mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled
This commit is contained in:
parent
0a0e68f6f6
commit
1ae7813fad
23 changed files with 311 additions and 188 deletions
BIN
Resources/UnknownTexture3D.png
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BIN
Resources/UnknownTexture3D.png
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After Width: | Height: | Size: 646 B |
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@ -124,7 +124,7 @@
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<Compile Include="Data\FileImage.cs" />
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<Compile Include="Data\FlatImage.cs" />
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<Compile Include="Data\ImageLoadState.cs" />
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<Compile Include="Data\NullImage.cs" />
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<Compile Include="Data\UnknownImage.cs" />
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<Compile Include="Data\PatchNames.cs" />
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<Compile Include="Data\PK3Reader.cs" />
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<Compile Include="Data\Playpal.cs" />
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@ -672,6 +672,7 @@
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<EmbeddedResource Include="Resources\Crosshair.png" />
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<EmbeddedResource Include="Resources\CrosshairBusy.png" />
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<Content Include="Resources\DB2.ico" />
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<EmbeddedResource Include="Resources\UnknownTexture3D.png" />
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<None Include="Resources\Monster3.png" />
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<None Include="Resources\Monster2.png" />
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<None Include="Resources\Prefab2.png" />
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@ -458,6 +458,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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// Show sector edit dialog
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General.Interface.ShowEditSectors(selected);
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General.Map.Map.Update();
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// When a single sector was selected, deselect it now
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if(selected.Count == 1)
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@ -76,6 +76,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
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Vector2D t1 = new Vector2D();
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Vector2D t2 = new Vector2D();
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if(Sidedef.MiddleTexture == "FOOBAR")
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{
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int g = 5;
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}
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// Texture given?
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if((Sidedef.MiddleTexture.Length > 0) && (Sidedef.MiddleTexture[0] != '-'))
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{
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@ -83,7 +83,7 @@ namespace CodeImp.DoomBuilder.Controls
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// Initialize
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InitializeComponent();
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items = new List<ImageBrowserItem>();
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list.TileSize = new Size(General.Map.Data.Previews.ImageWidth + 26, General.Map.Data.Previews.ImageHeight + 26);
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list.TileSize = new Size(General.Map.Data.Previews.MaxImageWidth + 26, General.Map.Data.Previews.MaxImageHeight + 26);
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// Move textbox with label
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objectname.Left = label.Right + label.Margin.Right + objectname.Margin.Left;
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@ -97,9 +97,9 @@ namespace CodeImp.DoomBuilder.Controls
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// Determine coordinates
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SizeF textsize = g.MeasureString(this.Text, this.ListView.Font, bounds.Width * 2);
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Rectangle imagerect = new Rectangle(bounds.Left + ((bounds.Width - General.Map.Data.Previews.ImageWidth) >> 1),
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bounds.Top + ((bounds.Height - General.Map.Data.Previews.ImageHeight - (int)textsize.Height) >> 1),
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General.Map.Data.Previews.ImageWidth, General.Map.Data.Previews.ImageHeight);
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Rectangle imagerect = new Rectangle(bounds.Left + ((bounds.Width - General.Map.Data.Previews.MaxImageWidth) >> 1),
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bounds.Top + ((bounds.Height - General.Map.Data.Previews.MaxImageHeight - (int)textsize.Height) >> 1),
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General.Map.Data.Previews.MaxImageWidth, General.Map.Data.Previews.MaxImageHeight);
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PointF textpos = new PointF(bounds.Left + ((float)bounds.Width - textsize.Width) * 0.5f, bounds.Bottom - textsize.Height - 2);
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// Determine colors
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@ -141,7 +141,7 @@ namespace CodeImp.DoomBuilder.Controls
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if(ti.Sprite.ToLowerInvariant().StartsWith(DataManager.INTERNAL_PREFIX) && (ti.Sprite.Length > DataManager.INTERNAL_PREFIX.Length))
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{
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spritename.Text = "";
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General.DisplayZoomedImage(spritetex, General.Map.Data.GetSpriteImage(ti.Sprite).Bitmap);
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General.DisplayZoomedImage(spritetex, General.Map.Data.GetSpriteImage(ti.Sprite).GetBitmap());
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}
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else if(ti.Sprite.Length <= 8)
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{
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@ -74,6 +74,7 @@ namespace CodeImp.DoomBuilder.Data
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// Special images
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private ImageData missingtexture3d;
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private ImageData unknowntexture3d;
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private ImageData hourglass3d;
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private ImageData crosshair;
