UltimateZoneBuilder/Source/Core/IO/UniversalStreamReader.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal class UniversalStreamReader
{
#region ================== Constants
// Name of the UDMF configuration file
private const string UDMF_CONFIG_NAME = "UDMF.cfg";
#endregion
#region ================== Variables
private readonly Configuration config;
private bool setknowncustomtypes;
private bool strictchecking = true;
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
private readonly Dictionary<MapElementType, Dictionary<string, UniversalType>> uifields; //mxd
#endregion
#region ================== Properties
public bool SetKnownCustomTypes { get { return setknowncustomtypes; } set { setknowncustomtypes = value; } }
public bool StrictChecking { get { return strictchecking; } set { strictchecking = value; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
public UniversalStreamReader(Dictionary<MapElementType, Dictionary<string, UniversalType>> uifields)
{
this.uifields = uifields;
// Make configuration
config = new Configuration();
// Find a resource named UDMF.cfg
string[] resnames = General.ThisAssembly.GetManifestResourceNames();
foreach(string rn in resnames)
{
// Found it?
if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
{
// Get a stream from the resource
Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
// Load configuration from stream
config.InputConfiguration(udmfcfgreader.ReadToEnd());
// Now we add the linedef flags, activations and thing flags
// to this list, so that these don't show up in the custom
// fields list either. We use true as dummy value (it has no meaning)
// Add linedef flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
config.WriteSetting("managedfields.linedef." + flag.Key, true);
// Add linedef activations
foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
config.WriteSetting("managedfields.linedef." + activate.Key, true);
// Add linedef flag translations
foreach(FlagTranslation f in General.Map.Config.LinedefFlagsTranslation)
{
foreach(string fn in f.Fields)
config.WriteSetting("managedfields.linedef." + fn, true);
}
//mxd. Add sidedef flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.SidedefFlags)
config.WriteSetting("managedfields.sidedef." + flag.Key, true);
//mxd. Add sector flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.SectorFlags)
config.WriteSetting("managedfields.sector." + flag.Key, true);
// Add thing flags
foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
config.WriteSetting("managedfields.thing." + flag.Key, true);
// Add thing flag translations
foreach(FlagTranslation f in General.Map.Config.ThingFlagsTranslation)
{
foreach(string fn in f.Fields)
config.WriteSetting("managedfields.thing." + fn, true);
}
// Done
udmfcfgreader.Dispose();
udmfcfg.Dispose();
break;
}
}
}
#endregion
#region ================== Reading
// This reads from a stream
public void Read(MapSet map, Stream stream)
{
StreamReader reader = new StreamReader(stream, Encoding.ASCII);
UniversalParser textmap = new UniversalParser();
textmap.StrictChecking = strictchecking;
// Read UDMF from stream
List<string> data = new List<string>(1000);
while(!reader.EndOfStream) data.Add(reader.ReadLine());
// Parse it
textmap.InputConfiguration(data.ToArray());
// Check for errors
if(textmap.ErrorResult != 0)
{
//mxd. Throw parse error
throw new Exception("Error on line " + textmap.ErrorLine + " while parsing UDMF map data:\n" + textmap.ErrorDescription);
}
// Read the map
Dictionary<int, Vertex> vertexlink = ReadVertices(map, textmap);
Dictionary<int, Sector> sectorlink = ReadSectors(map, textmap);
ReadLinedefs(map, textmap, vertexlink, sectorlink);
