mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef. Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture. Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg. Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases. Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
This commit is contained in:
parent
3c116da322
commit
5d8e62f887
8 changed files with 232 additions and 76 deletions
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@ -42,7 +42,6 @@ namespace CodeImp.DoomBuilder.VisualModes
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// Desired modulate color
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// Desired modulate color
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private PixelColor modulatecolor;
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private PixelColor modulatecolor;
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private Color4 modcolor4;
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// Selected?
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// Selected?
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protected bool selected;
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protected bool selected;
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@ -81,7 +80,6 @@ namespace CodeImp.DoomBuilder.VisualModes
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internal int VertexOffset { get { return vertexoffset; } set { vertexoffset = value; } }
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internal int VertexOffset { get { return vertexoffset; } set { vertexoffset = value; } }
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internal int Triangles { get { return triangles; } }
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internal int Triangles { get { return triangles; } }
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internal int RenderPassInt { get { return renderpass; } }
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internal int RenderPassInt { get { return renderpass; } }
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internal Color4 ModColor4 { get { return modcolor4; } }
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//mxd
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//mxd
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public Vector3[] BoundingBox { get { return boundingBox; } }
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public Vector3[] BoundingBox { get { return boundingBox; } }
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@ -100,7 +98,7 @@ namespace CodeImp.DoomBuilder.VisualModes
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/// <summary>
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/// <summary>
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/// Color to modulate the texture pixels with.
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/// Color to modulate the texture pixels with.
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/// </summary>
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/// </summary>
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public PixelColor ModulateColor { get { return modulatecolor; } set { modcolor4 = value.ToColorValue(); modulatecolor = value; } }
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public PixelColor ModulateColor { get { return modulatecolor; } set { modulatecolor = value; } }
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/// <summary>
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/// <summary>
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/// Returns the VisualSector this geometry has been added to.
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/// Returns the VisualSector this geometry has been added to.
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@ -248,7 +246,8 @@ namespace CodeImp.DoomBuilder.VisualModes
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}
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}
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//mxd
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//mxd
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public enum VisualGeometryType{
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public enum VisualGeometryType
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{
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FLOOR,
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FLOOR,
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CEILING,
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CEILING,
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WALL_UPPER,
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WALL_UPPER,
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@ -1767,7 +1767,7 @@ namespace CodeImp.DoomBuilder.Windows
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{
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{
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if (i is ToolStripSeparator)
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if (i is ToolStripSeparator)
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{
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{
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i.Visible = !(pvi != null && (!pvi.Visible || pvi is ToolStripSeparator));
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i.Visible = !(pvi == null || (!pvi.Visible || pvi is ToolStripSeparator));
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}
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}
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pvi = i;
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pvi = i;
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@ -275,6 +275,7 @@
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<Compile Include="FindReplace\FindThingType.cs" />
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<Compile Include="FindReplace\FindThingType.cs" />
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<Compile Include="FindReplace\FindVertexNumber.cs" />
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<Compile Include="FindReplace\FindVertexNumber.cs" />
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<Compile Include="General\HintLabel.cs" />
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<Compile Include="General\HintLabel.cs" />
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<Compile Include="General\BuilderModesTools.cs" />
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<Compile Include="General\UndoGroup.cs" />
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<Compile Include="General\UndoGroup.cs" />
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<Compile Include="Interface\BridgeModeForm.cs">
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<Compile Include="Interface\BridgeModeForm.cs">
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<SubType>Form</SubType>
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<SubType>Form</SubType>
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73
Source/Plugins/BuilderModes/General/BuilderModesTools.cs
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73
Source/Plugins/BuilderModes/General/BuilderModesTools.cs
Normal file
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@ -0,0 +1,73 @@
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.VisualModes;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public static class BuilderModesTools
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{
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#region ================== Sidedef
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internal static Rectangle GetSidedefPartSize(BaseVisualGeometrySidedef side, VisualGeometryType type)
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{
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if(type == VisualGeometryType.WALL_MIDDLE_3D)
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{
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Rectangle rect = new Rectangle(0, 0, 1, 0);
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Linedef cl = side.GetControlLinedef();
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if(cl.Front != null && cl.Front.Sector != null) {
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rect.Y = cl.Front.Sector.FloorHeight;
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rect.Height = cl.Front.GetMiddleHeight();
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} else {
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rect.Y = side.Sidedef.Sector.FloorHeight;
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rect.Height = side.Sidedef.GetMiddleHeight();
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}
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return rect;
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}
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return GetSidedefPartSize(side.Sidedef, type);
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}
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public static Rectangle GetSidedefPartSize(Sidedef side, VisualGeometryType type)
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{
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Rectangle rect = new Rectangle(0, 0, 1, 0);
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switch(type)
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{
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case VisualGeometryType.WALL_LOWER:
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rect.Y = side.Sector.FloorHeight;