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private ImageData crosshairbusy;
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@ -102,6 +103,7 @@ namespace CodeImp.DoomBuilder.Data
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public List<string> FlatNames { get { return flatnames; } }
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public bool IsDisposed { get { return isdisposed; } }
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public ImageData MissingTexture3D { get { return missingtexture3d; } }
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public ImageData UnknownTexture3D { get { return unknowntexture3d; } }
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public ImageData Hourglass3D { get { return hourglass3d; } }
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public ImageData Crosshair3D { get { return crosshair; } }
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public ImageData CrosshairBusy3D { get { return crosshairbusy; } }
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@ -140,6 +142,8 @@ namespace CodeImp.DoomBuilder.Data
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// Load special images
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missingtexture3d = new ResourceImage("MissingTexture3D.png");
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missingtexture3d.LoadImage();
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unknowntexture3d = new ResourceImage("UnknownTexture3D.png");
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unknowntexture3d.LoadImage();
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hourglass3d = new ResourceImage("Hourglass3D.png");
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hourglass3d.LoadImage();
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crosshair = new ResourceImage("Crosshair.png");
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@ -160,6 +164,8 @@ namespace CodeImp.DoomBuilder.Data
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Unload();
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missingtexture3d.Dispose();
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missingtexture3d = null;
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unknowntexture3d.Dispose();
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unknowntexture3d = null;
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hourglass3d.Dispose();
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hourglass3d = null;
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crosshair.Dispose();
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@ -721,7 +727,7 @@ namespace CodeImp.DoomBuilder.Data
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else
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{
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// Return null image
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return new NullImage();
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return new UnknownImage(Properties.Resources.UnknownImage);
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}
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}
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@ -845,7 +851,7 @@ namespace CodeImp.DoomBuilder.Data
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else
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{
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// Return null image
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return new NullImage();
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return new UnknownImage(Properties.Resources.UnknownImage);
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}
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}
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@ -997,7 +1003,7 @@ namespace CodeImp.DoomBuilder.Data
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}
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else
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{
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return new NullImage();
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return new UnknownImage(Properties.Resources.UnknownImage);
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}
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}
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else
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@ -1038,7 +1044,7 @@ namespace CodeImp.DoomBuilder.Data
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else
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{
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// Return null image
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return new NullImage();
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return new UnknownImage(Properties.Resources.UnknownImage);
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}
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}
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}
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@ -118,17 +118,17 @@ namespace CodeImp.DoomBuilder.Data
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// Not loaded?
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if(bitmap == null)
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{
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General.WriteLogLine("WARNING: Image file '" + filepathname + "' data format could not be read, while loading texture '" + this.Name + "'!");
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General.WriteLogLine("ERROR: Image file '" + filepathname + "' data format could not be read, while loading texture '" + this.Name + "'!");
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loadfailed = true;
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filedata.Dispose();
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return;
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}
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else
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{
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// Get width and height from image
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width = bitmap.Size.Width;
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height = bitmap.Size.Height;
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scaledwidth = (float)bitmap.Size.Width * scalex;
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scaledheight = (float)bitmap.Size.Height * scaley;
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}
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// Pass on to base
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filedata.Dispose();
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@ -77,18 +77,22 @@ namespace CodeImp.DoomBuilder.Data
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if(reader is UnknownImageReader)
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{
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// Data is in an unknown format!
