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UltimateZoneBuilder/Source/BuilderModes/Interface/MakeDoorForm.cs

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2008-10-19 09:42:18 +00:00
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Windows;
using System.Reflection;
using System.Globalization;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes.Interface
{
public partial class MakeDoorForm : DelayedForm
{
#region ================== Properties
public string DoorTexture { get { return doortexture.TextureName; } }
public string CeilingTexture { get { return ceilingtexture.TextureName; } }
public string FloorTexture { get { return floortexture.TextureName; } }
#endregion
#region ================== Constructor / Show
// Constructor
public MakeDoorForm()
{
InitializeComponent();
}
// This sets the properties and shows the form
public DialogResult Show(IWin32Window owner, string doortex, string ceilingtex, string floortex)
{
this.doortexture.TextureName = doortex;
this.ceilingtexture.TextureName = ceilingtex;
this.floortexture.TextureName = floortex;
return this.ShowDialog(owner);
}
#endregion
#region ================== Events
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// No door texture selected?
if(doortexture.TextureName.Length == 0)
{
MessageBox.Show(this, "You have to select at least a texture for the door!", "Make Door", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
doortexture.Focus();
}
else
{
this.DialogResult = DialogResult.OK;
this.Close();
}
}
#endregion
}
}