mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
1478 lines
18 KiB
INI
1478 lines
18 KiB
INI
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misc
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{
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0
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{
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title = "None";
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prefix = "";
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}
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title = "Misc";
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165
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{
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title = "Misc That Doesn't Seem to Work";
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prefix = "DR";
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}
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182
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{
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title = "Misc Break Screen";
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prefix = "G1";
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}
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205
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{
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title = "Misc Area Only in Retail Version";
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prefix = "DR";
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}
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218
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{
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title = "Misc Clear NonBlock Quest?";
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prefix = "W1";
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}
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666
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{
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title = "Misc Push Wall (may not work right)";
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prefix = "SR";
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}
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}
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door
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{
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title = "Door";
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1
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{
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title = "Door Open Wait Close (also monsters)";
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prefix = "DR";
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}
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2
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{
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title = "Door Open Stay";
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prefix = "W1";
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}
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3
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{
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title = "Door Close Stay";
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prefix = "W1";
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}
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4
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{
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title = "Door Open Wait Close";
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prefix = "W1";
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}
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16
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{
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title = "Door Close Wait Open";
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prefix = "W1";
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}
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26
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{
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title = "Door Open Blue ID Badge, Wait 4, Close";
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prefix = "DR";
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}
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27
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{
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title = "Door Open Pass Card, Wait 4, Close";
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prefix = "DR";
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}
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28
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{
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title = "Door Open Gold ID Card, Wait 4, Close";
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prefix = "DR";
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}
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29
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{
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title = "Door Open Wait Close";
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prefix = "S1";
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}
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31
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{
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title = "Door Open Stay";
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prefix = "D1";
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}
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32
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{
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title = "Door Open Blue ID Badge, Stay Open";
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prefix = "D1";
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}
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33
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{
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title = "Door Open Gold ID Card, Stay Open";
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prefix = "D1";
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}
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34
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{
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title = "Door Open Pass Card, Stay Open";
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prefix = "D1";
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}
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40
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{
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title = "Door Open Split, floor down, ceiling up";
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prefix = "S1";
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}
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42
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{
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title = "Door Close Stay";
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prefix = "SR";
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}
