UltimateZoneBuilder/Source/Core/IO/UniversalMapSetIO.cs

198 lines
7.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal class UniversalMapSetIO : MapSetIO
{
#region ================== Constants
// Name of the UDMF configuration file
private const string UDMF_CONFIG_NAME = "UDMF.cfg";
#endregion
#region ================== Variables
private Configuration config;
#endregion
#region ================== Constructor / Disposer
// Constructor
public UniversalMapSetIO(WAD wad, MapManager manager) : base(wad, manager)
{
if((manager != null) && (manager.Config != null))
{
// Make configuration
config = new Configuration();
// Find a resource named UDMF.cfg
string[] resnames = General.ThisAssembly.GetManifestResourceNames();
foreach(string rn in resnames)
{
// Found it?
if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
{
// Get a stream from the resource
Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
// Load configuration from stream
config.InputConfiguration(udmfcfgreader.ReadToEnd());
// Now we add the linedef flags, activations and thing flags
// to this list, so that these don't show up in the custom
// fields list either. We use true as dummy value (it has no meaning)
// Add linedef flags
foreach(KeyValuePair<string, string> flag in manager.Config.LinedefFlags)
config.WriteSetting("managedfields.linedef." + flag.Key, true);
// Add linedef activations
foreach(LinedefActivateInfo activate in manager.Config.LinedefActivates)
config.WriteSetting("managedfields.linedef." + activate.Key, true);
// Add thing flags
foreach(KeyValuePair<string, string> flag in manager.Config.ThingFlags)
config.WriteSetting("managedfields.thing." + flag.Key, true);
// Done
udmfcfgreader.Dispose();
udmfcfg.Dispose();
break;
}
}
}
}
#endregion
#region ================== Properties
public override int MaxSidedefs { get { return int.MaxValue; } }
public override int MaxVertices { get { return int.MaxValue; } }
public override int MaxLinedefs { get { return int.MaxValue; } }
public override int MaxSectors { get { return int.MaxValue; } }
public override int MaxThings { get { return int.MaxValue; } }
public override int MinTextureOffset { get { return int.MinValue; } }
public override int MaxTextureOffset { get { return int.MaxValue; } }
public override int VertexDecimals { get { return 3; } }
public override string DecimalsFormat { get { return "0.000"; } }
public override bool HasLinedefTag { get { return true; } }
public override bool HasThingTag { get { return true; } }
public override bool HasThingAction { get { return true; } }
public override bool HasCustomFields { get { return true; } }
public override bool HasThingHeight { get { return true; } }
public override bool HasActionArgs { get { return true; } }
public override bool HasMixedActivations { get { return true; } }
public override bool HasPresetActivations { get { return false; } }
public override bool HasBuiltInActivations { get { return false; } }
public override bool HasNumericLinedefFlags { get { return false; } }
public override bool HasNumericThingFlags { get { return false; } }
public override bool HasNumericLinedefActivations { get { return false; } }
public override int MaxTag { get { return int.MaxValue; } }
public override int MinTag { get { return int.MinValue; } }
public override int MaxAction { get { return int.MaxValue; } }
public override int MinAction { get { return int.MinValue; } }
public override int MaxArgument { get { return int.MaxValue; } }
public override int MinArgument { get { return int.MinValue; } }
public override int MaxEffect { get { return int.MaxValue; } }
public override int MinEffect { get { return int.MinValue; } }
public override int MaxBrightness { get { return int.MaxValue; } }
public override int MinBrightness { get { return int.MinValue; } }
public override int MaxThingType { get { return int.MaxValue; } }
public override int MinThingType { get { return int.MinValue; } }
public override double MaxCoordinate { get { return (double)float.MaxValue; } }
public override double MinCoordinate { get { return (double)float.MinValue; } }
public override int MaxThingAngle { get { return int.MaxValue; } }
public override int MinThingAngle { get { return int.MinValue; } }
#endregion
#region ================== Reading
// This reads a map from the file and returns a MapSet
public override MapSet Read(MapSet map, string mapname)
{
UniversalStreamReader udmfreader = new UniversalStreamReader();
// Find the index where first map lump begins
int firstindex = wad.FindLumpIndex(mapname) + 1;
// Get the TEXTMAP lump from wad file
Lump lump = wad.FindLump("TEXTMAP", firstindex);
if(lump == null) throw new Exception("Could not find required lump TEXTMAP!");
// Read the UDMF data
lump.Stream.Seek(0, SeekOrigin.Begin);
udmfreader.SetKnownCustomTypes = true;
udmfreader.Read(map, lump.Stream);
// Return result
return map;
}
#endregion
#region ================== Writing
// This writes a MapSet to the file
public override void Write(MapSet map, string mapname, int position)
{
UniversalStreamWriter udmfwriter = new UniversalStreamWriter();
// Write map to memory stream
MemoryStream memstream = new MemoryStream();
memstream.Seek(0, SeekOrigin.Begin);
udmfwriter.RememberCustomTypes = true;
udmfwriter.Write(map, memstream, manager.Config.EngineName);
// Find insert position and remove old lump
int insertpos = MapManager.RemoveSpecificLump(wad, "TEXTMAP", position, MapManager.TEMP_MAP_HEADER, manager.Config.MapLumpNames);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
Lump lump = wad.Insert("TEXTMAP", insertpos, (int)memstream.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
memstream.WriteTo(lump.Stream);
// Done
memstream.Dispose();
}
#endregion
}
}