UltimateZoneBuilder/Source/Core/IO/UniversalMapSetIO.cs

195 lines
7.4 KiB
C#
Raw Normal View History

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Map;
using System.Collections;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal class UniversalMapSetIO : MapSetIO
{
#region ================== Constants
// Name of the UDMF configuration file
private const string UDMF_UI_CONFIG_NAME = "UDMF_UI.cfg";
#endregion
#region ================== Constructor / Disposer
// Constructor
public UniversalMapSetIO(WAD wad, MapManager manager) : base(wad, manager)
{
if((manager != null) && (manager.Config != null))
{
// Make configuration
Configuration config = new Configuration();
//mxd. Find a resource named UDMF_UI.cfg
string[] resnames = General.ThisAssembly.GetManifestResourceNames();
foreach(string rn in resnames)
{
// Found it?
if(rn.EndsWith(UDMF_UI_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
{
// Get a stream from the resource
Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
// Load configuration from stream
config.InputConfiguration(udmfcfgreader.ReadToEnd());
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
Dictionary<string, MapElementType> elements = new Dictionary<string, MapElementType>
{
{ "vertex", MapElementType.VERTEX },
{ "linedef", MapElementType.LINEDEF },
{ "sidedef", MapElementType.SIDEDEF },
{ "sector", MapElementType.SECTOR },
{ "thing", MapElementType.THING }
};
foreach(KeyValuePair<string, MapElementType> group in elements)
{
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
IDictionary dic = config.ReadSetting("uifields." + group.Key, new Hashtable());
Dictionary<string, UniversalType> values = new Dictionary<string, UniversalType>(StringComparer.Ordinal);
foreach(DictionaryEntry de in dic)
{
values.Add(de.Key.ToString(), (UniversalType)de.Value);
}
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
uifields.Add(group.Value, values);
}
// Done
udmfcfgreader.Dispose();
udmfcfg.Dispose();
break;
}
}
}
}
#endregion
#region ================== Properties
public override int MaxSidedefs { get { return int.MaxValue; } }
public override int MaxVertices { get { return int.MaxValue; } }
public override int MaxLinedefs { get { return int.MaxValue; } }
public override int MaxSectors { get { return int.MaxValue; } }
public override int MaxThings { get { return int.MaxValue; } }
public override int MinTextureOffset { get { return int.MinValue; } }
public override int MaxTextureOffset { get { return int.MaxValue; } }
public override int VertexDecimals { get { return 3; } }
public override string DecimalsFormat { get { return "0.000"; } }
public override bool HasLinedefTag { get { return true; } }
public override bool HasThingTag { get { return true; } }
public override bool HasThingAction { get { return true; } }
public override bool HasCustomFields { get { return true; } }
public override bool HasThingHeight { get { return true; } }
public override bool HasActionArgs { get { return true; } }
public override bool HasMixedActivations { get { return true; } }
public override bool HasPresetActivations { get { return false; } }
public override bool HasBuiltInActivations { get { return false; } }
public override bool HasNumericLinedefFlags { get { return false; } }
public override bool HasNumericThingFlags { get { return false; } }
public override bool HasNumericLinedefActivations { get { return false; } }
public override int MaxTag { get { return int.MaxValue; } }
public override int MinTag { get { return int.MinValue; } }
public override int MaxAction { get { return int.MaxValue; } }
public override int MinAction { get { return int.MinValue; } }
public override int MaxArgument { get { return int.MaxValue; } }
public override int MinArgument { get { return int.MinValue; } }
public override int MaxEffect { get { return int.MaxValue; } }
public override int MinEffect { get { return int.MinValue; } }
public override int MaxBrightness { get { return int.MaxValue; } }
public override int MinBrightness { get { return int.MinValue; } }
public override int MaxThingType { get { return int.MaxValue; } }
public override int MinThingType { get { return int.MinValue; } }
public override float MaxCoordinate { get { return short.MaxValue; } } //mxd. UDMF maps are still bounded to -32768 .. 32767 range
public override float MinCoordinate { get { return short.MinValue; } } //mxd
public override int MaxThingAngle { get { return int.MaxValue; } }
public override int MinThingAngle { get { return int.MinValue; } }
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
public override Dictionary<MapElementType, Dictionary<string, UniversalType>> UIFields { get { return uifields; } } //mxd
#endregion
#region ================== Reading
// This reads a map from the file and returns a MapSet
public override MapSet Read(MapSet map, string mapname)
{
UniversalStreamReader udmfreader = new UniversalStreamReader(uifields); //mxd
// Find the index where first map lump begins
int firstindex = wad.FindLumpIndex(mapname) + 1;
// Get the TEXTMAP lump from wad file
Lump lump = wad.FindLump("TEXTMAP", firstindex);
if(lump == null) throw new Exception("Could not find required lump TEXTMAP!");
// Read the UDMF data
lump.Stream.Seek(0, SeekOrigin.Begin);
udmfreader.SetKnownCustomTypes = true;
udmfreader.Read(map, lump.Stream);
// Return result
return map;
}
#endregion
#region ================== Writing
// This writes a MapSet to the file
public override void Write(MapSet map, string mapname, int position)
{
UniversalStreamWriter udmfwriter = new UniversalStreamWriter();
// Write map to memory stream
MemoryStream memstream = new MemoryStream();
memstream.Seek(0, SeekOrigin.Begin);
udmfwriter.RememberCustomTypes = true;
udmfwriter.Write(map, memstream, manager.Config.EngineName);
// Find insert position and remove old lump
int insertpos = MapManager.RemoveSpecificLump(wad, "TEXTMAP", position, MapManager.TEMP_MAP_HEADER, manager.Config.MapLumps);
if(insertpos == -1) insertpos = position + 1;
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
// Create the lump from memory
Lump lump = wad.Insert("TEXTMAP", insertpos, (int)memstream.Length);
lump.Stream.Seek(0, SeekOrigin.Begin);
memstream.WriteTo(lump.Stream);
// Done
memstream.Dispose();
}
#endregion
}
}