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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
using System.IO ;
using CodeImp.DoomBuilder.IO ;
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using SharpCompress.Archive ; //mxd
using SharpCompress.Common ; //mxd
using SharpCompress.Reader ; //mxd
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#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class PK3Reader : PK3StructuredReader
{
#region = = = = = = = = = = = = = = = = = = Variables
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private readonly DirectoryFilesList files ;
private IArchive archive ; //mxd
private readonly ArchiveType archivetype ; //mxd
private readonly Dictionary < string , byte [ ] > sevenzipentries ; //mxd
private bool bathmode = true ; //mxd
#endregion
#region = = = = = = = = = = = = = = = = = = Properties ( mxd )
public bool BathMode { get { return bathmode ; } set { bathmode = value ; UpdateArchive ( bathmode ) ; } }
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#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Disposer
// Constructor
public PK3Reader ( DataLocation dl ) : base ( dl )
{
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
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General . WriteLogLine ( "Opening " + Path . GetExtension ( location . location ) . ToUpper ( ) . Replace ( "." , "" ) + " resource \"" + location . location + "\"" ) ;
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if ( ! File . Exists ( location . location ) )
throw new FileNotFoundException ( "Could not find the file \"" + location . location + "\"" , location . location ) ;
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// Make list of all files
List < DirectoryFileEntry > fileentries = new List < DirectoryFileEntry > ( ) ;
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// Create archive
archive = ArchiveFactory . Open ( location . location , Options . KeepStreamsOpen ) ;
archivetype = archive . Type ;
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// Random access of 7z archives works TERRIBLY slow in SharpCompress
if ( archivetype = = ArchiveType . SevenZip )
{
sevenzipentries = new Dictionary < string , byte [ ] > ( StringComparer . Ordinal ) ;
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IReader reader = archive . ExtractAllEntries ( ) ;
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while ( reader . MoveToNextEntry ( ) )
{
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if ( reader . Entry . IsDirectory | | ! CheckInvalidPathChars ( reader . Entry . Key ) ) continue ;
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MemoryStream s = new MemoryStream ( ) ;
reader . WriteEntryTo ( s ) ;
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sevenzipentries . Add ( reader . Entry . Key . ToLowerInvariant ( ) , s . ToArray ( ) ) ;
fileentries . Add ( new DirectoryFileEntry ( reader . Entry . Key ) ) ;
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}
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}
else
{
foreach ( IArchiveEntry entry in archive . Entries )
{
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if ( ! entry . IsDirectory & & CheckInvalidPathChars ( entry . Key ) )
fileentries . Add ( new DirectoryFileEntry ( entry . Key ) ) ;
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}
}
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// Get rid of archive
archive . Dispose ( ) ;
archive = null ;
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// Make files list
files = new DirectoryFilesList ( fileentries ) ;
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// Initialize without path (because we use paths relative to the PK3 file)
Initialize ( ) ;
// We have no destructor
GC . SuppressFinalize ( this ) ;
}
// Disposer
public override void Dispose ( )
{
// Not already disposed?
if ( ! isdisposed )
{
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
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General . WriteLogLine ( "Closing " + Path . GetExtension ( location . location ) . ToUpper ( ) . Replace ( "." , "" ) + " resource \"" + location . location + "\"" ) ;
//mxd. Remove temp files
foreach ( WADReader wr in wads )
{
try { File . Delete ( wr . Location . location ) ; }
catch ( Exception ) { }
}
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//mxd
if ( archive ! = null )
{
archive . Dispose ( ) ;
archive = null ;
}
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// Done
base . Dispose ( ) ;
}
}
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//mxd
private void UpdateArchive ( bool enable )
{
if ( archivetype = = ArchiveType . SevenZip ) return ;
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if ( enable & & archive = = null )
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{
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archive = ArchiveFactory . Open ( location . location ) ;
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}
else if ( ! enable & & ! bathmode & & archive ! = null )
{
archive . Dispose ( ) ;
archive = null ;
}
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Textures
// This finds and returns a patch stream
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public override Stream GetPatchData ( string pname , bool longname , ref string patchlocation )
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{
// Error when suspended
if ( issuspended ) throw new Exception ( "Data reader is suspended" ) ;
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
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if ( ! longname ) //mxd. Patches with long names can't be in wads
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{
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for ( int i = wads . Count - 1 ; i > = 0 ; i - - )
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{
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Stream data = wads [ i ] . GetPatchData ( pname , false , ref patchlocation ) ;
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if ( data ! = null ) return data ;
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}
}
else
{
//mxd. Long names are absolute
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if ( FileExists ( pname ) )
{
patchlocation = location . GetDisplayName ( ) ;
return LoadFile ( pname ) ;
}
return null ;
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}
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if ( General . Map . Config . MixTexturesFlats )
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree.
Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form).
Fixed, Textures Browser form: resources tree showed textures count even when browsing flats.
Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats).
Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models.
Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one.
Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES".
Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked).
Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked).
Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list.
Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
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{
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//mxd. Find in directories ZDoom expects them to be
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foreach ( string loc in PatchLocations )
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{
string filename = FindFirstFile ( loc , pname , true ) ;
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if ( ( filename ! = null ) & & FileExists ( filename ) )
{
patchlocation = location . GetDisplayName ( ) ;
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return LoadFile ( filename ) ;
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}
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}
}
else
{
// Find in patches directory
string filename = FindFirstFile ( PATCHES_DIR , pname , true ) ;
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if ( ( filename ! = null ) & & FileExists ( filename ) )
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{
patchlocation = location . GetDisplayName ( ) ;
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return LoadFile ( filename ) ;
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}
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}
// Nothing found
return null ;
}
// This finds and returns a textue stream
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public override Stream GetTextureData ( string pname , bool longname , ref string texturelocation )
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{
// Error when suspended
if ( issuspended ) throw new Exception ( "Data reader is suspended" ) ;
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
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if ( ! longname ) //mxd. Textures with long names can't be in wads
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{
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for ( int i = wads . Count - 1 ; i > = 0 ; i - - )
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{
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Stream data = wads [ i ] . GetTextureData ( pname , false , ref texturelocation ) ;
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if ( data ! = null ) return data ;
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}
}
else
{
//mxd. Long names are absolute
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if ( FileExists ( pname ) )
{
texturelocation = location . GetDisplayName ( ) ;
return LoadFile ( pname ) ;
}
return null ;
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}
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// Find in textures directory
string filename = FindFirstFile ( TEXTURES_DIR , pname , true ) ;
if ( ! string . IsNullOrEmpty ( filename ) & & FileExists ( filename ) )
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{
texturelocation = location . GetDisplayName ( ) ;
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return LoadFile ( filename ) ;
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}
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// Nothing found
return null ;
}
//mxd. This finds and returns a HiRes textue stream
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public override Stream GetHiResTextureData ( string name , ref string hireslocation )
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{
// Error when suspended
if ( issuspended ) throw new Exception ( "Data reader is suspended" ) ;
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for ( int i = wads . Count - 1 ; i > = 0 ; i - - )
{
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Stream data = wads [ i ] . GetTextureData ( name , false , ref hireslocation ) ;
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if ( data ! = null ) return data ;
}
// Find in HiRes directory
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string filename = FindFirstFile ( HIRES_DIR , name , true ) ;
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if ( ! string . IsNullOrEmpty ( filename ) & & FileExists ( filename ) )
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{
hireslocation = location . GetDisplayName ( ) ;
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return LoadFile ( filename ) ;
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}
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// Nothing found
return null ;
}
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// This finds and returns a colormap stream
public override Stream GetColormapData ( string pname )
{
// Error when suspended
if ( issuspended ) throw new Exception ( "Data reader is suspended" ) ;
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for ( int i = wads . Count - 1 ; i > = 0 ; i - - )
{
Stream data = wads [ i ] . GetColormapData ( pname ) ;
if ( data ! = null ) return data ;
}
// Find in patches directory
string filename = FindFirstFile ( COLORMAPS_DIR , pname , true ) ;
if ( ( filename ! = null ) & & FileExists ( filename ) )
{