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46
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{
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title = "Door Open Stay";
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prefix = "GR";
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}
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50
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{
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title = "Door Close Stay";
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prefix = "S1";
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}
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61
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{
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title = "Door Open Stay";
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prefix = "SR";
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}
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63
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{
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title = "Door Open Wait Close";
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prefix = "SR";
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}
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75
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{
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title = "Door Close Stay";
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prefix = "WR";
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}
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76
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{
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title = "Door Close Stay Open";
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prefix = "WR";
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}
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86
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{
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title = "Door Open Stay";
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prefix = "WR";
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}
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90
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{
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title = "Door Open Wait Close";
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prefix = "WR";
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}
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99
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{
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title = "Door Open Blue ID Badge Fast, Stay Open";
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prefix = "SR";
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}
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103
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{
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title = "Door Open Stay";
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prefix = "S1";
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}
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105
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{
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title = "Door Open Wait Close (fast)";
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prefix = "WR";
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}
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|
106
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{
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title = "Door Open Stay (fast)";
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prefix = "WR";
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}
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107
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{
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title = "Door Close Stay (fast)";
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prefix = "WR";
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}
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108
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{
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title = "Door Open Wait Close (fast)";
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prefix = "W1";
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}
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|
109
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{
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title = "Door Open Stay (fast)";
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prefix = "W1";
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}
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|
110
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{
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title = "Door Close (fast)";
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prefix = "W1";
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}
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111
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||
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{
|
||
|
title = "Door Open Wait Close (fast)";
|
||
|
prefix = "S1";
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|
}
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||
|
112
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||
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{
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||
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title = "Door Open Stay (fast)";
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||
|
prefix = "S1";
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}
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||
|
113
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||
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{
|
||
|
title = "Door Close Stay (fast)";
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prefix = "S1";
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}
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|
114
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{
|
||
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title = "Door Open Wait Close (fast)";
|
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|
prefix = "SR";
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}
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|
115
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{
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||
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title = "Door Open Stay (fast)";
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prefix = "SR";
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}
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|
116
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{
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||
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title = "Door Close Stay (fast)";
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prefix = "SR";
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}
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|