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General.WriteLogLine("WARNING: Flat lump '" + Name + "' data format could not be read!");
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General.WriteLogLine("ERROR: Flat lump '" + Name + "' data format could not be read!");
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bitmap = null;
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}
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else
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{
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// Read data as bitmap
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mem.Seek(0, SeekOrigin.Begin);
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if(bitmap != null) bitmap.Dispose();
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bitmap = reader.ReadAsBitmap(mem);
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if(bitmap == null) return;
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}
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// Done
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mem.Dispose();
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if(bitmap != null)
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{
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// Get width and height from image
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width = bitmap.Size.Width;
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height = bitmap.Size.Height;
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@ -96,9 +100,15 @@ namespace CodeImp.DoomBuilder.Data
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scaledheight = (float)height * General.Map.Config.DefaultFlatScale;
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}
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else
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{
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loadfailed = true;
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}
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}
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else
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{
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// Missing a patch lump!
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General.WriteLogLine("WARNING: Missing flat lump '" + Name + "'!");
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General.WriteLogLine("ERROR: Missing flat lump '" + Name + "'!");
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loadfailed = true;
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}
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// Pass on to base
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@ -80,8 +80,6 @@ namespace CodeImp.DoomBuilder.Data
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public string Name { get { return name; } }
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public long LongName { get { return longname; } }
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public bool UseColorCorrection { get { return usecolorcorrection; } set { usecolorcorrection = value; } }
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//public Bitmap Bitmap { get { lock(this) { if(bitmap != null) return new Bitmap(bitmap); else return CodeImp.DoomBuilder.Properties.Resources.Hourglass; } } }
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public Bitmap Bitmap { get { lock(this) { if(bitmap != null) return bitmap; else return CodeImp.DoomBuilder.Properties.Resources.Hourglass; } } }
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public Texture Texture { get { lock(this) { return texture; } } }
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public bool IsPreviewLoaded { get { return (previewstate == ImageLoadState.Ready); } }
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public bool IsImageLoaded { get { return (imagestate == ImageLoadState.Ready); } }
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@ -185,6 +183,28 @@ namespace CodeImp.DoomBuilder.Data
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}
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}
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// This returns the bitmap image
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public Bitmap GetBitmap()
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{
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lock(this)
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{
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// Image loaded successfully?
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if(!loadfailed && (imagestate == ImageLoadState.Ready) && (bitmap != null))
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{
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return bitmap;
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}
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// Image loading failed?
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else if(loadfailed)
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{
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return Properties.Resources.Failed;
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}
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else
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{
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return Properties.Resources.Hourglass;
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}
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}
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}
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// This loads the image
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public void LoadImage()
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{
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@ -240,7 +260,7 @@ namespace CodeImp.DoomBuilder.Data
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catch(Exception e)
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{
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bitmap = oldbitmap;
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General.WriteLogLine("ERROR: Cannot lock image '" + name + "' for pixel format conversion. " + e.GetType().Name + ": " + e.Message);
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General.WriteLogLine("WARNING: Cannot lock image '" + name + "' for pixel format conversion. " + e.GetType().Name + ": " + e.Message);
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}
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}
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@ -254,7 +274,7 @@ namespace CodeImp.DoomBuilder.Data
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}
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catch(Exception e)
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{
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General.WriteLogLine("ERROR: Cannot lock image '" + name + "' for color correction. " + e.GetType().Name + ": " + e.Message);
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General.WriteLogLine("WARNING: Cannot lock image '" + name + "' for color correction. " + e.GetType().Name + ": " + e.Message);
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}
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// Bitmap locked?
