UltimateZoneBuilder/Source/IO/Configuration.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
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#endregion
#region ================== CFG file structure syntax
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/*
' ====================================================================================
' CONFIGURATION FILE STRUCTURE SYNTAX
' ====================================================================================
'
' Whitepace is always allowed. This includes spaces, tabs
' linefeeds (10) and carriage returns (13)
'
' Keys may not have spaces or assignment operator = in them.
'
' Comments start with // (unless used within strings)
' and count as comment for the rest of the line. Or use /* and */ /*
' to mark the beginning and end of a comment.
'
' Simple setting:
'
' key = value;
'
' Example: speed = 345;
' cars = 8;
'
' Strings must be in quotes.
'
' Example: nickname = "Gherkin";
' altnick = "Gherk inn";
'
' String Escape Sequences:
' \n New line (10)
' \r Carriage return (13)
' \t Tab (9)
' \" Double-quotation mark
' \\ Backslash
' \000 Any ASCII character (MUST be 3 digits! So for 13 you use \013)
'
' Decimals ALWAYS use a dot, NEVER comma!
'
' Example: pressure = 15.29;
' acceleration = 1.0023;
'
' true, false and null are valid keywords.
' null values can be left out.
'
' In this example, both items are null.
' Example: myitem = null;
' myotheritem;
'
' Structures must use brackets.
'
' Structure Example:
'
' key
' {
' key = value;
' key = value;
'
' key
' {
' key = value;
' key = value;
' key = value;
' }
'
' key = value;
' key = value;
' key = value;
' key = value;
' key = value;
' }
'
' As you can see, structures inside structures are allowed
' and you may go as deep as you want. Note that only the root structures
' can be readed from config using ReadSetting. ReadSetting will return a
' Dictionary object containing everything in that root structure.
'
' Key names must be unique within their scope.
'
' This is NOT allowed, it may not have 'father' more
' than once in the same scope:
'
' mother = 45;
' father = 52;
'
' father
' {
' length = 1.87;
' }
'
' This however is allowed, because father
' now exists in a different scope:
'
' mother = 45;
' father = 52;
'
' parents
' {
' father = 52;
' }
'
' This too is allowed, both 'age' are in a different scope:
'
' mother
' {
' age = 45;
' }
'
' father
' {
' age = 52;
' }
*/
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#endregion
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#region ================== Namespaces
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using System;
using System.IO;
using System.Text;
using System.Globalization;
using System.Collections;
using System.Collections.Specialized;
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#endregion
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namespace CodeImp.DoomBuilder.IO
{
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public sealed class Configuration
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{
#region ================== Constants
// Path seperator
public const string DEFAULT_SEPERATOR = ".";
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// Parse mode constants
private const int PM_NOTHING = 0;
private const int PM_ASSIGNMENT = 1;
private const int PM_NUMBER = 2;
private const int PM_STRING = 3;
private const int PM_KEYWORD = 4;
// Error strings
private const string ERROR_KEYMISSING = "Missing key name in assignment or scope.";
private const string ERROR_KEYSPACES = "Spaces not allowed in key names.";
private const string ERROR_ASSIGNINVALID = "Invalid assignment. Missing a previous terminator symbol?";
private const string ERROR_VALUEINVALID = "Invalid value in assignment. Missing a previous terminator symbol?";
private const string ERROR_VALUETOOBIG = "Value too big.";
private const string ERROR_KEYNOTUNQIUE = "Key is not unique within scope.";
private const string ERROR_KEYWORDUNKNOWN = "Unknown keyword in assignment. Missing a previous terminator symbol?";
#endregion
#region ================== Variables
// Error result
private int cpErrorResult = 0;
private string cpErrorDescription = "";
private int cpErrorLine = 0;
// Configuration root
private IDictionary root = null;
#endregion
#region ================== Properties
// Properties
public int ErrorResult { get { return cpErrorResult; } }
public string ErrorDescription { get { return cpErrorDescription; } }
public int ErrorLine { get { return cpErrorLine; } }
public IDictionary Root { get { return root; } set { root = value; } }