ReadThings(map, textmap);
}
// This reads the things
private void ReadThings(MapSet map, UniversalParser textmap)
{
// Get list of entries
List<UniversalCollection> collections = GetNamedCollections(textmap.Root, "thing");
// Go for all collections
map.SetCapacity(0, 0, 0, 0, map.Things.Count + collections.Count);
for(int i = 0; i < collections.Count; i++)
{
// Read fields
UniversalCollection c = collections[i];
int[] args = new int[Linedef.NUM_ARGS];
string where = "thing " + i;
float x = GetCollectionEntry(c, "x", true, 0.0f, where);
float y = GetCollectionEntry(c, "y", true, 0.0f, where);
float height = GetCollectionEntry(c, "height", false, 0.0f, where);
int tag = GetCollectionEntry(c, "id", false, 0, where);
int angledeg = GetCollectionEntry(c, "angle", false, 0, where);
int pitch = GetCollectionEntry(c, "pitch", false, 0, where); //mxd
int roll = GetCollectionEntry(c, "roll", false, 0, where); //mxd
float scaleX = GetCollectionEntry(c, "scalex", false, 1.0f, where); //mxd
float scaleY = GetCollectionEntry(c, "scaley", false, 1.0f, where); //mxd
float scale = GetCollectionEntry(c, "scale", false, 0f, where); //mxd
int type = GetCollectionEntry(c, "type", true, 0, where);
int special = GetCollectionEntry(c, "special", false, 0, where);
args[0] = GetCollectionEntry(c, "arg0", false, 0, where);
args[1] = GetCollectionEntry(c, "arg1", false, 0, where);
args[2] = GetCollectionEntry(c, "arg2", false, 0, where);
args[3] = GetCollectionEntry(c, "arg3", false, 0, where);
args[4] = GetCollectionEntry(c, "arg4", false, 0, where);
if (scale != 0) //mxd
{
scaleX = scale;
scaleY = scale;
}
// Flags
Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
stringflags[flag.Key] = GetCollectionEntry(c, flag.Key, false, false, where);
foreach(FlagTranslation ft in General.Map.Config.ThingFlagsTranslation)
{
foreach(string field in ft.Fields)
stringflags[field] = GetCollectionEntry(c, field, false, false, where);
}
// Create new item
Thing t = map.CreateThing();
if(t != null)
{
t.Update(type, x, y, height, angledeg, pitch, roll, scaleX, scaleY, stringflags, tag, special, args);
// Custom fields
ReadCustomFields(c, t, "thing");
}
}
}
// This reads the linedefs and sidedefs
private void ReadLinedefs(MapSet map, UniversalParser textmap,
Dictionary<int, Vertex> vertexlink, Dictionary<int, Sector> sectorlink)
{
// Get list of entries
List<UniversalCollection> linescolls = GetNamedCollections(textmap.Root, "linedef");
List<UniversalCollection> sidescolls = GetNamedCollections(textmap.Root, "sidedef");
// Go for all lines
map.SetCapacity(0, map.Linedefs.Count + linescolls.Count, map.Sidedefs.Count + sidescolls.Count, 0, 0);
char[] splitter = new[] { ' ' }; //mxd
for(int i = 0; i < linescolls.Count; i++)
{
// Read fields
UniversalCollection lc = linescolls[i];
int[] args = new int[Linedef.NUM_ARGS];
string where = "linedef " + i;
int v1 = GetCollectionEntry(lc, "v1", true, 0, where);
int v2 = GetCollectionEntry(lc, "v2", true, 0, where);
if (!vertexlink.ContainsKey(v1) || !vertexlink.ContainsKey(v2)) { //mxd
General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " references one or more invalid vertices. Linedef has been removed.");
continue;
}
int tag = GetCollectionEntry(lc, "id", false, 0, where);
int special = GetCollectionEntry(lc, "special", false, 0, where);
args[0] = GetCollectionEntry(lc, "arg0", false, 0, where);
args[1] = GetCollectionEntry(lc, "arg1", false, 0, where);
args[2] = GetCollectionEntry(lc, "arg2", false, 0, where);
args[3] = GetCollectionEntry(lc, "arg3", false, 0, where);
args[4] = GetCollectionEntry(lc, "arg4", false, 0, where);
