UltimateZoneBuilder/Help/gzdb/features/general/rendering_toolbar.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
</object>
<div id="gz_title">
<h1>Rendering toolbar</h1>
</div>
<div id="contents">
<img src="menu_renderingtoolbar.jpg" />
<p>The Rendering toolbar allows you to toggle several GZDoom Builder's features:</p>
<ol>
<li>Toggles models, dynamic lights and fog rendering in Visual mode.</li>
<li>Toggles between available dynamic lights rendering modes in Visual mode.</li>
<li>Toggles between available model rendering modes.</li>
<li>Toggles fog rendering in Visual mode.</li>
<li>Toggles <a href="../all_modes/event_lines.html">Event lines</a>.</li>
<li>Toggles <a href="../visual_mode/visual_verts.html">Visual vertices</a> in Visual mode (UDMF only).</li>
</ol>
2014-03-07 12:37:47 +00:00
<p>Most of these settings can also be toggled using actions from &quot;<strong>Rendering</strong>&quot; category.<br />
You can toggle currently enabled rendering effects using &quot;<strong>Toggle GZDoom effects</strong>&quot; action.</p>
</div>
</body>