UltimateZoneBuilder/Source/Core/Windows/ChangeMapForm.cs

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4.4 KiB
C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.Windows
{
public partial class ChangeMapForm : DelayedForm
{
private readonly MapOptions options;
private readonly string filepathname;
public MapOptions Options { get { return options; } }
public ChangeMapForm(string filepathname, MapOptions options) {
InitializeComponent();
this.options = options;
this.filepathname = filepathname;
}
private void LoadSettings() {
int scanindex, checkoffset;
int lumpsfound, lumpsrequired = 0;
string lumpname;
WAD wadfile;
// Busy
Cursor.Current = Cursors.WaitCursor;
// Check if the file exists
if(!File.Exists(filepathname))
{
// WAD file does not exist
MessageBox.Show(this, "Could not open the WAD file: The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
this.DialogResult = DialogResult.Cancel;
this.Close();
return;
}
try
{
// Open the WAD file
wadfile = new WAD(filepathname, true);
}
catch(Exception)
{
// Unable to open WAD file (or its config)
MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
this.DialogResult = DialogResult.Cancel;
this.Close();
return;
}
// Make an array for the map names
List<ListViewItem> mapnames = new List<ListViewItem>();
// Load this configuration
Configuration cfg = General.LoadGameConfiguration(options.ConfigFile);
// Get the map lump names
IDictionary maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable());
// Count how many required lumps we have to find
foreach(DictionaryEntry ml in maplumpnames) {
// Ignore the map header (it will not be found because the name is different)
if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER) {
// Read lump setting and count it
if(cfg.ReadSetting("maplumpnames." + ml.Key + ".required", false))
lumpsrequired++;
}
}
// Go for all the lumps in the wad
for(scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++) {
// Make sure this lump is not part of the map
if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name)) {
// Reset check
lumpsfound = 0;
checkoffset = 1;
// Continue while still within bounds and lumps are still recognized
while(((scanindex + checkoffset) < wadfile.Lumps.Count) &&
maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name)) {
// Count the lump when it is marked as required
lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
if(cfg.ReadSetting("maplumpnames." + lumpname + ".required", false))
lumpsfound++;
// Check the next lump
checkoffset++;
}
// Map found? Then add it to the list
if(lumpsfound >= lumpsrequired)
mapnames.Add(new ListViewItem(wadfile.Lumps[scanindex].Name));
}
}
wadfile.Dispose();
// Clear the list and add the new map names
mapslist.BeginUpdate();
mapslist.Items.Clear();
mapslist.Items.AddRange(mapnames.ToArray());
mapslist.Sort();
//select current map
foreach(ListViewItem item in mapslist.Items) {
// Was this item previously selected?
if(item.Text == options.LevelName) {
// Select it again
item.Selected = true;
break;
}
}
mapslist.EndUpdate();
// Done
Cursor.Current = Cursors.Default;
}
private void ChangeMapForm_Shown(object sender, EventArgs e){
LoadSettings();
}
private void mapslist_DoubleClick(object sender, EventArgs e) {
// Click OK
if(mapslist.SelectedItems.Count > 0) apply.PerformClick();
}
private void apply_Click(object sender, EventArgs e) {
options.CurrentName = mapslist.SelectedItems[0].Text;
options.PreviousName = string.Empty;
// Hide window
this.DialogResult = DialogResult.OK;
this.Close();
}
private void cancel_Click(object sender, EventArgs e) {
// Just hide window
this.DialogResult = DialogResult.Cancel;
this.Close();
}
}
}