2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal interface IVisualEventReceiver
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{
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// The events that must be handled
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void OnSelectBegin();
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void OnSelectEnd();
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void OnEditBegin();
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void OnEditEnd();
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void OnMouseMove(MouseEventArgs e);
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void OnChangeTargetHeight(int amount);
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void OnChangeTargetBrightness(bool up);
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2013-04-26 12:32:51 +00:00
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void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection);
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
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void OnChangeTextureScale(float incrementX, float incrementY); //mxd
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2009-04-19 18:07:22 +00:00
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void OnResetTextureOffset();
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void OnSelectTexture();
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void OnCopyTexture();
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void OnPasteTexture();
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void OnCopyTextureOffsets();
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void OnPasteTextureOffsets();
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void OnCopyProperties();
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void OnPasteProperties();
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void OnTextureAlign(bool alignx, bool aligny);
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2013-05-02 07:47:22 +00:00
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void OnTextureFit(bool fitWidth, bool fitHeight); //mxd
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2009-04-19 18:07:22 +00:00
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void OnTextureFloodfill();
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void OnToggleUpperUnpegged();
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void OnToggleLowerUnpegged();
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2012-07-12 22:34:12 +00:00
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void OnProcess(float deltatime);
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2009-04-19 18:07:22 +00:00
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void OnInsert();
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void OnDelete();
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2009-05-03 19:22:32 +00:00
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// Assist functions
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void ApplyTexture(string texture);
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void ApplyUpperUnpegged(bool set);
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void ApplyLowerUnpegged(bool set);
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2009-04-19 18:07:22 +00:00
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// Other methods
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string GetTextureName();
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2013-04-01 11:06:01 +00:00
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void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight); //mxd
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bool IsSelected(); //mxd
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2009-04-19 18:07:22 +00:00
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}
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}
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