int s1 = GetCollectionEntry(lc, "sidefront", true, -1, where);
int s2 = GetCollectionEntry(lc, "sideback", false, -1, where);
//mxd. MoreIDs
List<int> tags = new List<int> { tag };
string moreids = GetCollectionEntry(lc, "moreids", false, string.Empty, where);
if(!string.IsNullOrEmpty(moreids))
{
string[] moreidscol = moreids.Split(splitter, StringSplitOptions.RemoveEmptyEntries);
int id;
foreach (string sid in moreidscol)
{
if(int.TryParse(sid.Trim(), out id) && id != 0 && !tags.Contains(id))
{
tags.Add(id);
}
}
}
if(tag == 0 && tags.Count > 1) tags.RemoveAt(0);
// Flags
Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
stringflags[flag.Key] = GetCollectionEntry(lc, flag.Key, false, false, where);
foreach(FlagTranslation ft in General.Map.Config.LinedefFlagsTranslation)
{
foreach(string field in ft.Fields)
stringflags[field] = GetCollectionEntry(lc, field, false, false, where);
}
// Activations
foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
stringflags[activate.Key] = GetCollectionEntry(lc, activate.Key, false, false, where);
// Check if not zero-length
if(Vector2D.ManhattanDistance(vertexlink[v1].Position, vertexlink[v2].Position) > 0.0001f)
{
// Create new linedef
Linedef l = map.CreateLinedef(vertexlink[v1], vertexlink[v2]);
if(l != null)
{
l.Update(stringflags, 0, tags, special, args);
l.UpdateCache();
// Custom fields
ReadCustomFields(lc, l, "linedef");
// Read sidedefs and connect them to the line
if(s1 > -1)
{
if(s1 < sidescolls.Count)
ReadSidedef(map, sidescolls[s1], l, true, sectorlink, s1);
else
General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " references invalid front sidedef " + s1 + ". Sidedef has been removed.");
}
if(s2 > -1)
{
if(s2 < sidescolls.Count)
ReadSidedef(map, sidescolls[s2], l, false, sectorlink, s2);
else
General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " references invalid back sidedef " + s1 + ". Sidedef has been removed.");
}
}
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "Linedef " + i + " is zero-length. Linedef has been removed.");
}
}
}
// This reads a single sidedef and connects it to the given linedef
private void ReadSidedef(MapSet map, UniversalCollection sc, Linedef ld,
bool front, Dictionary<int, Sector> sectorlink, int index)
{
// Read fields
string where = "linedef " + ld.Index + (front ? " front sidedef " : " back sidedef ") + index;
int offsetx = GetCollectionEntry(sc, "offsetx", false, 0, where);
int offsety = GetCollectionEntry(sc, "offsety", false, 0, where);
string thigh = GetCollectionEntry(sc, "texturetop", false, "-", where);
string tlow = GetCollectionEntry(sc, "texturebottom", false, "-", where);
string tmid = GetCollectionEntry(sc, "texturemiddle", false, "-", where);
int sector = GetCollectionEntry(sc, "sector", true, 0, where);
//mxd. Flags
Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
foreach(KeyValuePair<string, string> flag in General.Map.Config.SidedefFlags)
stringflags[flag.Key] = GetCollectionEntry(sc, flag.Key, false, false, where);
// Create sidedef
if(sectorlink.ContainsKey(sector))
{
Sidedef s = map.CreateSidedef(ld, front, sectorlink[sector]);
if(s != null)
{
s.Update(offsetx, offsety, thigh, tmid, tlow, stringflags);
// Custom fields
ReadCustomFields(sc, s, "sidedef");
}
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "Sidedef references invalid sector " + sector + ". Sidedef has been removed.");
}
}
// This reads the sectors
private Dictionary<int, Sector> ReadSectors(MapSet map, UniversalParser textmap)
{
// Get list of entries
List<UniversalCollection> collections = GetNamedCollections(textmap.Root, "sector");
// Create lookup table