public bool Sorted { get { return (root is ListDictionary); } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public Configuration()
{
// Standard new configuration
NewConfiguration();
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// We have no destructor
GC.SuppressFinalize(this);
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}
// Constructor
public Configuration(bool sorted)
{
// Standard new configuration
NewConfiguration(sorted);
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// We have no destructor
GC.SuppressFinalize(this);
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}
// Constructor to load a file immediately
public Configuration(string filename)
{
// Load configuration from file
LoadConfiguration(filename);
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// We have no destructor
GC.SuppressFinalize(this);
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}
// Constructor to load a file immediately
public Configuration(string filename, bool sorted)
{
// Load configuration from file
LoadConfiguration(filename, sorted);
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// We have no destructor
GC.SuppressFinalize(this);
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}
#endregion
#region ================== Private Methods
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// This is called by all the ReadSetting overloads to perform the read
private bool CheckSetting(string setting, string pathseperator)
{
IDictionary cs = null;
// Split the path in an array
string[] keys = setting.Split(pathseperator.ToCharArray());
// Get the root item
object item = root;
// Go for each item
for(int i = 0; i < keys.Length; i++)
{
// Check if the current item is of ConfigStruct type
if(item is IDictionary)
{
// Check if the key is valid
if(ValidateKey(null, keys[i].Trim(), -1) == true)
{
// Cast to ConfigStruct
cs = (IDictionary)item;
// Check if the requested item exists
if(cs.Contains(keys[i]) == true)
{
// Set the item to the next item
item = cs[keys[i]];
}
else
{
// Key not found
return false;
}
}
else
{
// Invalid key in path
return false;
}
}
else
{
// Unable to go any further
return false;
}
}
// Return result
return true;
}
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// This is called by all the ReadSetting overloads to perform the read
private object ReadAnySetting(string setting, object defaultsetting, string pathseperator)
{
IDictionary cs = null;
// Split the path in an array
string[] keys = setting.Split(pathseperator.ToCharArray());
// Get the root item
object item = root;
// Go for each item
for(int i = 0; i < keys.Length; i++)
{
// Check if the current item is of ConfigStruct type
if(item is IDictionary)
{
// Check if the key is valid
if(ValidateKey(null, keys[i].Trim(), -1) == true)
{
// Cast to ConfigStruct
cs = (IDictionary)item;
// Check if the requested item exists
if(cs.Contains(keys[i]) == true)
{
// Set the item to the next item
item = cs[keys[i]];
}
else
{
// Key not found
// return default setting
return defaultsetting;
}
}
else
{
// Invalid key in path
// return default setting
return defaultsetting;
}
}
else
{
// Unable to go any further
// return default setting
return defaultsetting;
}
}
// Return the item
return item;
}
// This helps operator + to combine configurations inherited
private static IDictionary Combined(IDictionary d1, IDictionary d2, bool sorted)
{
// Create new dictionary
IDictionary result;
if(sorted) result = new ListDictionary(); else result = new Hashtable();
// Copy all items from d1 to result
IDictionaryEnumerator d1e = d1.GetEnumerator();
while(d1e.MoveNext()) result.Add(d1e.Key, d1e.Value);
// Go for all items in d2
IDictionaryEnumerator d2e = d2.GetEnumerator();
while(d2e.MoveNext())
{
// Check if this is another Hashtable
if(d2e.Value is IDictionary)
{
// Check if already in result
if(result.Contains(d2e.Key))
{
// Modify result
result[d2e.Key] = Combined((IDictionary)result[d2e.Key], (IDictionary)d2e.Value, sorted);
}
else
{
// Copy from d2
if(sorted)
{
// Sorted combine
result.Add(d2e.Key, Combined(new ListDictionary(), (IDictionary)d2e.Value, sorted));
}
else
{
// Unsorted combine
result.Add(d2e.Key, Combined(new Hashtable(), (IDictionary)d2e.Value, sorted));
}
}
}
else
{
// Check if also in d1
if(d1.Contains(d2e.Key))
{
// Modify result
result[d2e.Key] = d2e.Value;
}
else
{
// Copy
result.Add(d2e.Key, d2e.Value);
}
}
}
// Return result
return result;
}
// This returns a string added with escape characters
private string EscapedString(string str)
{
// Replace the \ with \\ first!
