Fix classic rendering toggle not being part of the Rendering group

This commit is contained in:
spherallic 2024-02-10 14:41:35 +01:00
parent 0d6d51e809
commit 4c75fa7f6a

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@ -2195,7 +2195,7 @@ namespace CodeImp.DoomBuilder.Windows
buttonsplitjoinedsectors.Checked = General.Settings.SplitJoinedSectors; //mxd buttonsplitjoinedsectors.Checked = General.Settings.SplitJoinedSectors; //mxd
buttonautoclearsidetextures.Visible = General.Settings.ToolbarGeometry && maploaded; //mxd buttonautoclearsidetextures.Visible = General.Settings.ToolbarGeometry && maploaded; //mxd
buttontest.Visible = General.Settings.ToolbarTesting && maploaded; buttontest.Visible = General.Settings.ToolbarTesting && maploaded;
buttontoggleclassicrendering.Visible = General.Settings.ToolbarViewModes && maploaded; buttontoggleclassicrendering.Visible = General.Settings.GZToolbarGZDoom && maploaded;
buttontogglerendernights.Visible = General.Settings.ToolbarViewModes && maploaded; buttontogglerendernights.Visible = General.Settings.ToolbarViewModes && maploaded;
buttontogglerenderzoomtubes.Visible = General.Settings.ToolbarViewModes && maploaded; buttontogglerenderzoomtubes.Visible = General.Settings.ToolbarViewModes && maploaded;
buttontogglerenderpolyobjects.Visible = General.Settings.ToolbarViewModes && maploaded; buttontogglerenderpolyobjects.Visible = General.Settings.ToolbarViewModes && maploaded;