mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 23:22:32 +00:00
make door feature added
This commit is contained in:
parent
7e664d1ba9
commit
38f1cb6c3a
29 changed files with 321 additions and 10 deletions
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = true;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = true;
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@ -35,6 +35,17 @@ soundlinedefflag = "blocksound";
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singlesidedflag = "blocking";
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doublesidedflag = "twosided";
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impassableflag = "blocking";
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upperunpeggedflag = "dontpegtop";
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lowerunpeggedflag = "dontpegbottom";
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 202; // See linedeftypes
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makedoorarg1 = 0;
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makedoorarg2 = 16;
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makedoorarg3 = 0;
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makedoorarg4 = 3;
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makedoorarg5 = 0;
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// Generalized actions
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generalizedlinedefs = true;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,17 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 11; // See linedeftypes
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makedoorarg1 = -1; // -1 can be used for a new sector tag here
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makedoorarg2 = 16;
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makedoorarg3 = 0;
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makedoorarg4 = 0;
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makedoorarg5 = 0;
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = true;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = true;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = true;
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@ -35,6 +35,17 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 202; // See linedeftypes
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makedoorarg1 = 0;
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makedoorarg2 = 16;
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makedoorarg3 = 0;
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makedoorarg4 = 3;
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makedoorarg5 = 0;
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = true;
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@ -36,6 +36,17 @@ soundlinedefflag = 64;
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singlesidedflag = 1;
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doublesidedflag = 4;
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 202; // See linedeftypes
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makedoorarg1 = 0;
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makedoorarg2 = 16;
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makedoorarg3 = 0;
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makedoorarg4 = 3;
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makedoorarg5 = 0;
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// Generalized actions
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generalizedlinedefs = false;
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@ -36,6 +36,17 @@ soundlinedefflag = "blocksound";
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singlesidedflag = "blocking";
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doublesidedflag = "twosided";
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impassableflag = "blocking";
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upperunpeggedflag = "dontpegtop";
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lowerunpeggedflag = "dontpegbottom";
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 202; // See linedeftypes
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makedoorarg1 = 0;
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makedoorarg2 = 16;
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makedoorarg3 = 0;
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makedoorarg4 = 3;
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makedoorarg5 = 0;
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,17 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 202; // See linedeftypes
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makedoorarg1 = 0;
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makedoorarg2 = 16;
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makedoorarg3 = 0;
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makedoorarg4 = 3;
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makedoorarg5 = 0;
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,17 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 11; // See linedeftypes
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makedoorarg1 = -1; // -1 can be used for a new sector tag here
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makedoorarg2 = 16;
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makedoorarg3 = 0;
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makedoorarg4 = 0;
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makedoorarg5 = 0;
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,17 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 202; // See linedeftypes
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makedoorarg1 = 0;
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makedoorarg2 = 16;
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makedoorarg3 = 0;
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makedoorarg4 = 3;
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makedoorarg5 = 0;
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// Generalized actions
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generalizedlinedefs = false;
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@ -35,6 +35,12 @@ soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 1; // See linedeftypes
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// Generalized actions
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generalizedlinedefs = false;
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@ -69,15 +69,7 @@ You could have ctrl groups in sectors, lines, vertices and even things mode.
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===========================================================================================
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Extend the background image feature so that images can be loaded from file. Also scalable and movable. This would allow the mapper to use a hand-drawn image as guidline for mapping.
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===========================================================================================
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Map statistics plugin
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- Button on toolbar for stats window (stats also shown in text format for copy/paste)
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- Command-line processing that saves text stats to file
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===========================================================================================
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A "Make Door" editing mode which allows you to quicly insert a door. On mousemove, show the door being made. Find the nearest line, then project two line along the normal of the nearest line. These will be the door lines. Find where they intersect another line. Then find the lines in between the two new lines that make up the doortrak. In between the two new lines, there may not be another line going from one doortrak to the other (or the door will fail).
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@ -450,6 +450,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// When a single sector was selected, deselect it now
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if(selected.Count == 1)
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{
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orderedselection.Clear();
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General.Map.Map.ClearSelectedSectors();
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General.Map.Map.ClearSelectedLinedefs();
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}
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@ -686,6 +687,103 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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}
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[BeginAction("makedoor")]
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public void MakeDoor()
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{
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// Highlighted item not selected?
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if(!highlighted.Selected)
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{
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if(highlighted != null)
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{
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// Make this the only selection
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General.Map.Map.ClearSelectedSectors();
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General.Map.Map.ClearSelectedLinedefs();
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SelectSector(highlighted, true);
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General.Interface.RedrawDisplay();
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}
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}
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// Anything selected?
