UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 139c297161 Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background).
Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best).
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-02-01 22:04:00 +00:00
..
ClassicModes Changed, Visual mode: reduced dynamic lights intensity to better match with GZDoom. 2016-01-18 20:37:21 +00:00
ErrorChecks Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
FindReplace Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00
General Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account. 2016-01-26 22:29:12 +00:00
Interface Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
IO Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Properties Fixed a crash when trying to parse an empty TEXTURES lump (probably covers some other empty text lumps as well). 2016-01-20 17:54:56 +00:00
Resources Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing". 2015-12-10 14:34:34 +00:00
VisualModes Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account. 2016-01-26 22:29:12 +00:00
BuilderModes.csproj Added "Sector Floor Flat" and "Sector Ceiling Flat" Find and Replace modes. 2016-01-15 18:20:47 +00:00