2009-04-19 18:07:22 +00:00
namespace CodeImp.DoomBuilder.Controls
{
partial class SectorInfoPanel
{
/// <summary>
/// Required designer variable.
/// </summary>
private System . ComponentModel . IContainer components = null ;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose ( bool disposing )
{
if ( disposing & & ( components ! = null ) )
{
components . Dispose ( ) ;
}
base . Dispose ( disposing ) ;
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent ( )
{
System . Windows . Forms . Label label13 ;
System . Windows . Forms . Label label5 ;
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
2015-03-23 22:39:31 +00:00
this . labelfloor = new System . Windows . Forms . Label ( ) ;
this . labelceiling = new System . Windows . Forms . Label ( ) ;
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this . taglabel = new System . Windows . Forms . Label ( ) ;
this . effectlabel = new System . Windows . Forms . Label ( ) ;
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this . ceilingLightLabel = new System . Windows . Forms . Label ( ) ;
this . ceilingScaleLabel = new System . Windows . Forms . Label ( ) ;
this . ceilingAngleLabel = new System . Windows . Forms . Label ( ) ;
this . ceilingOffsetLabel = new System . Windows . Forms . Label ( ) ;
this . floorOffsetLabel = new System . Windows . Forms . Label ( ) ;
this . floorLightLabel = new System . Windows . Forms . Label ( ) ;
this . floorAngleLabel = new System . Windows . Forms . Label ( ) ;
this . floorScaleLabel = new System . Windows . Forms . Label ( ) ;
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this . sectorinfo = new System . Windows . Forms . GroupBox ( ) ;
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this . panelFadeColor = new System . Windows . Forms . Panel ( ) ;
this . panelLightColor = new System . Windows . Forms . Panel ( ) ;
this . labelFade = new System . Windows . Forms . Label ( ) ;
this . labelLight = new System . Windows . Forms . Label ( ) ;
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this . brightness = new System . Windows . Forms . Label ( ) ;
this . height = new System . Windows . Forms . Label ( ) ;
this . tag = new System . Windows . Forms . Label ( ) ;
this . floor = new System . Windows . Forms . Label ( ) ;
this . ceiling = new System . Windows . Forms . Label ( ) ;
this . effect = new System . Windows . Forms . Label ( ) ;
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this . ceilingLight = new System . Windows . Forms . Label ( ) ;
this . ceilingScale = new System . Windows . Forms . Label ( ) ;
this . ceilingAngle = new System . Windows . Forms . Label ( ) ;
this . ceilingOffset = new System . Windows . Forms . Label ( ) ;
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this . ceilingpanel = new System . Windows . Forms . GroupBox ( ) ;
this . ceilingname = new System . Windows . Forms . Label ( ) ;
this . ceilingtex = new System . Windows . Forms . Panel ( ) ;
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this . labelCeilTextureSize = new System . Windows . Forms . Label ( ) ;
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this . floorpanel = new System . Windows . Forms . GroupBox ( ) ;
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this . floorLight = new System . Windows . Forms . Label ( ) ;
this . floorScale = new System . Windows . Forms . Label ( ) ;
this . floorOffset = new System . Windows . Forms . Label ( ) ;
this . floorAngle = new System . Windows . Forms . Label ( ) ;
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this . floorname = new System . Windows . Forms . Label ( ) ;
this . floortex = new System . Windows . Forms . Panel ( ) ;
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this . labelFloorTextureSize = new System . Windows . Forms . Label ( ) ;
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this . flowLayoutPanel1 = new System . Windows . Forms . FlowLayoutPanel ( ) ;
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this . flagsPanel = new System . Windows . Forms . GroupBox ( ) ;
this . flags = new System . Windows . Forms . ListView ( ) ;
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label13 = new System . Windows . Forms . Label ( ) ;
label5 = new System . Windows . Forms . Label ( ) ;
this . sectorinfo . SuspendLayout ( ) ;
this . ceilingpanel . SuspendLayout ( ) ;
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this . ceilingtex . SuspendLayout ( ) ;
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this . floorpanel . SuspendLayout ( ) ;
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this . floortex . SuspendLayout ( ) ;
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this . flowLayoutPanel1 . SuspendLayout ( ) ;
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this . flagsPanel . SuspendLayout ( ) ;
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this . SuspendLayout ( ) ;
//
// label13
//
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label13 . Location = new System . Drawing . Point ( 183 , 64 ) ;
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label13 . Name = "label13" ;
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label13 . Size = new System . Drawing . Size ( 70 , 14 ) ;
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label13 . TabIndex = 14 ;
label13 . Text = "Brightness:" ;
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label13 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
