mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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114 lines
4.1 KiB
C#
114 lines
4.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace CodeImp.DoomBuilder.BuilderModes.Interface
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{
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public partial class SectorDrawingOptionsPanel : UserControl
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{
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#region Constructor / Setup
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public SectorDrawingOptionsPanel() {
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InitializeComponent();
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}
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public void Setup() {
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ceilHeight.Text = General.Map.Options.DefaultCeilingHeight.ToString();
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floorHeight.Text = General.Map.Options.DefaultFloorHeight.ToString();
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brightness.StepValues = General.Map.Config.BrightnessLevels;
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brightness.Text = General.Map.Options.DefaultBrightness.ToString();
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ceiling.TextureName = General.Map.Options.DefaultCeilingTexture;
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floor.TextureName = General.Map.Options.DefaultFloorTexture;
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walls.TextureName = General.Map.Options.DefaultWallTexture;
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cbOverrideCeilingTexture.Checked = General.Map.Options.OverrideCeilingTexture;
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cbOverrideFloorTexture.Checked = General.Map.Options.OverrideFloorTexture;
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cbOverrideWallTexture.Checked = General.Map.Options.OverrideWallTexture;
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cbCeilHeight.Checked = General.Map.Options.OverrideCeilingHeight;
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cbFloorHeight.Checked = General.Map.Options.OverrideFloorHeight;
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cbBrightness.Checked = General.Map.Options.OverrideBrightness;
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ceiling.Enabled = cbOverrideCeilingTexture.Checked;
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floor.Enabled = cbOverrideFloorTexture.Checked;
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walls.Enabled = cbOverrideWallTexture.Checked;
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ceilHeight.Enabled = cbCeilHeight.Checked;
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floorHeight.Enabled = cbFloorHeight.Checked;
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brightness.Enabled = cbBrightness.Checked;
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}
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#endregion
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#region Checkbox Events
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private void cbOverrideCeilingTexture_CheckedChanged(object sender, EventArgs e) {
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ceiling.Enabled = cbOverrideCeilingTexture.Checked;
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General.Map.Options.OverrideCeilingTexture = cbOverrideCeilingTexture.Checked;
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}
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private void cbOverrideFloorTexture_CheckedChanged(object sender, EventArgs e) {
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floor.Enabled = cbOverrideFloorTexture.Checked;
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General.Map.Options.OverrideFloorTexture = cbOverrideFloorTexture.Checked;
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}
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private void cbOverrideWallTexture_CheckedChanged(object sender, EventArgs e) {
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walls.Enabled = cbOverrideWallTexture.Checked;
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General.Map.Options.OverrideWallTexture = cbOverrideWallTexture.Checked;
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}
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private void cbCeilHeight_CheckedChanged(object sender, EventArgs e) {
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ceilHeight.Enabled = cbCeilHeight.Checked;
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General.Map.Options.OverrideCeilingHeight = cbCeilHeight.Checked;
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}
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private void cbFloorHeight_CheckedChanged(object sender, EventArgs e) {
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floorHeight.Enabled = cbFloorHeight.Checked;
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General.Map.Options.OverrideFloorHeight = cbFloorHeight.Checked;
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}
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private void cbBrightness_CheckedChanged(object sender, EventArgs e) {
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brightness.Enabled = cbBrightness.Checked;
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General.Map.Options.OverrideBrightness = cbBrightness.Checked;
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}
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#endregion
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#region Inputs Events
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private void ceilHeight_WhenTextChanged(object sender, EventArgs e) {
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General.Map.Options.DefaultCeilingHeight = ceilHeight.GetResult(General.Map.Options.DefaultCeilingHeight);
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}
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private void floorHeight_WhenTextChanged(object sender, EventArgs e) {
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General.Map.Options.DefaultFloorHeight = floorHeight.GetResult(General.Map.Options.DefaultFloorHeight);
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}
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private void brightness_WhenTextChanged(object sender, EventArgs e) {
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General.Map.Options.DefaultBrightness = General.Clamp(brightness.GetResult(General.Map.Options.DefaultBrightness), 0, 255);
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}
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private void ceiling_OnValueChanged(object sender, EventArgs e) {
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General.Map.Options.DefaultCeilingTexture = ceiling.TextureName;
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}
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private void floor_OnValueChanged(object sender, EventArgs e) {
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General.Map.Options.DefaultFloorTexture = floor.TextureName;
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}
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private void walls_OnValueChanged(object sender, EventArgs e) {
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General.Map.Options.DefaultWallTexture = walls.TextureName;
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}
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/*private void SectorDrawingOptionsPanel_MouseLeave(object sender, EventArgs e) {
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General.Interface.FocusDisplay();
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}*/
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#endregion
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}
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}
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