UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/BaseFindSector.cs

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#region ================== Namespaces
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
//mxd. Encapsulates boring stuff
internal class BaseFindSector : FindReplaceType
{
#region ================== Methods
// This is called when a specific object is selected from the list
public override void ObjectSelected(FindReplaceObject[] selection)
{
if(selection.Length == 1)
{
ZoomToSelection(selection);
General.Interface.ShowSectorInfo(selection[0].Sector);
}
else
{
General.Interface.HideInfo();
}
General.Map.Map.ClearAllSelected();
foreach(FindReplaceObject obj in selection) obj.Sector.Selected = true;
}
// Render selection
public override void PlotSelection(IRenderer2D renderer, FindReplaceObject[] selection)
{
foreach(FindReplaceObject o in selection)
{
foreach(Sidedef sd in o.Sector.Sidedefs)
renderer.PlotLinedef(sd.Line, General.Colors.Selection);
}
}
//mxd. Render selection highlight
public override void RenderOverlaySelection(IRenderer2D renderer, FindReplaceObject[] selection)
{
if(!BuilderPlug.Me.UseHighlight) return;
int color = General.Colors.Selection.WithAlpha(64).ToInt();
foreach(FindReplaceObject o in selection)
renderer.RenderHighlight(o.Sector.FlatVertices, color);
}
// Edit objects
public override void EditObjects(FindReplaceObject[] selection)
{
HashSet<Sector> sectors = new HashSet<Sector>();
foreach(FindReplaceObject o in selection)
if(!sectors.Contains(o.Sector)) sectors.Add(o.Sector);
General.Interface.ShowEditSectors(sectors);
}
#endregion
}
}