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@ -274,11 +294,23 @@ namespace CodeImp.DoomBuilder.Data
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// not try loading again until Reload Resources is used
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loadfailed = true;
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bitmap = new Bitmap(Properties.Resources.Failed);
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}
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if(bitmap != null)
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{
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width = bitmap.Size.Width;
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height = bitmap.Size.Height;
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if((General.Map != null) && (General.Map.Config != null))
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{
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scaledwidth = (float)bitmap.Size.Width * General.Map.Config.DefaultTextureScale;
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scaledheight = (float)bitmap.Size.Height * General.Map.Config.DefaultTextureScale;
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}
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else
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{
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scaledwidth = (float)bitmap.Size.Width;
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scaledheight = (float)bitmap.Size.Height;
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}
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}
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// Image is ready
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imagestate = ImageLoadState.Ready;
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@ -293,7 +325,7 @@ namespace CodeImp.DoomBuilder.Data
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lock(this)
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{
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// Only do this when texture is not created yet
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if(((texture == null) || (texture.Disposed)) && this.IsImageLoaded)
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if(((texture == null) || (texture.Disposed)) && this.IsImageLoaded && !loadfailed)
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{
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Image img = bitmap;
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if(loadfailed) img = Properties.Resources.Failed;
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@ -327,7 +359,7 @@ namespace CodeImp.DoomBuilder.Data
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lock(this)
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{
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// Preview ready?
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if(previewstate == ImageLoadState.Ready)
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if(!loadfailed && (previewstate == ImageLoadState.Ready))
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{
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// Draw preview
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General.Map.Data.Previews.DrawPreview(previewindex, target, targetpos);
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@ -336,15 +368,15 @@ namespace CodeImp.DoomBuilder.Data
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else if(loadfailed)
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{
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// Draw error bitmap
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targetpos = new Point(targetpos.X + ((General.Map.Data.Previews.ImageWidth - Properties.Resources.Hourglass.Width) >> 1),
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targetpos.Y + ((General.Map.Data.Previews.ImageHeight - Properties.Resources.Hourglass.Height) >> 1));
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targetpos = new Point(targetpos.X + ((General.Map.Data.Previews.MaxImageWidth - Properties.Resources.Hourglass.Width) >> 1),
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targetpos.Y + ((General.Map.Data.Previews.MaxImageHeight - Properties.Resources.Hourglass.Height) >> 1));
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target.DrawImageUnscaled(Properties.Resources.Failed, targetpos);
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}
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else
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{
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// Draw loading bitmap
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targetpos = new Point(targetpos.X + ((General.Map.Data.Previews.ImageWidth - Properties.Resources.Hourglass.Width) >> 1),
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targetpos.Y + ((General.Map.Data.Previews.ImageHeight - Properties.Resources.Hourglass.Height) >> 1));
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targetpos = new Point(targetpos.X + ((General.Map.Data.Previews.MaxImageWidth - Properties.Resources.Hourglass.Width) >> 1),
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targetpos.Y + ((General.Map.Data.Previews.MaxImageHeight - Properties.Resources.Hourglass.Height) >> 1));
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target.DrawImageUnscaled(Properties.Resources.Hourglass, targetpos);
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}
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}
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@ -102,17 +102,17 @@ namespace CodeImp.DoomBuilder.Data
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// Not loaded?
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if(bitmap == null)
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{
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General.WriteLogLine("WARNING: Image file '" + filepathname + "' data format could not be read, while loading texture '" + this.Name + "'!");
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General.WriteLogLine("ERROR: Image file '" + filepathname + "' data format could not be read, while loading texture '" + this.Name + "'!");
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loadfailed = true;
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filedata.Dispose();
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return;
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}
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else
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{
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// Get width and height from image
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width = bitmap.Size.Width;
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height = bitmap.Size.Height;
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scaledwidth = (float)bitmap.Size.Width * scalex;
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scaledheight = (float)bitmap.Size.Height * scaley;
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}
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// Pass on to base
