A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2009-01-24 14:48:43 +00:00
Build patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
Documents fixed problem with compiler paths 2009-01-16 12:25:47 +00:00
Resources changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
Setup - added solution & project configurations for debug build with revision number lookup 2009-01-04 23:07:56 +00:00
Source changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
Tests - updated ZDoom UDMF config to support ZDoom UDMF version 1.3 2009-01-15 12:40:28 +00:00
Builder.sln - added solution & project configurations for debug build with revision number lookup 2009-01-04 23:07:56 +00:00
MakeRevisionsLog.bat added script to create svn log file in xml format 2009-01-08 18:03:41 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe - changed how VersionFromSVN.exe works so that normal debug builds are made faster 2009-01-12 06:11:30 +00:00

Compiling the Doom Builder 2 source code
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The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.