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rect.Height = side.GetLowHeight();
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break;
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case VisualGeometryType.WALL_UPPER:
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if(side.Other != null && side.Other.Sector != null)
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{
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rect.Y = side.Other.Sector.CeilHeight;
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rect.Height = side.GetHighHeight();
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}
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else
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{
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rect.Height = 0;
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}
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break;
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case VisualGeometryType.WALL_MIDDLE:
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rect.Y = side.Sector.FloorHeight;
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rect.Height = side.GetMiddleHeight();
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break;
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default:
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throw new NotImplementedException("GetSidedefPartSize: got unsupported geometry type: '" + type + "'");
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}
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return rect;
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}
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#endregion
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}
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}
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@ -199,6 +199,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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running = false;
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running = false;
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blockmap.Dispose();
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blockmap.Dispose();
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blockmap = null;
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blockmap = null;
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UpdateTitle(); //mxd
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// When no results found, show "no results" and disable the list
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// When no results found, show "no results" and disable the list
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if(resultslist.Count == 0) {
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if(resultslist.Count == 0) {
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@ -986,7 +986,7 @@ resettexture
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{
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{
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title = "Reset Texture Offsets";
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title = "Reset Texture Offsets";
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category = "visual";
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category = "visual";
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description = "Resets the texture offsets on the targeted or selected sidedef to 0, 0.";
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description = "Resets the texture offsets on the targeted or selected sidedef.";
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allowkeys = true;
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allowkeys = true;
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allowmouse = true;
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allowmouse = true;
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allowscroll = true;
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allowscroll = true;
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@ -997,7 +997,7 @@ resettextureudmf
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{
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{
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title = "Reset Local Texture Offsets (UDMF)";
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title = "Reset Local Texture Offsets (UDMF)";
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category = "visual";
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category = "visual";
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description = "Resets upper/middle/lower texture offsets on the targeted or selected sidedef to 0, 0. Also resets sidedef's scale and floor/ceiling's scale and rotation.";
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description = "Resets upper/middle/lower texture offsets and scale on the targeted or selected sidedef. Resets texture offsets, rotation and scale on targeted or selected floors/ceilings.";
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allowkeys = true;
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allowkeys = true;
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allowmouse = true;
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allowmouse = true;
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allowscroll = true;
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allowscroll = true;
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@ -1093,7 +1093,7 @@ pastepropertiesoptions
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{
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{
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title = "Paste Properties Options";
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title = "Paste Properties Options";
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category = "edit";
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category = "edit";
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description = "Opens a window, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions.";
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description = "Opens a window, which lets you pick which properties to paste using 'Paste Properties' action.";
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allowkeys = true;
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allowkeys = true;
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allowmouse = false;
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allowmouse = false;
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allowscroll = false;
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allowscroll = false;
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@ -397,13 +397,20 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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}
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//mxd
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//mxd
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protected void selectNeighbours(string texture, bool select, bool withSameTexture, bool withSameHeight) {
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protected void selectNeighbours(string texture, bool select, bool withSameTexture, bool withSameHeight)
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{
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if(Sidedef.Sector == null || (!withSameTexture && !withSameHeight)) return;
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if(Sidedef.Sector == null || (!withSameTexture && !withSameHeight)) return;
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if(select && !selected) {
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Rectangle rect = BuilderModesTools.GetSidedefPartSize(this, geoType);
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if(rect.Height == 0) return;
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if(select && !selected)
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{
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selected = true;
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selected = true;
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mode.AddSelectedObject(this);
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mode.AddSelectedObject(this);
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} else if(!select && selected) {
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}
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else if(!select && selected)
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{
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selected = false;
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selected = false;
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mode.RemoveSelectedObject(this);
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mode.RemoveSelectedObject(this);
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}
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}
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@ -411,43 +418,20 @@ namespace CodeImp.DoomBuilder.BuilderModes
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//select
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//select
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List<Linedef> connectedLines = new List<Linedef>();
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List<Linedef> connectedLines = new List<Linedef>();