str = str.Replace("\\", "\\\\");
str = str.Replace("\n", "\\n");
str = str.Replace("\r", "\\r");
str = str.Replace("\t", "\\t");
str = str.Replace("\"", "\\\"");
// Return result
return str;
}
// This raises an error
private void RaiseError(int line, string description)
{
// Raise error
cpErrorResult = 1;
cpErrorDescription = description;
cpErrorLine = line;
}
// This validates a given key and sets
// error properties if key is invalid and errorline > -1
private bool ValidateKey(IDictionary container, string key, int errorline)
{
bool validateresult;
// Check if key is an empty string
if(key == "")
{
// ERROR: Missing key name in statement
if(errorline > -1) RaiseError(errorline, ERROR_KEYMISSING);
validateresult = false;
}
else
{
// Check if there are spaces in the key
if(key.IndexOfAny(" ".ToCharArray()) > -1)
{
// ERROR: Spaces not allowed in key names
if(errorline > -1) RaiseError(errorline, ERROR_KEYSPACES);
validateresult = false;
}
else
{
// Check if we can test existance
if(container != null)
{
// Test if the key exists in this container
if(container.Contains(key) == true)
{
// ERROR: Key is not unique within struct
if(errorline > -1) RaiseError(errorline, ERROR_KEYNOTUNQIUE);
validateresult = false;
}
else
{
// Key OK
validateresult = true;
}
}
else
{
// Key OK
validateresult = true;
}
}
}
// Return result
return validateresult;
}
// This validates a given keyword and sets
// error properties if keyword is invalid and errorline > -1
private bool ValidateKeyword(string keyword, int errorline)
{
bool validateresult;
// Check if key is an empty string
if(keyword == "")
{
// ERROR: Missing key name in statement
if(errorline > -1) RaiseError(errorline, ERROR_ASSIGNINVALID);
validateresult = false;
}
else
{
// Check if there are spaces in the key
if(keyword.IndexOfAny(" ".ToCharArray()) > -1)
{
// ERROR: Spaces not allowed in key names
if(errorline > -1) RaiseError(errorline, ERROR_ASSIGNINVALID);
validateresult = false;
}
else
{
// Key OK
validateresult = true;
}
}
// Return result
return validateresult;
}
// This parses a structure in the given data starting
// from the given pos and line and updates pos and line.
private IDictionary InputStructure(ref string data, ref int pos, ref int line, bool sorted)
{
char c = '\0'; // current data character
int pm = PM_NOTHING; // current parse mode
string key = "", val = ""; // current key and value beign built
bool escape = false; // escape sequence?
bool endofstruct = false; // true as soon as this level struct ends
IDictionary cs;
// Create new struct to hold variables
if(sorted) cs = new ListDictionary(); else cs = new Hashtable();
// Go through all of the data until
// the end or until the struct closes
// or when an arror occurred
while ((pos < data.Length) && (cpErrorResult == 0) && (endofstruct == false))
{
// Get current character
c = data[pos];
// ================ What parse mode are we at?