Dictionary<int, Sector> link = new Dictionary<int, Sector>(collections.Count);
// Go for all collections
map.SetCapacity(0, 0, 0, map.Sectors.Count + collections.Count, 0);
char[] splitter = new[] { ' ' }; //mxd
for(int i = 0; i < collections.Count; i++)
{
// Read fields
UniversalCollection c = collections[i];
string where = "sector " + i;
int hfloor = GetCollectionEntry(c, "heightfloor", false, 0, where);
int hceil = GetCollectionEntry(c, "heightceiling", false, 0, where);
string tfloor = GetCollectionEntry(c, "texturefloor", true, "-", where);
string tceil = GetCollectionEntry(c, "textureceiling", true, "-", where);
int bright = GetCollectionEntry(c, "lightlevel", false, 160, where);
int special = GetCollectionEntry(c, "special", false, 0, where);
int tag = GetCollectionEntry(c, "id", false, 0, where);
//mxd. MoreIDs
List<int> tags = new List<int> { tag };
string moreids = GetCollectionEntry(c, "moreids", false, string.Empty, where);
if(!string.IsNullOrEmpty(moreids))
{
string[] moreidscol = moreids.Split(splitter, StringSplitOptions.RemoveEmptyEntries);
int id;
foreach(string sid in moreidscol)
{
if(int.TryParse(sid.Trim(), out id) && id != 0 && !tags.Contains(id))
{
tags.Add(id);
}
}
}
if(tag == 0 && tags.Count > 1) tags.RemoveAt(0);
//mxd. Read slopes
float fslopex = GetCollectionEntry(c, "floorplane_a", false, 0.0f, where);
float fslopey = GetCollectionEntry(c, "floorplane_b", false, 0.0f, where);
float fslopez = GetCollectionEntry(c, "floorplane_c", false, 0.0f, where);
float foffset = GetCollectionEntry(c, "floorplane_d", false, float.NaN, where);
float cslopex = GetCollectionEntry(c, "ceilingplane_a", false, 0.0f, where);
float cslopey = GetCollectionEntry(c, "ceilingplane_b", false, 0.0f, where);
float cslopez = GetCollectionEntry(c, "ceilingplane_c", false, 0.0f, where);
float coffset = GetCollectionEntry(c, "ceilingplane_d", false, float.NaN, where);
//mxd. Read flags
Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
foreach(KeyValuePair<string, string> flag in General.Map.Config.SectorFlags)
stringflags[flag.Key] = GetCollectionEntry(c, flag.Key, false, false, where);
// Create new item
Sector s = map.CreateSector();
if(s != null)
{
s.Update(hfloor, hceil, tfloor, tceil, special, stringflags, tags, bright, foffset, new Vector3D(fslopex, fslopey, fslopez).GetNormal(), coffset, new Vector3D(cslopex, cslopey, cslopez).GetNormal());
// Custom fields
ReadCustomFields(c, s, "sector");
// Add it to the lookup table
link.Add(i, s);
}
}
// Return lookup table
return link;
}
// This reads the vertices
private Dictionary<int, Vertex> ReadVertices(MapSet map, UniversalParser textmap)
{
// Get list of entries
List<UniversalCollection> collections = GetNamedCollections(textmap.Root, "vertex");
// Create lookup table
Dictionary<int, Vertex> link = new Dictionary<int, Vertex>(collections.Count);
// Go for all collections
map.SetCapacity(map.Vertices.Count + collections.Count, 0, 0, 0, 0);
for(int i = 0; i < collections.Count; i++)
{
// Read fields
UniversalCollection c = collections[i];
string where = "vertex " + i;
float x = GetCollectionEntry(c, "x", true, 0.0f, where);
float y = GetCollectionEntry(c, "y", true, 0.0f, where);
// Create new item
Vertex v = map.CreateVertex(new Vector2D(x, y));
if(v != null)
{
//mxd. zoffsets
v.ZCeiling = GetCollectionEntry(c, "zceiling", false, float.NaN, where); //mxd
v.ZFloor = GetCollectionEntry(c, "zfloor", false, float.NaN, where); //mxd
// Custom fields
ReadCustomFields(c, v, "vertex");
// Add it to the lookup table
link.Add(i, v);
}
}
// Return lookup table
return link;
}
// This reads custom fields from a collection and adds them to a map element