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//
// label5
//
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label5 . Location = new System . Drawing . Point ( 8 , 64 ) ;
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label5 . Name = "label5" ;
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label5 . Size = new System . Drawing . Size ( 44 , 14 ) ;
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label5 . TabIndex = 8 ;
label5 . Text = "Height:" ;
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label5 . TextAlign = System . Drawing . ContentAlignment . TopRight ;
2009-04-19 18:07:22 +00:00
//
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
2015-03-23 22:39:31 +00:00
// labelfloor
2009-04-19 18:07:22 +00:00
//
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
2015-03-23 22:39:31 +00:00
this . labelfloor . Location = new System . Drawing . Point ( 8 , 49 ) ;
this . labelfloor . Name = "labelfloor" ;
this . labelfloor . Size = new System . Drawing . Size ( 44 , 14 ) ;
this . labelfloor . TabIndex = 3 ;
this . labelfloor . Text = "Floor:" ;
this . labelfloor . TextAlign = System . Drawing . ContentAlignment . TopRight ;
2009-04-19 18:07:22 +00:00
//
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
2015-03-23 22:39:31 +00:00
// labelceiling
2009-04-19 18:07:22 +00:00
//
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
2015-03-23 22:39:31 +00:00
this . labelceiling . Location = new System . Drawing . Point ( 8 , 34 ) ;
this . labelceiling . Name = "labelceiling" ;
this . labelceiling . Size = new System . Drawing . Size ( 44 , 14 ) ;
this . labelceiling . TabIndex = 2 ;
this . labelceiling . Text = "Ceiling:" ;
this . labelceiling . TextAlign = System . Drawing . ContentAlignment . TopRight ;
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//
2015-07-27 21:35:42 +00:00
// taglabel
2014-12-03 09:06:05 +00:00
//
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this . taglabel . Location = new System . Drawing . Point ( 8 , 79 ) ;
this . taglabel . Name = "taglabel" ;
this . taglabel . Size = new System . Drawing . Size ( 44 , 14 ) ;
this . taglabel . TabIndex = 4 ;
this . taglabel . Text = "Tag:" ;
this . taglabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
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//
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// labelEffect
//
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this . effectlabel . Location = new System . Drawing . Point ( 8 , 19 ) ;
this . effectlabel . Name = "effectlabel" ;
this . effectlabel . Size = new System . Drawing . Size ( 44 , 14 ) ;
this . effectlabel . TabIndex = 0 ;
this . effectlabel . Text = "Effect:" ;
this . effectlabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
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//
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// ceilingLightLabel
//
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this . ceilingLightLabel . Location = new System . Drawing . Point ( 77 , 63 ) ;
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this . ceilingLightLabel . Name = "ceilingLightLabel" ;
this . ceilingLightLabel . Size = new System . Drawing . Size ( 45 , 14 ) ;
this . ceilingLightLabel . TabIndex = 27 ;
this . ceilingLightLabel . Text = "Light:" ;
this . ceilingLightLabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// ceilingScaleLabel
//
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this . ceilingScaleLabel . Location = new System . Drawing . Point ( 77 , 47 ) ;
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this . ceilingScaleLabel . Name = "ceilingScaleLabel" ;
this . ceilingScaleLabel . Size = new System . Drawing . Size ( 45 , 14 ) ;
this . ceilingScaleLabel . TabIndex = 26 ;
this . ceilingScaleLabel . Text = "Scale:" ;
this . ceilingScaleLabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// ceilingAngleLabel
//
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this . ceilingAngleLabel . Location = new System . Drawing . Point ( 77 , 31 ) ;
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this . ceilingAngleLabel . Name = "ceilingAngleLabel" ;
this . ceilingAngleLabel . Size = new System . Drawing . Size ( 45 , 14 ) ;
this . ceilingAngleLabel . TabIndex = 24 ;
this . ceilingAngleLabel . Text = "Angle:" ;
this . ceilingAngleLabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// ceilingOffsetLabel
//
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this . ceilingOffsetLabel . Location = new System . Drawing . Point ( 77 , 15 ) ;
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this . ceilingOffsetLabel . Name = "ceilingOffsetLabel" ;
this . ceilingOffsetLabel . Size = new System . Drawing . Size ( 45 , 14 ) ;
this . ceilingOffsetLabel . TabIndex = 22 ;
this . ceilingOffsetLabel . Text = "Offset:" ;
this . ceilingOffsetLabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// floorOffsetLabel
//
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this . floorOffsetLabel . Location = new System . Drawing . Point ( 77 , 15 ) ;
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this . floorOffsetLabel . Name = "floorOffsetLabel" ;
this . floorOffsetLabel . Size = new System . Drawing . Size ( 45 , 14 ) ;
this . floorOffsetLabel . TabIndex = 22 ;
this . floorOffsetLabel . Text = "Offset:" ;
this . floorOffsetLabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// floorLightLabel
//
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this . floorLightLabel . Location = new System . Drawing . Point ( 77 , 63 ) ;