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if(orderedselection.Count > 0)
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{
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// Select a texture for the door
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string texture = General.Interface.BrowseTexture(General.Interface, "");
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// Go for all selected sectors
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foreach(Sector s in orderedselection)
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{
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// Lower the ceiling down to the floor
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s.CeilHeight = s.FloorHeight;
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// Make a unique tag (not sure if we need it yet, depends on the args)
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int tag = General.Map.Map.GetNewTag();
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// Go for all it's sidedefs
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foreach(Sidedef sd in s.Sidedefs)
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{
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// Singlesided?
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if(sd.Other == null)
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{
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// Make this a doortrak
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sd.SetTextureHigh("-");
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sd.SetTextureMid(General.Map.Config.MakeDoorTrack);
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sd.SetTextureLow("-");
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// Set upper/lower unpegged flags
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sd.Line.Flags[General.Map.Config.UpperUnpeggedFlag] = false;
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sd.Line.Flags[General.Map.Config.LowerUnpeggedFlag] = true;
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}
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else
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{
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// Set texture
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if(texture.Length > 0)
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{
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if(sd.IsFront)
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sd.SetTextureHigh(texture);
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else
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sd.Other.SetTextureHigh(texture);
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}
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// Get door linedef type from config
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sd.Line.Action = General.Map.Config.MakeDoorAction;
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// Set the linedef args
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for(int i = 0; i < Linedef.NUM_ARGS; i++)
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{
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// A -1 arg indicates that the arg must be set to the new sector tag
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// and only in this case we set the tag on the sector, because only
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// then we know for sure that we need a tag.
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if(General.Map.Config.MakeDoorArgs[i] == -1)
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{
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sd.Line.Args[i] = tag;
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s.Tag = tag;
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}
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else
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{
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sd.Line.Args[i] = General.Map.Config.MakeDoorArgs[i];
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}
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}
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// Make sure the line is facing outwards
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if(sd.IsFront)
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{
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sd.Line.FlipVertices();
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sd.Line.FlipSidedefs();
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}
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}
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}
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}
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// When a single sector was selected, deselect it now
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if(orderedselection.Count == 1)
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{
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orderedselection.Clear();
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General.Map.Map.ClearSelectedSectors();
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General.Map.Map.ClearSelectedLinedefs();
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}
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}
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}
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[BeginAction("deleteitem", BaseAction = true)]
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public void DeleteItem()
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{
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@ -247,3 +247,13 @@ gradientbrightness
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allowmouse = true;
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allowscroll = true;
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}
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makedoor
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{
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title = "Make Door";
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category = "sectors";