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foreach(Linedef line in Sidedef.Line.Start.Linedefs) {
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foreach(Linedef line in Sidedef.Line.Start.Linedefs)
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{
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if(line.Index == Sidedef.Line.Index) continue;
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if(line.Index == Sidedef.Line.Index) continue;
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connectedLines.Add(line);
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connectedLines.Add(line);
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}
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}
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foreach(Linedef line in Sidedef.Line.End.Linedefs) {
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foreach(Linedef line in Sidedef.Line.End.Linedefs)
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{
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if(line.Index == Sidedef.Line.Index) continue;
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if(line.Index == Sidedef.Line.Index) continue;
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if(!connectedLines.Contains(line)) connectedLines.Add(line);
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if(!connectedLines.Contains(line)) connectedLines.Add(line);
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}
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}
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int floorHeight = 0;
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// Check connected lines
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int ceilingHeight = 0;
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foreach(Linedef line in connectedLines)
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{
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if (withSameHeight) {
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bool haveBackSector = Sidedef.Other != null && Sidedef.Other.Sector != null;
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if(geoType == VisualGeometryType.WALL_LOWER) {
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floorHeight = Sidedef.Sector.FloorHeight;
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ceilingHeight = (haveBackSector ? Sidedef.Other.Sector.FloorHeight : Sidedef.Sector.CeilHeight);
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} else if(geoType == VisualGeometryType.WALL_UPPER) {
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floorHeight = (haveBackSector ? Sidedef.Other.Sector.CeilHeight : Sidedef.Sector.FloorHeight);
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ceilingHeight = Sidedef.Sector.CeilHeight;
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} else if(geoType == VisualGeometryType.WALL_MIDDLE) {
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floorHeight = Sidedef.Sector.FloorHeight;
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ceilingHeight = Sidedef.Sector.CeilHeight;
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} else { //should be WALL_MIDDLE_3D
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Linedef cl = GetControlLinedef();
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if(cl.Front != null && cl.Front.Sector != null) {
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floorHeight = cl.Front.Sector.FloorHeight;
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ceilingHeight = cl.Front.Sector.CeilHeight;
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} else {
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floorHeight = Sidedef.Sector.FloorHeight;
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ceilingHeight = Sidedef.Sector.CeilHeight;
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}
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}
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}
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foreach(Linedef line in connectedLines) {
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bool addFrontTop = false;
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bool addFrontTop = false;
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bool addFrontMiddle = false;
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bool addFrontMiddle = false;
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bool addFrontBottom = false;
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bool addFrontBottom = false;
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@ -455,59 +439,150 @@ namespace CodeImp.DoomBuilder.BuilderModes
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bool addBackMiddle = false;
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bool addBackMiddle = false;
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bool addBackBottom = false;
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bool addBackBottom = false;
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if(withSameTexture) {
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bool lineHasFrontSector = (line.Front != null && line.Front.Sector != null);
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if(line.Front != null) {
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bool lineHasBackSector = (line.Back != null && line.Back.Sector != null);
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addFrontTop = (line.Front.HighTexture == texture && line.Front.HighRequired());
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bool doublesided = (lineHasFrontSector && lineHasBackSector);
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addFrontMiddle = (texture != "-" && line.Front.MiddleTexture == texture && line.Front.Sector.CeilHeight > line.Front.Sector.FloorHeight);
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addFrontBottom = (line.Front.LowTexture == texture && line.Front.LowRequired());
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List<VisualMiddle3D> extrasides = new List<VisualMiddle3D>();
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// Gather 3d floor sides
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if (doublesided)
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{
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BaseVisualSector s = mode.GetVisualSector(line.Front.Sector) as BaseVisualSector;
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if (s != null) {
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extrasides.AddRange(s.GetSidedefParts(line.Front).middle3d.ToArray());
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}
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}
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if(line.Back != null) {
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s = mode.GetVisualSector(line.Back.Sector) as BaseVisualSector;
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addBackTop = (line.Back.HighTexture == texture && line.Back.HighRequired());
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if(s != null) {
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addBackMiddle = (texture != "-" && line.Back.MiddleTexture == texture && line.Back.Sector.CeilHeight > line.Back.Sector.FloorHeight);
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extrasides.AddRange(s.GetSidedefParts(line.Back).middle3d.ToArray());
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addBackBottom = (line.Back.LowTexture == texture && line.Back.LowRequired());
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}
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}
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}
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}
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if(withSameHeight) {
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// Add regular sides
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bool lineHasFrontSector = line.Front != null && line.Front.Sector != null;
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if(withSameTexture)
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bool lineHasBackSector = line.Back != null && line.Back.Sector != null;
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{
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if(line.Front != null)
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{
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addFrontTop = (line.Front.HighTexture == texture
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&& line.Front.HighRequired()
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&& BuilderModesTools.GetSidedefPartSize(line.Front, VisualGeometryType.WALL_UPPER).IntersectsWith(rect));
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addFrontMiddle = (line.Front.MiddleTexture == texture
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&& line.Front.MiddleRequired()
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&& line.Front.GetMiddleHeight() > 0
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&& BuilderModesTools.GetSidedefPartSize(line.Front, VisualGeometryType.WALL_MIDDLE).IntersectsWith(rect));
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addFrontBottom = (line.Front.LowTexture == texture
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&& line.Front.LowRequired()
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&& BuilderModesTools.GetSidedefPartSize(line.Front, VisualGeometryType.WALL_LOWER).IntersectsWith(rect));
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//upper parts match?