117
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{
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||
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title = "Door Open Wait Close (fast)";
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prefix = "DR";
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}
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|
118
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{
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||
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title = "Door Open Stay (fast)";
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prefix = "D1";
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}
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|
133
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{
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||
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title = "Door Open Blue ID Badge Fast, Stay Open";
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prefix = "S1";
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}
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134
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{
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||
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title = "Door Open Gold ID Card Fast, Stay Open";
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prefix = "SR";
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}
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135
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{
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||
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title = "Door Open Gold ID Card Fast, Stay Open";
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||
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prefix = "S1";
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}
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136
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{
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||
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title = "Door Open Pass Card Fast, Stay Open";
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prefix = "SR";
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}
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137
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||
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{
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||
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title = "Door Open Pass Card Fast, Stay Open";
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prefix = "S1";
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}
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|
144
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||
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{
|
||
|
title = "Door Open Sliding (special texture)";
|
||
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prefix = "DR";
|
||
|
}
|
||
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|
151
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||
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{
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||
|
title = "Door Open Gold Key Fast, Stay Open";
|
||
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prefix = "SR";
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||
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}
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||
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152
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||
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{
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||
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title = "Door Open Brass Key Fast, Stay Open";
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||
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prefix = "SR";
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||
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}
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153
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||
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{
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||
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title = "Door Open Silver Key Fast, Stay Open";
|
||
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prefix = "SR";
|
||
|
}
|
||
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||
|
156
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||
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{
|
||
|
title = "Door Open Brass Key, Stay Open";
|
||
|
prefix = "D1";
|
||
|
}
|
||
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||
|
157
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||
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{
|
||
|
title = "Door Open Silver Key, Stay Open";
|
||
|
prefix = "D1";
|
||
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}
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||
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||
|
158
|
||
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{
|
||
|
title = "Door Open Gold Key, Stay Open";
|
||
|
prefix = "D1";
|
||
|
}
|
||
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||
|
159
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||
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{
|
||
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title = "Door Open Gold Key, Wait 4, Close";
|
||
|
prefix = "DR";
|
||
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}
|
||
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||
|
160
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||
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{
|
||
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title = "Door Open Silver Key, Wait 4, Close";
|
||
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prefix = "DR";
|
||
|
}
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||
|
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||
|
161
|
||
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{
|
||
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title = "Door Open Brass Key, Wait, Close";
|
||
|
prefix = "DR";
|
||
|
}
|
||
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|
162
|
||
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{
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||
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title = "Door Open Brass Key Fast, Stay Open";
|
||
|
prefix = "S1";
|
||
|
}
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||
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|
163
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||
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{
|
||
|
title = "Door Open Silver Key Fast, Stay Open";
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||
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prefix = "S1";
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}
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|
164
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||