return LoadFile ( filename ) ;
}
// Nothing found
return null ;
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Sprites
// This finds and returns a sprite stream
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public override Stream GetSpriteData ( string pname , ref string spritelocation )
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{
string pfilename = pname . Replace ( '\\' , '^' ) ;
// Error when suspended
if ( issuspended ) throw new Exception ( "Data reader is suspended" ) ;
// Find in any of the wad files
for ( int i = wads . Count - 1 ; i > = 0 ; i - - )
{
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Stream sprite = wads [ i ] . GetSpriteData ( pname , ref spritelocation ) ;
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if ( sprite ! = null ) return sprite ;
}
// Find in sprites directory
string filename = FindFirstFile ( SPRITES_DIR , pfilename , true ) ;
if ( ( filename ! = null ) & & FileExists ( filename ) )
{
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spritelocation = location . GetDisplayName ( ) ; //mxd
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return LoadFile ( filename ) ;
}
// Nothing found
return null ;
}
// This checks if the given sprite exists
public override bool GetSpriteExists ( string pname )
{
// Error when suspended
if ( issuspended ) throw new Exception ( "Data reader is suspended" ) ;
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string pfilename = pname . Replace ( '\\' , '^' ) ;
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// Find in any of the wad files
for ( int i = wads . Count - 1 ; i > = 0 ; i - - )
{
if ( wads [ i ] . GetSpriteExists ( pname ) ) return true ;
}
// Find in sprites directory
string filename = FindFirstFile ( SPRITES_DIR , pfilename , true ) ;
if ( ( filename ! = null ) & & FileExists ( filename ) )
{
return true ;
}
// Nothing found
return false ;
}
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#endregion
#region = = = = = = = = = = = = = = = = = = Voxels ( mxd )
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//mxd. This finds and returns a voxel stream or null if no voxel was found
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public override Stream GetVoxelData ( string name )
{
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// Error when suspended
if ( issuspended ) throw new Exception ( "Data reader is suspended" ) ;
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// Find in any of the wad files
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for ( int i = wads . Count - 1 ; i > = 0 ; i - - )
{
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Stream voxel = wads [ i ] . GetVoxelData ( name ) ;
if ( voxel ! = null ) return voxel ;
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}
string pfilename = name . Replace ( '\\' , '^' ) ;
// Find in sprites directory
string filename = FindFirstFile ( VOXELS_DIR , pfilename , true ) ;
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if ( ( filename ! = null ) & & FileExists ( filename ) )
{
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return LoadFile ( filename ) ;
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}
// Nothing found
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return null ;
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}
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#endregion
#region = = = = = = = = = = = = = = = = = = Methods
// Return a short name for this data location
public override string GetTitle ( )
{
return Path . GetFileName ( location . location ) ;
}
// This creates an image
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protected override ImageData CreateImage ( string filename , int imagetype )
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{
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switch ( imagetype )
{
case ImageDataFormat . DOOMFLAT :
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return new PK3FileImage ( this , filename , true ) ;
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case ImageDataFormat . DOOMPICTURE :
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return new PK3FileImage ( this , filename , false ) ;
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case ImageDataFormat . DOOMCOLORMAP :
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return new ColormapImage ( Path . GetFileNameWithoutExtension ( filename ) ) ;
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default :
throw new ArgumentException ( "Invalid image format specified!" ) ;
}
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}
// This returns true if the specified file exists
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internal override bool FileExists ( string filename )
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{
return files . FileExists ( filename ) ;
}
// This returns all files in a given directory
protected override string [ ] GetAllFiles ( string path , bool subfolders )
{
return files . GetAllFiles ( path , subfolders ) . ToArray ( ) ;
}
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// This returns all files in a given directory that have the given title
protected override string [ ] GetAllFilesWithTitle ( string path , string title , bool subfolders )
{
return files . GetAllFilesWithTitle ( path , title , subfolders ) . ToArray ( ) ;
}
2012-08-05 19:18:05 +00:00
2013-09-11 09:47:53 +00:00
//mxd. This returns all files in a given directory which title starts with given title
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
