Floor Crusher Start"; + title = " Floor Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -373,7 +373,7 @@ linedeftypes 35 { - title = " Floor Raise (8px)"; + title = " Floor Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -382,7 +382,7 @@ linedeftypes 36 { - title = " Floor Lower (8px)"; + title = " Floor Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -391,14 +391,14 @@ linedeftypes 46 { - title = " Floor Crusher Stop"; + title = " Floor Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 66 { - title = " Floor Lower Instantly (8px)"; + title = " Floor Lower Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -406,7 +406,7 @@ linedeftypes 67 { - title = " Floor Raise Instantly (8px)"; + title = " Floor Raise Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -414,7 +414,7 @@ linedeftypes 68 { - title = " Floor Move (8px)"; + title = " Floor Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Target Height (8px)"; @@ -424,7 +424,7 @@ linedeftypes 40 { - title = " Ceiling Lower"; + title = " Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -433,7 +433,7 @@ linedeftypes 41 { - title = " Ceiling Raise"; + title = " Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -442,7 +442,7 @@ linedeftypes 42 { - title = " Ceiling Crusher Start"; + title = " Ceiling Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -451,7 +451,7 @@ linedeftypes 43 { - title = " Ceiling Crush Once"; + title = " Ceiling Crush Once"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -460,14 +460,14 @@ linedeftypes 44 { - title = " Ceiling Crusher Stop"; + title = " Ceiling Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 45 { - title = " Ceiling Crush Once and Open"; + title = " Ceiling Crush Once and Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -476,7 +476,7 @@ linedeftypes 69 { - title = " Ceiling Move (8px)"; + title = " Ceiling Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -486,7 +486,7 @@ linedeftypes 95 { - title = " Floor and Ceiling Lower"; + title = " Floor and Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -495,7 +495,7 @@ linedeftypes 96 { - title = " Floor and Ceiling Raise"; + title = " Floor and Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -504,7 +504,7 @@ linedeftypes 60 { - title = " Platform Perpetual Move"; + title = " Platform Perpetual Move"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -513,14 +513,14 @@ linedeftypes 61 { - title = " Platform Stop"; + title = " Platform Stop"; arg1 = "Sector Tag"; mark1 = 1; } 62 { - title = " Platform Lower Wait Raise"; + title = " Platform Lower Wait Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -529,7 +529,7 @@ linedeftypes 63 { - title = " Platform Lower (8px)"; + title = " Platform Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -539,7 +539,7 @@ linedeftypes 64 { - title = " Platform Raise Wait Lower"; + title = " Platform Raise Wait Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -548,7 +548,7 @@ linedeftypes 65 { - title = " Platform Raise (8px)"; + title = " Platform Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -558,7 +558,7 @@ linedeftypes 29 { - title = " Pillar Build"; + title = " Pillar Build"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -567,7 +567,7 @@ linedeftypes 30 { - title = " Pillar Open"; + title = " Pillar Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Floor Movement Amount"; @@ -577,7 +577,7 @@ linedeftypes 94 { - title = " Pillar Build and Crush"; + title = " Pillar Build and Crush"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -586,7 +586,7 @@ linedeftypes 26 { - title = " Stairs Build Down"; + title = " Stairs Build Down"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -597,7 +597,7 @@ linedeftypes 27 { - title = " Stairs Build Up"; + title = " Stairs Build Up"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -608,7 +608,7 @@ linedeftypes 31 { - title = " Stairs Build Down (sync)"; + title = " Stairs Build Down (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -618,7 +618,7 @@ linedeftypes 32 { - title = " Stairs Build Up (sync)"; + title = " Stairs Build Up (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -628,7 +628,7 @@ linedeftypes 10 { - title = " Door Close"; + title = " Door Close"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -638,7 +638,7 @@ linedeftypes 11 { - title = " Door Open"; + title = " Door Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -648,7 +648,7 @@ linedeftypes 12 { - title = " Door Raise"; + title = " Door Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -659,7 +659,7 @@ linedeftypes 13 { - title = " Door Locked Raise"; + title = " Door Locked Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -671,7 +671,7 @@ linedeftypes 80 { - title = " Script Execute"; + title = " Script Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -681,21 +681,21 @@ linedeftypes 81 { - title = " Script Suspend"; + title = " Script Suspend"; arg1 = "Script Number"; arg2 = "Map Number"; } 82 { - title = " Script Terminate"; + title = " Script Terminate"; arg1 = "Script Number"; arg2 = "Map Number"; } 83 { - title = " Script Locked Execute"; + title = " Script Locked Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -705,7 +705,7 @@ linedeftypes 110 { - title = " Light Raise"; + title = " Light Raise"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -713,7 +713,7 @@ linedeftypes 111 { - title = " Light Lower"; + title = " Light Lower"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -721,7 +721,7 @@ linedeftypes 112 { - title = " Light Change"; + title = " Light Change"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; mark1 = 1; @@ -729,7 +729,7 @@ linedeftypes 113 { - title = " Light Fade"; + title = " Light Fade"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; arg3 = "Fade Duration"; @@ -738,7 +738,7 @@ linedeftypes 114 { - title = " Light Flow"; + title = " Light Flow"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -748,7 +748,7 @@ linedeftypes 115 { - title = " Light Flicker"; + title = " Light Flicker"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -757,7 +757,7 @@ linedeftypes 116 { - title = " Light Strobe"; + title = " Light Strobe"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -768,37 +768,37 @@ linedeftypes 121 { - title = " Line Identification"; + title = " Line Identification"; arg1 = "Set Line ID"; } 100 { - title = " Scroll Texture Left"; + title = " Scroll Texture Left"; arg1 = "Scroll Speed"; } 101 { - title = " Scroll Texture Right"; + title = " Scroll Texture Right"; arg1 = "Scroll Speed"; } 102 { - title = " Scroll Texture Up"; + title = " Scroll Texture Up"; arg1 = "Scroll Speed"; } 103 { - title = " Scroll Texture Down"; + title = " Scroll Texture Down"; arg1 = "Scroll Speed"; } 129 { - title = " Use Puzzle Item"; + title = " Use Puzzle Item"; arg1 = "Item Number"; arg2 = "Script Number"; arg3 = "Script Argument 1"; @@ -808,7 +808,7 @@ linedeftypes 140 { - title = " Sector Change Sound"; + title = " Sector Change Sound"; arg1 = "Sector Tag"; arg2 = "Sound Number"; mark1 = 1; @@ -816,7 +816,7 @@ linedeftypes 120 { - title = " Earthquake"; + title = " Earthquake"; arg1 = "Intensity"; arg2 = "Duration"; arg3 = "Damage Radius"; @@ -827,19 +827,19 @@ linedeftypes 74 { - title = " Teleport To Map"; + title = " Teleport To Map"; arg1 = "Map Number"; arg2 = "Position"; } 75 { - title = " End Game"; + title = " End Game"; } 70 { - title = " Teleport"; + title = " Teleport"; arg1 = "Target MapSpot Tag (0=ignore)"; arg2 = "Target Sector Tag (0=ignore)"; mark1 = 2; @@ -848,7 +848,7 @@ linedeftypes 71 { - title = " Teleport (silent)"; + title = " Teleport (silent)"; arg1 = "Target MapSpot Tag (0=ignore)"; arg2 = "Use Orientation of MapSpot"; arg3 = "Target Sector Tag (0=ignore)"; @@ -858,48 +858,48 @@ linedeftypes 72 { - title = " Thing Thrust"; + title = " Thing Thrust"; arg1 = "Thrust Angle"; arg2 = "Thrust Distance"; } 73 { - title = " Thing Damage"; + title = " Thing Damage"; arg1 = "Damage Amount"; } 130 { - title = " Thing Activate"; + title = " Thing Activate"; arg1 = "Thing Tag"; mark1 = 2; } 131 { - title = " Thing Deactivate"; + title = " Thing Deactivate"; arg1 = "Thing Tag"; mark1 = 2; } 132 { - title = " Thing Remove"; + title = " Thing Remove"; arg1 = "Thing Tag"; mark1 = 2; } 133 { - title = " Thing Destroy"; + title = " Thing Destroy"; arg1 = "Thing Tag"; mark1 = 2; } 134 { - title = " Thing Projectile"; + title = " Thing Projectile"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -910,7 +910,7 @@ linedeftypes 136 { - title = " Thing Projectile with Gravity"; + title = " Thing Projectile with Gravity"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -921,7 +921,7 @@ linedeftypes 135 { - title = " Thing Spawn"; + title = " Thing Spawn"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -930,7 +930,7 @@ linedeftypes 137 { - title = " Thing Spawn (silent)"; + title = " Thing Spawn (silent)"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -939,7 +939,7 @@ linedeftypes 1 { - title = " Polyobj Start Line"; + title = " Polyobj Start Line"; arg1 = "Polyobj Number"; arg2 = "Mirror Polyobj Number"; arg3 = "Sound Number"; @@ -947,7 +947,7 @@ linedeftypes 2 { - title = " Polyobj Rotate Left"; + title = " Polyobj Rotate Left"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -955,7 +955,7 @@ linedeftypes 3 { - title = " Polyobj Rotate Right"; + title = " Polyobj Rotate Right"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -963,7 +963,7 @@ linedeftypes 4 { - title = " Polyobj Move"; + title = " Polyobj Move"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -972,7 +972,7 @@ linedeftypes 5 { - title = " Polyobj Explicit Line"; + title = " Polyobj Explicit Line"; arg1 = "Polyobj Number"; arg2 = "Rendering order"; arg3 = "Mirror Polyobj Number"; @@ -981,7 +981,7 @@ linedeftypes 6 { - title = " Polyobj Move (8px)"; + title = " Polyobj Move (8px)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -990,7 +990,7 @@ linedeftypes 7 { - title = " Polyobj Door Swing"; + title = " Polyobj Door Swing"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -999,7 +999,7 @@ linedeftypes 8 { - title = " Polyobj Door Slide"; + title = " Polyobj Door Slide"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1009,12 +1009,12 @@ linedeftypes 9 { - title = " Line Horizon"; + title = " Line Horizon"; } 90 { - title = " Polyobj Rotate Left (override)"; + title = " Polyobj Rotate Left (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1022,7 +1022,7 @@ linedeftypes 91 { - title = " Polyobj Rotate Right (override)"; + title = " Polyobj Rotate Right (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1030,7 +1030,7 @@ linedeftypes 92 { - title = " Polyobj Move (override)"; + title = " Polyobj Move (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1039,7 +1039,7 @@ linedeftypes 93 { - title = " Polyobj Move (8px, override)"; + title = " Polyobj Move (8px, override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; diff --git a/Build/Configurations/Skulltag_DoomHexen.cfg b/Build/Configurations/Skulltag_DoomHexen.cfg index b6b92425..1bedf487 100644 --- a/Build/Configurations/Skulltag_DoomHexen.cfg +++ b/Build/Configurations/Skulltag_DoomHexen.cfg @@ -338,11 +338,11 @@ linedefactivations // but hey, are you willing to reformat the linedef types for each config? linedeftypes { - 0 = " None"; + 0 = " None"; 20 { - title = " Floor Lower"; + title = " Floor Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -351,7 +351,7 @@ linedeftypes 21 { - title = " Floor Lower to Lowest Floor"; + title = " Floor Lower to Lowest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -359,7 +359,7 @@ linedeftypes 22 { - title = " Floor Lower to Nearest Floor"; + title = " Floor Lower to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -367,7 +367,7 @@ linedeftypes 23 { - title = " Floor Raise"; + title = " Floor Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -376,7 +376,7 @@ linedeftypes 24 { - title = " Floor Raise to Highest Floor"; + title = " Floor Raise to Highest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -384,7 +384,7 @@ linedeftypes 25 { - title = " Floor Raise to Nearest Floor"; + title = " Floor Raise to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -392,7 +392,7 @@ linedeftypes 28 { - title = " Floor Crusher Start"; + title = " Floor Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -401,7 +401,7 @@ linedeftypes 35 { - title = " Floor Raise (8px)"; + title = " Floor Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -410,7 +410,7 @@ linedeftypes 36 { - title = " Floor Lower (8px)"; + title = " Floor Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -419,14 +419,14 @@ linedeftypes 46 { - title = " Floor Crusher Stop"; + title = " Floor Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 66 { - title = " Floor Lower Instantly (8px)"; + title = " Floor Lower Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -434,7 +434,7 @@ linedeftypes 67 { - title = " Floor Raise Instantly (8px)"; + title = " Floor Raise Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -442,7 +442,7 @@ linedeftypes 68 { - title = " Floor Move (8px)"; + title = " Floor Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Target Height (8px)"; @@ -452,7 +452,7 @@ linedeftypes 40 { - title = " Ceiling Lower"; + title = " Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -461,7 +461,7 @@ linedeftypes 41 { - title = " Ceiling Raise"; + title = " Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -470,7 +470,7 @@ linedeftypes 42 { - title = " Ceiling Crusher Start"; + title = " Ceiling Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -479,7 +479,7 @@ linedeftypes 43 { - title = " Ceiling Crush Once"; + title = " Ceiling Crush Once"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -488,14 +488,14 @@ linedeftypes 44 { - title = " Ceiling Crusher Stop"; + title = " Ceiling Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 45 { - title = " Ceiling Crush Once and Open"; + title = " Ceiling Crush Once and Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -504,7 +504,7 @@ linedeftypes 69 { - title = " Ceiling Move (8px)"; + title = " Ceiling Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -514,7 +514,7 @@ linedeftypes 95 { - title = " Floor and Ceiling Lower"; + title = " Floor and Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -523,7 +523,7 @@ linedeftypes 96 { - title = " Floor and Ceiling Raise"; + title = " Floor and Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -532,7 +532,7 @@ linedeftypes 60 { - title = " Platform Perpetual Move"; + title = " Platform Perpetual Move"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -541,14 +541,14 @@ linedeftypes 61 { - title = " Platform Stop"; + title = " Platform Stop"; arg1 = "Sector Tag"; mark1 = 1; } 62 { - title = " Platform Lower Wait Raise"; + title = " Platform Lower Wait Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -557,7 +557,7 @@ linedeftypes 63 { - title = " Platform Lower (8px)"; + title = " Platform Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -567,7 +567,7 @@ linedeftypes 64 { - title = " Platform Raise Wait Lower"; + title = " Platform Raise Wait Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -576,7 +576,7 @@ linedeftypes 65 { - title = " Platform Raise (8px)"; + title = " Platform Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -586,7 +586,7 @@ linedeftypes 29 { - title = " Pillar Build"; + title = " Pillar Build"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -595,7 +595,7 @@ linedeftypes 30 { - title = " Pillar Open"; + title = " Pillar Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Floor Movement Amount"; @@ -605,7 +605,7 @@ linedeftypes 94 { - title = " Pillar Build and Crush"; + title = " Pillar Build and Crush"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -614,7 +614,7 @@ linedeftypes 26 { - title = " Stairs Build Down"; + title = " Stairs Build Down"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -625,7 +625,7 @@ linedeftypes 27 { - title = " Stairs Build Up"; + title = " Stairs Build Up"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -636,7 +636,7 @@ linedeftypes 31 { - title = " Stairs Build Down (sync)"; + title = " Stairs Build Down (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -646,7 +646,7 @@ linedeftypes 32 { - title = " Stairs Build Up (sync)"; + title = " Stairs Build Up (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -656,7 +656,7 @@ linedeftypes 10 { - title = " Door Close"; + title = " Door Close"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -666,7 +666,7 @@ linedeftypes 11 { - title = " Door Open"; + title = " Door Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -676,7 +676,7 @@ linedeftypes 12 { - title = " Door Raise"; + title = " Door Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -687,7 +687,7 @@ linedeftypes 13 { - title = " Door Locked Raise"; + title = " Door Locked Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -699,7 +699,7 @@ linedeftypes 80 { - title = " Script Execute"; + title = " Script Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -709,21 +709,21 @@ linedeftypes 81 { - title = " Script Suspend"; + title = " Script Suspend"; arg1 = "Script Number"; arg2 = "Map Number"; } 82 { - title = " Script Terminate"; + title = " Script Terminate"; arg1 = "Script Number"; arg2 = "Map Number"; } 83 { - title = " Script Locked Execute"; + title = " Script Locked Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -733,7 +733,7 @@ linedeftypes 110 { - title = " Light Raise"; + title = " Light Raise"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -741,7 +741,7 @@ linedeftypes 111 { - title = " Light Lower"; + title = " Light Lower"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -749,7 +749,7 @@ linedeftypes 112 { - title = " Light Change"; + title = " Light Change"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; mark1 = 1; @@ -757,7 +757,7 @@ linedeftypes 113 { - title = " Light Fade"; + title = " Light Fade"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; arg3 = "Fade Duration"; @@ -766,7 +766,7 @@ linedeftypes 114 { - title = " Light Flow"; + title = " Light Flow"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -776,7 +776,7 @@ linedeftypes 115 { - title = " Light Flicker"; + title = " Light Flicker"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -785,7 +785,7 @@ linedeftypes 116 { - title = " Light Strobe"; + title = " Light Strobe"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -796,37 +796,37 @@ linedeftypes 121 { - title = " Line Identification"; + title = " Line Identification"; arg1 = "Set Line ID"; } 100 { - title = " Scroll Texture Left"; + title = " Scroll Texture Left"; arg1 = "Scroll Speed"; } 101 { - title = " Scroll Texture Right"; + title = " Scroll Texture Right"; arg1 = "Scroll Speed"; } 102 { - title = " Scroll Texture Up"; + title = " Scroll Texture Up"; arg1 = "Scroll Speed"; } 103 { - title = " Scroll Texture Down"; + title = " Scroll Texture Down"; arg1 = "Scroll Speed"; } 129 { - title = " Use Puzzle Item"; + title = " Use Puzzle Item"; arg1 = "Item Number"; arg2 = "Script Number"; arg3 = "Script Argument 1"; @@ -836,7 +836,7 @@ linedeftypes 140 { - title = " Sector Change Sound"; + title = " Sector Change Sound"; arg1 = "Sector Tag"; arg2 = "Sound Number"; mark1 = 1; @@ -844,7 +844,7 @@ linedeftypes 120 { - title = " Earthquake"; + title = " Earthquake"; arg1 = "Intensity"; arg2 = "Duration"; arg3 = "Damage Radius"; @@ -855,19 +855,19 @@ linedeftypes 74 { - title = " Teleport To Map"; + title = " Teleport To Map"; arg1 = "Map Number"; arg2 = "Position"; } 75 { - title = " End Game"; + title = " End Game"; } 70 { - title = " Teleport"; + title = " Teleport"; arg1 = "Target MapSpot Tag (0=ignore)"; arg2 = "Target Sector Tag (0=ignore)"; mark1 = 2; @@ -876,7 +876,7 @@ linedeftypes 71 { - title = " Teleport (silent)"; + title = " Teleport (silent)"; arg1 = "Target MapSpot Tag (0=ignore)"; arg2 = "Use Orientation of MapSpot"; arg3 = "Target Sector Tag (0=ignore)"; @@ -886,48 +886,48 @@ linedeftypes 72 { - title = " Thing Thrust"; + title = " Thing Thrust"; arg1 = "Thrust Angle"; arg2 = "Thrust Distance"; } 73 { - title = " Thing Damage"; + title = " Thing Damage"; arg1 = "Damage Amount"; } 130 { - title = " Thing Activate"; + title = " Thing Activate"; arg1 = "Thing Tag"; mark1 = 2; } 131 { - title = " Thing Deactivate"; + title = " Thing Deactivate"; arg1 = "Thing Tag"; mark1 = 2; } 132 { - title = " Thing Remove"; + title = " Thing Remove"; arg1 = "Thing Tag"; mark1 = 2; } 133 { - title = " Thing Destroy"; + title = " Thing Destroy"; arg1 = "Thing Tag"; mark1 = 2; } 134 { - title = " Thing Projectile"; + title = " Thing Projectile"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -938,7 +938,7 @@ linedeftypes 136 { - title = " Thing Projectile with Gravity"; + title = " Thing Projectile with Gravity"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -949,7 +949,7 @@ linedeftypes 135 { - title = " Thing Spawn"; + title = " Thing Spawn"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -958,7 +958,7 @@ linedeftypes 137 { - title = " Thing Spawn (silent)"; + title = " Thing Spawn (silent)"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -967,7 +967,7 @@ linedeftypes 1 { - title = " Polyobj Start Line"; + title = " Polyobj Start Line"; arg1 = "Polyobj Number"; arg2 = "Mirror Polyobj Number"; arg3 = "Sound Number"; @@ -975,7 +975,7 @@ linedeftypes 2 { - title = " Polyobj Rotate Left"; + title = " Polyobj Rotate Left"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -983,7 +983,7 @@ linedeftypes 3 { - title = " Polyobj Rotate Right"; + title = " Polyobj Rotate Right"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -991,7 +991,7 @@ linedeftypes 4 { - title = " Polyobj Move"; + title = " Polyobj Move"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1000,7 +1000,7 @@ linedeftypes 5 { - title = " Polyobj Explicit Line"; + title = " Polyobj Explicit Line"; arg1 = "Polyobj Number"; arg2 = "Rendering order"; arg3 = "Mirror Polyobj Number"; @@ -1009,7 +1009,7 @@ linedeftypes 6 { - title = " Polyobj Move (8px)"; + title = " Polyobj Move (8px)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1018,7 +1018,7 @@ linedeftypes 7 { - title = " Polyobj Door Swing"; + title = " Polyobj Door Swing"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1027,7 +1027,7 @@ linedeftypes 8 { - title = " Polyobj Door Slide"; + title = " Polyobj Door Slide"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1037,12 +1037,12 @@ linedeftypes 9 { - title = " Line Horizon"; + title = " Line Horizon"; } 90 { - title = " Polyobj Rotate Left (override)"; + title = " Polyobj Rotate Left (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1050,7 +1050,7 @@ linedeftypes 91 { - title = " Polyobj Rotate Right (override)"; + title = " Polyobj Rotate Right (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1058,7 +1058,7 @@ linedeftypes 92 { - title = " Polyobj Move (override)"; + title = " Polyobj Move (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1067,7 +1067,7 @@ linedeftypes 93 { - title = " Polyobj Move (8px, override)"; + title = " Polyobj Move (8px, override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1076,14 +1076,14 @@ linedeftypes 181 { - title = " Plane Align (slope)"; + title = " Plane Align (slope)"; arg1 = "Align Floor"; arg2 = "Align Ceiling"; } 241 { - title = " Floor Lower to Lowest TxTy"; + title = " Floor Lower to Lowest TxTy"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1091,7 +1091,7 @@ linedeftypes 242 { - title = " Floor Lower to Highest"; + title = " Floor Lower to Highest"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Adjust Target Height"; @@ -1100,7 +1100,7 @@ linedeftypes 238 { - title = " Floor Raise to Lowest Ceiling"; + title = " Floor Raise to Lowest Ceiling"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1108,7 +1108,7 @@ linedeftypes 239 { - title = " Floor Raise by TxTy"; + title = " Floor Raise by TxTy"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1117,7 +1117,7 @@ linedeftypes 240 { - title = " Floor Raise by Texture"; + title = " Floor Raise by Texture"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1125,7 +1125,7 @@ linedeftypes 138 { - title = " Floor Waggle"; + title = " Floor Waggle"; arg1 = "Sector Tag"; arg2 = "Amplitude"; arg3 = "Frequency"; @@ -1136,7 +1136,7 @@ linedeftypes 250 { - title = " Floor Donut"; + title = " Floor Donut"; arg1 = "Sector Tag"; arg2 = "Pillar Movement Speed"; arg3 = "Stairs Movement Speed"; @@ -1145,21 +1145,21 @@ linedeftypes 235 { - title = " Floor Transfer Trigger"; + title = " Floor Transfer Trigger"; arg1 = "Sector Tag"; mark1 = 1; } 236 { - title = " Floor Transfer Numeric"; + title = " Floor Transfer Numeric"; arg1 = "Sector Tag"; mark1 = 1; } 200 { - title = " Floor Generic Change"; + title = " Floor Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1170,7 +1170,7 @@ linedeftypes 199 { - title = " Ceiling Lower (8px)"; + title = " Ceiling Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -1179,7 +1179,7 @@ linedeftypes 198 { - title = " Ceiling Raise (8px)"; + title = " Ceiling Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -1188,7 +1188,7 @@ linedeftypes 193 { - title = " Ceiling Lower Instantly"; + title = " Ceiling Lower Instantly"; arg1 = "Sector Tag"; arg3 = "Movement Amount (8px)"; mark1 = 1; @@ -1196,7 +1196,7 @@ linedeftypes 194 { - title = " Ceiling Raise Instantly"; + title = " Ceiling Raise Instantly"; arg1 = "Sector Tag"; arg3 = "Movement Amount (8px)"; mark1 = 1; @@ -1204,7 +1204,7 @@ linedeftypes 252 { - title = " Ceiling Raise to Nearest Ceiling"; + title = " Ceiling Raise to Nearest Ceiling"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1212,7 +1212,7 @@ linedeftypes 192 { - title = " Ceiling Lower to Highest Floor"; + title = " Ceiling Lower to Highest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1220,7 +1220,7 @@ linedeftypes 253 { - title = " Ceiling Lower to Lowest Floor"; + title = " Ceiling Lower to Lowest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1228,7 +1228,7 @@ linedeftypes 254 { - title = " Ceiling Lower to Floor"; + title = " Ceiling Lower to Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1236,7 +1236,7 @@ linedeftypes 195 { - title = " Ceiling Crush Once and Open A"; + title = " Ceiling Crush Once and Open A"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1246,7 +1246,7 @@ linedeftypes 196 { - title = " Ceiling Crush Start A"; + title = " Ceiling Crush Start A"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1256,7 +1256,7 @@ linedeftypes 197 { - title = " Ceiling Crush Start A (silent)"; + title = " Ceiling Crush Start A (silent)"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1266,7 +1266,7 @@ linedeftypes 255 { - title = " Ceiling Crush Once and Open A (silent)"; + title = " Ceiling Crush Once and Open A (silent)"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1276,7 +1276,7 @@ linedeftypes 201 { - title = " Ceiling Generic Change"; + title = " Ceiling Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1287,7 +1287,7 @@ linedeftypes 205 { - title = " Ceiling Generic Crush"; + title = " Ceiling Generic Crush"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Amount"; @@ -1298,7 +1298,7 @@ linedeftypes 251 { - title = " Floor and Ceiling Lower and Raise"; + title = " Floor and Ceiling Lower and Raise"; arg1 = "Sector Tag"; arg2 = "Floor Movement Speed"; arg3 = "Ceiling Movement Speed"; @@ -1307,7 +1307,7 @@ linedeftypes 245 { - title = " Elevator Raise to Nearest Floor"; + title = " Elevator Raise to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1315,7 +1315,7 @@ linedeftypes 246 { - title = " Elevator Raise to Activated Floor"; + title = " Elevator Raise to Activated Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1323,7 +1323,7 @@ linedeftypes 247 { - title = " Elevator Lower to Nearest Floor"; + title = " Elevator Lower to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1331,7 +1331,7 @@ linedeftypes 217 { - title = " Stairs Build Doom"; + title = " Stairs Build Doom"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -1342,7 +1342,7 @@ linedeftypes 204 { - title = " Stairs Generic Build"; + title = " Stairs Generic Build"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -1353,7 +1353,7 @@ linedeftypes 207 { - title = " Platform Perpetual Move (lip)"; + title = " Platform Perpetual Move (lip)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1363,7 +1363,7 @@ linedeftypes 206 { - title = " Platform Lower Wait Raise (lip)"; + title = " Platform Lower Wait Raise (lip)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1373,7 +1373,7 @@ linedeftypes 228 { - title = " Platform Raise Tx0"; + title = " Platform Raise Tx0"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1381,7 +1381,7 @@ linedeftypes 230 { - title = " Platform Raise by Value Tx (8px)"; + title = " Platform Raise by Value Tx (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1390,14 +1390,14 @@ linedeftypes 231 { - title = " Platform Toggle Ceiling"; + title = " Platform Toggle Ceiling"; arg1 = "Sector Tag"; mark1 = 1; } 203 { - title = " Platform Generic Change"; + title = " Platform Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1408,7 +1408,7 @@ linedeftypes 215 { - title = " Teleport To Line"; + title = " Teleport To Line"; arg1 = "Source Line Tag"; arg2 = "Target Line Tag"; arg3 = "Reverse Angle"; @@ -1416,19 +1416,19 @@ linedeftypes 243 { - title = " End Normal"; + title = " End Normal"; arg1 = "Position"; } 244 { - title = " End Secret"; + title = " End Secret"; arg1 = "Position"; } 232 { - title = " Light Strobe Doom"; + title = " Light Strobe Doom"; arg1 = "Sector Tag"; arg2 = "Brightest Duration"; arg3 = "Darkest Duration"; @@ -1437,21 +1437,21 @@ linedeftypes 233 { - title = " Light Change to Darkest"; + title = " Light Change to Darkest"; arg1 = "Sector Tag"; mark1 = 1; } 234 { - title = " Light Change to Brightest"; + title = " Light Change to Brightest"; arg1 = "Sector Tag"; mark1 = 1; } 212 { - title = " Sector Color"; + title = " Sector Color"; arg1 = "Sector Tag"; arg2 = "Red"; arg3 = "Green"; @@ -1461,7 +1461,7 @@ linedeftypes 213 { - title = " Sector Fade"; + title = " Sector Fade"; arg1 = "Sector Tag"; arg2 = "Red"; arg3 = "Green"; @@ -1471,7 +1471,7 @@ linedeftypes 214 { - title = " Sector Damage"; + title = " Sector Damage"; arg1 = "Sector Tag"; arg2 = "Damage Amount"; arg3 = "Meaning Of Death"; @@ -1480,7 +1480,7 @@ linedeftypes 216 { - title = " Sector Gravity"; + title = " Sector Gravity"; arg1 = "Sector Tag"; arg2 = "Gravity Integral"; arg3 = "Gravity Fractional"; @@ -1489,7 +1489,7 @@ linedeftypes 219 { - title = " Sector Friction"; + title = " Sector Friction"; arg1 = "Sector Tag"; arg2 = "Friction Amount"; mark1 = 1; @@ -1497,7 +1497,7 @@ linedeftypes 218 { - title = " Sector Wind"; + title = " Sector Wind"; arg1 = "Sector Tag"; arg2 = "Wind Strength"; arg3 = "Wind Angle"; @@ -1507,7 +1507,7 @@ linedeftypes 220 { - title = " Sector Current"; + title = " Sector Current"; arg1 = "Sector Tag"; arg2 = "Current Strength"; arg3 = "Current Angle"; @@ -1517,21 +1517,21 @@ linedeftypes 183 { - title = " Sector Floor Alignment to Line"; + title = " Sector Floor Alignment to Line"; arg1 = "Line Tag"; arg2 = "Line Side"; } 184 { - title = " Sector Ceiling Alignment to Line"; + title = " Sector Ceiling Alignment to Line"; arg1 = "Line Tag"; arg2 = "Line Side"; } 185 { - title = " Sector Rotate Alignment"; + title = " Sector Rotate Alignment"; arg1 = "Sector Tag"; arg2 = "Floor Angle"; arg3 = "Ceiling Angle"; @@ -1540,7 +1540,7 @@ linedeftypes 186 { - title = " Sector Ceiling Panning"; + title = " Sector Ceiling Panning"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1551,7 +1551,7 @@ linedeftypes 187 { - title = " Sector Floor Panning"; + title = " Sector Floor Panning"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1562,7 +1562,7 @@ linedeftypes 188 { - title = " Sector Ceiling Scale"; + title = " Sector Ceiling Scale"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1573,7 +1573,7 @@ linedeftypes 189 { - title = " Sector Floor Scale"; + title = " Sector Floor Scale"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1584,13 +1584,13 @@ linedeftypes 248 { - title = " Thing Heal"; + title = " Thing Heal"; arg1 = "Health Amount"; } 229 { - title = " Thing Goal"; + title = " Thing Goal"; arg1 = "Monster Thing Tag"; arg2 = "Target Thing Tag"; arg3 = "Delay"; @@ -1600,7 +1600,7 @@ linedeftypes 226 { - title = " Script Execute Always"; + title = " Script Execute Always"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -1610,14 +1610,14 @@ linedeftypes 208 { - title = " Translucent Line"; + title = " Translucent Line"; arg1 = "Line Tag"; arg2 = "Transparency Amount"; } 221 { - title = " Scroll Texture Both"; + title = " Scroll Texture Both"; arg1 = "Line Tag"; arg2 = "Left Speed"; arg3 = "Right Speed"; @@ -1627,19 +1627,19 @@ linedeftypes 225 { - title = " Scroll Texture by Offsets"; + title = " Scroll Texture by Offsets"; } 222 { - title = " Scroll Texture Model"; + title = " Scroll Texture Model"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; } 223 { - title = " Scroll Floor"; + title = " Scroll Floor"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; arg3 = "Method"; @@ -1649,7 +1649,7 @@ linedeftypes 224 { - title = " Scroll Ceiling"; + title = " Scroll Ceiling"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; arg3 = "Method"; @@ -1659,7 +1659,7 @@ linedeftypes 209 { - title = " Transfer Heights"; + title = " Transfer Heights"; arg1 = "Sector Tag"; arg2 = "When"; mark1 = 1; @@ -1667,21 +1667,21 @@ linedeftypes 210 { - title = " Transfer Floor Brightness"; + title = " Transfer Floor Brightness"; arg1 = "Sector Tag"; mark1 = 1; } 211 { - title = " Transfer Ceiling Brightness"; + title = " Transfer Ceiling Brightness"; arg1 = "Sector Tag"; mark1 = 1; } 227 { - title = " Point Pusher and Puller Force"; + title = " Point Pusher and Puller Force"; arg1 = "Sector Tag"; arg2 = "Thing Tag"; arg3 = "Strength"; @@ -1692,7 +1692,7 @@ linedeftypes 237 { - title = " Camera Change"; + title = " Camera Change"; arg1 = "Thing Tag"; arg2 = "Everyone"; arg3 = "Movement Resets"; @@ -1701,7 +1701,7 @@ linedeftypes 191 { - title = " Player Property"; + title = " Player Property"; arg1 = "Everyone"; arg2 = "Toggle"; arg3 = "Property"; @@ -1709,7 +1709,7 @@ linedeftypes 249 { - title = " Door Close Wait Open"; + title = " Door Close Wait Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Delay"; @@ -1720,7 +1720,7 @@ linedeftypes 202 { - title = " Door Generic"; + title = " Door Generic"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Type"; @@ -1731,7 +1731,7 @@ linedeftypes 38 { - title = " Ceiling Waggle"; + title = " Ceiling Waggle"; arg1 = "Sector Tag"; arg2 = "Amplitude"; arg3 = "Frequency"; @@ -1742,12 +1742,12 @@ linedeftypes 15 { - title = " Autosave"; + title = " Autosave"; } 76 { - title = " Teleport Other"; + title = " Teleport Other"; arg1 = "Thing ID"; arg2 = "Target Thing ID"; arg3 = "Fog"; @@ -1757,7 +1757,7 @@ linedeftypes 77 { - title = " Teleport Group"; + title = " Teleport Group"; arg1 = "Group Thing ID"; arg2 = "Source Thing ID"; arg3 = "Target Thing ID"; @@ -1770,7 +1770,7 @@ linedeftypes 78 { - title = " Teleport in sector"; + title = " Teleport in sector"; arg1 = "Sector Tag"; arg2 = "Source Thing ID"; arg3 = "Target Thing ID"; @@ -1784,14 +1784,14 @@ linedeftypes 117 { - title = " Light Stop"; + title = " Light Stop"; arg1 = "Sector Tag"; mark1 = 1; } 119 { - title = " Thing Damage"; + title = " Thing Damage"; arg1 = "Thing ID"; arg2 = "Damage"; arg3 = "Means of Death"; @@ -1800,7 +1800,7 @@ linedeftypes 125 { - title = " Thing Move"; + title = " Thing Move"; arg1 = "Thing ID"; arg2 = "Target Thing ID"; mark1 = 2; @@ -1809,7 +1809,7 @@ linedeftypes 127 { - title = " Thing Set Special"; + title = " Thing Set Special"; arg1 = "Thing ID"; arg2 = "Special"; arg3 = "Special arg 1"; @@ -1820,7 +1820,7 @@ linedeftypes 128 { - title = " Thing Thrust Z"; + title = " Thing Thrust Z"; arg1 = "Thing ID"; arg2 = "Force"; arg3 = "Down Up"; @@ -1830,7 +1830,7 @@ linedeftypes 139 { - title = " Thing Spawn Facing"; + title = " Thing Spawn Facing"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "No Fog"; @@ -1840,7 +1840,7 @@ linedeftypes 175 { - title = " Thing Projectile Intercept"; + title = " Thing Projectile Intercept"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "Speed"; @@ -1852,7 +1852,7 @@ linedeftypes 176 { - title = " Thing ID Change"; + title = " Thing ID Change"; arg1 = "Old Thing ID"; arg2 = "New Thing ID"; mark1 = 2; @@ -1860,7 +1860,7 @@ linedeftypes 177 { - title = " Thing Hate"; + title = " Thing Hate"; arg1 = "Hater ID"; arg2 = "Hatee ID"; arg3 = "Flags"; @@ -1870,7 +1870,7 @@ linedeftypes 178 { - title = " Thing Aimed Projectile"; + title = " Thing Aimed Projectile"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "Speed"; @@ -1882,25 +1882,25 @@ linedeftypes 179 { - title = " Change Skill"; + title = " Change Skill"; arg1 = "New Skill Level"; } 180 { - title = " Thing Set Translation"; + title = " Thing Set Translation"; arg1 = "Thing ID"; arg2 = "Translation index"; } 182 { - title = " Line Mirror"; + title = " Line Mirror"; } 190 { - title = " Static Init"; + title = " Static Init"; arg1 = "Sector Tag"; arg2 = "Property"; arg3 = "Flip Sky"; @@ -1908,7 +1908,7 @@ linedeftypes 126 { - title = " Thing Set Frame"; + title = " Thing Set Frame"; arg1 = "Thing ID"; arg2 = "Frame"; mark1 = 2; @@ -1916,7 +1916,7 @@ linedeftypes 50 { - title = " Transfer Brightness Level"; + title = " Transfer Brightness Level"; arg1 = "Sector Tag"; arg2 = "Method"; mark1 = 1; @@ -1926,27 +1926,27 @@ linedeftypes 143 { - title = " Player Remove Item"; + title = " Player Remove Item"; arg1 = "Item"; arg2 = "Show Message"; } 144 { - title = " Player Give Item"; + title = " Player Give Item"; arg1 = "Item"; arg2 = "Show Message"; } 145 { - title = " Player Set Item"; + title = " Player Set Item"; arg1 = "Team"; } 152 { - title = " Team Score"; + title = " Team Score"; arg = "Amount"; } } diff --git a/Build/Configurations/ZDoom_DoomHexen.cfg b/Build/Configurations/ZDoom_DoomHexen.cfg index 1f2f73f7..d5362e0e 100644 --- a/Build/Configurations/ZDoom_DoomHexen.cfg +++ b/Build/Configurations/ZDoom_DoomHexen.cfg @@ -500,11 +500,11 @@ linedefactivations // but hey, are you willing to reformat the linedef types for each config? linedeftypes { - 0 = " None"; + 0 = " None"; 20 { - title = " Floor Lower"; + title = " Floor Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -513,7 +513,7 @@ linedeftypes 21 { - title = " Floor Lower to Lowest Floor"; + title = " Floor Lower to Lowest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -521,7 +521,7 @@ linedeftypes 22 { - title = " Floor Lower to Nearest Floor"; + title = " Floor Lower to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -529,7 +529,7 @@ linedeftypes 23 { - title = " Floor Raise"; + title = " Floor Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -538,7 +538,7 @@ linedeftypes 24 { - title = " Floor Raise to Highest Floor"; + title = " Floor Raise to Highest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -546,7 +546,7 @@ linedeftypes 25 { - title = " Floor Raise to Nearest Floor"; + title = " Floor Raise to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -554,7 +554,7 @@ linedeftypes 28 { - title = " Floor Crusher Start"; + title = " Floor Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -563,7 +563,7 @@ linedeftypes 35 { - title = " Floor Raise (8px)"; + title = " Floor Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -572,7 +572,7 @@ linedeftypes 36 { - title = " Floor Lower (8px)"; + title = " Floor Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -581,14 +581,14 @@ linedeftypes 46 { - title = " Floor Crusher Stop"; + title = " Floor Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 66 { - title = " Floor Lower Instantly (8px)"; + title = " Floor Lower Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -596,7 +596,7 @@ linedeftypes 67 { - title = " Floor Raise Instantly (8px)"; + title = " Floor Raise Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -604,7 +604,7 @@ linedeftypes 68 { - title = " Floor Move (8px)"; + title = " Floor Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Target Height (8px)"; @@ -614,7 +614,7 @@ linedeftypes 40 { - title = " Ceiling Lower"; + title = " Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -623,7 +623,7 @@ linedeftypes 41 { - title = " Ceiling Raise"; + title = " Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -632,7 +632,7 @@ linedeftypes 42 { - title = " Ceiling Crusher Start"; + title = " Ceiling Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -641,7 +641,7 @@ linedeftypes 43 { - title = " Ceiling Crush Once"; + title = " Ceiling Crush Once"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -650,14 +650,14 @@ linedeftypes 44 { - title = " Ceiling Crusher Stop"; + title = " Ceiling Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 45 { - title = " Ceiling Crush Once and Open"; + title = " Ceiling Crush Once and Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -666,7 +666,7 @@ linedeftypes 69 { - title = " Ceiling Move (8px)"; + title = " Ceiling Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -676,7 +676,7 @@ linedeftypes 95 { - title = " Floor and Ceiling Lower"; + title = " Floor and Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -685,7 +685,7 @@ linedeftypes 96 { - title = " Floor and Ceiling Raise"; + title = " Floor and Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -694,7 +694,7 @@ linedeftypes 60 { - title = " Platform Perpetual Move"; + title = " Platform Perpetual Move"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -703,14 +703,14 @@ linedeftypes 61 { - title = " Platform Stop"; + title = " Platform Stop"; arg1 = "Sector Tag"; mark1 = 1; } 62 { - title = " Platform Lower Wait Raise"; + title = " Platform Lower Wait Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -719,7 +719,7 @@ linedeftypes 63 { - title = " Platform Lower (8px)"; + title = " Platform Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -729,7 +729,7 @@ linedeftypes 64 { - title = " Platform Raise Wait Lower"; + title = " Platform Raise Wait Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -738,7 +738,7 @@ linedeftypes 172 { - title = " Platform Raise to Nearest Wait Lower"; + title = " Platform Raise to Nearest Wait Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -747,7 +747,7 @@ linedeftypes 65 { - title = " Platform Raise (8px)"; + title = " Platform Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -757,7 +757,7 @@ linedeftypes 29 { - title = " Pillar Build"; + title = " Pillar Build"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -766,7 +766,7 @@ linedeftypes 30 { - title = " Pillar Open"; + title = " Pillar Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Floor Movement Amount"; @@ -776,7 +776,7 @@ linedeftypes 94 { - title = " Pillar Build and Crush"; + title = " Pillar Build and Crush"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -785,7 +785,7 @@ linedeftypes 26 { - title = " Stairs Build Down"; + title = " Stairs Build Down"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -796,7 +796,7 @@ linedeftypes 27 { - title = " Stairs Build Up"; + title = " Stairs Build Up"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -807,7 +807,7 @@ linedeftypes 31 { - title = " Stairs Build Down (sync)"; + title = " Stairs Build Down (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -817,7 +817,7 @@ linedeftypes 32 { - title = " Stairs Build Up (sync)"; + title = " Stairs Build Up (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -827,7 +827,7 @@ linedeftypes 10 { - title = " Door Close"; + title = " Door Close"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -837,7 +837,7 @@ linedeftypes 11 { - title = " Door Open"; + title = " Door Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -847,7 +847,7 @@ linedeftypes 12 { - title = " Door Raise"; + title = " Door Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -858,7 +858,7 @@ linedeftypes 13 { - title = " Door Locked Raise"; + title = " Door Locked Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -870,7 +870,7 @@ linedeftypes 14 { - title = " Door Animated"; + title = " Door Animated"; arg1 = "Sector tag"; arg2 = "Animation Speed"; arg3 = "Close Delay"; @@ -879,7 +879,7 @@ linedeftypes 80 { - title = " Script Execute"; + title = " Script Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -889,21 +889,21 @@ linedeftypes 81 { - title = " Script Suspend"; + title = " Script Suspend"; arg1 = "Script Number"; arg2 = "Map Number"; } 82 { - title = " Script Terminate"; + title = " Script Terminate"; arg1 = "Script Number"; arg2 = "Map Number"; } 83 { - title = " Script Locked Execute"; + title = " Script Locked Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -913,7 +913,7 @@ linedeftypes 84 { - title = " Script Execute with Result"; + title = " Script Execute with Result"; arg1 = "Script Number"; arg2 = "Script Argument 1"; arg3 = "Script Argument 2"; @@ -922,7 +922,7 @@ linedeftypes 110 { - title = " Light Raise"; + title = " Light Raise"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -930,7 +930,7 @@ linedeftypes 111 { - title = " Light Lower"; + title = " Light Lower"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -938,7 +938,7 @@ linedeftypes 112 { - title = " Light Change"; + title = " Light Change"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; mark1 = 1; @@ -946,7 +946,7 @@ linedeftypes 113 { - title = " Light Fade"; + title = " Light Fade"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; arg3 = "Fade Duration"; @@ -955,7 +955,7 @@ linedeftypes 114 { - title = " Light Flow"; + title = " Light Flow"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -965,7 +965,7 @@ linedeftypes 115 { - title = " Light Flicker"; + title = " Light Flicker"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -974,7 +974,7 @@ linedeftypes 116 { - title = " Light Strobe"; + title = " Light Strobe"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -985,37 +985,37 @@ linedeftypes 121 { - title = " Line Identification"; + title = " Line Identification"; arg1 = "Set Line ID"; } 100 { - title = " Scroll Texture Left"; + title = " Scroll Texture Left"; arg1 = "Scroll Speed"; } 101 { - title = " Scroll Texture Right"; + title = " Scroll Texture Right"; arg1 = "Scroll Speed"; } 102 { - title = " Scroll Texture Up"; + title = " Scroll Texture Up"; arg1 = "Scroll Speed"; } 103 { - title = " Scroll Texture Down"; + title = " Scroll Texture Down"; arg1 = "Scroll Speed"; } 129 { - title = " Use Puzzle Item"; + title = " Use Puzzle Item"; arg1 = "Item Number"; arg2 = "Script Number"; arg3 = "Script Argument 1"; @@ -1025,7 +1025,7 @@ linedeftypes 140 { - title = " Sector Change Sound"; + title = " Sector Change Sound"; arg1 = "Sector Tag"; arg2 = "Sound Number"; mark1 = 1; @@ -1033,7 +1033,7 @@ linedeftypes 120 { - title = " Earthquake"; + title = " Earthquake"; arg1 = "Intensity"; arg2 = "Duration"; arg3 = "Damage Radius"; @@ -1044,7 +1044,7 @@ linedeftypes 74 { - title = " Teleport To Map"; + title = " Teleport To Map"; arg1 = "Map Number"; arg2 = "Position"; arg3 = "Keep orientation"; @@ -1052,12 +1052,12 @@ linedeftypes 75 { - title = " End Game"; + title = " End Game"; } 70 { - title = " Teleport"; + title = " Teleport"; arg1 = "Target MapSpot Tag"; arg2 = "Target Sector Tag"; arg3 = "No fog at source"; @@ -1067,7 +1067,7 @@ linedeftypes 71 { - title = " Teleport (silent)"; + title = " Teleport (silent)"; arg1 = "Target MapSpot Tag"; arg2 = "Use Orientation of MapSpot"; arg3 = "Target Sector Tag"; @@ -1077,7 +1077,7 @@ linedeftypes 39 { - title = " Teleport to Pain State (silent)"; + title = " Teleport to Pain State (silent)"; arg1 = "Target MapSpot Tag"; arg2 = "Target Sector Tag"; mark1 = 2; @@ -1086,48 +1086,48 @@ linedeftypes 72 { - title = " Thing Thrust"; + title = " Thing Thrust"; arg1 = "Thrust Angle"; arg2 = "Thrust Distance"; } 73 { - title = " Thing Damage"; + title = " Thing Damage"; arg1 = "Damage Amount"; } 130 { - title = " Thing Activate"; + title = " Thing Activate"; arg1 = "Thing Tag"; mark1 = 2; } 131 { - title = " Thing Deactivate"; + title = " Thing Deactivate"; arg1 = "Thing Tag"; mark1 = 2; } 132 { - title = " Thing Remove"; + title = " Thing Remove"; arg1 = "Thing Tag"; mark1 = 2; } 133 { - title = " Thing Destroy"; + title = " Thing Destroy"; arg1 = "Thing Tag"; mark1 = 2; } 134 { - title = " Thing Projectile"; + title = " Thing Projectile"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -1138,7 +1138,7 @@ linedeftypes 136 { - title = " Thing Projectile with Gravity"; + title = " Thing Projectile with Gravity"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -1149,7 +1149,7 @@ linedeftypes 135 { - title = " Thing Spawn"; + title = " Thing Spawn"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -1158,7 +1158,7 @@ linedeftypes 137 { - title = " Thing Spawn (silent)"; + title = " Thing Spawn (silent)"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -1167,7 +1167,7 @@ linedeftypes 1 { - title = " Polyobj Start Line"; + title = " Polyobj Start Line"; arg1 = "Polyobj Number"; arg2 = "Mirror Polyobj Number"; arg3 = "Sound Number"; @@ -1175,7 +1175,7 @@ linedeftypes 2 { - title = " Polyobj Rotate Left"; + title = " Polyobj Rotate Left"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1183,7 +1183,7 @@ linedeftypes 3 { - title = " Polyobj Rotate Right"; + title = " Polyobj Rotate Right"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1191,7 +1191,7 @@ linedeftypes 4 { - title = " Polyobj Move"; + title = " Polyobj Move"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1200,7 +1200,7 @@ linedeftypes 5 { - title = " Polyobj Explicit Line"; + title = " Polyobj Explicit Line"; arg1 = "Polyobj Number"; arg2 = "Rendering order"; arg3 = "Mirror Polyobj Number"; @@ -1209,7 +1209,7 @@ linedeftypes 6 { - title = " Polyobj Move (8px)"; + title = " Polyobj Move (8px)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1218,7 +1218,7 @@ linedeftypes 7 { - title = " Polyobj Door Swing"; + title = " Polyobj Door Swing"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1227,7 +1227,7 @@ linedeftypes 8 { - title = " Polyobj Door Slide"; + title = " Polyobj Door Slide"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1237,12 +1237,12 @@ linedeftypes 9 { - title = " Line Horizon"; + title = " Line Horizon"; } 90 { - title = " Polyobj Rotate Left (override)"; + title = " Polyobj Rotate Left (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1250,7 +1250,7 @@ linedeftypes 91 { - title = " Polyobj Rotate Right (override)"; + title = " Polyobj Rotate Right (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1258,7 +1258,7 @@ linedeftypes 92 { - title = " Polyobj Move (override)"; + title = " Polyobj Move (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1267,7 +1267,7 @@ linedeftypes 93 { - title = " Polyobj Move (8px, override)"; + title = " Polyobj Move (8px, override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1276,14 +1276,14 @@ linedeftypes 181 { - title = " Plane Align (slope)"; + title = " Plane Align (slope)"; arg1 = "Align Floor"; arg2 = "Align Ceiling"; } 241 { - title = " Floor Lower to Lowest TxTy"; + title = " Floor Lower to Lowest TxTy"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1291,7 +1291,7 @@ linedeftypes 242 { - title = " Floor Lower to Highest"; + title = " Floor Lower to Highest"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Adjust Target Height"; @@ -1300,7 +1300,7 @@ linedeftypes 238 { - title = " Floor Raise to Lowest Ceiling"; + title = " Floor Raise to Lowest Ceiling"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1308,7 +1308,7 @@ linedeftypes 239 { - title = " Floor Raise by TxTy"; + title = " Floor Raise by TxTy"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1317,7 +1317,7 @@ linedeftypes 240 { - title = " Floor Raise by Texture"; + title = " Floor Raise by Texture"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1325,7 +1325,7 @@ linedeftypes 138 { - title = " Floor Waggle"; + title = " Floor Waggle"; arg1 = "Sector Tag"; arg2 = "Amplitude"; arg3 = "Frequency"; @@ -1336,7 +1336,7 @@ linedeftypes 250 { - title = " Floor Donut"; + title = " Floor Donut"; arg1 = "Sector Tag"; arg2 = "Pillar Movement Speed"; arg3 = "Stairs Movement Speed"; @@ -1345,21 +1345,21 @@ linedeftypes 235 { - title = " Floor Transfer Trigger"; + title = " Floor Transfer Trigger"; arg1 = "Sector Tag"; mark1 = 1; } 236 { - title = " Floor Transfer Numeric"; + title = " Floor Transfer Numeric"; arg1 = "Sector Tag"; mark1 = 1; } 200 { - title = " Floor Generic Change"; + title = " Floor Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1370,7 +1370,7 @@ linedeftypes 199 { - title = " Ceiling Lower (8px)"; + title = " Ceiling Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -1379,7 +1379,7 @@ linedeftypes 198 { - title = " Ceiling Raise (8px)"; + title = " Ceiling Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -1388,7 +1388,7 @@ linedeftypes 193 { - title = " Ceiling Lower Instantly"; + title = " Ceiling Lower Instantly"; arg1 = "Sector Tag"; arg3 = "Movement Amount (8px)"; mark1 = 1; @@ -1396,7 +1396,7 @@ linedeftypes 194 { - title = " Ceiling Raise Instantly"; + title = " Ceiling Raise Instantly"; arg1 = "Sector Tag"; arg3 = "Movement Amount (8px)"; mark1 = 1; @@ -1404,7 +1404,7 @@ linedeftypes 252 { - title = " Ceiling Raise to Nearest Ceiling"; + title = " Ceiling Raise to Nearest Ceiling"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1412,7 +1412,7 @@ linedeftypes 192 { - title = " Ceiling Lower to Highest Floor"; + title = " Ceiling Lower to Highest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1420,7 +1420,7 @@ linedeftypes 253 { - title = " Ceiling Lower to Lowest Floor"; + title = " Ceiling Lower to Lowest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1428,7 +1428,7 @@ linedeftypes 254 { - title = " Ceiling Lower to Floor"; + title = " Ceiling Lower to Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1436,7 +1436,7 @@ linedeftypes 195 { - title = " Ceiling Crush Once and Open A"; + title = " Ceiling Crush Once and Open A"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1446,7 +1446,7 @@ linedeftypes 196 { - title = " Ceiling Crush Start A"; + title = " Ceiling Crush Start A"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1456,7 +1456,7 @@ linedeftypes 197 { - title = " Ceiling Crush Start A (silent)"; + title = " Ceiling Crush Start A (silent)"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1466,7 +1466,7 @@ linedeftypes 255 { - title = " Ceiling Crush Once and Open A (silent)"; + title = " Ceiling Crush Once and Open A (silent)"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1476,7 +1476,7 @@ linedeftypes 201 { - title = " Ceiling Generic Change"; + title = " Ceiling Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1487,7 +1487,7 @@ linedeftypes 205 { - title = " Ceiling Generic Crush"; + title = " Ceiling Generic Crush"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Amount"; @@ -1498,7 +1498,7 @@ linedeftypes 251 { - title = " Floor and Ceiling Lower and Raise"; + title = " Floor and Ceiling Lower and Raise"; arg1 = "Sector Tag"; arg2 = "Floor Movement