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{
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||
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title = "Door Open Gold Key Fast, Stay Open";
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||
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prefix = "S1";
|
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}
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|
166
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{
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||
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title = "Door Open Severed Hand, Wait 4, Close";
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||
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prefix = "DR";
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||
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}
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||
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|
167
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||
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{
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||
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title = "Door Open Severed Hand Fast, Stay Open";
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||
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prefix = "S1";
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}
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|
168
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||
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{
|
||
|
title = "Door Open Severed Hand Fast, Stay Open";
|
||
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prefix = "SR";
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||
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}
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||
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|
169
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||
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{
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||
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title = "Door Open Front Base Key, Wait, Close";
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||
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prefix = "DR";
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||
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}
|
||
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||
|
170
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||
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{
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||
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title = "Door Open Govs Key, Wait, Close";
|
||
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prefix = "DR";
|
||
|
}
|
||
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||
|
171
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||
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{
|
||
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title = "Door Open Prison Key & Stay";
|
||
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prefix = "S1";
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||
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}
|
||
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|
172
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||
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{
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||
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title = "Door Open Power 1 Key, Wait, Close";
|
||
|
prefix = "SR";
|
||
|
}
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||
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||
|
173
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||
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{
|
||
|
title = "Door Open Power 2 Key, Wait, Close";
|
||
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prefix = "SR";
|
||
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}
|
||
|
|
||
|
174
|
||
|
{
|
||
|
title = "Door Open Split, floor down, ceiling up";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
176
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||
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{
|
||
|
title = "Door Open Power 3 Key, Wait, Close";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
188
|
||
|
{
|
||
|
title = "Door Open if Piston destroyed/DM";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
189
|
||
|
{
|
||
|
title = "Door Open Split Oracle Key";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
190
|
||
|
{
|
||
|
title = "Door Open Order Key, Wait 4, Close";
|
||
|
prefix = "DR";
|
||
|
}
|
||
|
|
||
|
191
|
||
|
{
|
||
|
title = "Door Open Military ID, Wait, Close";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
192
|
||
|
{
|
||
|
title = "Door Open WareHouse Key, Wait, Close";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
194
|
||
|
{
|
||
|
title = "Door Open Give QT1, Freed Prisoners";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
197
|
||
|
{
|
||
|
title = "Door Close Fast Sigil B";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
200
|
||
|
{
|
||
|
title = "Door Open Sigil A";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
207
|
||
|
{
|
||
|
title = "Door Open Sliding (special texture)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
213
|
||
|
{
|
||
|
title = "Door Open Chalice, Wait 4, Close";
|
||
|
prefix = "DR";
|
||
|
}
|
||
|
|
||
|
216
|
||
|
{
|
||
|
title = "Door Open Quest, Wait 4, Close?";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
217
|
||
|
{
|
||
|
title = "Door Open Core Key, Wait 4, Close";
|
||
|
prefix = "DR";
|
||
|
}
|
||
|
|
||
|
221
|
||
|
{
|
||
|
title = "Door Open Mauler Key, Wait 4, Close";
|
||
|
prefix = "DR";
|
||
|
}
|
||
|
|
||
|
222
|
||
|
{
|
||
|
title = "Door Open Factory Key, Wait, Close";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
223
|
||
|
{
|
||
|
title = "Door Open Mine Key, Wait, Close";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
224
|
||
|
{
|
||
|
title = "Door Open Chapel Key, Wait, Close";
|
||
|
prefix = "DR";
|
||
|
}
|
||
|
|
||
|
225
|
||
|
{
|
||
|
title = "Door Open Catabomb Key, Wait, Close";
|
||
|
prefix = "DR";
|
||
|
}
|
||
|
|
||
|
227
|
||
|
{
|
||
|
title = "Door Close Quest";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
229
|
||
|
{
|
||
|
title = "Door Open Sliding SigilE (special texture)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
230
|
||
|
{
|
||
|
title = "Door Open Quest? WRONG";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
232
|
||
|
{
|
||
|
title = "Door Open Oracle Pass, Wait 4, Close";
|
||
|
prefix = "DR";
|
||
|
}
|
||
|
|
||
|
233
|
||
|
{
|
||
|
title = "Door Open Split, Blackbird Message";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
234
|
||
|
{
|
||
|
title = "Door Open Quest/DM";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
235
|
||
|
{
|
||
|
title = "Door Open Split Sigil E";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
floor
|
||
|
{
|
||
|
title = "Floor";
|
||
|
|
||
|
5
|
||
|
{
|
||
|
title = "Floor Raise to Lowest Ceiling";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