if(pm == PM_NOTHING)
{
// Now check what character this is
switch(c)
{
case '{': // Begin of new struct
// Validate key
if(ValidateKey(cs, key.Trim(), line))
{
// Next character
pos++;
// Parse this struct and add it
cs.Add(key.Trim(), InputStructure(ref data, ref pos, ref line, sorted));
// Check the last character
pos--;
// Reset the key
key = "";
}
// Leave switch
break;
case '}': // End of this struct
// Stop parsing in this struct
endofstruct = true;
// Leave the loop
break;
case '=': // Assignment
// Validate key
if(ValidateKey(cs, key.Trim(), line))
{
// Now parsing assignment
pm = PM_ASSIGNMENT;
}
// Leave switch
break;
case ';': // Terminator
// Validate key
if(ValidateKey(cs, key.Trim(), line))
{
// Add the key with null as value
cs.Add(key.Trim(), null);
// Reset key and value
key = "";
val = "";
}
// Leave switch
break;
case '\n': // New line
// Count the line
line++;
// Add this to the key as a space.
// Spaces are not allowed, but it will be trimmed
// when its the first or last character.
key += " ";
// Leave switch
break;
case '\\': // Possible comment
case '/':
// Check for the line comment //
if(data.Substring(pos, 2) == "//")
{
// Find the next line
int np = data.IndexOf("\n", pos);
// Next line found?
if(np > -1)
{
// Count the line
line++;
// Skip everything on this line
pos = np;
}
else
{
// No end of line
// Skip everything else
pos = data.Length;
}
}
// Check for the block comment /* */
else if(data.Substring(pos, 2) == "/*")
{
// Find the next closing block comment
int np = data.IndexOf("*/", pos);
// Closing block comment found?
if(np > -1)
{
// Count the lines in the block comment
string blockdata = data.Substring(pos, np - pos + 2);
line += (blockdata.Split("\n".ToCharArray()).Length - 1);
// Skip everything in this block
pos = np + 1;
}
else
{
// No end of line
// Skip everything else
pos = data.Length;
}
}
// Leave switch
break;
default: // Everything else
// Add character to key
key += c.ToString(CultureInfo.InvariantCulture);
// Leave switch
break;
}
}
// ================ Parsing an assignment
else if(pm == PM_ASSIGNMENT)
{
// Check for string opening
if(c == '\"')
{
// Now parsing string
pm = PM_STRING;
}
// Check for numeric character
else if("0123456789-.&".IndexOf(c.ToString(CultureInfo.InvariantCulture)) > -1)
{
// Now parsing number
pm = PM_NUMBER;
// Go one byte back, because this
// byte is part of the number!
pos--;
}
// Check for new line
else if(c == '\n')
{
// Count the new line
line++;
}
// Check if assignment ends
else if(c == ';')
{
// End of assignment
pm = PM_NOTHING;
// Remove this if it causes problems
key = "";
val = "";
}
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// Otherwise (if not whitespace) it will be a keyword
else if((c != ' ') && (c != '\t'))
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{
// Now parsing a keyword
pm = PM_KEYWORD;
// Go one byte back, because this
// byte is part of the keyword!
pos--;
}
}
// ================ Parsing a number
else if(pm == PM_NUMBER)
{
// Check if number ends here
if(c == ';')
{
// Floating point?
if(val.IndexOf("f") > -1)
{
float fval = 0;
// Convert to float (remove the f first)
try { fval = System.Convert.ToSingle(val.Trim().Replace("f", ""), CultureInfo.InvariantCulture); }
catch(System.FormatException)
{
// ERROR: Invalid value in assignment
RaiseError(line, ERROR_VALUEINVALID);
}
// Add it to struct
cs.Add(key.Trim(), fval);
}
else
{
int ival = 0;
long lval = 0;
// Convert to int
try
{
// Convert to value
ival = System.Convert.ToInt32(val.Trim(), CultureInfo.InvariantCulture);
// Add it to struct
cs.Add(key.Trim(), ival);
}
catch(System.OverflowException)
{
// Too large for Int32, try Int64
try
{
// Convert to value
lval = System.Convert.ToInt64(val.Trim(), CultureInfo.InvariantCulture);
// Add it to struct
cs.Add(key.Trim(), lval);
}
catch(System.OverflowException)
{
// Too large for Int64, return error
RaiseError(line, ERROR_VALUETOOBIG);
}
catch(System.FormatException)
{
// ERROR: Invalid value in assignment
RaiseError(line, ERROR_VALUEINVALID);
}
}
catch(System.FormatException)
{
// ERROR: Invalid value in assignment
RaiseError(line, ERROR_VALUEINVALID);
}
}
// Reset key and value
key = "";
val = "";
// End of assignment
pm = PM_NOTHING;
}
// Check for new line
else if(c == '\n')
{
// Count the new line
line++;
}
// Everything else is part of the value
else
{
val += c.ToString(CultureInfo.InvariantCulture);
}
}
// ================ Parsing a string
else if(pm == PM_STRING)
{
// Check if in an escape sequence
if(escape)
{
// What character?