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filedata.Dispose();
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@ -47,8 +47,8 @@ namespace CodeImp.DoomBuilder.Data
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#region ================== Variables
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// Dimensions of a single preview image
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private int imagewidth = 64;
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private int imageheight = 64;
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private int maxpreviewwidth = 64;
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private int maxpreviewheight = 64;
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// Images
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private List<Bitmap> images;
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@ -64,8 +64,8 @@ namespace CodeImp.DoomBuilder.Data
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#region ================== Properties
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// Constants
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public int ImageWidth { get { return imagewidth; } }
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public int ImageHeight { get { return imageheight; } }
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public int MaxImageWidth { get { return maxpreviewwidth; } }
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public int MaxImageHeight { get { return maxpreviewheight; } }
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// Disposing
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internal bool IsDisposed { get { return isdisposed; } }
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@ -89,8 +89,8 @@ namespace CodeImp.DoomBuilder.Data
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// Initialize
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images = new List<Bitmap>();
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imageque = new Queue<ImageData>();
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imagewidth = PREVIEW_SIZES[General.Settings.PreviewImageSize];
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imageheight = PREVIEW_SIZES[General.Settings.PreviewImageSize];
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maxpreviewwidth = PREVIEW_SIZES[General.Settings.PreviewImageSize];
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maxpreviewheight = PREVIEW_SIZES[General.Settings.PreviewImageSize];
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// We have no destructor
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GC.SuppressFinalize(this);
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@ -118,6 +118,8 @@ namespace CodeImp.DoomBuilder.Data
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// This makes a preview for the given image and updates the image settings
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private void MakeImagePreview(ImageData img)
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{
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int previewwidth, previewheight;
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int imagewidth, imageheight;
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Bitmap preview;
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Graphics g;
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@ -125,13 +127,23 @@ namespace CodeImp.DoomBuilder.Data
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{
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// Load image if needed
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if(!img.IsImageLoaded) img.LoadImage();
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if(!img.LoadFailed)
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{
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imagewidth = img.Width;
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imageheight = img.Height;
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}
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else
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{
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imagewidth = img.GetBitmap().Size.Width;
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imageheight = img.GetBitmap().Size.Height;
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}
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// Determine preview size
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float scalex = (img.Width > imagewidth) ? ((float)imagewidth / (float)img.Width) : 1.0f;
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float scaley = (img.Height > imageheight) ? ((float)imageheight / (float)img.Height) : 1.0f;
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float scalex = (img.Width > maxpreviewwidth) ? ((float)maxpreviewwidth / (float)imagewidth) : 1.0f;
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float scaley = (img.Height > maxpreviewheight) ? ((float)maxpreviewheight / (float)imageheight) : 1.0f;
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float scale = Math.Min(scalex, scaley);
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int previewwidth = (int)((float)img.Width * scale);
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int previewheight = (int)((float)img.Height * scale);
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previewwidth = (int)((float)imagewidth * scale);
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previewheight = (int)((float)imageheight * scale);
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// Make new image
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preview = new Bitmap(previewwidth, previewheight, IMAGE_FORMAT);
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@ -145,8 +157,8 @@ namespace CodeImp.DoomBuilder.Data
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// Draw image onto atlas
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Rectangle atlasrect = new Rectangle(0, 0, previewwidth, previewheight);
|
||||
RectangleF imgrect = General.MakeZoomedRect(new Size(img.Width, img.Height), atlasrect);
|
||||
g.DrawImage(img.Bitmap, imgrect);
|
||||
RectangleF imgrect = General.MakeZoomedRect(new Size(imagewidth, imageheight), atlasrect);
|
||||
g.DrawImage(img.GetBitmap(), imgrect);
|
||||
g.Dispose();
|
||||
|
||||
// Unload image if no longer needed
|
||||
|
@ -177,8 +189,8 @@ namespace CodeImp.DoomBuilder.Data
|
|||
lock(images) { image = images[previewindex]; }
|
||||
|
||||
// Adjust offset for the size of the preview image
|
||||
targetpos.X += (imagewidth - image.Width) >> 1;
|
||||
targetpos.Y += (imageheight - image.Height) >> 1;
|
||||
targetpos.X += (maxpreviewwidth - image.Width) >> 1;
|
||||
targetpos.Y += (maxpreviewheight - image.Height) >> 1;
|
||||
|
||||
// Draw from atlas to target
|
||||
lock(image)
|
||||
|
|
|
@ -70,6 +70,9 @@ namespace CodeImp.DoomBuilder.Data
|
|||
|
||||
lock(this)
|
||||
{
|
||||
// No failure checking here. I anything fails here, it is not the user's fault,
|
||||
// because the resources this loads are in the assembly.
