UltimateZoneBuilder/Source/Core/Controls/ImageBrowserControl.Designer.cs

266 lines
11 KiB
C#
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namespace CodeImp.DoomBuilder.Controls
{
partial class ImageBrowserControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
CleanUp();
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
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this.components = new System.ComponentModel.Container();
this.labelMixMode = new System.Windows.Forms.Label();
this.label = new System.Windows.Forms.Label();
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this.splitter = new System.Windows.Forms.SplitContainer();
this.list = new CodeImp.DoomBuilder.Controls.OptimizedListView();
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
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this.showsubdirtextures = new System.Windows.Forms.CheckBox();
this.longtexturenames = new System.Windows.Forms.CheckBox();
this.filterheightlabel = new System.Windows.Forms.Label();
this.filterHeight = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
this.filterwidthlabel = new System.Windows.Forms.Label();
this.filterWidth = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
this.cbMixMode = new System.Windows.Forms.ComboBox();
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this.objectname = new System.Windows.Forms.TextBox();
this.refreshtimer = new System.Windows.Forms.Timer(this.components);
this.splitter.Panel1.SuspendLayout();
this.splitter.Panel2.SuspendLayout();
this.splitter.SuspendLayout();
this.SuspendLayout();
//
// labelMixMode
//
this.labelMixMode.AutoSize = true;
this.labelMixMode.Location = new System.Drawing.Point(3, 9);
this.labelMixMode.Name = "labelMixMode";
this.labelMixMode.Size = new System.Drawing.Size(37, 13);
this.labelMixMode.TabIndex = 0;
this.labelMixMode.Text = "Show:";
//
// label
//
this.label.AutoSize = true;
this.label.Location = new System.Drawing.Point(131, 9);
this.label.Name = "label";
this.label.Size = new System.Drawing.Size(32, 13);
this.label.TabIndex = 0;
this.label.Text = "Filter:";
//
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// splitter
//
this.splitter.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitter.FixedPanel = System.Windows.Forms.FixedPanel.Panel2;
this.splitter.IsSplitterFixed = true;
this.splitter.Location = new System.Drawing.Point(0, 0);
this.splitter.Name = "splitter";
this.splitter.Orientation = System.Windows.Forms.Orientation.Horizontal;
//
// splitter.Panel1
//
this.splitter.Panel1.Controls.Add(this.list);
//
// splitter.Panel2
//
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
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this.splitter.Panel2.Controls.Add(this.showsubdirtextures);
this.splitter.Panel2.Controls.Add(this.longtexturenames);
this.splitter.Panel2.Controls.Add(this.filterheightlabel);
this.splitter.Panel2.Controls.Add(this.filterHeight);
this.splitter.Panel2.Controls.Add(this.filterwidthlabel);
this.splitter.Panel2.Controls.Add(this.filterWidth);
this.splitter.Panel2.Controls.Add(this.cbMixMode);
this.splitter.Panel2.Controls.Add(this.labelMixMode);
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this.splitter.Panel2.Controls.Add(this.objectname);
this.splitter.Panel2.Controls.Add(this.label);
this.splitter.Size = new System.Drawing.Size(840, 346);
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this.splitter.SplitterDistance = 312;
this.splitter.TabIndex = 0;
this.splitter.TabStop = false;
//
// list
//
this.list.Dock = System.Windows.Forms.DockStyle.Fill;
this.list.Font = new System.Drawing.Font("Microsoft Sans Serif", 8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.list.HideSelection = false;
this.list.Location = new System.Drawing.Point(0, 0);
this.list.MultiSelect = false;
this.list.Name = "list";
this.list.OwnerDraw = true;
this.list.ShowItemToolTips = true;
this.list.Size = new System.Drawing.Size(840, 312);
this.list.TabIndex = 1;
this.list.TabStop = false;
this.list.TileSize = new System.Drawing.Size(90, 90);
this.list.UseCompatibleStateImageBehavior = false;
this.list.View = System.Windows.Forms.View.Tile;
this.list.DrawItem += new System.Windows.Forms.DrawListViewItemEventHandler(this.list_DrawItem);
this.list.DoubleClick += new System.EventHandler(this.list_DoubleClick);
this.list.ItemSelectionChanged += new System.Windows.Forms.ListViewItemSelectionChangedEventHandler(this.list_ItemSelectionChanged);
//
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
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// showsubdirtextures
//
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
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this.showsubdirtextures.AutoSize = true;
this.showsubdirtextures.Location = new System.Drawing.Point(595, 9);
this.showsubdirtextures.Name = "showsubdirtextures";
this.showsubdirtextures.Size = new System.Drawing.Size(172, 17);
this.showsubdirtextures.TabIndex = 0;
this.showsubdirtextures.TabStop = false;
this.showsubdirtextures.Text = "Show textures in subdirectories";
this.showsubdirtextures.UseVisualStyleBackColor = true;
this.showsubdirtextures.CheckedChanged += new System.EventHandler(this.showsubdirtextures_CheckedChanged);
//
// longtexturenames
//
this.longtexturenames.AutoSize = true;
