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Fix classic rendering toggle not being part of the Rendering group
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1 changed files with 1 additions and 1 deletions
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@ -2195,7 +2195,7 @@ namespace CodeImp.DoomBuilder.Windows
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buttonsplitjoinedsectors.Checked = General.Settings.SplitJoinedSectors; //mxd
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buttonsplitjoinedsectors.Checked = General.Settings.SplitJoinedSectors; //mxd
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buttonautoclearsidetextures.Visible = General.Settings.ToolbarGeometry && maploaded; //mxd
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buttonautoclearsidetextures.Visible = General.Settings.ToolbarGeometry && maploaded; //mxd
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buttontest.Visible = General.Settings.ToolbarTesting && maploaded;
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buttontest.Visible = General.Settings.ToolbarTesting && maploaded;
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buttontoggleclassicrendering.Visible = General.Settings.ToolbarViewModes && maploaded;
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buttontoggleclassicrendering.Visible = General.Settings.GZToolbarGZDoom && maploaded;
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buttontogglerendernights.Visible = General.Settings.ToolbarViewModes && maploaded;
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buttontogglerendernights.Visible = General.Settings.ToolbarViewModes && maploaded;
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buttontogglerenderzoomtubes.Visible = General.Settings.ToolbarViewModes && maploaded;
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buttontogglerenderzoomtubes.Visible = General.Settings.ToolbarViewModes && maploaded;
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buttontogglerenderpolyobjects.Visible = General.Settings.ToolbarViewModes && maploaded;
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buttontogglerenderpolyobjects.Visible = General.Settings.ToolbarViewModes && maploaded;
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