protected override string [ ] GetAllFilesWhichTitleStartsWith ( string path , string title , bool subfolders )
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{
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
return files . GetAllFilesWhichTitleStartsWith ( path , title , subfolders ) . ToArray ( ) ;
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}
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// This returns all files in a given directory that match the given extension
protected override string [ ] GetFilesWithExt ( string path , string extension , bool subfolders )
{
return files . GetAllFiles ( path , extension , subfolders ) . ToArray ( ) ;
}
// This finds the first file that has the specific name, regardless of file extension
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internal override string FindFirstFile ( string beginswith , bool subfolders )
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{
return files . GetFirstFile ( beginswith , subfolders ) ;
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile ( string path , string beginswith , bool subfolders )
{
return files . GetFirstFile ( path , beginswith , subfolders ) ;
}
// This finds the first file that has the specific name
protected override string FindFirstFileWithExt ( string path , string beginswith , bool subfolders )
{
string title = Path . GetFileNameWithoutExtension ( beginswith ) ;
string ext = Path . GetExtension ( beginswith ) ;
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ext = ( ! string . IsNullOrEmpty ( ext ) & & ext . Length > 1 ? ext . Substring ( 1 ) : "" ) ;
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return files . GetFirstFile ( path , title , subfolders , ext ) ;
}
// This loads an entire file in memory and returns the stream
// NOTE: Callers are responsible for disposing the stream!
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internal override MemoryStream LoadFile ( string filename )
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{
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MemoryStream filedata = null ;
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string fn = filename . Replace ( Path . DirectorySeparatorChar , Path . AltDirectorySeparatorChar ) ; //mxd
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//mxd. This works waaaaaay faster with 7z archive
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if ( archivetype = = ArchiveType . SevenZip )
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{
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fn = fn . ToLowerInvariant ( ) ;
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if ( sevenzipentries . ContainsKey ( fn ) ) filedata = new MemoryStream ( sevenzipentries [ fn ] ) ;
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}
else
{
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lock ( this )
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{
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UpdateArchive ( true ) ;
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foreach ( var entry in archive . Entries )
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{
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if ( entry . IsDirectory ) continue ;
// Is this the entry we are looking for?
if ( string . Compare ( entry . Key , fn , true ) = = 0 )
{
filedata = new MemoryStream ( ) ;
entry . WriteTo ( filedata ) ;
break ;
}
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}
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UpdateArchive ( false ) ;
}
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}
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// Nothing found?
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if ( filedata = = null )
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{
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//mxd
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General . ErrorLogger . Add ( ErrorType . Error , "Cannot find the file \"" + filename + "\" in archive \"" + location . GetDisplayName ( ) + "\"." ) ;
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return null ;
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}
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filedata . Position = 0 ; //mxd. rewind before use
return filedata ;
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}
// This creates a temp file for the speciied file and return the absolute path to the temp file
// NOTE: Callers are responsible for removing the temp file when done!
protected override string CreateTempFile ( string filename )
{
// Just copy the file
string tempfile = General . MakeTempFilename ( General . Map . TempPath , "wad" ) ;
MemoryStream filedata = LoadFile ( filename ) ;
File . WriteAllBytes ( tempfile , filedata . ToArray ( ) ) ;
filedata . Dispose ( ) ;
return tempfile ;
}
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//mxd. This replicates System.IO.Path.CheckInvalidPathChars() internal function
private bool CheckInvalidPathChars ( string path )
{
foreach ( char c in path )
{
int num = c ;
switch ( num )
{
case 34 :
case 60 :
case 62 :
case 124 :
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General . ErrorLogger . Add ( ErrorType . Error , "Error in \"" + location . GetDisplayName ( ) + "\": unsupported character \"" + c + "\" in path \"" + path + "\". File loading was skipped." ) ;
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return false ;
default :
if ( num > = 32 ) continue ;
else goto case 34 ;
}
}
return true ;
}
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#endregion
}
}