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
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this.longtexturenames.Location = new System.Drawing.Point(470, 9);
this.longtexturenames.Name = "longtexturenames";
this.longtexturenames.Size = new System.Drawing.Size(119, 17);
this.longtexturenames.TabIndex = 0;
this.longtexturenames.TabStop = false;
this.longtexturenames.Text = "Long texture names";
this.longtexturenames.UseVisualStyleBackColor = true;
this.longtexturenames.CheckedChanged += new System.EventHandler(this.longtexturenames_CheckedChanged);
//
// filterheightlabel
//
this.filterheightlabel.AutoSize = true;
this.filterheightlabel.Location = new System.Drawing.Point(367, 9);
this.filterheightlabel.Name = "filterheightlabel";
this.filterheightlabel.Size = new System.Drawing.Size(41, 13);
this.filterheightlabel.TabIndex = 0;
this.filterheightlabel.Text = "Height:";
//
// filterHeight
//
this.filterHeight.AllowDecimal = false;
this.filterHeight.AllowNegative = false;
this.filterHeight.AllowRelative = false;
this.filterHeight.ButtonStep = 1;
this.filterHeight.ButtonStepBig = 10F;
this.filterHeight.ButtonStepFloat = 1F;
this.filterHeight.ButtonStepSmall = 0.1F;
this.filterHeight.ButtonStepsUseModifierKeys = false;
this.filterHeight.ButtonStepsWrapAround = false;
this.filterHeight.Location = new System.Drawing.Point(410, 4);
this.filterHeight.Name = "filterHeight";
this.filterHeight.Size = new System.Drawing.Size(54, 24);
this.filterHeight.StepValues = null;
this.filterHeight.TabIndex = 0;
this.filterHeight.TabStop = false;
this.filterHeight.WhenTextChanged += new System.EventHandler(this.filterSize_WhenTextChanged);
//
// filterwidthlabel
//
this.filterwidthlabel.AutoSize = true;
this.filterwidthlabel.Location = new System.Drawing.Point(268, 9);
this.filterwidthlabel.Name = "filterwidthlabel";
this.filterwidthlabel.Size = new System.Drawing.Size(38, 13);
this.filterwidthlabel.TabIndex = 0;
this.filterwidthlabel.Text = "Width:";
//
// filterWidth
//
this.filterWidth.AllowDecimal = false;
this.filterWidth.AllowNegative = false;
this.filterWidth.AllowRelative = false;
this.filterWidth.ButtonStep = 1;
this.filterWidth.ButtonStepBig = 10F;
this.filterWidth.ButtonStepFloat = 1F;
this.filterWidth.ButtonStepSmall = 0.1F;
this.filterWidth.ButtonStepsUseModifierKeys = false;
this.filterWidth.ButtonStepsWrapAround = false;
this.filterWidth.Location = new System.Drawing.Point(308, 4);
this.filterWidth.Name = "filterWidth";
this.filterWidth.Size = new System.Drawing.Size(54, 24);
this.filterWidth.StepValues = null;
this.filterWidth.TabIndex = 0;
this.filterWidth.TabStop = false;
this.filterWidth.WhenTextChanged += new System.EventHandler(this.filterSize_WhenTextChanged);
//
// cbMixMode
//
this.cbMixMode.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cbMixMode.FormattingEnabled = true;
this.cbMixMode.Items.AddRange(new object[] {
"All",
"Textures",
"Flats",
"By sel. type"});
this.cbMixMode.Location = new System.Drawing.Point(43, 5);
this.cbMixMode.Margin = new System.Windows.Forms.Padding(3, 3, 6, 3);
this.cbMixMode.Name = "cbMixMode";
this.cbMixMode.Size = new System.Drawing.Size(80, 21);
this.cbMixMode.TabIndex = 0;
this.cbMixMode.TabStop = false;
this.cbMixMode.SelectedIndexChanged += new System.EventHandler(this.cbMixMode_SelectedIndexChanged);
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//
// objectname
//
this.objectname.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.objectname.Location = new System.Drawing.Point(166, 6);
this.objectname.Margin = new System.Windows.Forms.Padding(3, 3, 6, 3);
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this.objectname.Name = "objectname";
this.objectname.Size = new System.Drawing.Size(94, 20);
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this.objectname.TabIndex = 0;
this.objectname.TabStop = false;
this.objectname.TextChanged += new System.EventHandler(this.objectname_TextChanged);
this.objectname.KeyDown += new System.Windows.Forms.KeyEventHandler(this.objectname_KeyDown);
//
// refreshtimer
//
this.refreshtimer.Interval = 500;
this.refreshtimer.Tick += new System.EventHandler(this.refreshtimer_Tick);
//
// ImageBrowserControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.Controls.Add(this.splitter);
this.Name = "ImageBrowserControl";
this.Size = new System.Drawing.Size(840, 346);
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this.splitter.Panel1.ResumeLayout(false);
this.splitter.Panel2.ResumeLayout(false);
this.splitter.Panel2.PerformLayout();
this.splitter.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.SplitContainer splitter;
private OptimizedListView list;
private System.Windows.Forms.Timer refreshtimer;
private System.Windows.Forms.TextBox objectname;
private System.Windows.Forms.ComboBox cbMixMode;
private System.Windows.Forms.Label label;
private System.Windows.Forms.Label labelMixMode;
private ButtonsNumericTextbox filterWidth;
private System.Windows.Forms.Label filterheightlabel;
private ButtonsNumericTextbox filterHeight;
private System.Windows.Forms.Label filterwidthlabel;
private System.Windows.Forms.CheckBox longtexturenames;
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
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private System.Windows.Forms.CheckBox showsubdirtextures;
}
}