UltimateZoneBuilder/Source/Plugins/BuilderModes/General/CopyStructures.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
// Vertex
public class VertexProperties
{
public static bool ZCeiling = true; //mxd
public static bool ZFloor = true; //mxd
public static bool Universal_Fields = true; //mxd
private readonly UniFields fields;
private readonly float zceiling; //mxd
private readonly float zfloor; //mxd
public VertexProperties(Vertex v)
{
fields = new UniFields(v.Fields);
zceiling = v.ZCeiling; //mxd
zfloor = v.ZFloor; //mxd
}
public void Apply(Vertex v)
{
if (ZCeiling) v.ZCeiling = zceiling; //mxd
if (ZFloor) v.ZFloor = zfloor; //mxd
if (Universal_Fields) {
v.Fields.BeforeFieldsChange();
v.Fields.Clear();
foreach (KeyValuePair<string, UniValue> uv in fields)
v.Fields.Add(uv.Key, new UniValue(uv.Value));
}
}
}
// Sector
public class SectorProperties
{
public static bool Floor_Height = true; //mxd
public static bool Ceiling_Height = true; //mxd
public static bool Floor_Texture = true; //mxd
public static bool Ceiling_Texture = true; //mxd
public static bool Brightness = true; //mxd
public static bool Tag = true; //mxd
public static bool Special = true; //mxd
public static bool Flags = true; //mxd
public static bool Universal_Fields = true; //mxd
private readonly int floorheight;
private readonly int ceilheight;
private readonly string floortexture;
private readonly string ceilingtexture;
private readonly int effect;
private readonly int brightness;
private readonly int tag;
private readonly UniFields fields;
private readonly Dictionary<string, bool> flags; //mxd
public SectorProperties(Sector s)
{
floorheight = s.FloorHeight;
ceilheight = s.CeilHeight;
floortexture = s.FloorTexture;
ceilingtexture = s.CeilTexture;
brightness = s.Brightness;
effect = s.Effect;
tag = s.Tag;
fields = new UniFields(s.Fields);
flags = s.GetFlags(); //mxd
}
public void Apply(Sector s)
{
if (Floor_Height) s.FloorHeight = floorheight;
if (Ceiling_Height) s.CeilHeight = ceilheight;
if (Floor_Texture) s.SetFloorTexture(floortexture);
if (Ceiling_Texture) s.SetCeilTexture(ceilingtexture);
if (Brightness) s.Brightness = brightness;
if (Tag) s.Tag = tag;
if (Special) s.Effect = effect;
if (Flags) {
s.ClearFlags(); //mxd
foreach (KeyValuePair<string, bool> f in flags) //mxd
s.SetFlag(f.Key, f.Value);
}
if (Universal_Fields) {
s.Fields.BeforeFieldsChange();
s.Fields.Clear();
foreach (KeyValuePair<string, UniValue> v in fields)
s.Fields.Add(v.Key, new UniValue(v.Value));
}
}
}
// Sidedef
public class SidedefProperties
{
public static bool Upper_Texture = true; //mxd
public static bool Middle_Texture = true; //mxd
public static bool Lower_Texture = true; //mxd
public static bool OffsetX = true; //mxd
public static bool OffsetY = true; //mxd
public static bool Flags = true; //mxd
public static bool Universal_Fields = true; //mxd
private readonly string hightexture;
private readonly string middletexture;
private readonly string lowtexture;
private readonly int offsetx;
private readonly int offsety;
private readonly UniFields fields;
private readonly Dictionary<string, bool> flags; //mxd
public SidedefProperties(Sidedef s)
{
hightexture = s.HighTexture;
middletexture = s.MiddleTexture;
lowtexture = s.LowTexture;
offsetx = s.OffsetX;
offsety = s.OffsetY;
fields = new UniFields(s.Fields);
flags = s.GetFlags(); //mxd
}
public void Apply(Sidedef s)
{
if (Upper_Texture) s.SetTextureHigh(hightexture);
if (Middle_Texture) s.SetTextureMid(middletexture);
if (Lower_Texture) s.SetTextureLow(lowtexture);
if (OffsetX) s.OffsetX = offsetx;
if (OffsetY) s.OffsetY = offsety;
if (Flags) {
s.ClearFlags(); //mxd
foreach (KeyValuePair<string, bool> f in flags) //mxd
s.SetFlag(f.Key, f.Value);
}
if (Universal_Fields) {
s.Fields.BeforeFieldsChange();
s.Fields.Clear();
foreach (KeyValuePair<string, UniValue> v in fields)
s.Fields.Add(v.Key, new UniValue(v.Value));
}
}
}
// Linedef
public class LinedefProperties
{
public static bool Sidedef_Properties = true; //mxd
public static bool Action = true; //mxd
public static bool Activation = true; //mxd
public static bool Tag = true; //mxd
public static bool Flags = true; //mxd
public static bool Universal_Fields = true; //mxd
private readonly SidedefProperties front;
private readonly SidedefProperties back;
private readonly Dictionary<string, bool> flags;
private readonly int action;
private readonly int activate;
private readonly int tag;
private readonly int[] args;
private readonly UniFields fields;
public LinedefProperties(Linedef l)
{
front = (l.Front != null ? new SidedefProperties(l.Front) : null);
back = (l.Back != null ? new SidedefProperties(l.Back) : null);
flags = l.GetFlags();
action = l.Action;
activate = l.Activate;
tag = l.Tag;
args = (int[])(l.Args.Clone());
fields = new UniFields(l.Fields);
}
public void Apply(Linedef l)
{
if (Sidedef_Properties) {
if ((front != null) && (l.Front != null)) front.Apply(l.Front);
if ((back != null) && (l.Back != null)) back.Apply(l.Back);
}
if (Flags) {
l.ClearFlags();
foreach (KeyValuePair<string, bool> f in flags)
l.SetFlag(f.Key, f.Value);
}
if (Activation) l.Activate = activate;
if (Tag)l.Tag = tag;
if (Action) {
l.Action = action;
for (int i = 0; i < l.Args.Length; i++)
l.Args[i] = args[i];
}
if (Universal_Fields) {
l.Fields.BeforeFieldsChange();
l.Fields.Clear();
foreach (KeyValuePair<string, UniValue> v in fields)
l.Fields.Add(v.Key, new UniValue(v.Value));
}
}
}
// Thing
public class ThingProperties
{
public static bool Type = true; //mxd
public static bool Angle = true; //mxd
public static bool Pitch = true; //mxd
public static bool Roll = true; //mxd
public static bool Scale = true; //mxd
public static bool Action = true; //mxd
public static bool Tag = true; //mxd
public static bool Flags = true; //mxd
public static bool Universal_Fields = true; //mxd
private readonly int type;
private readonly float angle;
private readonly int pitch; //mxd
private readonly int roll; //mxd
private readonly float scalex; //mxd
private readonly float scaley; //mxd
private readonly Dictionary<string, bool> flags;
private readonly int tag;
private readonly int action;
private readonly int[] args;
private readonly UniFields fields;
public ThingProperties(Thing t)
{
type = t.Type;
angle = t.Angle;
pitch = t.Pitch;
roll = t.Roll;
scalex = t.ScaleX;
scaley = t.ScaleY;
flags = t.GetFlags();
tag = t.Tag;
action = t.Action;
args = (int[])(t.Args.Clone());
fields = new UniFields(t.Fields);
}
public void Apply(Thing t)
{
if (Type) t.Type = type;
if (Angle) t.Rotate(angle);
if (Pitch) t.SetPitch(pitch);
if (Roll) t.SetRoll(roll);
if (Scale) t.SetScale(scalex, scaley);
if (Flags) {
t.ClearFlags();
foreach (KeyValuePair<string, bool> f in flags)
t.SetFlag(f.Key, f.Value);
}
if (Tag) t.Tag = tag;
if (Action) {
t.Action = action;
for (int i = 0; i < t.Args.Length; i++)
t.Args[i] = args[i];
}
if (Universal_Fields) {
t.Fields.BeforeFieldsChange();
t.Fields.Clear();
foreach (KeyValuePair<string, UniValue> v in fields)
t.Fields.Add(v.Key, new UniValue(v.Value));
}
}
}
}