UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface/SectorDrawingOptionsPanel.cs

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#region ================== Namespaces
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes.Interface
{
public partial class SectorDrawingOptionsPanel : UserControl
{
#region ================== Constructor / Setup
public SectorDrawingOptionsPanel()
{
InitializeComponent();
}
public void Setup()
{
ceilHeight.Text = General.Map.Options.CustomCeilingHeight.ToString();
floorHeight.Text = General.Map.Options.CustomFloorHeight.ToString();
brightness.StepValues = General.Map.Config.BrightnessLevels;
brightness.Text = General.Map.Options.CustomBrightness.ToString();
ceiling.TextureName = General.Map.Options.DefaultCeilingTexture;
floor.TextureName = General.Map.Options.DefaultFloorTexture;
top.TextureName = General.Map.Options.DefaultTopTexture;
middle.TextureName = General.Map.Options.DefaultWallTexture;
bottom.TextureName = General.Map.Options.DefaultBottomTexture;
cbOverrideCeilingTexture.Checked = General.Map.Options.OverrideCeilingTexture;
cbOverrideFloorTexture.Checked = General.Map.Options.OverrideFloorTexture;
cbOverrideTopTexture.Checked = General.Map.Options.OverrideTopTexture;
cbOverrideMiddleTexture.Checked = General.Map.Options.OverrideMiddleTexture;
cbOverrideBottomTexture.Checked = General.Map.Options.OverrideBottomTexture;
cbCeilHeight.Checked = General.Map.Options.OverrideCeilingHeight;
cbFloorHeight.Checked = General.Map.Options.OverrideFloorHeight;
cbBrightness.Checked = General.Map.Options.OverrideBrightness;
getsectortexturesfromselection.Enabled = (cbOverrideCeilingTexture.Checked || cbOverrideFloorTexture.Checked);
getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
ceiling.Enabled = cbOverrideCeilingTexture.Checked;
floor.Enabled = cbOverrideFloorTexture.Checked;
top.Enabled = cbOverrideTopTexture.Checked;
middle.Enabled = cbOverrideMiddleTexture.Checked;
bottom.Enabled = cbOverrideBottomTexture.Checked;
ceilHeight.Enabled = cbCeilHeight.Checked;
floorHeight.Enabled = cbFloorHeight.Checked;
brightness.Enabled = cbBrightness.Checked;
}
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
internal void Terminate()
{
ceiling.StopUpdate();
floor.StopUpdate();
top.StopUpdate();
middle.StopUpdate();
bottom.StopUpdate();
}
#endregion
#region ================== Checkbox Events
private void cbOverrideCeilingTexture_CheckedChanged(object sender, EventArgs e)
{
ceiling.Enabled = cbOverrideCeilingTexture.Checked;
General.Map.Options.OverrideCeilingTexture = cbOverrideCeilingTexture.Checked;
// If we don't set the default texture here it'll not be set until a different texture is selected
if (ceiling.Enabled)
General.Map.Options.DefaultCeilingTexture = ceiling.TextureName;
getsectortexturesfromselection.Enabled = (cbOverrideCeilingTexture.Checked || cbOverrideFloorTexture.Checked);
}
private void cbOverrideFloorTexture_CheckedChanged(object sender, EventArgs e)
{
floor.Enabled = cbOverrideFloorTexture.Checked;
General.Map.Options.OverrideFloorTexture = cbOverrideFloorTexture.Checked;
// If we don't set the default texture here it'll not be set until a different texture is selected
if (floor.Enabled)
General.Map.Options.DefaultFloorTexture = floor.TextureName;
getsectortexturesfromselection.Enabled = (cbOverrideCeilingTexture.Checked || cbOverrideFloorTexture.Checked);
}
private void cbOverrideTopTexture_CheckedChanged(object sender, EventArgs e)
{
top.Enabled = cbOverrideTopTexture.Checked;
General.Map.Options.OverrideTopTexture = cbOverrideTopTexture.Checked;
// If we don't set the default texture here it'll not be set until a different texture is selected
if (top.Enabled)
General.Map.Options.DefaultTopTexture = top.TextureName;
getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
}
private void cbOverrideMiddleTexture_CheckedChanged(object sender, EventArgs e)
{
middle.Enabled = cbOverrideMiddleTexture.Checked;
General.Map.Options.OverrideMiddleTexture = cbOverrideMiddleTexture.Checked;
// If we don't set the default texture here it'll not be set until a different texture is selected
if (middle.Enabled)
General.Map.Options.DefaultWallTexture = middle.TextureName;
getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
}
private void cbOverrideBottomTexture_CheckedChanged(object sender, EventArgs e)
{
bottom.Enabled = cbOverrideBottomTexture.Checked;
General.Map.Options.OverrideBottomTexture = cbOverrideBottomTexture.Checked;
// If we don't set the default texture here it'll not be set until a different texture is selected
if (bottom.Enabled)
General.Map.Options.DefaultBottomTexture = bottom.TextureName;
getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
}
private void cbCeilHeight_CheckedChanged(object sender, EventArgs e)
{
ceilHeight.Enabled = cbCeilHeight.Checked;
General.Map.Options.OverrideCeilingHeight = cbCeilHeight.Checked;
getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
}
private void cbFloorHeight_CheckedChanged(object sender, EventArgs e)
{
floorHeight.Enabled = cbFloorHeight.Checked;
General.Map.Options.OverrideFloorHeight = cbFloorHeight.Checked;
getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
}
private void cbBrightness_CheckedChanged(object sender, EventArgs e)
{
brightness.Enabled = cbBrightness.Checked;
General.Map.Options.OverrideBrightness = cbBrightness.Checked;
getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
}
#endregion
#region ================== Inputs Events
private void ceilHeight_WhenTextChanged(object sender, EventArgs e)
{
General.Map.Options.CustomCeilingHeight = ceilHeight.GetResult(General.Map.Options.CustomCeilingHeight);
}
private void floorHeight_WhenTextChanged(object sender, EventArgs e)
{
General.Map.Options.CustomFloorHeight = floorHeight.GetResult(General.Map.Options.CustomFloorHeight);
}
private void brightness_WhenTextChanged(object sender, EventArgs e)
{
General.Map.Options.CustomBrightness = General.Clamp(brightness.GetResult(General.Map.Options.CustomBrightness), 0, 255);
}
private void ceiling_OnValueChanged(object sender, EventArgs e)
{
General.Map.Options.DefaultCeilingTexture = ceiling.TextureName;
}
private void floor_OnValueChanged(object sender, EventArgs e)
{
General.Map.Options.DefaultFloorTexture = floor.TextureName;
}
private void top_OnValueChanged(object sender, EventArgs e)
{
General.Map.Options.DefaultTopTexture = top.TextureName;
}
private void middle_OnValueChanged(object sender, EventArgs e)
{
General.Map.Options.DefaultWallTexture = middle.TextureName;
}
private void bottom_OnValueChanged(object sender, EventArgs e)
{
General.Map.Options.DefaultBottomTexture = bottom.TextureName;
}
#endregion
#region ================== Texture Fill
private void fillceiling_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0) return;
string undodesc = "sector";
if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc);
foreach(Sector s in sectors) s.SetCeilTexture(ceiling.TextureName);
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.CeilingTextures)
General.Interface.RedrawDisplay();
}
private void fillfloor_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0) return;
string undodesc = "sector";
if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc);
foreach(Sector s in sectors) s.SetFloorTexture(floor.TextureName);
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.FloorTextures)
General.Interface.RedrawDisplay();
}
private void fillupper_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Fill upper texture for " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.HighRequired()) l.Front.SetTextureHigh(top.TextureName);
if(l.Back != null && l.Back.HighRequired()) l.Back.SetTextureHigh(top.TextureName);
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void fillmiddle_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Fill middle texture for " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.MiddleRequired()) l.Front.SetTextureMid(middle.TextureName);
if(l.Back != null && l.Back.MiddleRequired()) l.Back.SetTextureMid(middle.TextureName);
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void filllower_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Fill lower texture for " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.LowRequired()) l.Front.SetTextureLow(bottom.TextureName);
if(l.Back != null && l.Back.LowRequired()) l.Back.SetTextureLow(bottom.TextureName);
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void fillall_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
//if we have selected sectors - fill their textures
if(sectors.Count > 0)
{
//make undo
2016-05-04 14:02:13 +00:00
General.Map.UndoRedo.CreateUndo("Fill all textures for " + sectors.Count + (sectors.Count > 1 ? " sectors" : " sector"));
foreach(Sector s in sectors)
{
//fill sidedefs
foreach(Sidedef side in s.Sidedefs)
{
if(top.Enabled && side.HighRequired()) side.SetTextureHigh(top.TextureName);
if(middle.Enabled && side.MiddleRequired()) side.SetTextureMid(middle.TextureName);
if(bottom.Enabled && side.LowRequired()) side.SetTextureLow(bottom.TextureName);
}
//fill flats
if(floor.Enabled) s.SetFloorTexture(floor.TextureName);
if(ceiling.Enabled) s.SetCeilTexture(ceiling.TextureName);
}
}
else //if we don't - fill linedef textures
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
//make undo
2016-05-04 14:02:13 +00:00
General.Map.UndoRedo.CreateUndo("Fill all textures for " + lines.Count + (lines.Count > 1 ? " linedefs" : " linedef"));
//fill textures
foreach(Linedef l in lines)
{
if(top.Enabled)
{
if(l.Front != null && l.Front.HighRequired()) l.Front.SetTextureHigh(top.TextureName);
if(l.Back != null && l.Back.HighRequired()) l.Back.SetTextureHigh(top.TextureName);
}
if(middle.Enabled)
{
if(l.Front != null && l.Front.MiddleRequired()) l.Front.SetTextureMid(middle.TextureName);
if(l.Back != null && l.Back.MiddleRequired()) l.Back.SetTextureMid(middle.TextureName);
}
if(bottom.Enabled)
{
if(l.Front != null && l.Front.LowRequired()) l.Front.SetTextureLow(bottom.TextureName);
if(l.Back != null && l.Back.LowRequired()) l.Back.SetTextureLow(bottom.TextureName);
}
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
// Update entire display
General.Map.Map.Update();
General.Interface.RedrawDisplay();
}
#endregion
#region ================== Clear Textures
private void clearceiling_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0) return;
string undodesc = "sector";
if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc);
foreach(Sector s in sectors) s.SetCeilTexture("-");
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
// Update entire display
General.Map.Map.Update();
if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.CeilingTextures)
General.Interface.RedrawDisplay();
}
private void clearfloor_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0) return;
string undodesc = "sector";
if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
General.Map.UndoRedo.CreateUndo("Clear floor texture from " + undodesc);
foreach(Sector s in sectors) s.SetFloorTexture("-");
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
// Update entire display
General.Map.Map.Update();
if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.FloorTextures)
General.Interface.RedrawDisplay();
}
private void clearupper_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Clear upper texture from " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.HighTexture != "-") l.Front.SetTextureHigh("-");
if(l.Back != null && l.Back.HighTexture != "-") l.Back.SetTextureHigh("-");
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void clearmiddle_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Clear middle texture from " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.MiddleTexture != "-") l.Front.SetTextureMid("-");
if(l.Back != null && l.Back.MiddleTexture != "-") l.Back.SetTextureMid("-");
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void clearlower_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Clear lower texture from " + undodesc);
foreach(Linedef l in lines)
{
if(l.Front != null && l.Front.LowTexture != "-") l.Front.SetTextureLow("-");
if(l.Back != null && l.Back.LowTexture != "-") l.Back.SetTextureLow("-");
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
}
private void clearall_Click(object sender, EventArgs e)
{
//if we have selected sectors - clear their textures
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count > 0)
{
//make undo
string undodesc = "sector";
if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
General.Map.UndoRedo.CreateUndo("Clear all texture from " + undodesc);
foreach(Sector s in sectors)
{
//clear side textures
foreach(Sidedef side in s.Sidedefs)
{
if(side.HighTexture != "-") side.SetTextureHigh("-");
if(side.MiddleTexture != "-") side.SetTextureMid("-");
if(side.LowTexture != "-") side.SetTextureLow("-");
}
//clear flats
s.SetCeilTexture("-");
s.SetFloorTexture("-");
}
}
else //if we don't - clear linedef textures
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0) return;
//make undo
string undodesc = "linedef";
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
General.Map.UndoRedo.CreateUndo("Clear all texture from " + undodesc);
//clear textures
foreach(Linedef l in lines)
{
if(l.Front != null)
{
if(l.Front.HighTexture != "-") l.Front.SetTextureHigh("-");
if(l.Front.MiddleTexture != "-") l.Front.SetTextureMid("-");
if(l.Front.LowTexture != "-") l.Front.SetTextureLow("-");
}
if(l.Back != null)
{
if(l.Back.HighTexture != "-") l.Back.SetTextureHigh("-");
if(l.Back.MiddleTexture != "-") l.Back.SetTextureMid("-");
if(l.Back.LowTexture != "-") l.Back.SetTextureLow("-");
}
}
}
// Update the used textures
General.Map.Data.UpdateUsedTextures();
General.Map.IsChanged = true;
// Update entire display
General.Map.Map.Update();
General.Interface.RedrawDisplay();
}
#endregion
#region ================== Get Properties from Selection Events
private void getsectortexturesfromselection_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selected sector");
return;
}
Sector s = General.GetByIndex(sectors, 0);
if(cbOverrideCeilingTexture.Checked) ceiling.TextureName = s.CeilTexture;
if(cbOverrideFloorTexture.Checked) floor.TextureName = s.FloorTexture;
}
private void getsidetexturesfromselection_Click(object sender, EventArgs e)
{
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
if(lines.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selected linedef");
return;
}
Sidedef s = null;
foreach(Linedef l in lines)
{
s = (l.Front ?? l.Back);
if(s.MiddleTexture != "-" || s.HighTexture != "-" || s.LowTexture != "-") break;
}
if(s == null)
{
General.Interface.DisplayStatus(StatusType.Warning, "Selection doesn't contain suitable sidedefs");
return;
}
if(cbOverrideTopTexture.Checked) top.TextureName = s.HighTexture;
if(cbOverrideMiddleTexture.Checked) middle.TextureName = s.MiddleTexture;
if(cbOverrideBottomTexture.Checked) bottom.TextureName = s.LowTexture;
}
private void getheightandbrightnessfromselection_Click(object sender, EventArgs e)
{
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
if(sectors.Count == 0)
{
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selected sector");
return;
}
Sector s = General.GetByIndex(sectors, 0);
if(cbCeilHeight.Checked) ceilHeight.Text = s.CeilHeight.ToString();
if(cbFloorHeight.Checked) floorHeight.Text = s.FloorHeight.ToString();
if(cbBrightness.Checked) brightness.Text = s.Brightness.ToString();
}
#endregion
}
}