9
|
||
|
{
|
||
|
title = "Floor Raise Donut (changes texture)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
14
|
||
|
{
|
||
|
title = "Floor Raise by 32 (changes texture)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
15
|
||
|
{
|
||
|
title = "Floor Raise by 24 (changes texture)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
18
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
19
|
||
|
{
|
||
|
title = "Floor Lower to Highest Floor";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
20
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
22
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
23
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
24
|
||
|
{
|
||
|
title = "Floor Raise to Lowest Ceiling";
|
||
|
prefix = "G1";
|
||
|
}
|
||
|
|
||
|
30
|
||
|
{
|
||
|
title = "Floor Raise by Shortest Lower Texture";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
36
|
||
|
{
|
||
|
title = "Floor Lower to 8 above Highest Floor";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
37
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor (changes texture)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
38
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
45
|
||
|
{
|
||
|
title = "Floor Lower to Highest Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
47
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||
|
prefix = "G1";
|
||
|
}
|
||
|
|
||
|
53
|
||
|
{
|
||
|
title = "Floor Start Moving Up and Down";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
54
|
||
|
{
|
||
|
title = "Floor Stop Moving";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
55
|
||
|
{
|
||
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
56
|
||
|
{
|
||
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
58
|
||
|
{
|
||
|
title = "Floor Raise by 24";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
59
|
||
|
{
|
||
|
title = "Floor Raise by 24 (changes texture)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
60
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
64
|
||
|
{
|
||
|
title = "Floor Raise to Lowest Ceiling";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
65
|
||
|
{
|
||
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
66
|
||
|
{
|
||
|
title = "Floor Raise by 24 (changes texture)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
67
|
||
|
{
|
||
|
title = "Floor Raise by 32 (changes texture)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
68
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
69
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
70
|
||
|
{
|
||
|
title = "Floor Lower to 8 above Highest Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
71
|
||
|
{
|
||
|
title = "Floor Lower to 8 above Highest Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
82
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
83
|
||
|
{
|
||
|
title = "Floor Lower to Highest Floor";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
84
|
||
|
{
|
||
|
title = "Floor Lower to Lowest Floor (changes texture)";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
87
|
||
|
{
|
||
|
title = "Floor Start Moving Up and Down";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
89
|
||
|
{
|
||
|
title = "Floor Stop Moving";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
91
|
||
|
{
|
||
|
title = "Floor Raise to Lowest Ceiling";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
92
|
||
|
{
|
||
|
title = "Floor Raise by 24";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
93
|
||
|
{
|
||
|
title = "Floor Raise by 24 (changes texture)";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
94
|
||
|
{
|
||
|
title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
95
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (changes texture)";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
96
|
||
|
{
|
||
|
title = "Floor Raise by Shortest Lower Texture";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
98
|
||
|
{
|
||
|
title = "Floor Lower to 8 above Highest Floor";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
101
|
||
|
{
|
||
|
title = "Floor Raise to Lowest Ceiling";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
102
|
||
|
{
|
||
|
title = "Floor Lower to Highest Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
119
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
128
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
129
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (fast)";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
130
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (fast)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
131
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (fast)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
132
|
||
|
{
|
||
|
title = "Floor Raise to Next Higher Floor (fast)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
140
|
||
|
{
|
||
|
title = "Floor Raise by 512";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
180
|
||
|
{
|
||
|
title = "Floor Raise 512 match adjacent text/type";
|
||
|
prefix = "G1";
|
||
|
}
|
||
|
|
||
|
181
|
||
|
{
|
||
|
title = "Floor Raise 512 match adjacent text/type";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
183
|
||
|
{
|
||
|
title = "Floor Raise High Lower Ceiling Low Adj Instant";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
193
|
||
|
{
|
||
|
title = "Floor Lower Quest/DM";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
212
|
||
|
{
|
||
|
title = "Floor Lower to nearest Comm Unit?";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
214
|
||
|
{
|
||
|
title = "Floor Lower for 30 sec, raise back up";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
219
|
||
|
{
|
||
|
title = "Floor Lower Red Crystal";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
220
|
||
|
{
|
||
|
title = "Floor Lower Blue Crystal";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
226
|
||
|
{
|
||
|
title = "Floor Lower to low adj, give Stat Bonus";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
crusher
|
||
|
{
|
||
|
title = "Crusher";
|
||
|
|
||
|
6
|
||
|
{
|
||
|
title = "Crusher Start with Fast Damage";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
25
|
||
|
{
|
||
|
title = "Crusher Start with Slow Damage";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
57
|
||
|
{
|
||
|
title = "Crusher Stop";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
73
|
||
|
{
|
||
|
title = "Crusher Start with Slow Damage";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
74
|
||
|
{
|
||
|
title = "Crusher Stop";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
77
|
||
|
{
|
||
|
title = "Crusher Start with Fast Damage";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
141
|
||
|
{
|
||
|
title = "Crusher Start with Slow Damage (silent)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
stairs
|
||
|
{
|
||
|
title = "Stairs";
|
||
|
|
||
|
7
|
||
|
{
|
||
|
title = "Stairs Raise by 8";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
8
|
||
|
{
|
||
|
title = "Stairs Raise by 8";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
127
|
||
|
{
|
||
|
title = "Stairs Raise by 16 (fast)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
146
|
||
|
{
|
||
|