private void ReadCustomFields(UniversalCollection collection, MapElement element, string elementname)
{
element.Fields.BeforeFieldsChange();
// Go for all the elements in the collection
foreach(UniversalEntry e in collection)
{
// mxd. Check if uifield
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
if(uifields.ContainsKey(element.ElementType) && uifields[element.ElementType].ContainsKey(e.Key))
{
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
int type = (int)uifields[element.ElementType][e.Key];
//mxd. Check type
object value = e.Value;
// Let's be kind and cast any int to a float if needed
if(type == (int)UniversalType.Float && e.Value is int)
{
value = (float)(int)e.Value;
}
else if(!e.IsValidType(e.Value.GetType()))
{
General.ErrorLogger.Add(ErrorType.Warning, element + ": the value of entry '" + e.Key + "' is of incompatible type (expected " + e.GetType().Name + ", but got " + e.Value.GetType().Name + "). If you save the map, this value will be ignored.");
continue;
}
// Make custom field
element.Fields[e.Key] = new UniValue(type, value);
} // Check if not a managed field
else if(!config.SettingExists("managedfields." + elementname + "." + e.Key))
{
int type = (int)UniversalType.Integer;
//mxd. Try to find the type from configuration
if(setknowncustomtypes)
{
type = General.Map.Config.ReadSetting("universalfields." + elementname + "." + e.Key + ".type", -1);
if(type != -1)
{
object value = e.Value;
// Let's be kind and cast any int to a float if needed
if(type == (int)UniversalType.Float && e.Value is int)
{
value = (float)(int)e.Value;
}
else if(!e.IsValidType(e.Value.GetType()))
{
General.ErrorLogger.Add(ErrorType.Warning, element + ": the value of entry '" + e.Key + "' is of incompatible type (expected " + e.GetType().Name + ", but got " + e.Value.GetType().Name + "). If you save the map, this value will be ignored.");
continue;
}
// Make custom field
element.Fields[e.Key] = new UniValue(type, value);
continue;
}
}
// Determine default type
if(e.Value is int) type = (int)UniversalType.Integer;
else if(e.Value is float) type = (int)UniversalType.Float;
else if(e.Value is bool) type = (int)UniversalType.Boolean;
else if(e.Value is string) type = (int)UniversalType.String;
// Make custom field
element.Fields[e.Key] = new UniValue(type, e.Value);
}
}
}
// This validates and returns an entry
private static T GetCollectionEntry<T>(UniversalCollection c, string entryname, bool required, T defaultvalue, string where)
{
T result = default(T);
bool found = false;
// Find the entry
foreach(UniversalEntry e in c)
{
// Check if matches
if(e.Key == entryname)
{
// Let's be kind and cast any int to a float if needed
if((typeof(T) == typeof(float)) && (e.Value is int))
{
// Make it a float
object fvalue = (float)(int)e.Value;
result = (T)fvalue;
}
else
{
// Verify type
e.ValidateType(typeof(T));
// Found it!
result = (T)e.Value;
}
// Done
found = true;
}
}
// Not found?
if(!found)
{
// Report error when entry is required!
if(required)
General.ErrorLogger.Add(ErrorType.Error, "Error while reading UDMF map data: Missing required field '" + entryname + "' at " + where + ".");
// Make default entry
result = defaultvalue;
}
// Return result
return result;
}
// This makes a list of all collections with the given name
private static List<UniversalCollection> GetNamedCollections(UniversalCollection collection, string entryname)
{
List<UniversalCollection> list = new List<UniversalCollection>();
// Make list
foreach (UniversalEntry e in collection)
{
if (!(e.Value is UniversalCollection) || (e.Key != entryname)) continue; //mxd
list.Add(e.Value as UniversalCollection);
}
return list;
}
#endregion
}
}