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description = "Creates doors from the highlighted or selected sectors.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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@ -26,6 +26,7 @@ using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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#endregion
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@ -52,12 +53,17 @@ namespace CodeImp.DoomBuilder.Config
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private string singlesidedflag;
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private string doublesidedflag;
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private string impassableflag;
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private string upperunpeggedflag;
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private string lowerunpeggedflag;
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private bool mixtexturesflats;
|
||||
private bool generalizedactions;
|
||||
private bool generalizedeffects;
|
||||
private int start3dmodethingtype;
|
||||
private int linedefactivationsfilter;
|
||||
private string testparameters;
|
||||
private string makedoortrack;
|
||||
private int makedooraction;
|
||||
private int[] makedoorargs;
|
||||
|
||||
// Skills
|
||||
private List<SkillInfo> skills;
|
||||
|
@ -115,12 +121,17 @@ namespace CodeImp.DoomBuilder.Config
|
|||
public string SingleSidedFlag { get { return singlesidedflag; } }
|
||||
public string DoubleSidedFlag { get { return doublesidedflag; } }
|
||||
public string ImpassableFlag { get { return impassableflag; } }
|
||||
public string UpperUnpeggedFlag { get { return upperunpeggedflag; } }
|
||||
public string LowerUnpeggedFlag { get { return lowerunpeggedflag; } }
|
||||
public bool MixTexturesFlats { get { return mixtexturesflats; } }
|
||||
public bool GeneralizedActions { get { return generalizedactions; } }
|
||||
public bool GeneralizedEffects { get { return generalizedeffects; } }
|
||||
public int Start3DModeThingType { get { return start3dmodethingtype; } }
|
||||
public int LinedefActivationsFilter { get { return linedefactivationsfilter; } }
|
||||
public string TestParameters { get { return testparameters; } }
|
||||
public string MakeDoorTrack { get { return makedoortrack; } }
|
||||
public int MakeDoorAction { get { return makedooraction; } }
|
||||
public int[] MakeDoorArgs { get { return makedoorargs; } }
|
||||
|
||||
// Skills
|
||||
public List<SkillInfo> Skills { get { return skills; } }
|
||||
|
@ -191,6 +202,7 @@ namespace CodeImp.DoomBuilder.Config
|
|||
this.enums = new Dictionary<string, EnumList>();
|
||||
this.skills = new List<SkillInfo>();
|
||||
this.texturesets = new List<DefinedTextureSet>();
|
||||
this.makedoorargs = new int[Linedef.NUM_ARGS];
|
||||
|
||||
// Read general settings
|
||||
configname = cfg.ReadSetting("game", "<unnamed game>");
|
||||
|
@ -204,6 +216,9 @@ namespace CodeImp.DoomBuilder.Config
|
|||
start3dmodethingtype = cfg.ReadSetting("start3dmode", 0);
|
||||
linedefactivationsfilter = cfg.ReadSetting("linedefactivationsfilter", 0);
|
||||
testparameters = cfg.ReadSetting("testparameters", "");
|
||||
makedoortrack = cfg.ReadSetting("makedoortrack", "-");
|
||||
makedooraction = cfg.ReadSetting("makedooraction", 0);
|
||||
for(int i = 0; i < Linedef.NUM_ARGS; i++) makedoorargs[i] = cfg.ReadSetting("makedoorarg" + i.ToString(CultureInfo.InvariantCulture), 0);
|
||||
|
||||
// Flags have special (invariant culture) conversion
|
||||
// because they are allowed to be written as integers in the configs
|
||||
|
@ -215,6 +230,10 @@ namespace CodeImp.DoomBuilder.Config
|
|||
if(obj is int) doublesidedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else doublesidedflag = obj.ToString();
|
||||
obj = cfg.ReadSettingObject("impassableflag", 0);
|
||||
if(obj is int) impassableflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else impassableflag = obj.ToString();
|
||||
obj = cfg.ReadSettingObject("upperunpeggedflag", 0);
|
||||
if(obj is int) upperunpeggedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else upperunpeggedflag = obj.ToString();
|
||||
obj = cfg.ReadSettingObject("lowerunpeggedflag", 0);
|
||||
if(obj is int) lowerunpeggedflag = ((int)obj).ToString(CultureInfo.InvariantCulture); else lowerunpeggedflag = obj.ToString();
|
||||
|
||||
// Get map lumps
|
||||
maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable());
|
||||
|
|
|
@ -207,7 +207,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
else
|
||||
{
|
||||
// Cancelled
|
||||
return null;
|
||||
return select;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -86,6 +86,18 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
/// <returns>Returns the new effect or the same effect when cancelled</returns>
|
||||
int BrowseSectorEffect(IWin32Window owner, int initialvalue);
|
||||
|
||||
/// <summary>
|
||||
/// This browses for a texture
|
||||
/// </summary>
|
||||
/// <returns>Returns the new texture name or the same texture name when cancelled</returns>
|
||||
string BrowseTexture(IWin32Window owner, string initialvalue);
|
||||
|
||||
/// <summary>
|
||||
/// This browses for a flat
|
||||
/// </summary>
|
||||
/// <returns>Returns the new flat name or the same flat name when cancelled</returns>
|
||||
string BrowseFlat(IWin32Window owner, string initialvalue);
|
||||
|
||||
/// <summary>
|
||||
/// This adds a menu to the Doom Builder menu strip.
|
||||
/// <para>
|
||||
|
|
|
@ -1863,6 +1863,20 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
|
||||
#region ================== Dialogs
|
||||
|
||||
// This browses for a texture
|
||||
// Returns the new texture name or the same texture name when cancelled
|
||||
public string BrowseTexture(IWin32Window owner, string initialvalue)
|
||||
{
|
||||
return TextureBrowserForm.Browse(owner, initialvalue);
|
||||
}
|
||||
|
||||
// This browses for a flat
|
||||
// Returns the new flat name or the same flat name when cancelled
|
||||
public string BrowseFlat(IWin32Window owner, string initialvalue)
|
||||
{
|
||||
return FlatBrowserForm.Browse(owner, initialvalue);
|
||||
}
|
||||
|
||||
// This browses the lindef types
|
||||
// Returns the new action or the same action when cancelled
|
||||
public int BrowseLinedefActions(IWin32Window owner, int initialvalue)
|
||||
|
|
|
@ -207,7 +207,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
else
|
||||
{
|
||||
// Cancelled
|
||||
return null;
|
||||
return select;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue