mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
Fixed thing angles so that any value in the −32768..32767 range can be entered. Also fixed the thing angle in the info panel accordingly and optimized the rendering slightly.
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parent
4807c6d9d1
commit
03a57f3284
11 changed files with 65 additions and 35 deletions
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@ -144,7 +144,7 @@ namespace CodeImp.DoomBuilder.Controls
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action.Text = actioninfo;
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position.Text = t.Position.x.ToString() + ", " + t.Position.y.ToString() + ", " + zinfo;
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tag.Text = t.Tag.ToString();
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angle.Text = Angle2D.RealToDoom(t.Angle).ToString() + "\u00B0";
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angle.Text = t.AngleDoom.ToString() + "\u00B0";
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// Sprite
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if(ti.Sprite.ToLowerInvariant().StartsWith(DataManager.INTERNAL_PREFIX) && (ti.Sprite.Length > DataManager.INTERNAL_PREFIX.Length))
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@ -81,6 +81,8 @@ namespace CodeImp.DoomBuilder.IO
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public override int MinThingType { get { return ushort.MinValue; } }
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public override double MaxCoordinate { get { return (double)short.MaxValue; } }
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public override double MinCoordinate { get { return (double)short.MinValue; } }
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public override int MaxThingAngle { get { return short.MaxValue; } }
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public override int MinThingAngle { get { return short.MinValue; } }
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#endregion
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@ -119,9 +121,8 @@ namespace CodeImp.DoomBuilder.IO
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{
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MemoryStream mem;
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BinaryReader reader;
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int num, i, x, y, type, flags;
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int num, i, x, y, type, flags, angle;
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Dictionary<string, bool> stringflags;
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float angle;
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Thing t;
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// Get the lump from wad file
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@ -140,7 +141,7 @@ namespace CodeImp.DoomBuilder.IO
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// Read properties from stream
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x = reader.ReadInt16();
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y = reader.ReadInt16();
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angle = Angle2D.DoomToReal(reader.ReadInt16());
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angle = reader.ReadInt16();
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type = reader.ReadUInt16();
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flags = reader.ReadUInt16();
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@ -447,7 +448,7 @@ namespace CodeImp.DoomBuilder.IO
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// Write properties to stream
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writer.Write((Int16)t.Position.x);
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writer.Write((Int16)t.Position.y);
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writer.Write((Int16)Angle2D.RealToDoom(t.Angle));
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writer.Write((Int16)t.AngleDoom);
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writer.Write((UInt16)t.Type);
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writer.Write((UInt16)flags);
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}
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@ -81,6 +81,8 @@ namespace CodeImp.DoomBuilder.IO
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public override int MinThingType { get { return ushort.MinValue; } }
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public override double MaxCoordinate { get { return (double)short.MaxValue; } }
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public override double MinCoordinate { get { return (double)short.MinValue; } }
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public override int MaxThingAngle { get { return short.MaxValue; } }
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public override int MinThingAngle { get { return short.MinValue; } }
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#endregion
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@ -120,10 +122,9 @@ namespace CodeImp.DoomBuilder.IO
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{
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MemoryStream mem;
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BinaryReader reader;
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int num, i, tag, z, action, x, y, type, flags;
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int num, i, tag, z, action, x, y, type, flags, angle;
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int[] args = new int[Thing.NUM_ARGS];
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Dictionary<string, bool> stringflags;
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float angle;
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Thing t;
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// Get the lump from wad file
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@ -144,7 +145,7 @@ namespace CodeImp.DoomBuilder.IO
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x = reader.ReadInt16();
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y = reader.ReadInt16();
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z = reader.ReadInt16();
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angle = Angle2D.DoomToReal(reader.ReadInt16());
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angle = reader.ReadInt16();
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type = reader.ReadUInt16();
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flags = reader.ReadUInt16();
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action = reader.ReadByte();
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@ -465,7 +466,7 @@ namespace CodeImp.DoomBuilder.IO
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writer.Write((Int16)t.Position.x);
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writer.Write((Int16)t.Position.y);
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writer.Write((Int16)t.Position.z);
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writer.Write((Int16)Angle2D.RealToDoom(t.Angle));
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writer.Write((Int16)t.AngleDoom);
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writer.Write((UInt16)t.Type);
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writer.Write((UInt16)flags);
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writer.Write((Byte)t.Action);
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@ -67,5 +67,7 @@ namespace CodeImp.DoomBuilder.IO
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int MinThingType { get; }
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double MaxCoordinate { get; }
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double MinCoordinate { get; }
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int MaxThingAngle { get; }
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int MinThingAngle { get; }
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}
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}
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@ -83,6 +83,8 @@ namespace CodeImp.DoomBuilder.IO
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public abstract int MinThingType { get; }
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public abstract double MaxCoordinate { get; }
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public abstract double MinCoordinate { get; }
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public abstract int MaxThingAngle { get; }
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public abstract int MinThingAngle { get; }
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#endregion
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@ -135,6 +135,8 @@ namespace CodeImp.DoomBuilder.IO
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public override int MinThingType { get { return int.MinValue; } }
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public override double MaxCoordinate { get { return (double)float.MaxValue; } }
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public override double MinCoordinate { get { return (double)float.MinValue; } }
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public override int MaxThingAngle { get { return int.MaxValue; } }
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public override int MinThingAngle { get { return int.MinValue; } }
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#endregion
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@ -198,7 +198,7 @@ namespace CodeImp.DoomBuilder.IO
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Thing t = map.CreateThing();
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if(t != null)
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{
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t.Update(type, x, y, height, Angle2D.DoomToReal(angledeg), stringflags, tag, special, args);
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t.Update(type, x, y, height, angledeg, stringflags, tag, special, args);
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// Custom fields
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ReadCustomFields(c, t, "thing");
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@ -280,7 +280,7 @@ namespace CodeImp.DoomBuilder.IO
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coll.Add("x", t.Position.x);
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coll.Add("y", t.Position.y);
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if(t.Position.z != 0.0f) coll.Add("height", (float)t.Position.z);
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coll.Add("angle", Angle2D.RealToDoom(t.Angle));
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coll.Add("angle", t.AngleDoom);
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coll.Add("type", t.Type);
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if(t.Action != 0) coll.Add("special", t.Action);
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if(t.Args[0] != 0) coll.Add("arg0", t.Args[0]);
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@ -54,7 +54,8 @@ namespace CodeImp.DoomBuilder.Map
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// Properties
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private int type;
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private Vector3D pos;
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private float angle;
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private int angledoom; // Angle as entered / stored in file
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private float anglerad; // Angle in radians
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private Dictionary<string, bool> flags;
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private int tag;
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private int action;
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@ -73,8 +74,8 @@ namespace CodeImp.DoomBuilder.Map
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public MapSet Map { get { return map; } }
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public int Type { get { return type; } set { BeforePropsChange(); type = value; } }
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public Vector3D Position { get { return pos; } }
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public float Angle { get { return angle; } }
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public int AngleDeg { get { return (int)Angle2D.RadToDeg(angle); } }
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public float Angle { get { return anglerad; } }
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public int AngleDoom { get { return angledoom; } }
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internal Dictionary<string, bool> Flags { get { return flags; } }
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public int Action { get { return action; } set { BeforePropsChange(); action = value; } }
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public int[] Args { get { return args; } }
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@ -175,10 +176,13 @@ namespace CodeImp.DoomBuilder.Map
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s.rwInt(ref type);
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s.rwVector3D(ref pos);
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s.rwFloat(ref angle);
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s.rwInt(ref angledoom);
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s.rwInt(ref tag);
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s.rwInt(ref action);
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for(int i = 0; i < NUM_ARGS; i++) s.rwInt(ref args[i]);
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if(!s.IsWriting)
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anglerad = Angle2D.DoomToReal(angledoom);
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}
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// This copies all properties to another thing
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@ -188,7 +192,8 @@ namespace CodeImp.DoomBuilder.Map
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// Copy properties
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t.type = type;
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t.angle = angle;
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t.anglerad = anglerad;
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t.angledoom = angledoom;
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t.pos = pos;
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t.flags = new Dictionary<string,bool>(flags);
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t.tag = tag;
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@ -383,7 +388,21 @@ namespace CodeImp.DoomBuilder.Map
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BeforePropsChange();
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// Change angle
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this.angle = newangle;
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this.anglerad = newangle;
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this.angledoom = Angle2D.RealToDoom(newangle);
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if(type != General.Map.Config.Start3DModeThingType)
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General.Map.IsChanged = true;
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}
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// This rotates the thing
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public void Rotate(int newangle)
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{
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BeforePropsChange();
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// Change angle
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this.anglerad = Angle2D.DoomToReal(newangle);
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this.angledoom = newangle;
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if(type != General.Map.Config.Start3DModeThingType)
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General.Map.IsChanged = true;
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@ -391,12 +410,13 @@ namespace CodeImp.DoomBuilder.Map
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// This updates all properties
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// NOTE: This does not update sector! (call DetermineSector)
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public void Update(int type, float x, float y, float zoffset, float angle,
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public void Update(int type, float x, float y, float zoffset, int angle,
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Dictionary<string, bool> flags, int tag, int action, int[] args)
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{
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// Apply changes
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this.type = type;
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this.angle = angle;
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this.anglerad = Angle2D.DoomToReal(angle);
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this.angledoom = angle;
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this.flags = new Dictionary<string, bool>(flags);
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this.tag = tag;
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this.action = action;
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@ -958,21 +958,24 @@ namespace CodeImp.DoomBuilder.Rendering
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verts[offset].v = 1f - 1f / 128f;
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offset++;
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float sinarrowsize = (float)Math.Sin(t.Angle + Angle2D.PI * 0.25f) * arrowsize;
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float cosarrowsize = (float)Math.Cos(t.Angle + Angle2D.PI * 0.25f) * arrowsize;
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// Setup rotated rect for arrow
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verts[offset].x = screenpos.x + (float)Math.Sin(t.Angle - Angle2D.PI * 0.25f) * arrowsize;
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verts[offset].y = screenpos.y + (float)Math.Cos(t.Angle - Angle2D.PI * 0.25f) * arrowsize;
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verts[offset].x = screenpos.x + sinarrowsize;
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verts[offset].y = screenpos.y + cosarrowsize;
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verts[offset].c = -1;
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verts[offset].u = 0.50f + t.IconOffset;
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verts[offset].v = 0f;
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offset++;
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verts[offset].x = screenpos.x + (float)Math.Sin(t.Angle + Angle2D.PI * 0.25f) * arrowsize;
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verts[offset].y = screenpos.y + (float)Math.Cos(t.Angle + Angle2D.PI * 0.25f) * arrowsize;
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verts[offset].x = screenpos.x - cosarrowsize;
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verts[offset].y = screenpos.y + sinarrowsize;
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verts[offset].c = -1;
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verts[offset].u = 0.75f + t.IconOffset;
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verts[offset].v = 0f;
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offset++;
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verts[offset].x = screenpos.x + (float)Math.Sin(t.Angle - Angle2D.PI * 0.75f) * arrowsize;
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verts[offset].y = screenpos.y + (float)Math.Cos(t.Angle - Angle2D.PI * 0.75f) * arrowsize;
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verts[offset].x = screenpos.x + cosarrowsize;
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verts[offset].y = screenpos.y - sinarrowsize;
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verts[offset].c = -1;
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verts[offset].u = 0.50f + t.IconOffset;
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verts[offset].v = 1f;
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@ -981,8 +984,8 @@ namespace CodeImp.DoomBuilder.Rendering
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offset++;
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verts[offset] = verts[offset - 2];
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offset++;
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verts[offset].x = screenpos.x + (float)Math.Sin(t.Angle + Angle2D.PI * 0.75f) * arrowsize;
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verts[offset].y = screenpos.y + (float)Math.Cos(t.Angle + Angle2D.PI * 0.75f) * arrowsize;
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verts[offset].x = screenpos.x - sinarrowsize;
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verts[offset].y = screenpos.y - cosarrowsize;
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verts[offset].c = -1;
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verts[offset].u = 0.75f + t.IconOffset;
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verts[offset].v = 1f;
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@ -116,7 +116,7 @@ namespace CodeImp.DoomBuilder.Windows
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if(ft.Flags.ContainsKey(c.Tag.ToString())) c.Checked = ft.Flags[c.Tag.ToString()];
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// Coordination
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angle.Text = Angle2D.RealToDoom(ft.Angle).ToString();
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angle.Text = ft.AngleDoom.ToString();
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height.Text = ((int)ft.Position.z).ToString();
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// Action/tags
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@ -157,8 +157,7 @@ namespace CodeImp.DoomBuilder.Windows
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}
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// Coordination
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int angledeg = Angle2D.RealToDoom(t.Angle);
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if(angledeg.ToString() != angle.Text) angle.Text = "";
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if(t.AngleDoom.ToString() != angle.Text) angle.Text = "";
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if(((int)t.Position.z).ToString() != height.Text) height.Text = "";
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// Action/tags
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@ -317,7 +316,7 @@ namespace CodeImp.DoomBuilder.Windows
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t.Type = General.Clamp(thingtype.GetResult(t.Type), General.Map.FormatInterface.MinThingType, General.Map.FormatInterface.MaxThingType);
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// Coordination
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t.Rotate(Angle2D.DoomToReal(angle.GetResult(Angle2D.RealToDoom(t.Angle))));
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t.Rotate(angle.GetResult(t.AngleDoom));
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t.Move(t.Position.x, t.Position.y, (float)height.GetResult((int)t.Position.z));
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// Apply all flags
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