<p><strong>Q:</strong> I'm getting a ton of "<strong>Unable to find the DECORATE class '[some actor]' to inherit from, while parsing '[some other actor]:[DoomEdNum]'</strong>" warnings. What's wrong?<br/>
<strong>A:</strong> This happens when a DECORATE actor is inherited from another actor, which is not defined in game configuration and is not defined in any included resources. To fix this, add "<strong>(g)zdoom.pk3</strong>" as a map resource. Don't forget to check "Exclude from testing parameters" chekbox while adding it, otherwise (G)ZDoom won't load your map. "<strong>(g)zdoom.pk3</strong>" can be found in (G)ZDoom folder. </p>
<p><strong>Q:</strong> I'm getting a ton of "<strong>Light declaration not found for light '[light name]' ('[source]', line [n])</strong>" warnings. What's wrong?<br/>
<strong>A:</strong> GZDoom Builder doesn't include GZDoom's GLDEFS lights definitions. To get rid of these errors, add "<strong>lights.pk3</strong>" as a map resource. Don't forget to check "Exclude from testing parameters" chekbox while adding it, otherwise GZDoom won't load your map. "<strong>lights.pk3</strong>" can be found in GZDoom folder. </p>
<strong>A:</strong> Copy "<spanclass="style1">[EngineName]_[Game][MapType].cfg</span>" and "<spanclass="style1">Includes</span>" folder from "<spanclass="style1">[GZDB]\Configurations\Configs for other games\[Game]</span>" to "<spanclass="style1">[GZDoom Builder]\Configurations\</span>".<br/>
If you are using Zandronum, you'll also need to copy all files from "<spanclass="style1">[GZDB]\Configurations\Configs for other games\Zandronum Includes\</span>" to the main "<spanclass="style1">Includes</span>" folder ("<spanclass="style1">[GZDB]\Configurations\Includes\</span>") .</p>