UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/IVisualEventReceiver.cs
MaxED b77b8e61d9 Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00

64 lines
1.9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal interface IVisualEventReceiver
{
// The events that must be handled
void OnSelectBegin();
void OnSelectEnd();
void OnEditBegin();
void OnEditEnd();
void OnMouseMove(MouseEventArgs e);
void OnChangeTargetHeight(int amount);
void OnChangeTargetBrightness(bool up);
void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection);
void OnChangeTextureScale(float incrementX, float incrementY); //mxd
void OnResetTextureOffset();
void OnSelectTexture();
void OnCopyTexture();
void OnPasteTexture();
void OnCopyTextureOffsets();
void OnPasteTextureOffsets();
void OnCopyProperties();
void OnPasteProperties();
void OnTextureAlign(bool alignx, bool aligny);
void OnTextureFit(bool fitWidth, bool fitHeight); //mxd
void OnTextureFloodfill();
void OnToggleUpperUnpegged();
void OnToggleLowerUnpegged();
void OnProcess(float deltatime);
void OnInsert();
void OnDelete();
// Assist functions
void ApplyTexture(string texture);
void ApplyUpperUnpegged(bool set);
void ApplyLowerUnpegged(bool set);
// Other methods
string GetTextureName();
void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight); //mxd
bool IsSelected(); //mxd
}
}