switch(c)
{
case '\\': val += "\\"; break;
case 'n': val += "\n"; break;
case '\"': val += "\""; break;
case 'r': val += "\r"; break;
case 't': val += "\t"; break;
default:
// Is it a number?
if("0123456789".IndexOf(c.ToString(CultureInfo.InvariantCulture)) > -1)
{
int vv = 0;
char vc = '0';
// Convert the next 3 characters to a number
string v = data.Substring(pos, 3);
try { vv = System.Convert.ToInt32(v.Trim(), CultureInfo.InvariantCulture); }
catch(System.FormatException)
{
// ERROR: Invalid value in assignment
RaiseError(line, ERROR_VALUEINVALID);
}
// Convert the number to a char
try { vc = System.Convert.ToChar(vv, CultureInfo.InvariantCulture); }
catch(System.FormatException)
{
// ERROR: Invalid value in assignment
RaiseError(line, ERROR_VALUEINVALID);
}
// Add the char
val += vc.ToString(CultureInfo.InvariantCulture);
}
else
{
// Add the character as it is
val += c.ToString(CultureInfo.InvariantCulture);
}
// Leave switch
break;
}
// End of escape sequence
escape = false;
}
else
{
// Check for sequence start
if(c == '\\')
{
// Next character is of escape sequence
escape = true;
}
// Check if string ends
else if(c == '\"')
{
// Add string to struct
cs.Add(key.Trim(), val);
// End of assignment
pm = PM_ASSIGNMENT;
// Reset key and value
key = "";
val = "";
}
// Check for new line
else if(c == '\n')
{
// Count the new line
line++;
}
// Everything else is just part of string
else
{
// Add to value
val += c.ToString(CultureInfo.InvariantCulture);
}
}
}
// ================ Parsing a keyword
else if(pm == PM_KEYWORD)
{
// Check if keyword ends
if(c == ';')
{
// Validate the keyword
if(ValidateKeyword(val.Trim(), line))
{
// Add to the struct depending on the keyword
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switch(val.Trim().ToLowerInvariant())
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{
case "true":
// Add boolean true
cs.Add(key.Trim(), true);
break;
case "false":
// Add boolean false
cs.Add(key.Trim(), false);
break;
case "null":
// Add null
cs.Add(key.Trim(), null);
break;
default:
// Unknown keyword
RaiseError(line, ERROR_KEYWORDUNKNOWN);
break;
}
// End of assignment
pm = PM_NOTHING;
// Reset key and value
key = "";
val = "";
}
}
// Check for new line
else if(c == '\n')
{
// Count the new line
line++;
}
// Everything else is just part of keyword
else
{
// Add to value
val += c.ToString(CultureInfo.InvariantCulture);
}
}
// Next character
pos++;
}
// Return the parsed result
return cs;
}
// This will create a data structure from the given object
private string OutputStructure(IDictionary cs, int level, string newline, bool whitespace)
{
string leveltabs = "";
string spacing = "";
StringBuilder db = new StringBuilder("");
// Check if this ConfigStruct is not empty
if(cs.Count > 0)
{
// Create whitespace
if(whitespace)
{
for(int i = 0; i < level; i++) leveltabs += "\t";
spacing = " ";
}
// Get enumerator
IDictionaryEnumerator de = cs.GetEnumerator();
// Go for each item
for(int i = 0; i < cs.Count; i++)
{
// Go to next item
de.MoveNext();
// Check if the value is null
if(de.Value == null)
{
// Output the keyword "null"
//db.Append(leveltabs); db.Append(de.Key.ToString()); db.Append(spacing);
//db.Append("="); db.Append(spacing); db.Append("null;"); db.Append(newline);
// Output key only
db.Append(leveltabs); db.Append(de.Key.ToString()); db.Append(";"); db.Append(newline);
}
// Check if the value if of ConfigStruct type
else if(de.Value is IDictionary)