Speed"; arg3 = "Ceiling Movement Speed"; @@ -1507,7 +1507,7 @@ linedeftypes 245 { - title = " Elevator Raise to Nearest Floor"; + title = " Elevator Raise to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1515,7 +1515,7 @@ linedeftypes 246 { - title = " Elevator Raise to Activated Floor"; + title = " Elevator Raise to Activated Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1523,7 +1523,7 @@ linedeftypes 247 { - title = " Elevator Lower to Nearest Floor"; + title = " Elevator Lower to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1531,7 +1531,7 @@ linedeftypes 217 { - title = " Stairs Build Doom"; + title = " Stairs Build Doom"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -1542,7 +1542,7 @@ linedeftypes 204 { - title = " Stairs Generic Build"; + title = " Stairs Generic Build"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -1553,7 +1553,7 @@ linedeftypes 207 { - title = " Platform Perpetual Move (lip)"; + title = " Platform Perpetual Move (lip)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1563,7 +1563,7 @@ linedeftypes 206 { - title = " Platform Lower Wait Raise (lip)"; + title = " Platform Lower Wait Raise (lip)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1574,7 +1574,7 @@ linedeftypes 228 { - title = " Platform Raise Tx0"; + title = " Platform Raise Tx0"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1582,7 +1582,7 @@ linedeftypes 230 { - title = " Platform Raise by Value Tx (8px)"; + title = " Platform Raise by Value Tx (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1591,14 +1591,14 @@ linedeftypes 231 { - title = " Platform Toggle Ceiling"; + title = " Platform Toggle Ceiling"; arg1 = "Sector Tag"; mark1 = 1; } 203 { - title = " Platform Generic Change"; + title = " Platform Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1609,7 +1609,7 @@ linedeftypes 215 { - title = " Teleport To Line"; + title = " Teleport To Line"; arg1 = "Source Line Tag"; arg2 = "Target Line Tag"; arg3 = "Reverse Angle"; @@ -1617,19 +1617,19 @@ linedeftypes 243 { - title = " End Normal"; + title = " End Normal"; arg1 = "Position"; } 244 { - title = " End Secret"; + title = " End Secret"; arg1 = "Position"; } 232 { - title = " Light Strobe Doom"; + title = " Light Strobe Doom"; arg1 = "Sector Tag"; arg2 = "Brightest Duration"; arg3 = "Darkest Duration"; @@ -1638,21 +1638,21 @@ linedeftypes 233 { - title = " Light Change to Darkest"; + title = " Light Change to Darkest"; arg1 = "Sector Tag"; mark1 = 1; } 234 { - title = " Light Change to Brightest"; + title = " Light Change to Brightest"; arg1 = "Sector Tag"; mark1 = 1; } 212 { - title = " Sector Color"; + title = " Sector Color"; arg1 = "Sector Tag"; arg2 = "Red"; arg3 = "Green"; @@ -1662,7 +1662,7 @@ linedeftypes 213 { - title = " Sector Fade"; + title = " Sector Fade"; arg1 = "Sector Tag"; arg2 = "Red"; arg3 = "Green"; @@ -1672,7 +1672,7 @@ linedeftypes 214 { - title = " Sector Damage"; + title = " Sector Damage"; arg1 = "Sector Tag"; arg2 = "Damage Amount"; arg3 = "Meaning Of Death"; @@ -1681,7 +1681,7 @@ linedeftypes 216 { - title = " Sector Gravity"; + title = " Sector Gravity"; arg1 = "Sector Tag"; arg2 = "Gravity Integral"; arg3 = "Gravity Fractional"; @@ -1690,7 +1690,7 @@ linedeftypes 219 { - title = " Sector Friction"; + title = " Sector Friction"; arg1 = "Sector Tag"; arg2 = "Friction Amount"; mark1 = 1; @@ -1698,7 +1698,7 @@ linedeftypes 218 { - title = " Sector Wind"; + title = " Sector Wind"; arg1 = "Sector Tag"; arg2 = "Wind Strength"; arg3 = "Wind Angle"; @@ -1708,7 +1708,7 @@ linedeftypes 220 { - title = " Sector Current"; + title = " Sector Current"; arg1 = "Sector Tag"; arg2 = "Current Strength"; arg3 = "Current Angle"; @@ -1718,21 +1718,21 @@ linedeftypes 183 { - title = " Sector Floor Alignment to Line"; + title = " Sector Floor Alignment to Line"; arg1 = "Line Tag"; arg2 = "Line Side"; } 184 { - title = " Sector Ceiling Alignment to Line"; + title = " Sector Ceiling Alignment to Line"; arg1 = "Line Tag"; arg2 = "Line Side"; } 185 { - title = " Sector Rotate Alignment"; + title = " Sector Rotate Alignment"; arg1 = "Sector Tag"; arg2 = "Floor Angle"; arg3 = "Ceiling Angle"; @@ -1741,7 +1741,7 @@ linedeftypes 186 { - title = " Sector Ceiling Panning"; + title = " Sector Ceiling Panning"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1752,7 +1752,7 @@ linedeftypes 187 { - title = " Sector Floor Panning"; + title = " Sector Floor Panning"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1763,7 +1763,7 @@ linedeftypes 188 { - title = " Sector Ceiling Scale"; + title = " Sector Ceiling Scale"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1774,7 +1774,7 @@ linedeftypes 189 { - title = " Sector Floor Scale"; + title = " Sector Floor Scale"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1785,13 +1785,13 @@ linedeftypes 248 { - title = " Thing Heal"; + title = " Thing Heal"; arg1 = "Health Amount"; } 229 { - title = " Thing Goal"; + title = " Thing Goal"; arg1 = "Monster Thing Tag"; arg2 = "Target Thing Tag"; arg3 = "Delay"; @@ -1801,7 +1801,7 @@ linedeftypes 226 { - title = " Script Execute Always"; + title = " Script Execute Always"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -1811,14 +1811,14 @@ linedeftypes 208 { - title = " Translucent Line"; + title = " Translucent Line"; arg1 = "Line Tag"; arg2 = "Transparency Amount"; } 221 { - title = " Scroll Texture Both"; + title = " Scroll Texture Both"; arg1 = "Line Tag"; arg2 = "Left Speed"; arg3 = "Right Speed"; @@ -1828,19 +1828,19 @@ linedeftypes 225 { - title = " Scroll Texture by Offsets"; + title = " Scroll Texture by Offsets"; } 222 { - title = " Scroll Texture Model"; + title = " Scroll Texture Model"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; } 223 { - title = " Scroll Floor"; + title = " Scroll Floor"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; arg3 = "Method"; @@ -1850,7 +1850,7 @@ linedeftypes 224 { - title = " Scroll Ceiling"; + title = " Scroll Ceiling"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; arg3 = "Method"; @@ -1860,7 +1860,7 @@ linedeftypes 209 { - title = " Transfer Heights"; + title = " Transfer Heights"; arg1 = "Sector Tag"; arg2 = "When"; mark1 = 1; @@ -1868,21 +1868,21 @@ linedeftypes 210 { - title = " Transfer Floor Brightness"; + title = " Transfer Floor Brightness"; arg1 = "Sector Tag"; mark1 = 1; } 211 { - title = " Transfer Ceiling Brightness"; + title = " Transfer Ceiling Brightness"; arg1 = "Sector Tag"; mark1 = 1; } 227 { - title = " Point Pusher and Puller Force"; + title = " Point Pusher and Puller Force"; arg1 = "Sector Tag"; arg2 = "Thing Tag"; arg3 = "Strength"; @@ -1893,7 +1893,7 @@ linedeftypes 237 { - title = " Camera Change"; + title = " Camera Change"; arg1 = "Thing Tag"; arg2 = "Everyone"; arg3 = "Movement Resets"; @@ -1902,7 +1902,7 @@ linedeftypes 191 { - title = " Player Property"; + title = " Player Property"; arg1 = "Everyone"; arg2 = "Toggle"; arg3 = "Property"; @@ -1910,7 +1910,7 @@ linedeftypes 249 { - title = " Door Close Wait Open"; + title = " Door Close Wait Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Delay"; @@ -1921,7 +1921,7 @@ linedeftypes 202 { - title = " Door Generic"; + title = " Door Generic"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Type"; @@ -1932,7 +1932,7 @@ linedeftypes 38 { - title = " Ceiling Waggle"; + title = " Ceiling Waggle"; arg1 = "Sector Tag"; arg2 = "Amplitude"; arg3 = "Frequency"; @@ -1943,12 +1943,12 @@ linedeftypes 15 { - title = " Autosave"; + title = " Autosave"; } 76 { - title = " Teleport Other"; + title = " Teleport Other"; arg1 = "Thing ID"; arg2 = "Target Thing ID"; arg3 = "Fog"; @@ -1958,7 +1958,7 @@ linedeftypes 77 { - title = " Teleport Group"; + title = " Teleport Group"; arg1 = "Group Thing ID"; arg2 = "Source Thing ID"; arg3 = "Target Thing ID"; @@ -1971,7 +1971,7 @@ linedeftypes 78 { - title = " Teleport in sector"; + title = " Teleport in sector"; arg1 = "Sector Tag"; arg2 = "Source Thing ID"; arg3 = "Target Thing ID"; @@ -1985,14 +1985,14 @@ linedeftypes 117 { - title = " Light Stop"; + title = " Light Stop"; arg1 = "Sector Tag"; mark1 = 1; } 119 { - title = " Thing Damage"; + title = " Thing Damage"; arg1 = "Thing ID"; arg2 = "Damage"; arg3 = "Means of Death"; @@ -2001,7 +2001,7 @@ linedeftypes 125 { - title = " Thing Move"; + title = " Thing Move"; arg1 = "Thing ID"; arg2 = "Target Thing ID"; mark1 = 2; @@ -2010,7 +2010,7 @@ linedeftypes 127 { - title = " Thing Set Special"; + title = " Thing Set Special"; arg1 = "Thing ID"; arg2 = "Special"; arg3 = "Special arg 1"; @@ -2021,7 +2021,7 @@ linedeftypes 128 { - title = " Thing Thrust Z"; + title = " Thing Thrust Z"; arg1 = "Thing ID"; arg2 = "Force"; arg3 = "Down Up"; @@ -2031,7 +2031,7 @@ linedeftypes 139 { - title = " Thing Spawn Facing"; + title = " Thing Spawn Facing"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "No Fog"; @@ -2041,7 +2041,7 @@ linedeftypes 175 { - title = " Thing Projectile Intercept"; + title = " Thing Projectile Intercept"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "Speed"; @@ -2053,7 +2053,7 @@ linedeftypes 176 { - title = " Thing ID Change"; + title = " Thing ID Change"; arg1 = "Old Thing ID"; arg2 = "New Thing ID"; mark1 = 2; @@ -2061,7 +2061,7 @@ linedeftypes 177 { - title = " Thing Hate"; + title = " Thing Hate"; arg1 = "Hater ID"; arg2 = "Hatee ID"; arg3 = "Flags"; @@ -2071,7 +2071,7 @@ linedeftypes 178 { - title = " Thing Aimed Projectile"; + title = " Thing Aimed Projectile"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "Speed"; @@ -2083,25 +2083,25 @@ linedeftypes 179 { - title = " Change Skill"; + title = " Change Skill"; arg1 = "New Skill Level"; } 180 { - title = " Thing Set Translation"; + title = " Thing Set Translation"; arg1 = "Thing ID"; arg2 = "Translation index"; } 182 { - title = " Line Mirror"; + title = " Line Mirror"; } 190 { - title = " Static Init"; + title = " Static Init"; arg1 = "Sector Tag"; arg2 = "Property"; arg3 = "Flip Sky"; @@ -2109,7 +2109,7 @@ linedeftypes 50 { - title = " Transfer Brightness Level"; + title = " Transfer Brightness Level"; arg1 = "Sector Tag"; arg2 = "Method"; mark1 = 1; @@ -2117,31 +2117,31 @@ linedeftypes 33 { - title = " Forcefield Set"; + title = " Forcefield Set"; } 34 { - title = " Forcefield Remove"; + title = " Forcefield Remove"; arg1 = "Sector Tag"; mark1 = 1; } 49 { - title = " Breakable Glass"; + title = " Breakable Glass"; } 173 { - title = " Alert monsters"; + title = " Alert monsters"; arg1 = "ID of target"; arg2 = "ID of emitter"; } 174 { - title = " Communicator message"; + title = " Communicator message"; arg1 = "Message ID"; arg2 = "Front side only"; arg3 = "Message identification"; diff --git a/Build/Configurations/ZDoom_HereticHexen.cfg b/Build/Configurations/ZDoom_HereticHexen.cfg index 358e674d..f6ca3e0b 100644 --- a/Build/Configurations/ZDoom_HereticHexen.cfg +++ b/Build/Configurations/ZDoom_HereticHexen.cfg @@ -493,11 +493,11 @@ linedefactivations // but hey, are you willing to reformat the linedef types for each config? linedeftypes { - 0 = " None"; + 0 = " None"; 20 { - title = " Floor Lower"; + title = " Floor Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -506,7 +506,7 @@ linedeftypes 21 { - title = " Floor Lower to Lowest Floor"; + title = " Floor Lower to Lowest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -514,7 +514,7 @@ linedeftypes 22 { - title = " Floor Lower to Nearest Floor"; + title = " Floor Lower to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -522,7 +522,7 @@ linedeftypes 23 { - title = " Floor Raise"; + title = " Floor Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -531,7 +531,7 @@ linedeftypes 24 { - title = " Floor Raise to Highest Floor"; + title = " Floor Raise to Highest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -539,7 +539,7 @@ linedeftypes 25 { - title = " Floor Raise to Nearest Floor"; + title = " Floor Raise to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -547,7 +547,7 @@ linedeftypes 28 { - title = " Floor Crusher Start"; + title = " Floor Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -556,7 +556,7 @@ linedeftypes 35 { - title = " Floor Raise (8px)"; + title = " Floor Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -565,7 +565,7 @@ linedeftypes 36 { - title = " Floor Lower (8px)"; + title = " Floor Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -574,14 +574,14 @@ linedeftypes 46 { - title = " Floor Crusher Stop"; + title = " Floor Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 66 { - title = " Floor Lower Instantly (8px)"; + title = " Floor Lower Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -589,7 +589,7 @@ linedeftypes 67 { - title = " Floor Raise Instantly (8px)"; + title = " Floor Raise Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -597,7 +597,7 @@ linedeftypes 68 { - title = " Floor Move (8px)"; + title = " Floor Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Target Height (8px)"; @@ -607,7 +607,7 @@ linedeftypes 40 { - title = " Ceiling Lower"; + title = " Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -616,7 +616,7 @@ linedeftypes 41 { - title = " Ceiling Raise"; + title = " Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -625,7 +625,7 @@ linedeftypes 42 { - title = " Ceiling Crusher Start"; + title = " Ceiling Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -634,7 +634,7 @@ linedeftypes 43 { - title = " Ceiling Crush Once"; + title = " Ceiling Crush Once"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -643,14 +643,14 @@ linedeftypes 44 { - title = " Ceiling Crusher Stop"; + title = " Ceiling Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 45 { - title = " Ceiling Crush Once and Open"; + title = " Ceiling Crush Once and Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -659,7 +659,7 @@ linedeftypes 69 { - title = " Ceiling Move (8px)"; + title = " Ceiling Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -669,7 +669,7 @@ linedeftypes 95 { - title = " Floor and Ceiling Lower"; + title = " Floor and Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -678,7 +678,7 @@ linedeftypes 96 { - title = " Floor and Ceiling Raise"; + title = " Floor and Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -687,7 +687,7 @@ linedeftypes 60 { - title = " Platform Perpetual Move"; + title = " Platform Perpetual Move"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -696,14 +696,14 @@ linedeftypes 61 { - title = " Platform Stop"; + title = " Platform Stop"; arg1 = "Sector Tag"; mark1 = 1; } 62 { - title = " Platform Lower Wait Raise"; + title = " Platform Lower Wait Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -712,7 +712,7 @@ linedeftypes 63 { - title = " Platform Lower (8px)"; + title = " Platform Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -722,7 +722,7 @@ linedeftypes 64 { - title = " Platform Raise Wait Lower"; + title = " Platform Raise Wait Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -731,7 +731,7 @@ linedeftypes 65 { - title = " Platform Raise (8px)"; + title = " Platform Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -741,7 +741,7 @@ linedeftypes 29 { - title = " Pillar Build"; + title = " Pillar Build"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -750,7 +750,7 @@ linedeftypes 30 { - title = " Pillar Open"; + title = " Pillar Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Floor Movement Amount"; @@ -760,7 +760,7 @@ linedeftypes 94 { - title = " Pillar Build and Crush"; + title = " Pillar Build and Crush"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -769,7 +769,7 @@ linedeftypes 26 { - title = " Stairs Build Down"; + title = " Stairs Build Down"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -780,7 +780,7 @@ linedeftypes 27 { - title = " Stairs Build Up"; + title = " Stairs Build Up"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -791,7 +791,7 @@ linedeftypes 31 { - title = " Stairs Build Down (sync)"; + title = " Stairs Build Down (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -801,7 +801,7 @@ linedeftypes 32 { - title = " Stairs Build Up (sync)"; + title = " Stairs Build Up (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -811,7 +811,7 @@ linedeftypes 10 { - title = " Door Close"; + title = " Door Close"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -821,7 +821,7 @@ linedeftypes 11 { - title = " Door Open"; + title = " Door Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -831,7 +831,7 @@ linedeftypes 12 { - title = " Door Raise"; + title = " Door Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -842,7 +842,7 @@ linedeftypes 13 { - title = " Door Locked Raise"; + title = " Door Locked Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -854,7 +854,7 @@ linedeftypes 80 { - title = " Script Execute"; + title = " Script Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -864,21 +864,21 @@ linedeftypes 81 { - title = " Script Suspend"; + title = " Script Suspend"; arg1 = "Script Number"; arg2 = "Map Number"; } 82 { - title = " Script Terminate"; + title = " Script Terminate"; arg1 = "Script Number"; arg2 = "Map Number"; } 83 { - title = " Script Locked Execute"; + title = " Script Locked Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -888,7 +888,7 @@ linedeftypes 110 { - title = " Light Raise"; + title = " Light Raise"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -896,7 +896,7 @@ linedeftypes 111 { - title = " Light Lower"; + title = " Light Lower"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -904,7 +904,7 @@ linedeftypes 112 { - title = " Light Change"; + title = " Light Change"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; mark1 = 1; @@ -912,7 +912,7 @@ linedeftypes 113 { - title = " Light Fade"; + title = " Light Fade"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; arg3 = "Fade Duration"; @@ -921,7 +921,7 @@ linedeftypes 114 { - title = " Light Flow"; + title = " Light Flow"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -931,7 +931,7 @@ linedeftypes 115 { - title = " Light Flicker"; + title = " Light Flicker"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -940,7 +940,7 @@ linedeftypes 116 { - title = " Light Strobe"; + title = " Light Strobe"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -951,37 +951,37 @@ linedeftypes 121 { - title = " Line Identification"; + title = " Line Identification"; arg1 = "Set Line ID"; } 100 { - title = " Scroll Texture Left"; + title = " Scroll Texture Left"; arg1 = "Scroll Speed"; } 101 { - title = " Scroll Texture Right"; + title = " Scroll Texture Right"; arg1 = "Scroll Speed"; } 102 { - title = " Scroll Texture Up"; + title = " Scroll Texture Up"; arg1 = "Scroll Speed"; } 103 { - title = " Scroll Texture Down"; + title = " Scroll Texture Down"; arg1 = "Scroll Speed"; } 129 { - title = " Use Puzzle Item"; + title = " Use Puzzle Item"; arg1 = "Item Number"; arg2 = "Script Number"; arg3 = "Script Argument 1"; @@ -991,7 +991,7 @@ linedeftypes 140 { - title = " Sector Change Sound"; + title = " Sector Change Sound"; arg1 = "Sector Tag"; arg2 = "Sound Number"; mark1 = 1; @@ -999,7 +999,7 @@ linedeftypes 120 { - title = " Earthquake"; + title = " Earthquake"; arg1 = "Intensity"; arg2 = "Duration"; arg3 = "Damage Radius"; @@ -1010,19 +1010,19 @@ linedeftypes 74 { - title = " Teleport To Map"; + title = " Teleport To Map"; arg1 = "Map Number"; arg2 = "Position"; } 75 { - title = " End Game"; + title = " End Game"; } 70 { - title = " Teleport"; + title = " Teleport"; arg1 = "Target MapSpot Tag (0=ignore)"; arg2 = "Target Sector Tag (0=ignore)"; mark1 = 2; @@ -1031,7 +1031,7 @@ linedeftypes 71 { - title = " Teleport (silent)"; + title = " Teleport (silent)"; arg1 = "Target MapSpot Tag (0=ignore)"; arg2 = "Use Orientation of MapSpot"; arg3 = "Target Sector Tag (0=ignore)"; @@ -1041,48 +1041,48 @@ linedeftypes 72 { - title = " Thing Thrust"; + title = " Thing Thrust"; arg1 = "Thrust Angle"; arg2 = "Thrust Distance"; } 73 { - title = " Thing Damage"; + title = " Thing Damage"; arg1 = "Damage Amount"; } 130 { - title = " Thing Activate"; + title = " Thing Activate"; arg1 = "Thing Tag"; mark1 = 2; } 131 { - title = " Thing Deactivate"; + title = " Thing Deactivate"; arg1 = "Thing Tag"; mark1 = 2; } 132 { - title = " Thing Remove"; + title = " Thing Remove"; arg1 = "Thing Tag"; mark1 = 2; } 133 { - title = " Thing Destroy"; + title = " Thing Destroy"; arg1 = "Thing Tag"; mark1 = 2; } 134 { - title = " Thing Projectile"; + title = " Thing Projectile"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -1093,7 +1093,7 @@ linedeftypes 136 { - title = " Thing Projectile with Gravity"; + title = " Thing Projectile with Gravity"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -1104,7 +1104,7 @@ linedeftypes 135 { - title = " Thing Spawn"; + title = " Thing Spawn"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -1113,7 +1113,7 @@ linedeftypes 137 { - title = " Thing Spawn (silent)"; + title = " Thing Spawn (silent)"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -1122,7 +1122,7 @@ linedeftypes 1 { - title = " Polyobj Start Line"; + title = " Polyobj Start Line"; arg1 = "Polyobj Number"; arg2 = "Mirror Polyobj Number"; arg3 = "Sound Number"; @@ -1130,7 +1130,7 @@ linedeftypes 2 { - title = " Polyobj Rotate Left"; + title = " Polyobj Rotate Left"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1138,7 +1138,7 @@ linedeftypes 3 { - title = " Polyobj Rotate Right"; + title = " Polyobj Rotate Right"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1146,7 +1146,7 @@ linedeftypes 4 { - title = " Polyobj Move"; + title = " Polyobj Move"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1155,7 +1155,7 @@ linedeftypes 5 { - title = " Polyobj Explicit Line"; + title = " Polyobj Explicit Line"; arg1 = "Polyobj Number"; arg2 = "Rendering order"; arg3 = "Mirror Polyobj Number"; @@ -1164,7 +1164,7 @@ linedeftypes 6 { - title = " Polyobj Move (8px)"; + title = " Polyobj Move (8px)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1173,7 +1173,7 @@ linedeftypes 7 { - title = " Polyobj Door Swing"; + title = " Polyobj Door Swing"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1182,7 +1182,7 @@ linedeftypes 8 { - title = " Polyobj Door Slide"; + title = " Polyobj Door Slide"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1192,12 +1192,12 @@ linedeftypes 9 { - title = " Line Horizon"; + title = " Line Horizon"; } 90 { - title = " Polyobj Rotate Left (override)"; + title = " Polyobj Rotate Left (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1205,7 +1205,7 @@ linedeftypes 91 { - title = " Polyobj Rotate Right (override)"; + title = " Polyobj Rotate Right (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1213,7 +1213,7 @@ linedeftypes 92 { - title = " Polyobj Move (override)"; + title = " Polyobj Move (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1222,7 +1222,7 @@ linedeftypes 93 { - title = " Polyobj Move (8px, override)"; + title = " Polyobj Move (8px, override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1231,14 +1231,14 @@ linedeftypes 181 { - title = " Plane Align (slope)"; + title = " Plane Align (slope)"; arg1 = "Align Floor"; arg2 = "Align Ceiling"; } 241 { - title = " Floor Lower to Lowest TxTy"; + title = " Floor Lower to Lowest TxTy"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1246,7 +1246,7 @@ linedeftypes 242 { - title = " Floor Lower to Highest"; + title = " Floor Lower to Highest"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Adjust Target Height"; @@ -1255,7 +1255,7 @@ linedeftypes 238 { - title = " Floor Raise to Lowest Ceiling"; + title = " Floor Raise to Lowest Ceiling"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1263,7 +1263,7 @@ linedeftypes 239 { - title = " Floor Raise by TxTy"; + title = " Floor Raise by TxTy"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1272,7 +1272,7 @@ linedeftypes 240 { - title = " Floor Raise by Texture"; + title = " Floor Raise by Texture"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1280,7 +1280,7 @@ linedeftypes 138 { - title = " Floor Waggle"; + title = " Floor Waggle"; arg1 = "Sector Tag"; arg2 = "Amplitude"; arg3 = "Frequency"; @@ -1291,7 +1291,7 @@ linedeftypes 250 { - title = " Floor Donut"; + title = " Floor Donut"; arg1 = "Sector Tag"; arg2 = "Pillar Movement Speed"; arg3 = "Stairs Movement Speed"; @@ -1300,21 +1300,21 @@ linedeftypes 235 { - title = " Floor Transfer Trigger"; + title = " Floor Transfer Trigger"; arg1 = "Sector Tag"; mark1 = 1; } 236 { - title = " Floor Transfer Numeric"; + title = " Floor Transfer Numeric"; arg1 = "Sector Tag"; mark1 = 1; } 200 { - title = " Floor Generic Change"; + title = " Floor Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1325,7 +1325,7 @@ linedeftypes 199 { - title = " Ceiling Lower (8px)"; + title = " Ceiling Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -1334,7 +1334,7 @@ linedeftypes 198 { - title = " Ceiling Raise (8px)"; + title = " Ceiling Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -1343,7 +1343,7 @@ linedeftypes 193 { - title = " Ceiling Lower Instantly"; + title = " Ceiling Lower Instantly"; arg1 = "Sector Tag"; arg3 = "Movement Amount (8px)"; mark1 = 1; @@ -1351,7 +1351,7 @@ linedeftypes 194 { - title = " Ceiling Raise Instantly"; + title = " Ceiling Raise Instantly"; arg1 = "Sector Tag"; arg3 = "Movement Amount (8px)"; mark1 = 1; @@ -1359,7 +1359,7 @@ linedeftypes 252 { - title = " Ceiling Raise to Nearest Ceiling"; + title = " Ceiling Raise to Nearest Ceiling"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1367,7 +1367,7 @@ linedeftypes 192 { - title = " Ceiling Lower to Highest Floor"; + title = " Ceiling Lower to Highest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1375,7 +1375,7 @@ linedeftypes 253 { - title = " Ceiling Lower to Lowest Floor"; + title = " Ceiling Lower to Lowest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1383,7 +1383,7 @@ linedeftypes 254 { - title = " Ceiling Lower to Floor"; + title = " Ceiling Lower to Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1391,7 +1391,7 @@ linedeftypes 195 { - title = " Ceiling Crush Once and Open A"; + title = " Ceiling Crush Once and Open A"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1401,7 +1401,7 @@ linedeftypes 196 { - title = " Ceiling Crush Start A"; + title = " Ceiling Crush Start A"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1411,7 +1411,7 @@ linedeftypes 197 { - title = " Ceiling Crush Start A (silent)"; + title = " Ceiling Crush Start A (silent)"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1421,7 +1421,7 @@ linedeftypes 255 { - title = " Ceiling Crush Once and Open A (silent)"; + title = " Ceiling Crush Once and Open A (silent)"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1431,7 +1431,7 @@ linedeftypes 201 { - title = " Ceiling Generic Change"; + title = " Ceiling Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1442,7 +1442,7 @@ linedeftypes 205 { - title = " Ceiling Generic Crush"; + title = " Ceiling Generic Crush"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Amount"; @@ -1453,7 +1453,7 @@ linedeftypes 251 { - title = " Floor and Ceiling Lower and Raise"; + title = " Floor and Ceiling Lower and Raise"; arg1 = "Sector Tag"; arg2 = "Floor Movement Speed"; arg3 = "Ceiling Movement Speed"; @@ -1462,7 +1462,7 @@ linedeftypes 245 { - title = " Elevator Raise to Nearest Floor"; + title = " Elevator Raise to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1470,7 +1470,7 @@ linedeftypes 246 { - title = " Elevator Raise to Activated Floor"; + title = " Elevator Raise to Activated Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1478,7 +1478,7 @@ linedeftypes 247 { - title = " Elevator Lower to Nearest Floor"; + title = " Elevator Lower to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1486,7 +1486,7 @@ linedeftypes 217 { - title = " Stairs Build Doom"; + title = " Stairs Build Doom"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -1497,7 +1497,7 @@ linedeftypes 204 { - title = " Stairs Generic Build"; + title = " Stairs Generic Build"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -1508,7 +1508,7 @@ linedeftypes 207 { - title = " Platform Perpetual Move (lip)"; + title = " Platform Perpetual Move (lip)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1518,7 +1518,7 @@ linedeftypes 206 { - title = " Platform Lower Wait Raise (lip)"; + title = " Platform Lower Wait Raise (lip)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1528,7 +1528,7 @@ linedeftypes 228 { - title = " Platform Raise Tx0"; + title = " Platform Raise Tx0"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1536,7 +1536,7 @@ linedeftypes 230 { - title = " Platform Raise by Value Tx (8px)"; + title = " Platform Raise by Value Tx (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1545,14 +1545,14 @@ linedeftypes 231 { - title = " Platform Toggle Ceiling"; + title = " Platform Toggle Ceiling"; arg1 = "Sector Tag"; mark1 = 1; } 203 { - title = " Platform Generic Change"; + title = " Platform Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1563,7 +1563,7 @@ linedeftypes 215 { - title = " Teleport To Line"; + title = " Teleport To Line"; arg1 = "Source Line Tag"; arg2 = "Target Line Tag"; arg3 = "Reverse Angle"; @@ -1571,19 +1571,19 @@ linedeftypes 243 { - title = " End Normal"; + title = " End Normal"; arg1 = "Position"; } 244 { - title = " End Secret"; + title = " End Secret"; arg1 = "Position"; } 232 { - title = " Light Strobe Doom"; + title = " Light Strobe Doom"; arg1 = "Sector Tag"; arg2 = "Brightest Duration"; arg3 = "Darkest Duration"; @@ -1592,21 +1592,21 @@ linedeftypes 233 { - title = " Light Change to Darkest"; + title = " Light Change to Darkest"; arg1 = "Sector Tag"; mark1 = 1; } 234 { - title = " Light Change to Brightest"; + title = " Light Change to Brightest"; arg1 = "Sector Tag"; mark1 = 1; } 212 { - title = " Sector Color"; + title = " Sector Color"; arg1 = "Sector Tag"; arg2 = "Red"; arg3 = "Green"; @@ -1616,7 +1616,7 @@ linedeftypes 213 { - title = " Sector Fade"; + title = " Sector Fade"; arg1 = "Sector Tag"; arg2 = "Red"; arg3 = "Green"; @@ -1626,7 +1626,7 @@ linedeftypes 214 { - title = " Sector Damage"; + title = " Sector Damage"; arg1 = "Sector Tag"; arg2 = "Damage Amount"; arg3 = "Meaning Of Death"; @@ -1635,7 +1635,7 @@ linedeftypes 216 { - title = " Sector Gravity"; + title = " Sector Gravity"; arg1 = "Sector Tag"; arg2 = "Gravity Integral"; arg3 = "Gravity Fractional"; @@ -1644,7 +1644,7 @@ linedeftypes 219 { - title = " Sector Friction"; + title = " Sector Friction"; arg1 = "Sector Tag"; arg2 = "Friction Amount"; mark1 = 1; @@ -1652,7 +1652,7 @@ linedeftypes 218 { - title = " Sector Wind"; + title = " Sector Wind"; arg1 = "Sector Tag"; arg2 = "Wind Strength"; arg3 = "Wind Angle"; @@ -1662,7 +1662,7 @@ linedeftypes 220 { - title = " Sector Current"; + title = " Sector Current"; arg1 = "Sector Tag"; arg2 = "Current Strength"; arg3 = "Current Angle"; @@ -1672,21 +1672,21 @@ linedeftypes 183 { - title = " Sector Floor Alignment to Line"; + title = " Sector Floor Alignment to Line"; arg1 = "Line Tag"; arg2 = "Line Side"; } 184 { - title = " Sector Ceiling Alignment to Line"; + title = " Sector Ceiling Alignment to Line"; arg1 = "Line Tag"; arg2 = "Line Side"; } 185 { - title = " Sector Rotate Alignment"; + title = " Sector Rotate Alignment"; arg1 = "Sector Tag"; arg2 = "Floor Angle"; arg3 = "Ceiling Angle"; @@ -1695,7 +1695,7 @@ linedeftypes 186 { - title = " Sector Ceiling Panning"; + title = " Sector Ceiling Panning"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1706,7 +1706,7 @@ linedeftypes 187 { - title = " Sector Floor Panning"; + title = " Sector Floor Panning"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1717,7 +1717,7 @@ linedeftypes 188 { - title = " Sector Ceiling Scale"; + title = " Sector Ceiling Scale"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1728,7 +1728,7 @@ linedeftypes 189 { - title = " Sector Floor Scale"; + title = " Sector Floor Scale"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1739,13 +1739,13 @@ linedeftypes 248 { - title = " Thing Heal"; + title = " Thing Heal"; arg1 = "Health Amount"; } 229 { - title = " Thing Goal"; + title = " Thing Goal"; arg1 = "Monster Thing Tag"; arg2 = "Target Thing Tag"; arg3 = "Delay"; @@ -1755,7 +1755,7 @@ linedeftypes 226 { - title = " Script Execute Always"; + title = " Script Execute Always"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -1765,14 +1765,14 @@ linedeftypes 208 { - title = " Translucent Line"; + title = " Translucent Line"; arg1 = "Line Tag"; arg2 = "Transparency Amount"; } 221 { - title = " Scroll Texture Both"; + title = " Scroll Texture Both"; arg1 = "Line Tag"; arg2 = "Left Speed"; arg3 = "Right Speed"; @@ -1782,19 +1782,19 @@ linedeftypes 225 { - title = " Scroll Texture by Offsets"; + title = " Scroll Texture by Offsets"; } 222 { - title = " Scroll Texture Model"; + title = " Scroll Texture Model"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; } 223 { - title = " Scroll Floor"; + title = " Scroll Floor"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; arg3 = "Method"; @@ -1804,7 +1804,7 @@ linedeftypes 224 { - title = " Scroll Ceiling"; + title = " Scroll Ceiling"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; arg3 = "Method"; @@ -1814,7 +1814,7 @@ linedeftypes 209 { - title = " Transfer Heights"; + title = " Transfer Heights"; arg1 = "Sector Tag"; arg2 = "When"; mark1 = 1; @@ -1822,21 +1822,21 @@ linedeftypes 210 { - title = " Transfer Floor Brightness"; + title = " Transfer Floor Brightness"; arg1 = "Sector Tag"; mark1 = 1; } 211 { - title = " Transfer Ceiling Brightness"; + title = " Transfer Ceiling Brightness"; arg1 = "Sector Tag"; mark1 = 1; } 227 { - title = " Point Pusher and Puller Force"; + title = " Point Pusher and Puller Force"; arg1 = "Sector Tag"; arg2 = "Thing Tag"; arg3 = "Strength"; @@ -1847,7 +1847,7 @@ linedeftypes 237 { - title = " Camera Change"; + title = " Camera Change"; arg1 = "Thing Tag"; arg2 = "Everyone"; arg3 = "Movement Resets"; @@ -1856,7 +1856,7 @@ linedeftypes 191 { - title = " Player Property"; + title = " Player Property"; arg1 = "Everyone"; arg2 = "Toggle"; arg3 = "Property"; @@ -1864,7 +1864,7 @@ linedeftypes 249 { - title = " Door Close Wait Open"; + title = " Door Close Wait Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Delay"; @@ -1875,7 +1875,7 @@ linedeftypes 202 { - title = " Door Generic"; + title = " Door Generic"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Type"; @@ -1886,7 +1886,7 @@ linedeftypes 38 { - title = " Ceiling Waggle"; + title = " Ceiling Waggle"; arg1 = "Sector Tag"; arg2 = "Amplitude"; arg3 = "Frequency"; @@ -1897,12 +1897,12 @@ linedeftypes 15 { - title = " Autosave"; + title = " Autosave"; } 76 { - title = " Teleport Other"; + title = " Teleport Other"; arg1 = "Thing ID"; arg2 = "Target Thing ID"; arg3 = "Fog"; @@ -1912,7 +1912,7 @@ linedeftypes 77 { - title = " Teleport Group"; + title = " Teleport Group"; arg1 = "Group Thing ID"; arg2 = "Source Thing ID"; arg3 = "Target Thing ID"; @@ -1925,7 +1925,7 @@ linedeftypes 78 { - title = " Teleport in sector"; + title = " Teleport in sector"; arg1 = "Sector Tag"; arg2 = "Source Thing ID"; arg3 = "Target Thing ID"; @@ -1939,14 +1939,14 @@ linedeftypes 117 { - title = " Light Stop"; + title = " Light Stop"; arg1 = "Sector Tag"; mark1 = 1; } 119 { - title = " Thing Damage"; + title = " Thing Damage"; arg1 = "Thing ID"; arg2 = "Damage"; arg3 = "Means of Death"; @@ -1955,7 +1955,7 @@ linedeftypes 125 { - title = " Thing Move"; + title = " Thing Move"; arg1 = "Thing ID"; arg2 = "Target Thing ID"; mark1 = 2; @@ -1964,7 +1964,7 @@ linedeftypes 127 { - title = " Thing Set Special"; + title = " Thing Set Special"; arg1 = "Thing ID"; arg2 = "Special"; arg3 = "Special arg 1"; @@ -1975,7 +1975,7 @@ linedeftypes 128 { - title = " Thing Thrust Z"; + title = " Thing Thrust Z"; arg1 = "Thing ID"; arg2 = "Force"; arg3 = "Down Up"; @@ -1985,7 +1985,7 @@ linedeftypes 139 { - title = " Thing Spawn Facing"; + title = " Thing Spawn Facing"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "No Fog"; @@ -1995,7 +1995,7 @@ linedeftypes 175 { - title = " Thing Projectile Intercept"; + title = " Thing Projectile Intercept"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "Speed"; @@ -2007,7 +2007,7 @@ linedeftypes 176 { - title = " Thing ID Change"; + title = " Thing ID Change"; arg1 = "Old Thing ID"; arg2 = "New Thing ID"; mark1 = 2; @@ -2015,7 +2015,7 @@ linedeftypes 177 { - title = " Thing Hate"; + title = " Thing Hate"; arg1 = "Hater ID"; arg2 = "Hatee ID"; arg3 = "Flags"; @@ -2025,7 +2025,7 @@ linedeftypes 178 { - title = " Thing Aimed Projectile"; + title = " Thing Aimed Projectile"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "Speed"; @@ -2037,25 +2037,25 @@ linedeftypes 179 { - title = " Change Skill"; + title = " Change Skill"; arg1 = "New Skill Level"; } 180 { - title = " Thing Set Translation"; + title = " Thing Set Translation"; arg1 = "Thing ID"; arg2 = "Translation index"; } 182 { - title = " Line Mirror"; + title = " Line Mirror"; } 190 { - title = " Static Init"; + title = " Static Init"; arg1 = "Sector Tag"; arg2 = "Property"; arg3 = "Flip Sky"; @@ -2063,7 +2063,7 @@ linedeftypes 50 { - title = " Transfer Brightness Level"; + title = " Transfer Brightness Level"; arg1 = "Sector Tag"; arg2 = "Method"; mark1 = 1; diff --git a/Build/Configurations/ZDoom_Hexen.cfg b/Build/Configurations/ZDoom_Hexen.cfg index 87db5380..9786a768 100644 --- a/Build/Configurations/ZDoom_Hexen.cfg +++ b/Build/Configurations/ZDoom_Hexen.cfg @@ -338,11 +338,11 @@ linedefactivations // but hey, are you willing to reformat the linedef types for each config? linedeftypes { - 0 = " None"; + 0 = " None"; 20 { - title = " Floor Lower"; + title = " Floor Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -351,7 +351,7 @@ linedeftypes 21 { - title = " Floor Lower to Lowest Floor"; + title = " Floor Lower to Lowest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -359,7 +359,7 @@ linedeftypes 22 { - title = " Floor Lower to Nearest Floor"; + title = " Floor Lower to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -367,7 +367,7 @@ linedeftypes 23 { - title = " Floor Raise"; + title = " Floor Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -376,7 +376,7 @@ linedeftypes 24 { - title = " Floor Raise to Highest Floor"; + title = " Floor Raise to Highest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -384,7 +384,7 @@ linedeftypes 25 { - title = " Floor Raise to Nearest Floor"; + title = " Floor Raise to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -392,7 +392,7 @@ linedeftypes 28 { - title = " Floor Crusher Start"; + title = " Floor Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -401,7 +401,7 @@ linedeftypes 35 { - title = " Floor Raise (8px)"; + title = " Floor Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -410,7 +410,7 @@ linedeftypes 36 { - title = " Floor Lower (8px)"; + title = " Floor Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -419,14 +419,14 @@ linedeftypes 46 { - title = " Floor Crusher Stop"; + title = " Floor Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 66 { - title = " Floor Lower Instantly (8px)"; + title = " Floor Lower Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -434,7 +434,7 @@ linedeftypes 67 { - title = " Floor Raise Instantly (8px)"; + title = " Floor Raise Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -442,7 +442,7 @@ linedeftypes 68 { - title = " Floor Move (8px)"; + title = " Floor Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Target Height (8px)"; @@ -452,7 +452,7 @@ linedeftypes 40 { - title = " Ceiling Lower"; + title = " Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -461,7 +461,7 @@ linedeftypes 41 { - title = " Ceiling Raise"; + title = " Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -470,7 +470,7 @@ linedeftypes 42 { - title = " Ceiling Crusher Start"; + title = " Ceiling Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -479,7 +479,7 @@ linedeftypes 43 { - title = " Ceiling Crush Once"; + title = " Ceiling Crush Once"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -488,14 +488,14 @@ linedeftypes 44 { - title = " Ceiling Crusher Stop"; + title = " Ceiling Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 45 { - title = " Ceiling Crush Once and Open"; + title = " Ceiling Crush Once and Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -504,7 +504,7 @@ linedeftypes 69 { - title = " Ceiling Move (8px)"; + title = " Ceiling Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -514,7 +514,7 @@ linedeftypes 95 { - title = " Floor and Ceiling Lower"; + title = " Floor and Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -523,7 +523,7 @@ linedeftypes 96 { - title = " Floor and Ceiling Raise"; + title = " Floor and Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -532,7 +532,7 @@ linedeftypes 60 { - title = " Platform Perpetual Move"; + title = " Platform Perpetual Move"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -541,14 +541,14 @@ linedeftypes 61 { - title = " Platform Stop"; + title = " Platform Stop"; arg1 = "Sector Tag"; mark1 = 1; } 62 { - title = " Platform Lower Wait Raise"; + title = " Platform Lower Wait Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -557,7 +557,7 @@ linedeftypes 63 { - title = " Platform Lower (8px)"; + title = " Platform Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -567,7 +567,7 @@ linedeftypes 64 { - title = " Platform Raise Wait Lower"; + title = " Platform Raise Wait Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -576,7 +576,7 @@ linedeftypes 65 { - title = " Platform Raise (8px)"; + title = " Platform Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -586,7 +586,7 @@ linedeftypes 29 { - title = " Pillar Build"; + title = " Pillar Build"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -595,7 +595,7 @@ linedeftypes 30 { - title = " Pillar Open"; + title = " Pillar Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Floor Movement Amount"; @@ -605,7 +605,7 @@ linedeftypes 94 { - title = " Pillar Build and Crush"; + title = " Pillar Build and Crush"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -614,7 +614,7 @@ linedeftypes 26 { - title = " Stairs Build Down"; + title = " Stairs Build Down"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -625,7 +625,7 @@ linedeftypes 27 { - title = " Stairs Build Up"; + title = " Stairs Build Up"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -636,7 +636,7 @@ linedeftypes 31 { - title = " Stairs Build Down (sync)"; + title = " Stairs Build Down (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -646,7 +646,7 @@ linedeftypes 32 { - title = " Stairs Build Up (sync)"; + title = " Stairs Build Up (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -656,7 +656,7 @@ linedeftypes 10 { - title = " Door Close"; + title = " Door Close"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -666,7 +666,7 @@ linedeftypes 11 { - title = " Door Open"; + title = " Door Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -676,7 +676,7 @@ linedeftypes 12 { - title = " Door Raise"; + title = " Door Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -687,7 +687,7 @@ linedeftypes 13 { - title = " Door Locked Raise"; + title = " Door Locked Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -699,7 +699,7 @@ linedeftypes 80 { - title = " Script Execute"; + title = " Script Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -709,21 +709,21 @@ linedeftypes 81 { - title = " Script Suspend"; + title = " Script Suspend"; arg1 = "Script Number"; arg2 = "Map Number"; } 82 { - title = " Script Terminate"; + title = " Script Terminate"; arg1 = "Script Number"; arg2 = "Map Number"; } 83 { - title = " Script Locked Execute"; + title = " Script Locked Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -733,7 +733,7 @@ linedeftypes 110 { - title = " Light Raise"; + title = " Light Raise"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -741,7 +741,7 @@ linedeftypes 111 { - title = " Light Lower"; + title = " Light Lower"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -749,7 +749,7 @@ linedeftypes 112 { - title = " Light Change"; + title = " Light Change"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; mark1 = 1; @@ -757,7 +757,7 @@ linedeftypes 113 { - title = " Light Fade"; + title = " Light Fade"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; arg3 = "Fade Duration"; @@ -766,7 +766,7 @@ linedeftypes 114 { - title = " Light Flow"; + title = " Light Flow"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -776,7 +776,7 @@ linedeftypes 115 { - title = " Light Flicker"; + title = " Light Flicker"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -785,7 +785,7 @@ linedeftypes 116 { - title = " Light Strobe"; + title = " Light Strobe"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -796,37 +796,37 @@ linedeftypes 121 { - title = " Line Identification"; + title = " Line Identification"; arg1 = "Set Line ID"; } 100 { - title = " Scroll Texture Left"; + title = " Scroll Texture Left"; arg1 = "Scroll Speed"; } 101 { - title = " Scroll Texture Right"; + title = " Scroll Texture Right"; arg1 = "Scroll Speed"; } 102 { - title = " Scroll Texture Up"; + title = " Scroll Texture Up"; arg1 = "Scroll Speed"; } 103 { - title = " Scroll Texture Down"; + title = " Scroll Texture Down"; arg1 = "Scroll Speed"; } 129 { - title = " Use Puzzle Item"; + title = " Use Puzzle Item"; arg1 = "Item Number"; arg2 = "Script Number"; arg3 = "Script Argument 1"; @@ -836,7 +836,7 @@ linedeftypes 140 { - title = " Sector Change Sound"; + title = " Sector Change Sound"; arg1 = "Sector Tag"; arg2 = "Sound Number"; mark1 = 1; @@ -844,7 +844,7 @@ linedeftypes 120 { - title = " Earthquake"; + title = " Earthquake"; arg1 = "Intensity"; arg2 = "Duration"; arg3 = "Damage Radius"; @@ -855,19 +855,19 @@ linedeftypes 74 { - title = " Teleport To Map"; + title = " Teleport To Map"; arg1 = "Map Number"; arg2 = "Position"; } 75 { - title = " End Game"; + title = " End Game"; } 70 { - title = " Teleport"; + title = " Teleport"; arg1 = "Target MapSpot Tag (0=ignore)"; arg2 = "Target Sector Tag (0=ignore)"; mark1 = 2; @@ -876,7 +876,7 @@ linedeftypes 71 { - title = " Teleport (silent)"; + title = " Teleport (silent)"; arg1 = "Target MapSpot Tag (0=ignore)"; arg2 = "Use Orientation of MapSpot"; arg3 = "Target Sector Tag (0=ignore)"; @@ -886,48 +886,48 @@ linedeftypes 72 { - title = " Thing Thrust"; + title = " Thing Thrust"; arg1 = "Thrust Angle"; arg2 = "Thrust Distance"; } 73 { - title = " Thing Damage"; + title = " Thing Damage"; arg1 = "Damage Amount"; } 130 { - title = " Thing Activate"; + title = " Thing Activate"; arg1 = "Thing Tag"; mark1 = 2; } 131 { - title = " Thing Deactivate"; + title = " Thing Deactivate"; arg1 = "Thing Tag"; mark1 = 2; } 132 { - title = " Thing Remove"; + title = " Thing Remove"; arg1 = "Thing Tag"; mark1 = 2; } 133 { - title = " Thing Destroy"; + title = " Thing Destroy"; arg1 = "Thing Tag"; mark1 = 2; } 134 { - title = " Thing Projectile"; + title = " Thing Projectile"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -938,7 +938,7 @@ linedeftypes 136 { - title = " Thing Projectile with Gravity"; + title = " Thing Projectile with Gravity"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -949,7 +949,7 @@ linedeftypes 135 { - title = " Thing Spawn"; + title = " Thing Spawn"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -958,7 +958,7 @@ linedeftypes 137 { - title = " Thing Spawn (silent)"; + title = " Thing Spawn (silent)"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -967,7 +967,7 @@ linedeftypes 1 { - title = " Polyobj Start Line"; + title = " Polyobj Start Line"; arg1 = "Polyobj Number"; arg2 = "Mirror Polyobj Number"; arg3 = "Sound Number"; @@ -975,7 +975,7 @@ linedeftypes 2 { - title = " Polyobj Rotate Left"; + title = " Polyobj Rotate Left"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -983,7 +983,7 @@ linedeftypes 3 { - title = " Polyobj Rotate Right"; + title = " Polyobj Rotate Right"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -991,7 +991,7 @@ linedeftypes 4 { - title = " Polyobj Move"; + title = " Polyobj Move"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1000,7 +1000,7 @@ linedeftypes 5 { - title = " Polyobj Explicit Line"; + title = " Polyobj Explicit Line"; arg1 = "Polyobj Number"; arg2 = "Rendering order"; arg3 = "Mirror Polyobj Number"; @@ -1009,7 +1009,7 @@ linedeftypes 6 { - title = " Polyobj Move (8px)"; + title = " Polyobj Move (8px)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1018,7 +1018,7 @@ linedeftypes 7 { - title = " Polyobj Door Swing"; + title = " Polyobj Door Swing"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1027,7 +1027,7 @@ linedeftypes 8 { - title = " Polyobj Door Slide"; + title = " Polyobj Door Slide"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1037,12 +1037,12 @@ linedeftypes 9 { - title = " Line Horizon"; + title = " Line Horizon"; } 90 { - title = " Polyobj Rotate Left (override)"; + title = " Polyobj Rotate Left (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1050,7 +1050,7 @@ linedeftypes 91 { - title = " Polyobj Rotate Right (override)"; + title = " Polyobj Rotate Right (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1058,7 +1058,7 @@ linedeftypes 92 { - title = " Polyobj Move (override)"; + title = " Polyobj Move (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1067,7 +1067,7 @@ linedeftypes 93 { - title = " Polyobj Move (8px, override)"; + title = " Polyobj Move (8px, override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1076,14 +1076,14 @@ linedeftypes 181 { - title = " Plane Align (slope)"; + title = " Plane Align (slope)"; arg1 = "Align Floor"; arg2 = "Align Ceiling"; } 241 { - title = " Floor Lower to Lowest TxTy"; + title = " Floor Lower to Lowest TxTy"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1091,7 +1091,7 @@ linedeftypes 242 { - title = " Floor Lower to Highest"; + title = " Floor Lower to Highest"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Adjust Target Height"; @@ -1100,7 +1100,7 @@ linedeftypes 238 { - title = " Floor Raise to Lowest Ceiling"; + title = " Floor Raise to Lowest Ceiling"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1108,7 +1108,7 @@ linedeftypes 239 { - title = " Floor Raise by TxTy"; + title = " Floor Raise by TxTy"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1117,7 +1117,7 @@ linedeftypes 240 { - title = " Floor Raise by Texture"; + title = " Floor Raise by Texture"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1125,7 +1125,7 @@ linedeftypes 138 { - title = " Floor Waggle"; + title = " Floor Waggle"; arg1 = "Sector Tag"; arg2 = "Amplitude"; arg3 = "Frequency"; @@ -1136,7 +1136,7 @@ linedeftypes 250 { - title = " Floor Donut"; + title = " Floor Donut"; arg1 = "Sector Tag"; arg2 = "Pillar Movement Speed"; arg3 = "Stairs Movement Speed"; @@ -1145,21 +1145,21 @@ linedeftypes 235 { - title = " Floor Transfer Trigger"; + title = " Floor Transfer Trigger"; arg1 = "Sector Tag"; mark1 = 1; } 236 { - title = " Floor Transfer Numeric"; + title = " Floor Transfer Numeric"; arg1 = "Sector Tag"; mark1 = 1; } 200 { - title = " Floor Generic Change"; + title = " Floor Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1170,7 +1170,7 @@ linedeftypes 199 { - title = " Ceiling Lower (8px)"; + title = " Ceiling Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -1179,7 +1179,7 @@ linedeftypes 198 { - title = " Ceiling Raise (8px)"; + title = " Ceiling Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -1188,7 +1188,7 @@ linedeftypes 193 { - title = " Ceiling Lower Instantly"; + title = " Ceiling Lower Instantly"; arg1 = "Sector Tag"; arg3 = "Movement Amount (8px)"; mark1 = 1; @@ -1196,7 +1196,7 @@ linedeftypes 194 { - title = " Ceiling Raise Instantly"; + title = " Ceiling Raise Instantly"; arg1 = "Sector Tag"; arg3 = "Movement Amount (8px)"; mark1 = 1; @@ -1204,7 +1204,7 @@ linedeftypes 252 { - title = " Ceiling Raise to Nearest Ceiling"; + title = " Ceiling Raise to Nearest Ceiling"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1212,7 +1212,7 @@ linedeftypes 192 { - title = " Ceiling Lower to Highest Floor"; + title = " Ceiling Lower to Highest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1220,7 +1220,7 @@ linedeftypes 253 { - title = " Ceiling Lower to Lowest Floor"; + title = " Ceiling Lower to Lowest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1228,7 +1228,7 @@ linedeftypes 254 { - title = " Ceiling Lower to Floor"; + title = " Ceiling Lower to Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1236,7 +1236,7 @@ linedeftypes 195 { - title = " Ceiling Crush Once and Open A"; + title = " Ceiling Crush Once and Open A"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1246,7 +1246,7 @@ linedeftypes 196 { - title = " Ceiling Crush Start A"; + title = " Ceiling Crush Start A"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1256,7 +1256,7 @@ linedeftypes 197 { - title = " Ceiling Crush Start A (silent)"; + title = " Ceiling Crush Start A (silent)"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1266,7 +1266,7 @@ linedeftypes 255 { - title = " Ceiling Crush Once and Open A (silent)"; + title = " Ceiling Crush Once and Open A (silent)"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1276,7 +1276,7 @@ linedeftypes 201 { - title = " Ceiling Generic Change"; + title = " Ceiling Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1287,7 +1287,7 @@ linedeftypes 205 { - title = " Ceiling Generic Crush"; + title = " Ceiling Generic Crush"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Amount"; @@ -1298,7 +1298,7 @@ linedeftypes 251 { - title = " Floor and Ceiling Lower and Raise"; + title = " Floor and Ceiling Lower and Raise"; arg1 = "Sector Tag"; arg2 = "Floor Movement Speed"; arg3 = "Ceiling Movement Speed"; @@ -1307,7 +1307,7 @@ linedeftypes 245 { - title = " Elevator Raise to Nearest Floor"; + title = " Elevator Raise to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1315,7 +1315,7 @@ linedeftypes 246 { - title = " Elevator Raise to Activated Floor"; + title = " Elevator Raise to Activated Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1323,7 +1323,7 @@ linedeftypes 247 { - title = " Elevator Lower to Nearest Floor"; + title = " Elevator Lower to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1331,7 +1331,7 @@ linedeftypes 217 { - title = " Stairs Build Doom"; + title = " Stairs Build Doom"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -1342,7 +1342,7 @@ linedeftypes 204 { - title = " Stairs Generic Build"; + title = " Stairs Generic Build"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -1353,7 +1353,7 @@ linedeftypes 207 { - title = " Platform Perpetual Move (lip)"; + title = " Platform Perpetual Move (lip)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1363,7 +1363,7 @@ linedeftypes 206 { - title = " Platform Lower Wait Raise (lip)"; + title = " Platform Lower Wait Raise (lip)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1373,7 +1373,7 @@ linedeftypes 228 { - title = " Platform Raise Tx0"; + title = " Platform Raise Tx0"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1381,7 +1381,7 @@ linedeftypes 230 { - title = " Platform Raise by Value Tx (8px)"; + title = " Platform Raise by Value Tx (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1390,14 +1390,14 @@ linedeftypes 231 { - title = " Platform Toggle Ceiling"; + title = " Platform