UltimateZoneBuilder/Build/Configurations/Zandronum_StrifeUDMF.cfg

78 lines
2.7 KiB
INI
Raw Normal View History

2012-04-17 19:13:47 +00:00
/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Zandronum: Strife (UDMF)";
2012-04-17 19:13:47 +00:00
// This is the simplified game engine/sourceport name
engine = "zandronum";
2012-04-17 19:13:47 +00:00
// *******************************************************
// * *
// * Note: all the elements that could be factorized *
// * because they were common to ZDoom, GZDoom and *
// * Zandronum have been moved to ZDoom_common.cfg. *
2012-04-17 19:13:47 +00:00
// * *
// *******************************************************
// STANDARD ZDOOM SETTINGS
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
// Settings common to text map format
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
include("Includes\\Zandronum_linedefs.cfg");
2012-04-17 19:13:47 +00:00
// Enables support for long (> 8 chars) texture names
// WARNING: this should only be enabled for UDMF game configurations!
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
longtexturenames = false;
// mxd. Default script compiler
defaultscriptcompiler = "zandronum_acs.cfg";
2012-04-17 19:13:47 +00:00
// Settings common to Strife games
include("Includes\\Game_Strife.cfg");
2012-04-17 19:13:47 +00:00
2013-03-18 13:52:27 +00:00
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Includes\\ZDoom_misc.cfg", "thingsfilters_udmf");
}
2012-04-17 19:13:47 +00:00
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Strife_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "strife");
// Standard ZDoom actors
include("Includes\\ZDoom_things.cfg", "zdoom");
// Additional actors from the engine
include("Includes\\Zandronum_things.cfg", "default");
include("Includes\\Zandronum_things.cfg", "strife");
2012-04-17 19:13:47 +00:00
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
// Standard ZDoom enums
include("Includes\\ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("Includes\\ZDoom_misc.cfg", "enums_strife");
// Additional enums from the engine
include("Includes\\Zandronum_misc.cfg", "enums_notdoom");
2012-04-17 19:13:47 +00:00
}