|
||||
|
||||
// Get resource from memory
|
||||
bitmapdata = General.ThisAssembly.GetManifestResourceStream("CodeImp.DoomBuilder.Resources." + Name);
|
||||
if(bitmap != null) bitmap.Dispose();
|
||||
|
|
|
@ -108,20 +108,26 @@ namespace CodeImp.DoomBuilder.Data
|
|||
// Not loaded?
|
||||
if(bitmap == null)
|
||||
{
|
||||
General.WriteLogLine("WARNING: Image lump '" + lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!");
|
||||
General.WriteLogLine("ERROR: Image lump '" + lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!");
|
||||
loadfailed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
// Get width and height from image
|
||||
width = bitmap.Size.Width;
|
||||
height = bitmap.Size.Height;
|
||||
scaledwidth = (float)width * scalex;
|
||||
scaledheight = (float)height * scaley;
|
||||
}
|
||||
|
||||
// Done
|
||||
mem.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
General.WriteLogLine("ERROR: Image lump '" + lumpname + "' could not be found, while loading texture '" + this.Name + "'!");
|
||||
loadfailed = true;
|
||||
}
|
||||
|
||||
// Pass on to base
|
||||
base.LocalLoadImage();
|
||||
|
|
|
@ -78,18 +78,22 @@ namespace CodeImp.DoomBuilder.Data
|
|||
if(reader is UnknownImageReader)
|
||||
{
|
||||
// Data is in an unknown format!
|
||||
General.WriteLogLine("WARNING: Sprite lump '" + Name + "' data format could not be read!");
|
||||
General.WriteLogLine("ERROR: Sprite lump '" + Name + "' data format could not be read!");
|
||||
bitmap = null;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
// Read data as bitmap
|
||||
mem.Seek(0, SeekOrigin.Begin);
|
||||
if(bitmap != null) bitmap.Dispose();
|
||||
bitmap = reader.ReadAsBitmap(mem);
|
||||
if(bitmap == null) return;
|
||||
}
|
||||
|
||||
// Done
|
||||
mem.Dispose();
|
||||
|
||||
if(bitmap != null)
|
||||
{
|
||||
// Get width and height from image
|
||||
width = bitmap.Size.Width;
|
||||
height = bitmap.Size.Height;
|
||||
|
@ -97,9 +101,14 @@ namespace CodeImp.DoomBuilder.Data
|
|||
scaledheight = (float)bitmap.Size.Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
loadfailed = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Missing a patch lump!
|
||||
General.WriteLogLine("WARNING: Missing sprite lump '" + Name + "'!");
|
||||
General.WriteLogLine("ERROR: Missing sprite lump '" + Name + "'!");
|
||||
}
|
||||
|
||||
// Pass on to base
|
||||
|
|
|
@ -76,9 +76,9 @@ namespace CodeImp.DoomBuilder.Data
|
|||
{
|
||||
uint datalength = (uint)(width * height * sizeof(PixelColor));
|
||||
IImageReader reader;
|
||||
BitmapData bitmapdata;
|
||||
BitmapData bitmapdata = null;
|
||||
MemoryStream mem;
|
||||
PixelColor* pixels;
|
||||
PixelColor* pixels = (PixelColor*)0;
|
||||
Stream patchdata;
|
||||
byte[] membytes;
|
||||
|
||||
|
@ -101,9 +101,11 @@ namespace CodeImp.DoomBuilder.Data
|
|||
{
|
||||
// Unable to make bitmap
|
||||
General.WriteLogLine("ERROR: Unable to load texture image '" + this.Name + "'. " + e.GetType().Name + ": " + e.Message);
|
||||
return;
|
||||
loadfailed = true;
|
||||
}
|
||||
|
||||
if(!loadfailed)
|
||||
{
|
||||
// Go for all patches
|
||||
foreach(TexturePatch p in patches)
|
||||
{
|
||||
|
@ -123,7 +125,7 @@ namespace CodeImp.DoomBuilder.Data
|
|||
if(reader is UnknownImageReader)
|
||||
{
|
||||
// Data is in an unknown format!