title = "Stairs Lower";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
178
|
||
|
{
|
||
|
title = "Stairs Lower";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
209
|
||
|
{
|
||
|
title = "Stairs Lower Chalice";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
lift
|
||
|
{
|
||
|
title = "Lift";
|
||
|
|
||
|
10
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
21
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
62
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
88
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
120
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise (fast)";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
121
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise (fast)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
122
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise (fast)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
123
|
||
|
{
|
||
|
title = "Lift Lower Wait Raise (fast)";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
154
|
||
|
{
|
||
|
title = "Lift Lower Gold Key, Wait, Raise";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
155
|
||
|
{
|
||
|
title = "Lift Raise, Wait, Lower";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
177
|
||
|
{
|
||
|
title = "Lift Lower Power 3 Key, Wait, Up";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
184
|
||
|
{
|
||
|
title = "Lift Raise, Wait, Lower";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
exit
|
||
|
{
|
||
|
title = "Exit";
|
||
|
|
||
|
11
|
||
|
{
|
||
|
title = "Exit Level (tag = map to go to)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
51
|
||
|
{
|
||
|
title = "Exit Level (secret exit)";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
52
|
||
|
{
|
||
|
title = "Exit Level (go to next map)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
124
|
||
|
{
|
||
|
title = "Exit Level (secret exit)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
145
|
||
|
{
|
||
|
title = "Exit Teleport to New Map Thing, tag=map&spot";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
186
|
||
|
{
|
||
|
title = "Exit Teleport to New Map Thing 1-Way, tag=map&spot";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
light
|
||
|
{
|
||
|
title = "Light";
|
||
|
|
||
|
12
|
||
|
{
|
||
|
title = "Light Change to Brightest Adjacent";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
13
|
||
|
{
|
||
|
title = "Light Change to Brightest";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
17
|
||
|
{
|
||
|
title = "Light Start Blinking";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
35
|
||
|
{
|
||
|
title = "Light Change to Darkest";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
79
|
||
|
{
|
||
|
title = "Light Change to Darkest";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
80
|
||
|
{
|
||
|
title = "Light Change to Brightest Adjacent";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
81
|
||
|
{
|
||
|
title = "Light Change to Brightest";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
104
|
||
|
{
|
||
|
title = "Light Change to Darkest Adjacent";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
138
|
||
|
{
|
||
|
title = "Light Change to Brightest";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
139
|
||
|
{
|
||
|
title = "Light Change to Darkest";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
ceiling
|
||
|
{
|
||
|
title = "Ceiling";
|
||
|
|
||
|
41
|
||
|
{
|
||
|
title = "Ceiling Lower to Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
43
|
||
|
{
|
||
|
title = "Ceiling Lower to Floor";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
44
|
||
|
{
|
||
|
title = "Ceiling Lower to 8 above Floor";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
49
|
||
|
{
|
||
|
title = "Ceiling Lower to 8 above Floor";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
72
|
||
|
{
|
||
|
title = "Ceiling Lower to 8 above Floor";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
179
|
||
|
{
|
||
|
title = "Ceiling Lower to floor";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
199
|
||
|
{
|
||
|
title = "Ceiling Crush Quest Factory, give Stats";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
scroll
|
||
|
{
|
||
|
title = "Scroll";
|
||
|
|
||
|
48
|
||
|
{
|
||
|
title = "Scroll Texture Left";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
142
|
||
|
{
|
||
|
title = "Scroll Texture Up";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
143
|
||
|
{
|
||
|
title = "Scroll Texture Down Fast";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
149
|
||
|
{
|
||
|
title = "Scroll Texture Right";
|
||
|
prefix = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
teleport
|
||
|
{
|
||
|
title = "Teleport";
|
||
|
|
||
|
97
|
||
|
{
|
||
|
title = "Teleport";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
39
|
||
|
{
|
||
|
title = "Teleport";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
125
|
||
|
{
|
||
|
title = "Teleport (monsters only)";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
126
|
||
|
{
|
||
|
title = "Teleport (monsters only)";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
185
|
||
|
{
|
||
|
title = "Teleport Target Silent";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
195
|
||
|
{
|
||
|
title = "Teleport Silent, Change Zombie";
|
||
|
prefix = "MR";
|
||
|
}
|
||
|
|
||
|
231
|
||
|
{
|
||
|
title = "Teleport Target InSou";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
forcefield
|
||
|
{
|
||
|
title = "ForceField";
|
||
|
|
||
|
147
|
||
|
{
|
||
|
title = "ForceField Remove Around Tagged Sector";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
148
|
||
|
{
|
||
|
title = "ForceField (remove with 147)";
|
||
|
prefix = "";
|
||
|
}
|
||
|
|
||
|
187
|
||
|
{
|
||
|
title = "ForceField Clear CrystalDestroyed/DM";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
sound
|
||
|
{
|
||
|
title = "Sound";
|
||
|
|
||
|
150
|
||
|
{
|
||
|
title = "Sound Alarm Claxon";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
175
|
||
|
{
|
||
|
title = "Sound Alarm below 16";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
198
|
||
|
{
|
||
|
title = "Sound Alarm without Guard Uniform";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
201
|
||
|
{
|
||
|
title = "Sound Play Sound?";
|
||
|
prefix = "SR";
|
||
|
}
|
||
|
|
||
|
202
|
||
|
{
|
||
|
title = "Sound Activate Comm Unit+tag=VOC#";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
203
|
||
|
{
|
||
|
title = "Sound Play Music+tag=mus#";
|
||
|
prefix = "WR";
|
||
|
}
|
||
|
|
||
|
204
|
||
|
{
|
||
|
title = "Sound Play Music+tag=mus#";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
206
|
||
|
{
|
||
|
title = "Sound Alarm Chalice";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
208
|
||
|
{
|
||
|
title = "Sound Trigger Alarm Comm?";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
210
|
||
|
{
|
||
|
title = "Sound Activate Comm Unit+tag=????";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
211
|
||
|
{
|
||
|
title = "Sound Play Sound?";
|
||
|
prefix = "S1";
|
||
|
}
|
||
|
|
||
|
215
|
||
|
{
|
||
|
title = "Sound Play Quest Sound?";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
|
||
|
228
|
||
|
{
|
||
|
title = "Sound Play Entity Voice";
|
||
|
prefix = "W1";
|
||
|
}
|
||
|
}
|
||
|
|