UltimateZoneBuilder/Help/gzdb/faq.html
MaxED ead2521451 Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
2013-09-11 08:49:45 +00:00

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<div id="gz_title"><h1>Frequently asked questions</h1></div>
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<p><strong>Q:</strong> I'm getting a ton of &quot;<strong>Unable to find the DECORATE class '[some actor]' to inherit from, while parsing '[some other actor]:[DoomEdNum]'</strong>&quot; warnings. What's wrong?<br />
<strong>A:</strong> This happens when a DECORATE actor is inherited from another actor, which is not defined in game configuration and is not defined in any included resources. To fix this, add "<strong>(g)zdoom.pk3</strong>" as a map resource. Don't forget to check "Exclude from testing parameters" chekbox while adding it, otherwise (G)ZDoom won't load your map. &quot;<strong>(g)zdoom.pk3</strong>&quot; can be found in (G)ZDoom folder. </p>
<p><strong>Q:</strong> I'm getting a ton of &quot;<strong>Light declaration not found for light '[light name]' ('[source]', line [n])</strong>&quot; warnings. What's wrong?<br />
<strong>A:</strong> GZDoom Builder doesn't include GZDoom's GLDEFS lights definitions. To get rid of these errors, add &quot;<strong>lights.pk3</strong>&quot; as a map resource. Don't forget to check &quot;Exclude from testing parameters&quot; chekbox while adding it, otherwise GZDoom won't load your map. &quot;<strong>lights.pk3</strong>&quot; can be found in GZDoom folder. </p>
<p><strong>Q:</strong> When I create a new map, I see only Doom-related game configurations. Where are configurations for other games?<br />
<strong>A:</strong> Copy &quot;<span class="style1">[EngineName]_[Game][MapType].cfg</span>&quot; and &quot;<span class="style1">Includes</span>&quot; folder from &quot;<span class="style1">[GZDB]\Configurations\Configs for other games\[Game]</span>&quot; to &quot;<span class="style1">[GZDoom Builder]\Configurations\</span>&quot;.<br />
If you are using Zandronum, you'll also need to copy all files from &quot;<span class="style1">[GZDB]\Configurations\Configs for other games\Zandronum Includes\</span>&quot; to the main &quot;<span class="style1">Includes</span>&quot; folder (&quot;<span class="style1">[GZDB]\Configurations\Includes\</span>&quot;) .</p>
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