Toggle Ceiling"; arg1 = "Sector Tag"; mark1 = 1; } 203 { - title = " Platform Generic Change"; + title = " Platform Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1408,7 +1408,7 @@ linedeftypes 215 { - title = " Teleport To Line"; + title = " Teleport To Line"; arg1 = "Source Line Tag"; arg2 = "Target Line Tag"; arg3 = "Reverse Angle"; @@ -1416,19 +1416,19 @@ linedeftypes 243 { - title = " End Normal"; + title = " End Normal"; arg1 = "Position"; } 244 { - title = " End Secret"; + title = " End Secret"; arg1 = "Position"; } 232 { - title = " Light Strobe Doom"; + title = " Light Strobe Doom"; arg1 = "Sector Tag"; arg2 = "Brightest Duration"; arg3 = "Darkest Duration"; @@ -1437,21 +1437,21 @@ linedeftypes 233 { - title = " Light Change to Darkest"; + title = " Light Change to Darkest"; arg1 = "Sector Tag"; mark1 = 1; } 234 { - title = " Light Change to Brightest"; + title = " Light Change to Brightest"; arg1 = "Sector Tag"; mark1 = 1; } 212 { - title = " Sector Color"; + title = " Sector Color"; arg1 = "Sector Tag"; arg2 = "Red"; arg3 = "Green"; @@ -1461,7 +1461,7 @@ linedeftypes 213 { - title = " Sector Fade"; + title = " Sector Fade"; arg1 = "Sector Tag"; arg2 = "Red"; arg3 = "Green"; @@ -1471,7 +1471,7 @@ linedeftypes 214 { - title = " Sector Damage"; + title = " Sector Damage"; arg1 = "Sector Tag"; arg2 = "Damage Amount"; arg3 = "Meaning Of Death"; @@ -1480,7 +1480,7 @@ linedeftypes 216 { - title = " Sector Gravity"; + title = " Sector Gravity"; arg1 = "Sector Tag"; arg2 = "Gravity Integral"; arg3 = "Gravity Fractional"; @@ -1489,7 +1489,7 @@ linedeftypes 219 { - title = " Sector Friction"; + title = " Sector Friction"; arg1 = "Sector Tag"; arg2 = "Friction Amount"; mark1 = 1; @@ -1497,7 +1497,7 @@ linedeftypes 218 { - title = " Sector Wind"; + title = " Sector Wind"; arg1 = "Sector Tag"; arg2 = "Wind Strength"; arg3 = "Wind Angle"; @@ -1507,7 +1507,7 @@ linedeftypes 220 { - title = " Sector Current"; + title = " Sector Current"; arg1 = "Sector Tag"; arg2 = "Current Strength"; arg3 = "Current Angle"; @@ -1517,21 +1517,21 @@ linedeftypes 183 { - title = " Sector Floor Alignment to Line"; + title = " Sector Floor Alignment to Line"; arg1 = "Line Tag"; arg2 = "Line Side"; } 184 { - title = " Sector Ceiling Alignment to Line"; + title = " Sector Ceiling Alignment to Line"; arg1 = "Line Tag"; arg2 = "Line Side"; } 185 { - title = " Sector Rotate Alignment"; + title = " Sector Rotate Alignment"; arg1 = "Sector Tag"; arg2 = "Floor Angle"; arg3 = "Ceiling Angle"; @@ -1540,7 +1540,7 @@ linedeftypes 186 { - title = " Sector Ceiling Panning"; + title = " Sector Ceiling Panning"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1551,7 +1551,7 @@ linedeftypes 187 { - title = " Sector Floor Panning"; + title = " Sector Floor Panning"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1562,7 +1562,7 @@ linedeftypes 188 { - title = " Sector Ceiling Scale"; + title = " Sector Ceiling Scale"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1573,7 +1573,7 @@ linedeftypes 189 { - title = " Sector Floor Scale"; + title = " Sector Floor Scale"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1584,13 +1584,13 @@ linedeftypes 248 { - title = " Thing Heal"; + title = " Thing Heal"; arg1 = "Health Amount"; } 229 { - title = " Thing Goal"; + title = " Thing Goal"; arg1 = "Monster Thing Tag"; arg2 = "Target Thing Tag"; arg3 = "Delay"; @@ -1600,7 +1600,7 @@ linedeftypes 226 { - title = " Script Execute Always"; + title = " Script Execute Always"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -1610,14 +1610,14 @@ linedeftypes 208 { - title = " Translucent Line"; + title = " Translucent Line"; arg1 = "Line Tag"; arg2 = "Transparency Amount"; } 221 { - title = " Scroll Texture Both"; + title = " Scroll Texture Both"; arg1 = "Line Tag"; arg2 = "Left Speed"; arg3 = "Right Speed"; @@ -1627,19 +1627,19 @@ linedeftypes 225 { - title = " Scroll Texture by Offsets"; + title = " Scroll Texture by Offsets"; } 222 { - title = " Scroll Texture Model"; + title = " Scroll Texture Model"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; } 223 { - title = " Scroll Floor"; + title = " Scroll Floor"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; arg3 = "Method"; @@ -1649,7 +1649,7 @@ linedeftypes 224 { - title = " Scroll Ceiling"; + title = " Scroll Ceiling"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; arg3 = "Method"; @@ -1659,7 +1659,7 @@ linedeftypes 209 { - title = " Transfer Heights"; + title = " Transfer Heights"; arg1 = "Sector Tag"; arg2 = "When"; mark1 = 1; @@ -1667,21 +1667,21 @@ linedeftypes 210 { - title = " Transfer Floor Brightness"; + title = " Transfer Floor Brightness"; arg1 = "Sector Tag"; mark1 = 1; } 211 { - title = " Transfer Ceiling Brightness"; + title = " Transfer Ceiling Brightness"; arg1 = "Sector Tag"; mark1 = 1; } 227 { - title = " Point Pusher and Puller Force"; + title = " Point Pusher and Puller Force"; arg1 = "Sector Tag"; arg2 = "Thing Tag"; arg3 = "Strength"; @@ -1692,7 +1692,7 @@ linedeftypes 237 { - title = " Camera Change"; + title = " Camera Change"; arg1 = "Thing Tag"; arg2 = "Everyone"; arg3 = "Movement Resets"; @@ -1701,7 +1701,7 @@ linedeftypes 191 { - title = " Player Property"; + title = " Player Property"; arg1 = "Everyone"; arg2 = "Toggle"; arg3 = "Property"; @@ -1709,7 +1709,7 @@ linedeftypes 249 { - title = " Door Close Wait Open"; + title = " Door Close Wait Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Delay"; @@ -1720,7 +1720,7 @@ linedeftypes 202 { - title = " Door Generic"; + title = " Door Generic"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Type"; @@ -1731,7 +1731,7 @@ linedeftypes 38 { - title = " Ceiling Waggle"; + title = " Ceiling Waggle"; arg1 = "Sector Tag"; arg2 = "Amplitude"; arg3 = "Frequency"; @@ -1742,12 +1742,12 @@ linedeftypes 15 { - title = " Autosave"; + title = " Autosave"; } 76 { - title = " Teleport Other"; + title = " Teleport Other"; arg1 = "Thing ID"; arg2 = "Target Thing ID"; arg3 = "Fog"; @@ -1757,7 +1757,7 @@ linedeftypes 77 { - title = " Teleport Group"; + title = " Teleport Group"; arg1 = "Group Thing ID"; arg2 = "Source Thing ID"; arg3 = "Target Thing ID"; @@ -1770,7 +1770,7 @@ linedeftypes 78 { - title = " Teleport in sector"; + title = " Teleport in sector"; arg1 = "Sector Tag"; arg2 = "Source Thing ID"; arg3 = "Target Thing ID"; @@ -1784,14 +1784,14 @@ linedeftypes 117 { - title = " Light Stop"; + title = " Light Stop"; arg1 = "Sector Tag"; mark1 = 1; } 119 { - title = " Thing Damage"; + title = " Thing Damage"; arg1 = "Thing ID"; arg2 = "Damage"; arg3 = "Means of Death"; @@ -1800,7 +1800,7 @@ linedeftypes 125 { - title = " Thing Move"; + title = " Thing Move"; arg1 = "Thing ID"; arg2 = "Target Thing ID"; mark1 = 2; @@ -1809,7 +1809,7 @@ linedeftypes 127 { - title = " Thing Set Special"; + title = " Thing Set Special"; arg1 = "Thing ID"; arg2 = "Special"; arg3 = "Special arg 1"; @@ -1820,7 +1820,7 @@ linedeftypes 128 { - title = " Thing Thrust Z"; + title = " Thing Thrust Z"; arg1 = "Thing ID"; arg2 = "Force"; arg3 = "Down Up"; @@ -1830,7 +1830,7 @@ linedeftypes 139 { - title = " Thing Spawn Facing"; + title = " Thing Spawn Facing"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "No Fog"; @@ -1840,7 +1840,7 @@ linedeftypes 175 { - title = " Thing Projectile Intercept"; + title = " Thing Projectile Intercept"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "Speed"; @@ -1852,7 +1852,7 @@ linedeftypes 176 { - title = " Thing ID Change"; + title = " Thing ID Change"; arg1 = "Old Thing ID"; arg2 = "New Thing ID"; mark1 = 2; @@ -1860,7 +1860,7 @@ linedeftypes 177 { - title = " Thing Hate"; + title = " Thing Hate"; arg1 = "Hater ID"; arg2 = "Hatee ID"; arg3 = "Flags"; @@ -1870,7 +1870,7 @@ linedeftypes 178 { - title = " Thing Aimed Projectile"; + title = " Thing Aimed Projectile"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "Speed"; @@ -1882,25 +1882,25 @@ linedeftypes 179 { - title = " Change Skill"; + title = " Change Skill"; arg1 = "New Skill Level"; } 180 { - title = " Thing Set Translation"; + title = " Thing Set Translation"; arg1 = "Thing ID"; arg2 = "Translation index"; } 182 { - title = " Line Mirror"; + title = " Line Mirror"; } 190 { - title = " Static Init"; + title = " Static Init"; arg1 = "Sector Tag"; arg2 = "Property"; arg3 = "Flip Sky"; @@ -1908,7 +1908,7 @@ linedeftypes 50 { - title = " Transfer Brightness Level"; + title = " Transfer Brightness Level"; arg1 = "Sector Tag"; arg2 = "Method"; mark1 = 1; diff --git a/Build/Configurations/ZDoom_StrifeHexen.cfg b/Build/Configurations/ZDoom_StrifeHexen.cfg index f9cd0ebe..d9dfefab 100644 --- a/Build/Configurations/ZDoom_StrifeHexen.cfg +++ b/Build/Configurations/ZDoom_StrifeHexen.cfg @@ -499,11 +499,11 @@ linedefactivations // but hey, are you willing to reformat the linedef types for each config? linedeftypes { - 0 = " None"; + 0 = " None"; 20 { - title = " Floor Lower"; + title = " Floor Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -512,7 +512,7 @@ linedeftypes 21 { - title = " Floor Lower to Lowest Floor"; + title = " Floor Lower to Lowest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -520,7 +520,7 @@ linedeftypes 22 { - title = " Floor Lower to Nearest Floor"; + title = " Floor Lower to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -528,7 +528,7 @@ linedeftypes 23 { - title = " Floor Raise"; + title = " Floor Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -537,7 +537,7 @@ linedeftypes 24 { - title = " Floor Raise to Highest Floor"; + title = " Floor Raise to Highest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -545,7 +545,7 @@ linedeftypes 25 { - title = " Floor Raise to Nearest Floor"; + title = " Floor Raise to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -553,7 +553,7 @@ linedeftypes 28 { - title = " Floor Crusher Start"; + title = " Floor Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -562,7 +562,7 @@ linedeftypes 35 { - title = " Floor Raise (8px)"; + title = " Floor Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -571,7 +571,7 @@ linedeftypes 36 { - title = " Floor Lower (8px)"; + title = " Floor Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -580,14 +580,14 @@ linedeftypes 46 { - title = " Floor Crusher Stop"; + title = " Floor Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 66 { - title = " Floor Lower Instantly (8px)"; + title = " Floor Lower Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -595,7 +595,7 @@ linedeftypes 67 { - title = " Floor Raise Instantly (8px)"; + title = " Floor Raise Instantly (8px)"; arg1 = "Sector Tag"; arg3 = "Target Height (8px)"; mark1 = 1; @@ -603,7 +603,7 @@ linedeftypes 68 { - title = " Floor Move (8px)"; + title = " Floor Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Target Height (8px)"; @@ -613,7 +613,7 @@ linedeftypes 40 { - title = " Ceiling Lower"; + title = " Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -622,7 +622,7 @@ linedeftypes 41 { - title = " Ceiling Raise"; + title = " Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -631,7 +631,7 @@ linedeftypes 42 { - title = " Ceiling Crusher Start"; + title = " Ceiling Crusher Start"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -640,7 +640,7 @@ linedeftypes 43 { - title = " Ceiling Crush Once"; + title = " Ceiling Crush Once"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -649,14 +649,14 @@ linedeftypes 44 { - title = " Ceiling Crusher Stop"; + title = " Ceiling Crusher Stop"; arg1 = "Sector Tag"; mark1 = 1; } 45 { - title = " Ceiling Crush Once and Open"; + title = " Ceiling Crush Once and Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Crush Damage"; @@ -665,7 +665,7 @@ linedeftypes 69 { - title = " Ceiling Move (8px)"; + title = " Ceiling Move (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -675,7 +675,7 @@ linedeftypes 95 { - title = " Floor and Ceiling Lower"; + title = " Floor and Ceiling Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -684,7 +684,7 @@ linedeftypes 96 { - title = " Floor and Ceiling Raise"; + title = " Floor and Ceiling Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -693,7 +693,7 @@ linedeftypes 60 { - title = " Platform Perpetual Move"; + title = " Platform Perpetual Move"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -702,14 +702,14 @@ linedeftypes 61 { - title = " Platform Stop"; + title = " Platform Stop"; arg1 = "Sector Tag"; mark1 = 1; } 62 { - title = " Platform Lower Wait Raise"; + title = " Platform Lower Wait Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -718,7 +718,7 @@ linedeftypes 63 { - title = " Platform Lower (8px)"; + title = " Platform Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -728,7 +728,7 @@ linedeftypes 64 { - title = " Platform Raise Wait Lower"; + title = " Platform Raise Wait Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -737,7 +737,7 @@ linedeftypes 172 { - title = " Platform Raise to Nearest Wait Lower"; + title = " Platform Raise to Nearest Wait Lower"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -746,7 +746,7 @@ linedeftypes 65 { - title = " Platform Raise (8px)"; + title = " Platform Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -756,7 +756,7 @@ linedeftypes 29 { - title = " Pillar Build"; + title = " Pillar Build"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -765,7 +765,7 @@ linedeftypes 30 { - title = " Pillar Open"; + title = " Pillar Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Floor Movement Amount"; @@ -775,7 +775,7 @@ linedeftypes 94 { - title = " Pillar Build and Crush"; + title = " Pillar Build and Crush"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -784,7 +784,7 @@ linedeftypes 26 { - title = " Stairs Build Down"; + title = " Stairs Build Down"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -795,7 +795,7 @@ linedeftypes 27 { - title = " Stairs Build Up"; + title = " Stairs Build Up"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -806,7 +806,7 @@ linedeftypes 31 { - title = " Stairs Build Down (sync)"; + title = " Stairs Build Down (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -816,7 +816,7 @@ linedeftypes 32 { - title = " Stairs Build Up (sync)"; + title = " Stairs Build Up (sync)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -826,7 +826,7 @@ linedeftypes 10 { - title = " Door Close"; + title = " Door Close"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -836,7 +836,7 @@ linedeftypes 11 { - title = " Door Open"; + title = " Door Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Light Tag"; @@ -846,7 +846,7 @@ linedeftypes 12 { - title = " Door Raise"; + title = " Door Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -857,7 +857,7 @@ linedeftypes 13 { - title = " Door Locked Raise"; + title = " Door Locked Raise"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Close Delay"; @@ -869,7 +869,7 @@ linedeftypes 14 { - title = " Door Animated"; + title = " Door Animated"; arg1 = "Sector tag"; arg2 = "Animation Speed"; arg3 = "Close Delay"; @@ -878,7 +878,7 @@ linedeftypes 80 { - title = " Script Execute"; + title = " Script Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -888,21 +888,21 @@ linedeftypes 81 { - title = " Script Suspend"; + title = " Script Suspend"; arg1 = "Script Number"; arg2 = "Map Number"; } 82 { - title = " Script Terminate"; + title = " Script Terminate"; arg1 = "Script Number"; arg2 = "Map Number"; } 83 { - title = " Script Locked Execute"; + title = " Script Locked Execute"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -912,7 +912,7 @@ linedeftypes 84 { - title = " Script Execute with Result"; + title = " Script Execute with Result"; arg1 = "Script Number"; arg2 = "Script Argument 1"; arg3 = "Script Argument 2"; @@ -921,7 +921,7 @@ linedeftypes 110 { - title = " Light Raise"; + title = " Light Raise"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -929,7 +929,7 @@ linedeftypes 111 { - title = " Light Lower"; + title = " Light Lower"; arg1 = "Sector Tag"; arg2 = "Lighting Amount"; mark1 = 1; @@ -937,7 +937,7 @@ linedeftypes 112 { - title = " Light Change"; + title = " Light Change"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; mark1 = 1; @@ -945,7 +945,7 @@ linedeftypes 113 { - title = " Light Fade"; + title = " Light Fade"; arg1 = "Sector Tag"; arg2 = "Brightness Level"; arg3 = "Fade Duration"; @@ -954,7 +954,7 @@ linedeftypes 114 { - title = " Light Flow"; + title = " Light Flow"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -964,7 +964,7 @@ linedeftypes 115 { - title = " Light Flicker"; + title = " Light Flicker"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -973,7 +973,7 @@ linedeftypes 116 { - title = " Light Strobe"; + title = " Light Strobe"; arg1 = "Sector Tag"; arg2 = "Brightest Level"; arg3 = "Darkest Level"; @@ -984,37 +984,37 @@ linedeftypes 121 { - title = " Line Identification"; + title = " Line Identification"; arg1 = "Set Line ID"; } 100 { - title = " Scroll Texture Left"; + title = " Scroll Texture Left"; arg1 = "Scroll Speed"; } 101 { - title = " Scroll Texture Right"; + title = " Scroll Texture Right"; arg1 = "Scroll Speed"; } 102 { - title = " Scroll Texture Up"; + title = " Scroll Texture Up"; arg1 = "Scroll Speed"; } 103 { - title = " Scroll Texture Down"; + title = " Scroll Texture Down"; arg1 = "Scroll Speed"; } 129 { - title = " Use Puzzle Item"; + title = " Use Puzzle Item"; arg1 = "Item Number"; arg2 = "Script Number"; arg3 = "Script Argument 1"; @@ -1024,7 +1024,7 @@ linedeftypes 140 { - title = " Sector Change Sound"; + title = " Sector Change Sound"; arg1 = "Sector Tag"; arg2 = "Sound Number"; mark1 = 1; @@ -1032,7 +1032,7 @@ linedeftypes 120 { - title = " Earthquake"; + title = " Earthquake"; arg1 = "Intensity"; arg2 = "Duration"; arg3 = "Damage Radius"; @@ -1043,7 +1043,7 @@ linedeftypes 74 { - title = " Teleport To Map"; + title = " Teleport To Map"; arg1 = "Map Number"; arg2 = "Position"; arg3 = "Keep orientation"; @@ -1051,12 +1051,12 @@ linedeftypes 75 { - title = " End Game"; + title = " End Game"; } 70 { - title = " Teleport"; + title = " Teleport"; arg1 = "Target MapSpot Tag"; arg2 = "Target Sector Tag"; arg3 = "No fog at source"; @@ -1066,7 +1066,7 @@ linedeftypes 71 { - title = " Teleport (silent)"; + title = " Teleport (silent)"; arg1 = "Target MapSpot Tag"; arg2 = "Use Orientation of MapSpot"; arg3 = "Target Sector Tag"; @@ -1076,7 +1076,7 @@ linedeftypes 39 { - title = " Teleport to Pain State (silent)"; + title = " Teleport to Pain State (silent)"; arg1 = "Target MapSpot Tag"; arg2 = "Target Sector Tag"; mark1 = 2; @@ -1085,48 +1085,48 @@ linedeftypes 72 { - title = " Thing Thrust"; + title = " Thing Thrust"; arg1 = "Thrust Angle"; arg2 = "Thrust Distance"; } 73 { - title = " Thing Damage"; + title = " Thing Damage"; arg1 = "Damage Amount"; } 130 { - title = " Thing Activate"; + title = " Thing Activate"; arg1 = "Thing Tag"; mark1 = 2; } 131 { - title = " Thing Deactivate"; + title = " Thing Deactivate"; arg1 = "Thing Tag"; mark1 = 2; } 132 { - title = " Thing Remove"; + title = " Thing Remove"; arg1 = "Thing Tag"; mark1 = 2; } 133 { - title = " Thing Destroy"; + title = " Thing Destroy"; arg1 = "Thing Tag"; mark1 = 2; } 134 { - title = " Thing Projectile"; + title = " Thing Projectile"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -1137,7 +1137,7 @@ linedeftypes 136 { - title = " Thing Projectile with Gravity"; + title = " Thing Projectile with Gravity"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Movement Angle"; @@ -1148,7 +1148,7 @@ linedeftypes 135 { - title = " Thing Spawn"; + title = " Thing Spawn"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -1157,7 +1157,7 @@ linedeftypes 137 { - title = " Thing Spawn (silent)"; + title = " Thing Spawn (silent)"; arg1 = "MapSpot Tag"; arg2 = "Spawn Thing"; arg3 = "Thing Angle"; @@ -1166,7 +1166,7 @@ linedeftypes 1 { - title = " Polyobj Start Line"; + title = " Polyobj Start Line"; arg1 = "Polyobj Number"; arg2 = "Mirror Polyobj Number"; arg3 = "Sound Number"; @@ -1174,7 +1174,7 @@ linedeftypes 2 { - title = " Polyobj Rotate Left"; + title = " Polyobj Rotate Left"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1182,7 +1182,7 @@ linedeftypes 3 { - title = " Polyobj Rotate Right"; + title = " Polyobj Rotate Right"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1190,7 +1190,7 @@ linedeftypes 4 { - title = " Polyobj Move"; + title = " Polyobj Move"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1199,7 +1199,7 @@ linedeftypes 5 { - title = " Polyobj Explicit Line"; + title = " Polyobj Explicit Line"; arg1 = "Polyobj Number"; arg2 = "Rendering order"; arg3 = "Mirror Polyobj Number"; @@ -1208,7 +1208,7 @@ linedeftypes 6 { - title = " Polyobj Move (8px)"; + title = " Polyobj Move (8px)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1217,7 +1217,7 @@ linedeftypes 7 { - title = " Polyobj Door Swing"; + title = " Polyobj Door Swing"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1226,7 +1226,7 @@ linedeftypes 8 { - title = " Polyobj Door Slide"; + title = " Polyobj Door Slide"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1236,12 +1236,12 @@ linedeftypes 9 { - title = " Line Horizon"; + title = " Line Horizon"; } 90 { - title = " Polyobj Rotate Left (override)"; + title = " Polyobj Rotate Left (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1249,7 +1249,7 @@ linedeftypes 91 { - title = " Polyobj Rotate Right (override)"; + title = " Polyobj Rotate Right (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Target Angle"; @@ -1257,7 +1257,7 @@ linedeftypes 92 { - title = " Polyobj Move (override)"; + title = " Polyobj Move (override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1266,7 +1266,7 @@ linedeftypes 93 { - title = " Polyobj Move (8px, override)"; + title = " Polyobj Move (8px, override)"; arg1 = "Polyobj Number"; arg2 = "Movement Speed"; arg3 = "Movement Angle"; @@ -1275,14 +1275,14 @@ linedeftypes 181 { - title = " Plane Align (slope)"; + title = " Plane Align (slope)"; arg1 = "Align Floor"; arg2 = "Align Ceiling"; } 241 { - title = " Floor Lower to Lowest TxTy"; + title = " Floor Lower to Lowest TxTy"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1290,7 +1290,7 @@ linedeftypes 242 { - title = " Floor Lower to Highest"; + title = " Floor Lower to Highest"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Adjust Target Height"; @@ -1299,7 +1299,7 @@ linedeftypes 238 { - title = " Floor Raise to Lowest Ceiling"; + title = " Floor Raise to Lowest Ceiling"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1307,7 +1307,7 @@ linedeftypes 239 { - title = " Floor Raise by TxTy"; + title = " Floor Raise by TxTy"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1316,7 +1316,7 @@ linedeftypes 240 { - title = " Floor Raise by Texture"; + title = " Floor Raise by Texture"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1324,7 +1324,7 @@ linedeftypes 138 { - title = " Floor Waggle"; + title = " Floor Waggle"; arg1 = "Sector Tag"; arg2 = "Amplitude"; arg3 = "Frequency"; @@ -1335,7 +1335,7 @@ linedeftypes 250 { - title = " Floor Donut"; + title = " Floor Donut"; arg1 = "Sector Tag"; arg2 = "Pillar Movement Speed"; arg3 = "Stairs Movement Speed"; @@ -1344,21 +1344,21 @@ linedeftypes 235 { - title = " Floor Transfer Trigger"; + title = " Floor Transfer Trigger"; arg1 = "Sector Tag"; mark1 = 1; } 236 { - title = " Floor Transfer Numeric"; + title = " Floor Transfer Numeric"; arg1 = "Sector Tag"; mark1 = 1; } 200 { - title = " Floor Generic Change"; + title = " Floor Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1369,7 +1369,7 @@ linedeftypes 199 { - title = " Ceiling Lower (8px)"; + title = " Ceiling Lower (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -1378,7 +1378,7 @@ linedeftypes 198 { - title = " Ceiling Raise (8px)"; + title = " Ceiling Raise (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount (8px)"; @@ -1387,7 +1387,7 @@ linedeftypes 193 { - title = " Ceiling Lower Instantly"; + title = " Ceiling Lower Instantly"; arg1 = "Sector Tag"; arg3 = "Movement Amount (8px)"; mark1 = 1; @@ -1395,7 +1395,7 @@ linedeftypes 194 { - title = " Ceiling Raise Instantly"; + title = " Ceiling Raise Instantly"; arg1 = "Sector Tag"; arg3 = "Movement Amount (8px)"; mark1 = 1; @@ -1403,7 +1403,7 @@ linedeftypes 252 { - title = " Ceiling Raise to Nearest Ceiling"; + title = " Ceiling Raise to Nearest Ceiling"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1411,7 +1411,7 @@ linedeftypes 192 { - title = " Ceiling Lower to Highest Floor"; + title = " Ceiling Lower to Highest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1419,7 +1419,7 @@ linedeftypes 253 { - title = " Ceiling Lower to Lowest Floor"; + title = " Ceiling Lower to Lowest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1427,7 +1427,7 @@ linedeftypes 254 { - title = " Ceiling Lower to Floor"; + title = " Ceiling Lower to Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1435,7 +1435,7 @@ linedeftypes 195 { - title = " Ceiling Crush Once and Open A"; + title = " Ceiling Crush Once and Open A"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1445,7 +1445,7 @@ linedeftypes 196 { - title = " Ceiling Crush Start A"; + title = " Ceiling Crush Start A"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1455,7 +1455,7 @@ linedeftypes 197 { - title = " Ceiling Crush Start A (silent)"; + title = " Ceiling Crush Start A (silent)"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1465,7 +1465,7 @@ linedeftypes 255 { - title = " Ceiling Crush Once and Open A (silent)"; + title = " Ceiling Crush Once and Open A (silent)"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Speed"; @@ -1475,7 +1475,7 @@ linedeftypes 201 { - title = " Ceiling Generic Change"; + title = " Ceiling Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1486,7 +1486,7 @@ linedeftypes 205 { - title = " Ceiling Generic Crush"; + title = " Ceiling Generic Crush"; arg1 = "Sector Tag"; arg2 = "Crush Movement Speed"; arg3 = "Raise Movement Amount"; @@ -1497,7 +1497,7 @@ linedeftypes 251 { - title = " Floor and Ceiling Lower and Raise"; + title = " Floor and Ceiling Lower and Raise"; arg1 = "Sector Tag"; arg2 = "Floor Movement Speed"; arg3 = "Ceiling Movement Speed"; @@ -1506,7 +1506,7 @@ linedeftypes 245 { - title = " Elevator Raise to Nearest Floor"; + title = " Elevator Raise to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1514,7 +1514,7 @@ linedeftypes 246 { - title = " Elevator Raise to Activated Floor"; + title = " Elevator Raise to Activated Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1522,7 +1522,7 @@ linedeftypes 247 { - title = " Elevator Lower to Nearest Floor"; + title = " Elevator Lower to Nearest Floor"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1530,7 +1530,7 @@ linedeftypes 217 { - title = " Stairs Build Doom"; + title = " Stairs Build Doom"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -1541,7 +1541,7 @@ linedeftypes 204 { - title = " Stairs Generic Build"; + title = " Stairs Generic Build"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Step Amount"; @@ -1552,7 +1552,7 @@ linedeftypes 207 { - title = " Platform Perpetual Move (lip)"; + title = " Platform Perpetual Move (lip)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1562,7 +1562,7 @@ linedeftypes 206 { - title = " Platform Lower Wait Raise (lip)"; + title = " Platform Lower Wait Raise (lip)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1573,7 +1573,7 @@ linedeftypes 228 { - title = " Platform Raise Tx0"; + title = " Platform Raise Tx0"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; mark1 = 1; @@ -1581,7 +1581,7 @@ linedeftypes 230 { - title = " Platform Raise by Value Tx (8px)"; + title = " Platform Raise by Value Tx (8px)"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Movement Amount"; @@ -1590,14 +1590,14 @@ linedeftypes 231 { - title = " Platform Toggle Ceiling"; + title = " Platform Toggle Ceiling"; arg1 = "Sector Tag"; mark1 = 1; } 203 { - title = " Platform Generic Change"; + title = " Platform Generic Change"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Reverse Delay"; @@ -1608,7 +1608,7 @@ linedeftypes 215 { - title = " Teleport To Line"; + title = " Teleport To Line"; arg1 = "Source Line Tag"; arg2 = "Target Line Tag"; arg3 = "Reverse Angle"; @@ -1616,19 +1616,19 @@ linedeftypes 243 { - title = " End Normal"; + title = " End Normal"; arg1 = "Position"; } 244 { - title = " End Secret"; + title = " End Secret"; arg1 = "Position"; } 232 { - title = " Light Strobe Doom"; + title = " Light Strobe Doom"; arg1 = "Sector Tag"; arg2 = "Brightest Duration"; arg3 = "Darkest Duration"; @@ -1637,21 +1637,21 @@ linedeftypes 233 { - title = " Light Change to Darkest"; + title = " Light Change to Darkest"; arg1 = "Sector Tag"; mark1 = 1; } 234 { - title = " Light Change to Brightest"; + title = " Light Change to Brightest"; arg1 = "Sector Tag"; mark1 = 1; } 212 { - title = " Sector Color"; + title = " Sector Color"; arg1 = "Sector Tag"; arg2 = "Red"; arg3 = "Green"; @@ -1661,7 +1661,7 @@ linedeftypes 213 { - title = " Sector Fade"; + title = " Sector Fade"; arg1 = "Sector Tag"; arg2 = "Red"; arg3 = "Green"; @@ -1671,7 +1671,7 @@ linedeftypes 214 { - title = " Sector Damage"; + title = " Sector Damage"; arg1 = "Sector Tag"; arg2 = "Damage Amount"; arg3 = "Meaning Of Death"; @@ -1680,7 +1680,7 @@ linedeftypes 216 { - title = " Sector Gravity"; + title = " Sector Gravity"; arg1 = "Sector Tag"; arg2 = "Gravity Integral"; arg3 = "Gravity Fractional"; @@ -1689,7 +1689,7 @@ linedeftypes 219 { - title = " Sector Friction"; + title = " Sector Friction"; arg1 = "Sector Tag"; arg2 = "Friction Amount"; mark1 = 1; @@ -1697,7 +1697,7 @@ linedeftypes 218 { - title = " Sector Wind"; + title = " Sector Wind"; arg1 = "Sector Tag"; arg2 = "Wind Strength"; arg3 = "Wind Angle"; @@ -1707,7 +1707,7 @@ linedeftypes 220 { - title = " Sector Current"; + title = " Sector Current"; arg1 = "Sector Tag"; arg2 = "Current Strength"; arg3 = "Current Angle"; @@ -1717,21 +1717,21 @@ linedeftypes 183 { - title = " Sector Floor Alignment to Line"; + title = " Sector Floor Alignment to Line"; arg1 = "Line Tag"; arg2 = "Line Side"; } 184 { - title = " Sector Ceiling Alignment to Line"; + title = " Sector Ceiling Alignment to Line"; arg1 = "Line Tag"; arg2 = "Line Side"; } 185 { - title = " Sector Rotate Alignment"; + title = " Sector Rotate Alignment"; arg1 = "Sector Tag"; arg2 = "Floor Angle"; arg3 = "Ceiling Angle"; @@ -1740,7 +1740,7 @@ linedeftypes 186 { - title = " Sector Ceiling Panning"; + title = " Sector Ceiling Panning"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1751,7 +1751,7 @@ linedeftypes 187 { - title = " Sector Floor Panning"; + title = " Sector Floor Panning"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1762,7 +1762,7 @@ linedeftypes 188 { - title = " Sector Ceiling Scale"; + title = " Sector Ceiling Scale"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1773,7 +1773,7 @@ linedeftypes 189 { - title = " Sector Floor Scale"; + title = " Sector Floor Scale"; arg1 = "Sector Tag"; arg2 = "Horizontal Integral"; arg3 = "Horizontal Fractional"; @@ -1784,13 +1784,13 @@ linedeftypes 248 { - title = " Thing Heal"; + title = " Thing Heal"; arg1 = "Health Amount"; } 229 { - title = " Thing Goal"; + title = " Thing Goal"; arg1 = "Monster Thing Tag"; arg2 = "Target Thing Tag"; arg3 = "Delay"; @@ -1800,7 +1800,7 @@ linedeftypes 226 { - title = " Script Execute Always"; + title = " Script Execute Always"; arg1 = "Script Number"; arg2 = "Map Number"; arg3 = "Script Argument 1"; @@ -1810,14 +1810,14 @@ linedeftypes 208 { - title = " Translucent Line"; + title = " Translucent Line"; arg1 = "Line Tag"; arg2 = "Transparency Amount"; } 221 { - title = " Scroll Texture Both"; + title = " Scroll Texture Both"; arg1 = "Line Tag"; arg2 = "Left Speed"; arg3 = "Right Speed"; @@ -1827,19 +1827,19 @@ linedeftypes 225 { - title = " Scroll Texture by Offsets"; + title = " Scroll Texture by Offsets"; } 222 { - title = " Scroll Texture Model"; + title = " Scroll Texture Model"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; } 223 { - title = " Scroll Floor"; + title = " Scroll Floor"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; arg3 = "Method"; @@ -1849,7 +1849,7 @@ linedeftypes 224 { - title = " Scroll Ceiling"; + title = " Scroll Ceiling"; arg1 = "Line Tag"; arg2 = "Scroll Bits"; arg3 = "Method"; @@ -1859,7 +1859,7 @@ linedeftypes 209 { - title = " Transfer Heights"; + title = " Transfer Heights"; arg1 = "Sector Tag"; arg2 = "When"; mark1 = 1; @@ -1867,21 +1867,21 @@ linedeftypes 210 { - title = " Transfer Floor Brightness"; + title = " Transfer Floor Brightness"; arg1 = "Sector Tag"; mark1 = 1; } 211 { - title = " Transfer Ceiling Brightness"; + title = " Transfer Ceiling Brightness"; arg1 = "Sector Tag"; mark1 = 1; } 227 { - title = " Point Pusher and Puller Force"; + title = " Point Pusher and Puller Force"; arg1 = "Sector Tag"; arg2 = "Thing Tag"; arg3 = "Strength"; @@ -1892,7 +1892,7 @@ linedeftypes 237 { - title = " Camera Change"; + title = " Camera Change"; arg1 = "Thing Tag"; arg2 = "Everyone"; arg3 = "Movement Resets"; @@ -1901,7 +1901,7 @@ linedeftypes 191 { - title = " Player Property"; + title = " Player Property"; arg1 = "Everyone"; arg2 = "Toggle"; arg3 = "Property"; @@ -1909,7 +1909,7 @@ linedeftypes 249 { - title = " Door Close Wait Open"; + title = " Door Close Wait Open"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Delay"; @@ -1920,7 +1920,7 @@ linedeftypes 202 { - title = " Door Generic"; + title = " Door Generic"; arg1 = "Sector Tag"; arg2 = "Movement Speed"; arg3 = "Type"; @@ -1931,7 +1931,7 @@ linedeftypes 38 { - title = " Ceiling Waggle"; + title = " Ceiling Waggle"; arg1 = "Sector Tag"; arg2 = "Amplitude"; arg3 = "Frequency"; @@ -1942,12 +1942,12 @@ linedeftypes 15 { - title = " Autosave"; + title = " Autosave"; } 76 { - title = " Teleport Other"; + title = " Teleport Other"; arg1 = "Thing ID"; arg2 = "Target Thing ID"; arg3 = "Fog"; @@ -1957,7 +1957,7 @@ linedeftypes 77 { - title = " Teleport Group"; + title = " Teleport Group"; arg1 = "Group Thing ID"; arg2 = "Source Thing ID"; arg3 = "Target Thing ID"; @@ -1970,7 +1970,7 @@ linedeftypes 78 { - title = " Teleport in sector"; + title = " Teleport in sector"; arg1 = "Sector Tag"; arg2 = "Source Thing ID"; arg3 = "Target Thing ID"; @@ -1984,14 +1984,14 @@ linedeftypes 117 { - title = " Light Stop"; + title = " Light Stop"; arg1 = "Sector Tag"; mark1 = 1; } 119 { - title = " Thing Damage"; + title = " Thing Damage"; arg1 = "Thing ID"; arg2 = "Damage"; arg3 = "Means of Death"; @@ -2000,7 +2000,7 @@ linedeftypes 125 { - title = " Thing Move"; + title = " Thing Move"; arg1 = "Thing ID"; arg2 = "Target Thing ID"; mark1 = 2; @@ -2009,7 +2009,7 @@ linedeftypes 127 { - title = " Thing Set Special"; + title = " Thing Set Special"; arg1 = "Thing ID"; arg2 = "Special"; arg3 = "Special arg 1"; @@ -2020,7 +2020,7 @@ linedeftypes 128 { - title = " Thing Thrust Z"; + title = " Thing Thrust Z"; arg1 = "Thing ID"; arg2 = "Force"; arg3 = "Down Up"; @@ -2030,7 +2030,7 @@ linedeftypes 139 { - title = " Thing Spawn Facing"; + title = " Thing Spawn Facing"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "No Fog"; @@ -2040,7 +2040,7 @@ linedeftypes 175 { - title = " Thing Projectile Intercept"; + title = " Thing Projectile Intercept"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "Speed"; @@ -2052,7 +2052,7 @@ linedeftypes 176 { - title = " Thing ID Change"; + title = " Thing ID Change"; arg1 = "Old Thing ID"; arg2 = "New Thing ID"; mark1 = 2; @@ -2060,7 +2060,7 @@ linedeftypes 177 { - title = " Thing Hate"; + title = " Thing Hate"; arg1 = "Hater ID"; arg2 = "Hatee ID"; arg3 = "Flags"; @@ -2070,7 +2070,7 @@ linedeftypes 178 { - title = " Thing Aimed Projectile"; + title = " Thing Aimed Projectile"; arg1 = "Mapspot ID"; arg2 = "Type"; arg3 = "Speed"; @@ -2082,25 +2082,25 @@ linedeftypes 179 { - title = " Change Skill"; + title = " Change Skill"; arg1 = "New Skill Level"; } 180 { - title = " Thing Set Translation"; + title = " Thing Set Translation"; arg1 = "Thing ID"; arg2 = "Translation index"; } 182 { - title = " Line Mirror"; + title = " Line Mirror"; } 190 { - title = " Static Init"; + title = " Static Init"; arg1 = "Sector Tag"; arg2 = "Property"; arg3 = "Flip Sky"; @@ -2108,7 +2108,7 @@ linedeftypes 50 { - title = " Transfer Brightness Level"; + title = " Transfer Brightness Level"; arg1 = "Sector Tag"; arg2 = "Method"; mark1 = 1; @@ -2116,31 +2116,31 @@ linedeftypes 33 { - title = " Forcefield Set"; + title = " Forcefield Set"; } 34 { - title = " Forcefield Remove"; + title = " Forcefield Remove"; arg1 = "Sector Tag"; mark1 = 1; } 49 { - title = " Breakable Glass"; + title = " Breakable Glass"; } 173 { - title = " Alert monsters"; + title = " Alert monsters"; arg1 = "ID of target"; arg2 = "ID of emitter"; } 174 { - title = " Communicator message"; + title = " Communicator message"; arg1 = "Message ID"; arg2 = "Front side only"; arg3 = "Message identification";