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EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875
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2 changed files with 0 additions and 17 deletions
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@ -120,7 +120,6 @@ mapformat_doom
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gen_sectortypes
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{
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include("Boom_generalized.cfg", "gen_sectortypes");
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include("EdgeC_misc.cfg", "gen_sectortypes"); // we also do light
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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@ -4,22 +4,6 @@ mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Generalized sector types
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gen_sectortypes
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{
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lighting
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{
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0 = "Normal";
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1 = "Light Blinks (randomly)";
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2 = "Light Blinks (0.5 sec)";
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3 = "Light Blinks (1 sec)";
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8 = "Light Glows (1+ sec)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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17 = "Light Flickers (randomly)";
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}
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}
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linedefflags
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{
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512 = "PassThru";
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