From 7329e86d312980705a3c224c5a8741048c9221f7 Mon Sep 17 00:00:00 2001 From: biwa <6475593+biwa@users.noreply.github.com> Date: Sat, 22 Apr 2023 22:57:37 +0200 Subject: [PATCH] EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875 --- Build/Configurations/Includes/EdgeC_common.cfg | 1 - Build/Configurations/Includes/EdgeC_misc.cfg | 16 ---------------- 2 files changed, 17 deletions(-) diff --git a/Build/Configurations/Includes/EdgeC_common.cfg b/Build/Configurations/Includes/EdgeC_common.cfg index 28ab4a25..26e61d2c 100644 --- a/Build/Configurations/Includes/EdgeC_common.cfg +++ b/Build/Configurations/Includes/EdgeC_common.cfg @@ -120,7 +120,6 @@ mapformat_doom gen_sectortypes { include("Boom_generalized.cfg", "gen_sectortypes"); - include("EdgeC_misc.cfg", "gen_sectortypes"); // we also do light } // DEFAULT SECTOR BRIGHTNESS LEVELS diff --git a/Build/Configurations/Includes/EdgeC_misc.cfg b/Build/Configurations/Includes/EdgeC_misc.cfg index b8ce0ad4..c94fd5f3 100644 --- a/Build/Configurations/Includes/EdgeC_misc.cfg +++ b/Build/Configurations/Includes/EdgeC_misc.cfg @@ -4,22 +4,6 @@ mixtexturesflats = true; defaulttexturescale = 1.0f; defaultflatscale = 1.0f; -// Generalized sector types -gen_sectortypes -{ - lighting - { - 0 = "Normal"; - 1 = "Light Blinks (randomly)"; - 2 = "Light Blinks (0.5 sec)"; - 3 = "Light Blinks (1 sec)"; - 8 = "Light Glows (1+ sec)"; - 12 = "Light Blinks (0.5 sec sync)"; - 13 = "Light Blinks (1 sec sync)"; - 17 = "Light Flickers (randomly)"; - } -} - linedefflags { 512 = "PassThru";