Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599)

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Derek MacDonald 2021-08-18 10:20:27 -04:00 committed by GitHub
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3 changed files with 5 additions and 5 deletions

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@ -2,8 +2,8 @@
// NOTE: These are the default program settings! // NOTE: These are the default program settings!
// GZDoom Builder will use this file to create the program settings for a new user. // GZDoom Builder will use this file to create the program settings for a new user.
// Your real settings are in the Local Application data directory // Your real settings are in the Local Application data directory
// Windows XP: C:\Documents and Settings\Username\Local Settings\Application Data\Doom Builder\GZBuilder.cfg // Windows XP: C:\Documents and Settings\Username\Local Settings\Application Data\Doom Builder\UDBuilder.cfg
// Windows Vista or later: C:\Users\Username\AppData\Local\Doom Builder\GZBuilder.cfg // Windows Vista or later: C:\Users\Username\AppData\Local\Doom Builder\UDBuilder.cfg
shortcuts shortcuts
{ {

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@ -45,9 +45,9 @@ and P_END marker lumps only. This can solve lump name conflicts, but old WAD fil
always adhere to this rule. always adhere to this rule.
-portable -portable
The editor will be launched in portable mode. It will use the "GZBuilder.cfg" located in The editor will be launched in portable mode. It will use the "UDBuilder.cfg" located in
the program directory instead of the one located in the the program directory instead of the one located in the
"%LocalAppData%\Doom Builder\GZBuilder.cfg" to load and save program settings. Log and "%LocalAppData%\Doom Builder\UDBuilder.cfg" to load and save program settings. Log and
crash report files will be also created in the program directory. crash report files will be also created in the program directory.
-resource <resource type> [flags] "path\to\resource" -resource <resource type> [flags] "path\to\resource"

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When this parameter is specified, GZDoom Builder will not load your preferences or game configuration settings and will use the default settings instead.<br />You will not lose your original settings, but when this parameter is specified your settings will not be saved.<br /> When this parameter is specified, GZDoom Builder will not load your preferences or game configuration settings and will use the default settings instead.<br />You will not lose your original settings, but when this parameter is specified your settings will not be saved.<br />
<br /> <br />
<b class="fat">-portable</b> - <span class="red">GZDB only.</span><br /> <b class="fat">-portable</b> - <span class="red">GZDB only.</span><br />
The editor will be launched in portable mode. It will use the &quot;GZBuilder.cfg&quot; located in the program directory instead of the one located in the &quot;%LocalAppData%\Doom Builder\GZBuilder.cfg&quot; to load and save program settings. Log and crash report files will be also created in the program directory.<br /> The editor will be launched in portable mode. It will use the &quot;UDBuilder.cfg&quot; located in the program directory instead of the one located in the &quot;%LocalAppData%\Doom Builder\UDBuilder.cfg&quot; to load and save program settings. Log and crash report files will be also created in the program directory.<br />
<h2>The following parameters are used only when both &quot;wadfile&quot; and &quot;-map&quot; parameters are present</h2> <h2>The following parameters are used only when both &quot;wadfile&quot; and &quot;-map&quot; parameters are present</h2>
They replicate the settings, which can be set in the <a href="w_openmapoptions.html">Open Map Window</a>.<br /> They replicate the settings, which can be set in the <a href="w_openmapoptions.html">Open Map Window</a>.<br />
<br /> <br />