|
||||
General.WriteLogLine("WARNING: Patch lump '" + p.lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!");
|
||||
General.WriteLogLine("ERROR: Patch lump '" + p.lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!");
|
||||
loadfailed = true;
|
||||
}
|
||||
else
|
||||
|
@ -134,7 +136,7 @@ namespace CodeImp.DoomBuilder.Data
|
|||
catch(InvalidDataException)
|
||||
{
|
||||
// Data cannot be read!
|
||||
General.WriteLogLine("WARNING: Patch lump '" + p.lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!");
|
||||
General.WriteLogLine("ERROR: Patch lump '" + p.lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!");
|
||||
loadfailed = true;
|
||||
}
|
||||
}
|
||||
|
@ -145,12 +147,14 @@ namespace CodeImp.DoomBuilder.Data
|
|||
else
|
||||
{
|
||||
// Missing a patch lump!
|
||||
General.WriteLogLine("WARNING: Missing patch lump '" + p.lumpname + "' while loading texture '" + this.Name + "'!");
|
||||
General.WriteLogLine("ERROR: Missing patch lump '" + p.lumpname + "' while loading texture '" + this.Name + "'!");
|
||||
loadfailed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Done
|
||||
bitmap.UnlockBits(bitmapdata);
|
||||
}
|
||||
|
||||
// Dispose bitmap if load failed
|
||||
if(loadfailed && (bitmap != null))
|
||||
|
|
|
@ -31,18 +31,27 @@ using System.IO;
|
|||
|
||||
namespace CodeImp.DoomBuilder.Data
|
||||
{
|
||||
public sealed class NullImage : ImageData
|
||||
public sealed class UnknownImage : ImageData
|
||||
{
|
||||
#region ================== Variables
|
||||
|
||||
private Bitmap loadbitmap = null;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Constructor / Disposer
|
||||
|
||||
// Constructor
|
||||
public NullImage()
|
||||
public UnknownImage(Bitmap image)
|
||||
{
|
||||
// Initialize
|
||||
this.width = 0;
|
||||
this.height = 0;
|
||||
this.loadbitmap = image;
|
||||
SetName("");
|
||||
|
||||
LocalLoadImage();
|
||||
|
||||
// We have no destructor
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
@ -51,9 +60,22 @@ namespace CodeImp.DoomBuilder.Data
|
|||
|
||||
#region ================== Methods
|
||||
|
||||
// Dont do anything
|
||||
protected override void LocalLoadImage() { bitmap = CodeImp.DoomBuilder.Properties.Resources.UnknownImage; }
|
||||
internal override void CreateTexture() { }
|
||||
// This 'loads' the image
|
||||
protected override void LocalLoadImage()
|
||||
{
|
||||
bitmap = loadbitmap;
|
||||
base.LocalLoadImage();
|
||||
}
|
||||
|
||||
// This returns a preview image
|
||||
public override Image GetPreview()
|
||||
{
|
||||
lock(this)
|
||||
{
|
||||
// Make a copy
|
||||
return new Bitmap(loadbitmap);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
|
@ -60,7 +60,7 @@ namespace CodeImp.DoomBuilder.Editing
|
|||
// Background
|
||||
private string background = "";
|
||||
private int backsource;
|
||||
private ImageData backimage = new NullImage();
|
||||
private ImageData backimage = new UnknownImage(null);
|
||||
private int backoffsetx, backoffsety;
|
||||
private float backscalex, backscaley;
|
||||
|
||||
|
|
|
@ -741,7 +741,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
|
||||
// Only if a background image is set
|
||||
if((General.Map.Grid.Background != null) &&
|
||||
!(General.Map.Grid.Background is NullImage))
|
||||
!(General.Map.Grid.Background is UnknownImage))
|
||||
{
|
||||
// Make vertices
|
||||
backimageverts = CreateScreenVerts(windowsize);
|
||||
|
@ -1201,8 +1201,14 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
ImageData img = General.Map.Data.GetFlatImage(longimagename);
|
||||
if(img != null)
|
||||
{
|
||||
// Texture unknown?
