mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-25 13:21:28 +00:00
Enable per-wall lighting
This commit is contained in:
parent
14646d9f35
commit
4e906a3c35
2 changed files with 13 additions and 13 deletions
|
@ -115,7 +115,7 @@ mapformat_udmf
|
||||||
|
|
||||||
// Enables setting distinct brightness for floor, ceiling, and walls
|
// Enables setting distinct brightness for floor, ceiling, and walls
|
||||||
distinctfloorandceilingbrightness = true;
|
distinctfloorandceilingbrightness = true;
|
||||||
distinctwallbrightness = false;
|
distinctwallbrightness = true;
|
||||||
|
|
||||||
// Enables setting distinct brightness for upper, middle, and lower sidedef parts
|
// Enables setting distinct brightness for upper, middle, and lower sidedef parts
|
||||||
distinctsidedefpartbrightness = false;
|
distinctsidedefpartbrightness = false;
|
||||||
|
|
|
@ -280,18 +280,18 @@ universalfields
|
||||||
default = "";
|
default = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
//light
|
light
|
||||||
//{
|
{
|
||||||
// type = 0;
|
type = 0;
|
||||||
// default = 0;
|
default = 0;
|
||||||
//}
|
}
|
||||||
//
|
|
||||||
//lightabsolute
|
lightabsolute
|
||||||
//{
|
{
|
||||||
// type = 3;
|
type = 3;
|
||||||
// default = false;
|
default = false;
|
||||||
//}
|
}
|
||||||
//
|
|
||||||
//light_top
|
//light_top
|
||||||
//{
|
//{
|
||||||
// type = 0;
|
// type = 0;
|
||||||
|
|
Loading…
Reference in a new issue