{
// Output recursive structure
if(whitespace) { db.Append(leveltabs); db.Append(newline); }
db.Append(leveltabs); db.Append(de.Key); db.Append(newline);
db.Append(leveltabs); db.Append("{"); db.Append(newline);
db.Append(OutputStructure((IDictionary)de.Value, level + 1, newline, whitespace));
db.Append(leveltabs); db.Append("}"); db.Append(newline);
if(whitespace) { db.Append(leveltabs); db.Append(newline); }
}
// Check if the value is of boolean type
else if(de.Value is bool)
{
// Check value
if((bool)de.Value == true)
{
// Output the keyword "true"
db.Append(leveltabs); db.Append(de.Key.ToString()); db.Append(spacing);
db.Append("="); db.Append(spacing); db.Append("true;"); db.Append(newline);
}
else
{
// Output the keyword "false"
db.Append(leveltabs); db.Append(de.Key.ToString()); db.Append(spacing);
db.Append("="); db.Append(spacing); db.Append("false;"); db.Append(newline);
}
}
// Check if value is of float type
else if(de.Value is float)
{
// Output the value with a postfixed f
db.Append(leveltabs); db.Append(de.Key); db.Append(spacing); db.Append("=");
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db.Append(spacing); db.Append(String.Format(CultureInfo.InvariantCulture, "{0}", de.Value)); db.Append("f;"); db.Append(newline);
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}
// Check if value is of other numeric type
else if(de.Value.GetType().IsPrimitive)
{
// Output the value unquoted
db.Append(leveltabs); db.Append(de.Key); db.Append(spacing); db.Append("=");
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db.Append(spacing); db.Append(String.Format(CultureInfo.InvariantCulture, "{0}", de.Value)); db.Append(";"); db.Append(newline);
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}
else
{
// Output the value with quotes and escape characters
db.Append(leveltabs); db.Append(de.Key); db.Append(spacing); db.Append("=");
db.Append(spacing); db.Append("\""); db.Append(EscapedString(de.Value.ToString())); db.Append("\";"); db.Append(newline);
}
}
}
// Return the structure
return db.ToString();
}
#endregion
#region ================== Public Methods
// Operator + combines two collections and overrides any from cfg2 over cfg1
public static Configuration operator+(Configuration cfg1, Configuration cfg2)
{
// Create new configuration
Configuration result = new Configuration(cfg1.Sorted | cfg2.Sorted);
// Combine both roots
result.root = Combined(cfg1.root, cfg2.root, cfg1.Sorted | cfg2.Sorted);
// Return result
return result;
}
// This clears the last error
public void ClearError()
{
// Clear error
cpErrorResult = 0;
cpErrorDescription = "";
cpErrorLine = 0;
}
// This creates a new configuration
public void NewConfiguration() { NewConfiguration(false); }
public void NewConfiguration(bool sorted)
{
// Create new configuration
if(sorted) root = new ListDictionary(); else root = new Hashtable();
}
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// This checks if a given setting exists (disregards type)
public bool SettingExists(string setting) { return CheckSetting(setting, DEFAULT_SEPERATOR); }
public bool SettingExists(string setting, string pathseperator) { return CheckSetting(setting, pathseperator); }
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// This can give a value of a key specified in a path form
// also, this does not error when the setting does not exist,
// but instead returns the given default value.
