UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultUnusedThing.cs

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#region ================== Namespaces
using System;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultUnusedThing : ErrorResult
{
#region ================== Variables
private readonly Thing thing;
private readonly string details;
#endregion
#region ================== Properties
public override int Buttons { get { return 2; } }
public override string Button1Text { get { return "Delete Thing"; } }
public override string Button2Text { get { return "Apply default flags"; } }
#endregion
#region ================== Constructor / Destructor
public ResultUnusedThing(Thing t, string details)
{
// Initialize
this.thing = t;
this.details = details;
this.viewobjects.Add(t);
this.hidden = t.IgnoredErrorChecks.Contains(this.GetType());
this.description = "This thing won't be shown in any game mode.";
}
#endregion
#region ================== Methods
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
Type t = this.GetType();
if(hide) thing.IgnoredErrorChecks.Add(t);
else if(thing.IgnoredErrorChecks.Contains(t)) thing.IgnoredErrorChecks.Remove(t);
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Thing " + thing.Index + " (" + General.Map.Data.GetThingInfo(thing.Type).Title + ") is unused. " + details;
}
// Rendering
public override void RenderOverlaySelection(IRenderer2D renderer)
{
renderer.RenderThing(thing, General.Colors.Selection, Presentation.THINGS_ALPHA);
}
// This removes the thing
public override bool Button1Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Delete thing");
thing.Dispose();
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
return true;
}
// This sets default flags
public override bool Button2Click(bool batchMode)
{
if(!batchMode) General.Map.UndoRedo.CreateUndo("Set default thing flags");
foreach(string f in General.Map.Config.DefaultThingFlags) thing.SetFlag(f, true);
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
return true;
}
#endregion
}
}