UltimateZoneBuilder/Source/Map/ResourceLocation.cs

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2007-06-14 23:31:57 +00:00
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
#endregion
namespace CodeImp.DoomBuilder.Map
{
internal struct ResourceLocation
{
// Constants
public const int RESOURCE_WAD = 0;
public const int RESOURCE_DIRECTORY = 1;
// Members
public int type;
public string location;
public bool textures;
public bool flats;
// Constructor
public ResourceLocation(int type, string location, bool textures, bool flats)
{
// Initialize
this.type = type;
this.location = location;
this.textures = textures;
this.flats = flats;
}
// This displays the struct as string
public override string ToString()
{
// Simply show location
return location;
}
}
}