public string ReadSetting(string setting, string defaultsetting) { object r = ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR); if(r != null) return r.ToString(); else return null; }
public string ReadSetting(string setting, string defaultsetting, string pathseperator) { object r = ReadAnySetting(setting, defaultsetting, pathseperator); if(r != null) return r.ToString(); else return null; }
public int ReadSetting(string setting, int defaultsetting) { return Convert.ToInt32(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); }
public int ReadSetting(string setting, int defaultsetting, string pathseperator) { return Convert.ToInt32(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); }
public float ReadSetting(string setting, float defaultsetting) { return Convert.ToSingle(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); }
public float ReadSetting(string setting, float defaultsetting, string pathseperator) { return Convert.ToSingle(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); }
public short ReadSetting(string setting, short defaultsetting) { return Convert.ToInt16(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); }
public short ReadSetting(string setting, short defaultsetting, string pathseperator) { return Convert.ToInt16(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); }
public long ReadSetting(string setting, long defaultsetting) { return Convert.ToInt64(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); }
public long ReadSetting(string setting, long defaultsetting, string pathseperator) { return Convert.ToInt64(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); }
public bool ReadSetting(string setting, bool defaultsetting) { return Convert.ToBoolean(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); }
public bool ReadSetting(string setting, bool defaultsetting, string pathseperator) { return Convert.ToBoolean(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); }
public byte ReadSetting(string setting, byte defaultsetting) { return Convert.ToByte(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); }
public byte ReadSetting(string setting, byte defaultsetting, string pathseperator) { return Convert.ToByte(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); }
public IDictionary ReadSetting(string setting, IDictionary defaultsetting) { return (IDictionary)ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR); }
public IDictionary ReadSetting(string setting, IDictionary defaultsetting, string pathseperator) { return (IDictionary)ReadAnySetting(setting, defaultsetting, pathseperator); }
public object ReadSettingObject(string setting, object defaultsetting) { return ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR); }
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// This writes a given setting to the configuration.
// Wont change existing structs, but will add them as needed.
// Returns true when written, false when failed.
public bool WriteSetting(string setting, object settingvalue) { return WriteSetting(setting, settingvalue, DEFAULT_SEPERATOR); }
public bool WriteSetting(string setting, object settingvalue, string pathseperator)
{
IDictionary cs = null;
// Split the path in an array
string[] keys = setting.Split(pathseperator.ToCharArray());
string finalkey = keys[keys.Length - 1];
// Get the root item
object item = root;
// Go for each path item
for(int i = 0; i < (keys.Length - 1); i++)
{
// Check if the key is valid
if(ValidateKey(null, keys[i].Trim(), -1) == true)
{
// Cast to ConfigStruct
cs = (IDictionary)item;
// Check if the requested item exists
if(cs.Contains(keys[i]) == true)
{
// Check if the requested item is a ConfigStruct
if(cs[keys[i]] is IDictionary)
{
// Set the item to the next item
item = cs[keys[i]];
}
else
{
// Cant proceed with path
return false;
}
}
else
{
// Key not found
// Create it now
IDictionary ncs;
if(root is ListDictionary) ncs = new ListDictionary(); else ncs = new Hashtable();
cs.Add(keys[i], ncs);
// Set the item to the next item
item = cs[keys[i]];
}
}
else
{
// Invalid key in path
return false;
}
}
// Cast to ConfigStruct
cs = (IDictionary)item;
// Check if the key already exists
if(cs.Contains(finalkey) == true)
{
// Update the value
cs[finalkey] = settingvalue;
}
else
{
// Create the key/value pair
cs.Add(finalkey, settingvalue);
}
// Return success
return true;
}
// This removes a given setting from the configuration.
