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7 changed files with 294 additions and 1 deletions
158
Documents/usdf20.txt
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158
Documents/usdf20.txt
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@ -0,0 +1,158 @@
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===============================================================================
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Universal Strife Dialog Format Specification v2.0 - 08/20/10
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Written by Braden "Blzut3" Obrzut - admin@maniacsvault.net
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Defined with input from:
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CodeImp
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Gez
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Graf Zahl
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Quasar
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et al.
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Copyright (c) 2010 Braden Obrzut.
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.2
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or any later version published by the Free Software Foundation;
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with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
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===============================================================================
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=======================================
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I. Grammar / Syntax
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=======================================
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The grammar and syntax is similar to that of UDMF. A compliant UDMF parser
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should be applyable to the USDF. However, it will need to be capable of
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handling sub-blocks. Unknown sub-blocks should be skipped.
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=======================================
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II. Implementation Semantics
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=======================================
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------------------------------------
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II.A : Storage and Retrieval of Data
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------------------------------------
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This is the same as in UDMF.
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-----------------------------------
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II.B : Storage Within Archive Files
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-----------------------------------
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There are two options for the USDF lump placement. This can either be a part
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of the UDMF lump list or standalone. If used stand alone the lump name
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DIALOGXY is used corresponding with MAPXY. For UDMF the lump shall be called
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"DIALOGUE".
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--------------------------------
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II.C : Implementation Dependence
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--------------------------------
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USDF also implements the namespace statement. This has all the same
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requirements as UDMF.
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=======================================
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III. Standardized Fields
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=======================================
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The following are required for all USDF complient implementations. Like UDMF,
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any unknown field/function should be ignored and not treated as an error.
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NOTE: "mobj" refers to Strife's conversationIDs and not doom editor numbers or
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Hexen's spawnids. A valid mobj value is any positive integer greater
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than or equal to 1.
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---------------------
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III.A : Conversations
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---------------------
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Conversations are groups of pages that can be assigned to a particular object.
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Implementors should preserve the IDs to allow for dynamic reassignment through
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scripting although this is not a requirement.
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conversation // Starts a dialog.
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{
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actor = <integer>; // mobj for this conversation's actor. If previously
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// used, this will override the previous conversation.
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page // Starts a new page. Pages are automatically numbered starting at 0.
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{
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name = <string>; // Name that goes in the upper left hand corner
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panel = <string>; // Name of lump to render as the background.
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voice = <string>; // Narration sound lump.
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dialog = <string>; // Dialog of the page.
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drop = <integer>; // mobj for the object to drop if the actor is
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// killed.
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link = <integer>; // Page to jump to if all ifitem conditions are
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// satisified.
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// jumps to the specified page if the player has the specified amount
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// or more of item in their inventory. This can be repeated as many
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// times as the author wants, all conditions must be met for the
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// jump to occur.
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ifitem
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{
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item = <integer>; // mobj of item to check.
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amount = <integer>; // amount required to be in inventory.
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}
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// Choices shall be automatically numbered.
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choice
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{
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text = <string>; // Name of the choice.
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// The amount of an item needed to successfully pick this option.
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// This can be repeated, but only the first will be shown (provided
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// diaplaycost is true). All costs must be satisfied for success.
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cost
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{
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item = <integer>; // Item that is required for this option.
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amount = <integer>; // Minimum amount of the item needed.
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}
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displaycost = <bool>; // Weather the cost should be
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// displayed with the option.
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// If no cost is specified this should
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// be ignored.
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yesmessage = <string>; // Text to add to console when choice
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// is accepted.
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nomessage = <string>; // Text to add to console when choice
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// is denied.
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log = <string>; // LOG entry to use on success.
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giveitem = <integer>; // Gives the specified item upon
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// success.
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// The following are the same as the special for linedefs in UDMF.
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// They are executed on success.
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special = <integer>;
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arg0 = <integer>;
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arg1 = <integer>;
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arg2 = <integer>;
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arg3 = <integer>;
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arg4 = <integer>;
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nextpage = <integer>; // Sets the next page.
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closedialog = <bool>; // Should the dialog be closed upon
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// selecting this choice?
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// Default: false
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}
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}
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}
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-------------------------------
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III.B : Including Other Dialogs
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-------------------------------
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Unlike the original Strife dialog format. The lump "SCRIPT00" should not be
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included automatically. Instead the user must specify this behavior by using
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the include function, which takes the name of a lump to include. Include only
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needs to be available in the global scope and for compatibility reasons, must
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include the result of the script and not act like a preprocessor statement.
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include = <string>;
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===============================================================================
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EOF
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===============================================================================
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BIN
Resources/Icons/Dialog2.png
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BIN
Resources/Icons/Dialog2.png
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Binary file not shown.
After Width: | Height: | Size: 567 B |
BIN
Resources/Icons/book_closed.png
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BIN
Resources/Icons/book_closed.png
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Binary file not shown.
After Width: | Height: | Size: 872 B |
BIN
Resources/Icons/book_open.png
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BIN
Resources/Icons/book_open.png
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Binary file not shown.
After Width: | Height: | Size: 695 B |
BIN
Resources/Icons/page_user.png
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BIN
Resources/Icons/page_user.png
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Binary file not shown.
After Width: | Height: | Size: 517 B |
35
Source/Plugins/USDF/MainForm.Designer.cs
generated
35
Source/Plugins/USDF/MainForm.Designer.cs
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@ -28,14 +28,43 @@ namespace CodeImp.DoomBuilder.USDF
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
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this.tree = new System.Windows.Forms.TreeView();
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this.treeimages = new System.Windows.Forms.ImageList(this.components);
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this.SuspendLayout();
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//
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// tree
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//
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this.tree.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)));
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this.tree.HideSelection = false;
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this.tree.ImageIndex = 0;
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this.tree.ImageList = this.treeimages;
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this.tree.Indent = 22;
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this.tree.ItemHeight = 18;
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this.tree.Location = new System.Drawing.Point(12, 12);
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this.tree.Name = "tree";
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this.tree.PathSeparator = ".";
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this.tree.SelectedImageIndex = 0;
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this.tree.Size = new System.Drawing.Size(257, 588);
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this.tree.TabIndex = 0;
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//
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// treeimages
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//
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this.treeimages.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("treeimages.ImageStream")));
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this.treeimages.TransparentColor = System.Drawing.Color.Transparent;
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this.treeimages.Images.SetKeyName(0, "Dialog2.png");
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this.treeimages.Images.SetKeyName(1, "book_closed.png");
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this.treeimages.Images.SetKeyName(2, "book_open.png");
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this.treeimages.Images.SetKeyName(3, "page_user.png");
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//
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// MainForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
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this.ClientSize = new System.Drawing.Size(813, 612);
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this.ClientSize = new System.Drawing.Size(942, 612);
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this.Controls.Add(this.tree);
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this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.Name = "MainForm";
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@ -51,5 +80,9 @@ namespace CodeImp.DoomBuilder.USDF
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}
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#endregion
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private System.Windows.Forms.TreeView tree;
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private System.Windows.Forms.ImageList treeimages;
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}
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}
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@ -117,6 +117,108 @@
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<metadata name="treeimages.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>17, 17</value>
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</metadata>
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<data name="treeimages.ImageStream" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
|
|
Loading…
Reference in a new issue