|
||||
if(img is UnknownImage)
|
||||
{
|
||||
General.Map.Data.UnknownTexture3D.CreateTexture();
|
||||
t = General.Map.Data.UnknownTexture3D.Texture;
|
||||
}
|
||||
// Is the texture loaded?
|
||||
if(img.IsImageLoaded)
|
||||
else if(img.IsImageLoaded && !img.LoadFailed)
|
||||
{
|
||||
if(img.Texture == null) img.CreateTexture();
|
||||
t = img.Texture;
|
||||
|
|
|
@ -517,7 +517,9 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
ImageData curtexture;
|
||||
|
||||
// What texture to use?
|
||||
if((group.Key != null) && group.Key.IsImageLoaded && !group.Key.IsDisposed)
|
||||
if(group.Key is UnknownImage)
|
||||
curtexture = General.Map.Data.UnknownTexture3D;
|
||||
else if((group.Key != null) && group.Key.IsImageLoaded && !group.Key.IsDisposed)
|
||||
curtexture = group.Key;
|
||||
else
|
||||
curtexture = General.Map.Data.Hourglass3D;
|
||||
|
@ -572,6 +574,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
{
|
||||
ImageData curtexture;
|
||||
|
||||
if(!(group.Key is UnknownImage))
|
||||
{
|
||||
// What texture to use?
|
||||
if((group.Key != null) && group.Key.IsImageLoaded && !group.Key.IsDisposed)
|
||||
curtexture = group.Key;
|
||||
|
@ -612,6 +616,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This finishes rendering
|
||||
public void Finish()
|
||||
|
|
BIN
Source/Resources/UnknownTexture3D.png
Normal file
BIN
Source/Resources/UnknownTexture3D.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 646 B |
|
@ -51,13 +51,13 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
|
||||
// Background image?
|
||||
if((General.Map.Grid.Background != null) &&
|
||||
!(General.Map.Grid.Background is NullImage))
|
||||
!(General.Map.Grid.Background is UnknownImage))
|
||||
{
|
||||
// Show background image
|
||||
showbackground.Checked = true;
|
||||
backgroundname = General.Map.Grid.BackgroundName;
|
||||
backgroundsource = General.Map.Grid.BackgroundSource;
|
||||
General.DisplayZoomedImage(backgroundimage, General.Map.Grid.Background.Bitmap);
|
||||
General.DisplayZoomedImage(backgroundimage, General.Map.Grid.Background.GetBitmap());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -101,7 +101,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
backgroundsource = GridSetup.SOURCE_TEXTURES;
|
||||
ImageData img = General.Map.Data.GetTextureImage(result);
|
||||
img.LoadImage();
|
||||
General.DisplayZoomedImage(backgroundimage, img.Bitmap);
|
||||
General.DisplayZoomedImage(backgroundimage, img.GetBitmap());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -119,7 +119,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
backgroundsource = GridSetup.SOURCE_FLATS;
|
||||
ImageData img = General.Map.Data.GetFlatImage(result);
|
||||
img.LoadImage();
|
||||
General.DisplayZoomedImage(backgroundimage, img.Bitmap);
|
||||
General.DisplayZoomedImage(backgroundimage, img.GetBitmap());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -134,7 +134,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
backgroundsource = GridSetup.SOURCE_FILE;
|
||||
ImageData img = new FileImage(backgroundname, backgroundname, false, 1.0f, 1.0f);
|
||||
img.LoadImage();
|
||||
General.DisplayZoomedImage(backgroundimage, new Bitmap(img.Bitmap));
|
||||
General.DisplayZoomedImage(backgroundimage, new Bitmap(img.GetBitmap()));
|
||||
img.Dispose();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue