#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Collections.Generic; using CodeImp.DoomBuilder.Map; #endregion namespace CodeImp.DoomBuilder.BuilderModes { // Vertex public class VertexProperties { public static bool ZCeiling = true; //mxd public static bool ZFloor = true; //mxd public static bool Universal_Fields = true; //mxd private readonly UniFields fields; private readonly float zceiling; //mxd private readonly float zfloor; //mxd public VertexProperties(Vertex v) { fields = new UniFields(v.Fields); zceiling = v.ZCeiling; //mxd zfloor = v.ZFloor; //mxd } public void Apply(Vertex v) { if (ZCeiling) v.ZCeiling = zceiling; //mxd if (ZFloor) v.ZFloor = zfloor; //mxd if (Universal_Fields) { v.Fields.BeforeFieldsChange(); v.Fields.Clear(); foreach (KeyValuePair uv in fields) v.Fields.Add(uv.Key, new UniValue(uv.Value)); } } } // Sector public class SectorProperties { public static bool Floor_Height = true; //mxd public static bool Ceiling_Height = true; //mxd public static bool Floor_Texture = true; //mxd public static bool Ceiling_Texture = true; //mxd public static bool Brightness = true; //mxd public static bool Tag = true; //mxd public static bool Special = true; //mxd public static bool Flags = true; //mxd public static bool Universal_Fields = true; //mxd private readonly int floorheight; private readonly int ceilheight; private readonly string floortexture; private readonly string ceilingtexture; private readonly int effect; private readonly int brightness; private readonly int tag; private readonly UniFields fields; private readonly Dictionary flags; //mxd public SectorProperties(Sector s) { floorheight = s.FloorHeight; ceilheight = s.CeilHeight; floortexture = s.FloorTexture; ceilingtexture = s.CeilTexture; brightness = s.Brightness; effect = s.Effect; tag = s.Tag; fields = new UniFields(s.Fields); flags = s.GetFlags(); //mxd } public void Apply(Sector s) { if (Floor_Height) s.FloorHeight = floorheight; if (Ceiling_Height) s.CeilHeight = ceilheight; if (Floor_Texture) s.SetFloorTexture(floortexture); if (Ceiling_Texture) s.SetCeilTexture(ceilingtexture); if (Brightness) s.Brightness = brightness; if (Tag) s.Tag = tag; if (Special) s.Effect = effect; if (Flags) { s.ClearFlags(); //mxd foreach (KeyValuePair f in flags) //mxd s.SetFlag(f.Key, f.Value); } if (Universal_Fields) { s.Fields.BeforeFieldsChange(); s.Fields.Clear(); foreach (KeyValuePair v in fields) s.Fields.Add(v.Key, new UniValue(v.Value)); } } } // Sidedef public class SidedefProperties { public static bool Upper_Texture = true; //mxd public static bool Middle_Texture = true; //mxd public static bool Lower_Texture = true; //mxd public static bool OffsetX = true; //mxd public static bool OffsetY = true; //mxd public static bool Flags = true; //mxd public static bool Universal_Fields = true; //mxd private readonly string hightexture; private readonly string middletexture; private readonly string lowtexture; private readonly int offsetx; private readonly int offsety; private readonly UniFields fields; private readonly Dictionary flags; //mxd public SidedefProperties(Sidedef s) { hightexture = s.HighTexture; middletexture = s.MiddleTexture; lowtexture = s.LowTexture; offsetx = s.OffsetX; offsety = s.OffsetY; fields = new UniFields(s.Fields); flags = s.GetFlags(); //mxd } public void Apply(Sidedef s) { if (Upper_Texture) s.SetTextureHigh(hightexture); if (Middle_Texture) s.SetTextureMid(middletexture); if (Lower_Texture) s.SetTextureLow(lowtexture); if (OffsetX) s.OffsetX = offsetx; if (OffsetY) s.OffsetY = offsety; if (Flags) { s.ClearFlags(); //mxd foreach (KeyValuePair f in flags) //mxd s.SetFlag(f.Key, f.Value); } if (Universal_Fields) { s.Fields.BeforeFieldsChange(); s.Fields.Clear(); foreach (KeyValuePair v in fields) s.Fields.Add(v.Key, new UniValue(v.Value)); } } } // Linedef public class LinedefProperties { public static bool Sidedef_Properties = true; //mxd public static bool Action = true; //mxd public static bool Activation = true; //mxd public static bool Tag = true; //mxd public static bool Flags = true; //mxd public static bool Universal_Fields = true; //mxd private readonly SidedefProperties front; private readonly SidedefProperties back; private readonly Dictionary flags; private readonly int action; private readonly int activate; private readonly int tag; private readonly int[] args; private readonly UniFields fields; public LinedefProperties(Linedef l) { front = (l.Front != null ? new SidedefProperties(l.Front) : null); back = (l.Back != null ? new SidedefProperties(l.Back) : null); flags = l.GetFlags(); action = l.Action; activate = l.Activate; tag = l.Tag; args = (int[])(l.Args.Clone()); fields = new UniFields(l.Fields); } public void Apply(Linedef l) { if (Sidedef_Properties) { if ((front != null) && (l.Front != null)) front.Apply(l.Front); if ((back != null) && (l.Back != null)) back.Apply(l.Back); } if (Flags) { l.ClearFlags(); foreach (KeyValuePair f in flags) l.SetFlag(f.Key, f.Value); } if (Activation) l.Activate = activate; if (Tag)l.Tag = tag; if (Action) { l.Action = action; for (int i = 0; i < l.Args.Length; i++) l.Args[i] = args[i]; } if (Universal_Fields) { l.Fields.BeforeFieldsChange(); l.Fields.Clear(); foreach (KeyValuePair v in fields) l.Fields.Add(v.Key, new UniValue(v.Value)); } } } // Thing public class ThingProperties { public static bool Type = true; //mxd public static bool Angle = true; //mxd public static bool Pitch = true; //mxd public static bool Roll = true; //mxd public static bool Scale = true; //mxd public static bool Action = true; //mxd public static bool Tag = true; //mxd public static bool Flags = true; //mxd public static bool Universal_Fields = true; //mxd private readonly int type; private readonly float angle; private readonly int pitch; //mxd private readonly int roll; //mxd private readonly float scalex; //mxd private readonly float scaley; //mxd private readonly Dictionary flags; private readonly int tag; private readonly int action; private readonly int[] args; private readonly UniFields fields; public ThingProperties(Thing t) { type = t.Type; angle = t.Angle; pitch = t.Pitch; roll = t.Roll; scalex = t.ScaleX; scaley = t.ScaleY; flags = t.GetFlags(); tag = t.Tag; action = t.Action; args = (int[])(t.Args.Clone()); fields = new UniFields(t.Fields); } public void Apply(Thing t) { if (Type) t.Type = type; if (Angle) t.Rotate(angle); if (Pitch) t.SetPitch(pitch); if (Roll) t.SetRoll(roll); if (Scale) t.SetScale(scalex, scaley); if (Flags) { t.ClearFlags(); foreach (KeyValuePair f in flags) t.SetFlag(f.Key, f.Value); } if (Tag) t.Tag = tag; if (Action) { t.Action = action; for (int i = 0; i < t.Args.Length; i++) t.Args[i] = args[i]; } if (Universal_Fields) { t.Fields.BeforeFieldsChange(); t.Fields.Clear(); foreach (KeyValuePair v in fields) t.Fields.Add(v.Key, new UniValue(v.Value)); } } } }