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if((!withSameTexture || addFrontTop) && lineHasFrontSector && line.Front.HighRequired()) {
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addFrontTop = (line.Front.Sector.CeilHeight == ceilingHeight && line.Back.Sector.CeilHeight == floorHeight);
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}
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}
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if((!withSameTexture || addBackTop) && lineHasBackSector && line.Back.HighRequired()) {
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if(line.Back != null)
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addBackTop = (line.Back.Sector.CeilHeight == ceilingHeight && line.Front.Sector.CeilHeight == floorHeight);
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{
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addBackTop = (line.Back.HighTexture == texture
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&& line.Back.HighRequired()
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&& BuilderModesTools.GetSidedefPartSize(line.Back, VisualGeometryType.WALL_UPPER).IntersectsWith(rect));
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addBackMiddle = (line.Back.MiddleTexture == texture
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&& line.Back.MiddleRequired()
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&& line.Back.GetMiddleHeight() > 0
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&& BuilderModesTools.GetSidedefPartSize(line.Back, VisualGeometryType.WALL_MIDDLE).IntersectsWith(rect));
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addBackBottom = (line.Back.LowTexture == texture
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&& line.Back.LowRequired()
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&& BuilderModesTools.GetSidedefPartSize(line.Back, VisualGeometryType.WALL_LOWER).IntersectsWith(rect));
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}
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}
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//middle parts match?
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// Add 3d floor sides
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if((!withSameTexture || addFrontMiddle) && lineHasFrontSector && line.Front.Sector.CeilHeight > line.Front.Sector.FloorHeight) {
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List<VisualMiddle3D> filtered = new List<VisualMiddle3D>();
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addFrontMiddle = (line.Front.Sector.CeilHeight == ceilingHeight && line.Front.Sector.FloorHeight == floorHeight);
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foreach(VisualMiddle3D side3d in extrasides)
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{
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Sidedef controlside = side3d.GetControlLinedef().Front;
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if (controlside.MiddleTexture == texture && BuilderModesTools.GetSidedefPartSize(controlside, VisualGeometryType.WALL_MIDDLE).IntersectsWith(rect))
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{
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filtered.Add(side3d);
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}
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}
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}
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|
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if((!withSameTexture || addBackMiddle) && lineHasBackSector && line.Back.Sector.CeilHeight > line.Back.Sector.FloorHeight) {
|
extrasides = filtered;
|
||||||
addBackMiddle = (line.Back.Sector.CeilHeight == ceilingHeight && line.Back.Sector.FloorHeight == floorHeight);
|
|
||||||
}
|
|
||||||
|
|
||||||
//lower parts match?
|
|
||||||
if((!withSameTexture || addFrontBottom) && lineHasFrontSector && line.Front.LowRequired()) {
|
|
||||||
addFrontBottom = (line.Back.Sector.FloorHeight == ceilingHeight && line.Front.Sector.FloorHeight == floorHeight);
|
|
||||||
}
|
|
||||||
|
|
||||||
if((!withSameTexture || addBackBottom) && lineHasBackSector && line.Back.LowRequired()) {
|
|
||||||
addBackBottom = (line.Front.Sector.FloorHeight == ceilingHeight && line.Back.Sector.FloorHeight == floorHeight);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//select front?
|
if(withSameHeight && rect.Height > 0)
|
||||||
|
{
|
||||||
|
// Upper parts match?
|
||||||
|
if((!withSameTexture || addFrontTop) && doublesided && line.Front.HighRequired())
|
||||||
|
{
|
||||||
|
Rectangle r = BuilderModesTools.GetSidedefPartSize(line.Front, VisualGeometryType.WALL_UPPER);
|
||||||
|
addFrontTop = (rect.Height == r.Height && rect.Y == r.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
if((!withSameTexture || addBackTop) && doublesided && line.Back.HighRequired())
|
||||||
|
{
|
||||||
|
Rectangle r = BuilderModesTools.GetSidedefPartSize(line.Back, VisualGeometryType.WALL_UPPER);
|
||||||
|
addBackTop = (rect.Height == r.Height && rect.Y == r.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Middle parts match?
