UltimateZoneBuilder/Help/gzdb/features/classic_modes/mode_drawbridge.html

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<div id="gz_title"><h1>Bridge Mode</h1></div>
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<p>
This mode lets you connect parts of existing geometry using Bezier curves.<br>
2014-03-07 12:37:47 +00:00
<b>Menu path:</b> Mode -&gt; Bridge mode.<br>
<b>Action category:</b> Drawing.<br>
<b>Default key:</b> Ctrl-B.<br>
<b>Additional actions:</b> Increase Sudivision Level, Decrease Sudivision Level. You can hold <strong>Shift</strong> while dragging a handle to turn grid snapping off.<br>
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<td width="33%"><b>Usage:</b> Select two linedefs or two groups of linedefs: </td>
<td width="33%">Then activate the Bridge mode by using the keyboard shortcut or tool button (<img align="texttop" src="bridgemode_icon.png" />):</td>
<td>Make some changes, then press the OK button or Enter to accept, or Cancel/Esc to cancel:</td>
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<td align="center"><img src="bridge1.jpg" /></td>
<td align="center"><img src="bridge2.jpg" /></td>
<td align="center"><img src="bridge3.jpg" /></td>
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<h2>Options window</h2>
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<td valign="top"><img src="bridge_settings.jpg" /></td>
<td><b>Align floor / Align ceiling dropdowns</b> let you choose how the heights of created sectors are <a href="#interp_modes">interpolated</a>.<br>
<b>Brightness dropdown</b> lets you choose how the brightness of created sectors is interpolated.<br>
<b>Subdivisions</b> controls how many subdivisions a bridge has. You can also use "Increase Subdivisions" and "Decrease Subdivisions" actions to control this by using keyboard shortcuts.<br>
<br>
Activate <b>Mirror mode</b> to mirror paired handle movement:<br>
<img style="display:block" src="bridge_mirror.jpg" /><br>
Activate <b>Copy mode</b> to copy paired handle movement:<br>
<img style="display:block" src="bridge_copy.jpg" /><br>
If a shape crosses itself, you can press the <b>"Flip Lines"</b> button to fix this:
<img style="display:block" src="bridge_flip.jpg" /><br>
<br></td>
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<h2>Interpolation modes:<a id="interp_modes"></a></h2>
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<td width="200px">&nbsp;</td>
<td><strong>Highest ceiling</strong></td>
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<td>&nbsp;</td>
<td><strong>Lowest floor</strong></td>
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<td>&nbsp;</td>
<td><strong>Linear interpolation</strong></td>
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<td><img align="middle" src="bridge_easeInSine.jpg" /></td>
<td><b>EaseInSine interpolation</b> - interpolates heights using sinusoidal (sin(t)) easing in.</td>
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<td><img align="middle" src="bridge_easeOutSine.jpg" /></td>
<td><b>EaseOutSine interpolation</b> - interpolates heights using sinusoidal (sin(t)) easing out.</td>
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<td><img align="middle" src="bridge_easeInOutSine.jpg" /></td>
<td><b>EaseInOutSine interpolation</b> - interpolates heights using sinusoidal (sin(t)) easing in/out.</td>
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<h2>Setting lower/upper textures:</h2>
If you are going to connect sectors with different ceiling and/or floor heights, you'll generally want to set upper and/or lower textures. To do this, set upper or lower textures to linedefs, which will be used to define the shape of the bridge. <br>Let's say we want to make a stairway out of these lines:
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<td><b>2D-view:</b></td>
<td><b>3D-view:</b></td>
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<td valign="top"><img src="bridge_tex1.jpg" /></td>
<td><img src="bridge_tex1_3d.jpg" /></td>
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<br>
If you bridge these linedefs right now, you'll have lots of unset textures:
<br>
<img src="bridge_tex2_3d.jpg" />
<br><br>
Instead of setting them all by hand, set the upper and lower textures of those linedefs, which will be used to create this shape (you need to set only one linedef of the pair):
<br>
<img src="bridge_tex3.jpg" />
<br><br>
If you bridge linedefs now, all upper/lower textures will be set:
<br>
<img src="bridge_tex4_3d.jpg" />
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