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Fix classic merging mode having incorrect sector references
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2 changed files with 5 additions and 3 deletions
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@ -1402,6 +1402,7 @@ namespace CodeImp.DoomBuilder.Geometry
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// Before this point, the new geometry is not linked with the existing geometry.
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// Now perform standard geometry stitching to merge the new geometry with the rest
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// of the map. The marked vertices indicate the new geometry.
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// TODO: figure out why this specific call requires NOT updating sector references
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if (!map.StitchGeometry())
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return false;
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map.Update(true, false);
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@ -2182,8 +2182,9 @@ namespace CodeImp.DoomBuilder.Map
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/// <summary>
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/// Stitches marked geometry with non-marked geometry. Returns false when the operation failed.
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/// </summary>
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public bool StitchGeometry() { return StitchGeometry(MergeGeometryMode.CLASSIC); } //mxd. Compatibility
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public bool StitchGeometry(MergeGeometryMode mergemode)
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public bool StitchGeometry() { return StitchGeometry(MergeGeometryMode.CLASSIC, false); } //mxd. Compatibility TODO: figure out why this is needed and kill it
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public bool StitchGeometry(MergeGeometryMode mergemode) { return StitchGeometry(mergemode, true); } //sphere: Compatibility
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public bool StitchGeometry(MergeGeometryMode mergemode, bool fixsectors)
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{
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// Find vertices
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HashSet<Vertex> movingverts = new HashSet<Vertex>(General.Map.Map.GetMarkedVertices(true));
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@ -2292,7 +2293,7 @@ namespace CodeImp.DoomBuilder.Map
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}
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//mxd. Correct sector references
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if(mergemode != MergeGeometryMode.CLASSIC)
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if (fixsectors)
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{
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// Linedefs cache needs to be up to date...
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Update(true, false);
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