|
||||||
|
if((!withSameTexture || addFrontMiddle)
|
||||||
|
&& lineHasFrontSector
|
||||||
|
&& (line.Front.MiddleRequired() || line.Front.LongMiddleTexture != MapSet.EmptyLongName) )
|
||||||
|
{
|
||||||
|
Rectangle r = BuilderModesTools.GetSidedefPartSize(line.Front, VisualGeometryType.WALL_MIDDLE);
|
||||||
|
addFrontMiddle = (rect.Height == r.Height && rect.Y == r.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
if((!withSameTexture || addBackMiddle)
|
||||||
|
&& lineHasBackSector
|
||||||
|
&& (line.Back.MiddleRequired() || line.Back.LongMiddleTexture != MapSet.EmptyLongName))
|
||||||
|
{
|
||||||
|
Rectangle r = BuilderModesTools.GetSidedefPartSize(line.Back, VisualGeometryType.WALL_MIDDLE);
|
||||||
|
addBackMiddle = (rect.Height == r.Height && rect.Y == r.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lower parts match?
|
||||||
|
if((!withSameTexture || addFrontBottom) && doublesided && line.Front.LowRequired())
|
||||||
|
{
|
||||||
|
Rectangle r = BuilderModesTools.GetSidedefPartSize(line.Front, VisualGeometryType.WALL_LOWER);
|
||||||
|
addFrontBottom = (rect.Height == r.Height && rect.Y == r.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
if((!withSameTexture || addBackBottom) && doublesided && line.Back.LowRequired())
|
||||||
|
{
|
||||||
|
Rectangle r = BuilderModesTools.GetSidedefPartSize(line.Back, VisualGeometryType.WALL_LOWER);
|
||||||
|
addBackBottom = (rect.Height == r.Height && rect.Y == r.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3d floor parts match?
|
||||||
|
List<VisualMiddle3D> filtered = new List<VisualMiddle3D>();
|
||||||
|
foreach(VisualMiddle3D side3d in extrasides)
|
||||||
|
{
|
||||||
|
Sidedef controlside = side3d.GetControlLinedef().Front;
|
||||||
|
Rectangle r = BuilderModesTools.GetSidedefPartSize(controlside, VisualGeometryType.WALL_MIDDLE);
|
||||||
|
if(rect.Height == r.Height && rect.Y == r.Y)
|
||||||
|
{
|
||||||
|
filtered.Add(side3d);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
extrasides = filtered;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Select front?
|
||||||
if(addFrontTop || addFrontMiddle || addFrontBottom)
|
if(addFrontTop || addFrontMiddle || addFrontBottom)
|
||||||
mode.SelectSideParts(line.Front, addFrontTop, addFrontMiddle, addFrontBottom, select, withSameTexture, withSameHeight);
|
mode.SelectSideParts(line.Front, addFrontTop, addFrontMiddle, addFrontBottom, select, withSameTexture, withSameHeight);
|
||||||
|
|
||||||
//select back?
|
// Select back?
|
||||||
if(addBackTop || addBackMiddle || addBackBottom)
|
if(addBackTop || addBackMiddle || addBackBottom)
|
||||||
mode.SelectSideParts(line.Back, addBackTop, addBackMiddle, addBackBottom, select, withSameTexture, withSameHeight);
|
mode.SelectSideParts(line.Back, addBackTop, addBackMiddle, addBackBottom, select, withSameTexture, withSameHeight);
|
||||||
|
|
||||||
|
// Select 3d floor sides?
|
||||||
|
foreach (VisualMiddle3D side3d in extrasides)
|
||||||
|
{
|
||||||
|
if( (select && !side3d.Selected) || (!select && side3d.Selected) )
|
||||||
|
side3d.SelectNeighbours(select, withSameTexture, withSameHeight);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -356,9 +356,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
||||||
}
|
}
|
||||||
|
|
||||||
//mxd
|
//mxd
|
||||||
public override Linedef GetControlLinedef() {
|
public override Linedef GetControlLinedef()
|
||||||
|
{
|
||||||
return extrafloor.Linedef;
|
return extrafloor.Linedef;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//mxd
|
||||||
|
public override void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight)
|
||||||
|
{
|
||||||
|
selectNeighbours(extrafloor.Linedef.Front.MiddleTexture, select, withSameTexture, withSameHeight);
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue