UltimateZoneBuilder/Source/Plugins/BuilderModes/BuilderModes.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CodeImp.DoomBuilder.BuilderModes</RootNamespace>
<AssemblyName>BuilderModes</AssemblyName>
<RunPostBuildEvent>Always</RunPostBuildEvent>
<FileUpgradeFlags>
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<OldToolsVersion>3.5</OldToolsVersion>
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<PublishUrl>publish\</PublishUrl>
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<InstallFrom>Disk</InstallFrom>
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<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<MapFileExtensions>true</MapFileExtensions>
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<DebugType>pdbonly</DebugType>
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
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<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
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<ItemGroup>
<Compile Include="ClassicModes\BaseClassicMode.cs" />
<Compile Include="ClassicModes\ErrorCheckMode.cs" />
<Compile Include="ClassicModes\EditSelectionMode.cs" />
<Compile Include="ClassicModes\CurveLinedefsMode.cs" />
<Compile Include="ClassicModes\DragLinedefsMode.cs" />
<Compile Include="ClassicModes\DragSectorsMode.cs" />
<Compile Include="ClassicModes\DragGeometryMode.cs" />
<Compile Include="ClassicModes\DrawGeometryMode.cs" />
<Compile Include="ClassicModes\FindReplaceMode.cs" />
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<Compile Include="General\CopyStructures.cs" />
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<Compile Include="Interface\MakeDoorForm.cs">
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<Compile Include="General\LineLengthLabel.cs" />
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<Compile Include="ClassicModes\LinedefsMode.cs" />
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<Compile Include="ClassicModes\SectorsMode.cs" />
<Compile Include="ClassicModes\ThingsMode.cs" />
<Compile Include="ClassicModes\VerticesMode.cs" />
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<ItemGroup>
<ProjectReference Include="..\..\Core\Builder.csproj">
<Project>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</Project>
<Name>Builder</Name>
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<EmbeddedResource Include="Resources\MapAnalysisMode.png" />
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<ItemGroup>
<EmbeddedResource Include="Interface\EditSelectionPanel.resx">
<SubType>Designer</SubType>
<DependentUpon>EditSelectionPanel.cs</DependentUpon>
</EmbeddedResource>
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<EmbeddedResource Include="Interface\UndoRedoPanel.resx">
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<ItemGroup>
<Compile Include="ClassicModes\BridgeMode.cs" />
<Compile Include="ClassicModes\CeilingAlignMode.cs" />
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<Compile Include="ClassicModes\DrawCurveMode.cs" />
<Compile Include="ClassicModes\DrawEllipseMode.cs" />
<Compile Include="ClassicModes\DrawGridMode.cs" />
<Compile Include="ClassicModes\DrawRectangleMode.cs" />
<Compile Include="ClassicModes\FlatAlignMode.cs" />
<Compile Include="ClassicModes\FloorAlignMode.cs" />
<Compile Include="ErrorChecks\CheckMapSize.cs" />
<Compile Include="ErrorChecks\CheckMissingFlats.cs" />
<Compile Include="ErrorChecks\CheckMissingTextures.cs" />
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<Compile Include="FindReplace\BaseFindSidedef.cs" />
<Compile Include="FindReplace\BaseFindThing.cs" />
<Compile Include="FindReplace\FindLinedefFlags.cs" />
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<Compile Include="FindReplace\FindSidedefMiddleTexture.cs" />
<Compile Include="FindReplace\FindSidedefUpperTexture.cs" />
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<Compile Include="FindReplace\FindThingTag.cs" />
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<Compile Include="FindReplace\FindThingType.cs" />
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<Compile Include="General\HintLabel.cs" />
<Compile Include="General\BuilderModesTools.cs" />
<Compile Include="General\SelectionLabel.cs" />
<Compile Include="General\UndoGroup.cs" />
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<Compile Include="Interface\BridgeModeForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Interface\BridgeModeForm.Designer.cs">
<DependentUpon>BridgeModeForm.cs</DependentUpon>
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<Compile Include="Interface\CurveLinedefsOptionsPanel.cs">
<SubType>UserControl</SubType>
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<DependentUpon>CurveLinedefsOptionsPanel.cs</DependentUpon>
</Compile>
<Compile Include="Interface\DrawCurveOptionsPanel.cs">
<SubType>UserControl</SubType>
</Compile>
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<DependentUpon>DrawCurveOptionsPanel.cs</DependentUpon>
</Compile>
<Compile Include="Interface\DrawEllipseOptionsPanel.cs">
<SubType>UserControl</SubType>
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<DependentUpon>DrawEllipseOptionsPanel.cs</DependentUpon>
</Compile>
<Compile Include="Interface\DrawGridOptionsPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Interface\DrawGridOptionsPanel.Designer.cs">
<DependentUpon>DrawGridOptionsPanel.cs</DependentUpon>
</Compile>
<Compile Include="Interface\DrawLineOptionsPanel.cs">
<SubType>UserControl</SubType>
</Compile>
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<DependentUpon>DrawLineOptionsPanel.cs</DependentUpon>
</Compile>
<Compile Include="Interface\DrawRectangleOptionsPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Interface\DrawRectangleOptionsPanel.Designer.cs">
<DependentUpon>DrawRectangleOptionsPanel.cs</DependentUpon>
</Compile>
<Compile Include="Interface\EditSelectionPanel.cs">
<SubType>UserControl</SubType>
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<Compile Include="Interface\EditSelectionPanel.Designer.cs">
<DependentUpon>EditSelectionPanel.cs</DependentUpon>
</Compile>
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<Compile Include="Interface\FilterSelectedThingsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Interface\FilterSelectedThingsForm.Designer.cs">
<DependentUpon>FilterSelectedThingsForm.cs</DependentUpon>
</Compile>
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<Compile Include="Interface\FitTexturesForm.cs">
<SubType>Form</SubType>
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions. Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases. Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset. Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls. Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations. Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. Nodebuilders: GL nodes were not properly handled by the editor. Main Window: the window is now moved into the view when stored position is ouside of screen bounds. Classic and Visual modes: changing thing pitch was ignored in some cases. Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing. Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing. Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic. Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way. Configurations: fixed an infinite loop crash when a file was trying to include() itself. UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these). ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog. ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog. Updated ZDoom ACC. Updated documentation.
2014-12-22 21:36:49 +00:00
<Compile Include="Interface\FitTexturesForm.Designer.cs">
<DependentUpon>FitTexturesForm.cs</DependentUpon>
</Compile>
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<Compile Include="Interface\PastePropertiesOptionsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Interface\PastePropertiesOptionsForm.Designer.cs">
<DependentUpon>PastePropertiesOptionsForm.cs</DependentUpon>
</Compile>
<Compile Include="Interface\SectorDrawingOptionsPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Interface\SectorDrawingOptionsPanel.Designer.cs">
<DependentUpon>SectorDrawingOptionsPanel.cs</DependentUpon>
</Compile>
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<Compile Include="Interface\SelectSimilarElementOptionsPanel.cs">
<SubType>Form</SubType>
</Compile>
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<DependentUpon>SelectSimilarElementOptionsPanel.cs</DependentUpon>
</Compile>
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<Compile Include="Interface\WavefrontSettingsForm.cs">
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</Compile>
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<Compile Include="Interface\WavefrontSettingsForm.Designer.cs">
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</Compile>
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2013-03-18 13:52:27 +00:00
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2013-03-18 13:52:27 +00:00
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2013-04-08 13:28:04 +00:00
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2013-04-08 13:28:04 +00:00
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2013-04-08 14:37:37 +00:00
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions. Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases. Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset. Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls. Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations. Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. Nodebuilders: GL nodes were not properly handled by the editor. Main Window: the window is now moved into the view when stored position is ouside of screen bounds. Classic and Visual modes: changing thing pitch was ignored in some cases. Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing. Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing. Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic. Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way. Configurations: fixed an infinite loop crash when a file was trying to include() itself. UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these). ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog. ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog. Updated ZDoom ACC. Updated documentation.
2014-12-22 21:36:49 +00:00
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2017-01-14 22:35:40 +00:00
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