public bool DeleteSetting(string setting) { return DeleteSetting(setting, DEFAULT_SEPERATOR); }
public bool DeleteSetting(string setting, string pathseperator)
{
IDictionary cs = null;
// Split the path in an array
string[] keys = setting.Split(pathseperator.ToCharArray());
string finalkey = keys[keys.Length - 1];
// Get the root item
object item = root;
// Go for each path item
for(int i = 0; i < (keys.Length - 1); i++)
{
// Check if the key is valid
if(ValidateKey(null, keys[i].Trim(), -1) == true)
{
// Cast to ConfigStruct
cs = (IDictionary)item;
// Check if the requested item exists
if(cs.Contains(keys[i]) == true)
{
// Check if the requested item is a ConfigStruct
if(cs[keys[i]] is IDictionary)
{
// Set the item to the next item
item = cs[keys[i]];
}
else
{
// Cant proceed with path
return false;
}
}
else
{
// Key not found
// Create it now
IDictionary ncs;
if(root is ListDictionary) ncs = new ListDictionary(); else ncs = new Hashtable();
cs.Add(keys[i], ncs);
// Set the item to the next item
item = cs[keys[i]];
}
}
else
{
// Invalid key in path
return false;
}
}
// Cast to ConfigStruct
cs = (IDictionary)item;
// Arrived at our destination
// Delete the key if the key exists
if(cs.Contains(finalkey) == true)
{
// Key exists, delete it
cs.Remove(finalkey);
// Return success
return true;
}
else
{
// Key not found, return fail
return false;
}
}
// This will save the current configuration to the specified file
public bool SaveConfiguration(string filename) { return SaveConfiguration(filename, "\r\n", true); }
public bool SaveConfiguration(string filename, string newline) { return SaveConfiguration(filename, newline, true); }
public bool SaveConfiguration(string filename, string newline, bool whitespace)
{
// Kill the file if it exists
if(File.Exists(filename) == true) File.Delete(filename);
// Open file stream for writing
FileStream fstream = File.OpenWrite(filename);
// Create output structure and write to file
string data = OutputConfiguration(newline, whitespace);
byte[] baData= Encoding.ASCII.GetBytes(data);
fstream.Write(baData, 0, baData.Length);
fstream.Flush();
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fstream.Close();
// Return true when done, false when errors occurred
if(cpErrorResult == 0) return true; else return false;
}
// This will output the current configuration as a string
public string OutputConfiguration() { return OutputConfiguration("\r\n", true); }
public string OutputConfiguration(string newline) { return OutputConfiguration(newline, true); }
public string OutputConfiguration(string newline, bool whitespace)
{
// Simply return the configuration structure as string
return OutputStructure(root, 0, newline, whitespace);
}
// This will load a configuration from file
public bool LoadConfiguration(string filename) { return LoadConfiguration(filename, false); }
public bool LoadConfiguration(string filename, bool sorted)
{
// Check if the file is missing
if(File.Exists(filename) == false)
{
throw(new FileNotFoundException("File not found \"" + filename + "\"", filename));
}
else
{
// Load the file contents
FileStream fstream = File.OpenRead(filename);
byte[] fbuffer = new byte[fstream.Length];
fstream.Read(fbuffer, 0, fbuffer.Length);
fstream.Close();
// Convert byte array to string
string data = Encoding.ASCII.GetString(fbuffer);
// Load the configuration from this data
return InputConfiguration(data, sorted);
}
}
// This will load a configuration from string
public bool InputConfiguration(string data) { return InputConfiguration(data, false); }
public bool InputConfiguration(string data, bool sorted)
{
// Remove returns and tabs because the
// parser only uses newline for new lines.
data = data.Replace("\r", "");
data = data.Replace("\t", "");
// Clear errors
ClearError();
// Parse the data to the root structure
int pos = 0;
int line = 1;
root = InputStructure(ref data, ref pos, ref line, sorted);
// Return true when done, false when errors occurred
if(cpErrorResult == 0) return true; else return false;
}
#endregion
}
}