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this . floorLightLabel . Name = "floorLightLabel" ;
this . floorLightLabel . Size = new System . Drawing . Size ( 45 , 14 ) ;
this . floorLightLabel . TabIndex = 27 ;
this . floorLightLabel . Text = "Light:" ;
this . floorLightLabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// floorAngleLabel
//
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this . floorAngleLabel . Location = new System . Drawing . Point ( 77 , 31 ) ;
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this . floorAngleLabel . Name = "floorAngleLabel" ;
this . floorAngleLabel . Size = new System . Drawing . Size ( 45 , 14 ) ;
this . floorAngleLabel . TabIndex = 24 ;
this . floorAngleLabel . Text = "Angle:" ;
this . floorAngleLabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// floorScaleLabel
//
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this . floorScaleLabel . Location = new System . Drawing . Point ( 77 , 47 ) ;
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this . floorScaleLabel . Name = "floorScaleLabel" ;
this . floorScaleLabel . Size = new System . Drawing . Size ( 45 , 14 ) ;
this . floorScaleLabel . TabIndex = 26 ;
this . floorScaleLabel . Text = "Scale:" ;
this . floorScaleLabel . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
2009-04-19 18:07:22 +00:00
// sectorinfo
//
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this . sectorinfo . Controls . Add ( this . panelFadeColor ) ;
this . sectorinfo . Controls . Add ( this . panelLightColor ) ;
this . sectorinfo . Controls . Add ( this . labelFade ) ;
this . sectorinfo . Controls . Add ( this . labelLight ) ;
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this . sectorinfo . Controls . Add ( this . brightness ) ;
this . sectorinfo . Controls . Add ( label13 ) ;
this . sectorinfo . Controls . Add ( this . height ) ;
this . sectorinfo . Controls . Add ( label5 ) ;
this . sectorinfo . Controls . Add ( this . tag ) ;
this . sectorinfo . Controls . Add ( this . floor ) ;
this . sectorinfo . Controls . Add ( this . ceiling ) ;
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this . sectorinfo . Controls . Add ( this . taglabel ) ;
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
2015-03-23 22:39:31 +00:00
this . sectorinfo . Controls . Add ( this . labelfloor ) ;
this . sectorinfo . Controls . Add ( this . labelceiling ) ;
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this . sectorinfo . Controls . Add ( this . effect ) ;
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this . sectorinfo . Controls . Add ( this . effectlabel ) ;
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this . sectorinfo . Location = new System . Drawing . Point ( 0 , 0 ) ;
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this . sectorinfo . Margin = new System . Windows . Forms . Padding ( 0 , 0 , 3 , 0 ) ;
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this . sectorinfo . Name = "sectorinfo" ;
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this . sectorinfo . Size = new System . Drawing . Size ( 300 , 100 ) ;
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this . sectorinfo . TabIndex = 2 ;
this . sectorinfo . TabStop = false ;
this . sectorinfo . Text = " Sector " ;
//
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// panelFadeColor
//
this . panelFadeColor . BorderStyle = System . Windows . Forms . BorderStyle . FixedSingle ;
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this . panelFadeColor . Location = new System . Drawing . Point ( 260 , 50 ) ;
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this . panelFadeColor . Name = "panelFadeColor" ;
this . panelFadeColor . Size = new System . Drawing . Size ( 20 , 12 ) ;
this . panelFadeColor . TabIndex = 21 ;
//
// panelLightColor
//
this . panelLightColor . BorderStyle = System . Windows . Forms . BorderStyle . FixedSingle ;
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this . panelLightColor . Location = new System . Drawing . Point ( 260 , 35 ) ;
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this . panelLightColor . Name = "panelLightColor" ;
this . panelLightColor . Size = new System . Drawing . Size ( 20 , 12 ) ;
this . panelLightColor . TabIndex = 20 ;
//
// labelFade
//
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this . labelFade . Location = new System . Drawing . Point ( 183 , 49 ) ;
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this . labelFade . Name = "labelFade" ;
this . labelFade . Size = new System . Drawing . Size ( 70 , 14 ) ;
this . labelFade . TabIndex = 19 ;
this . labelFade . Text = "Fade:" ;
this . labelFade . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// labelLight
//
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this . labelLight . Location = new System . Drawing . Point ( 183 , 34 ) ;
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this . labelLight . Name = "labelLight" ;
this . labelLight . Size = new System . Drawing . Size ( 70 , 14 ) ;
this . labelLight . TabIndex = 18 ;
this . labelLight . Text = "Light:" ;
this . labelLight . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
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// brightness
//
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this . brightness . Location = new System . Drawing . Point ( 257 , 64 ) ;
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this . brightness . Name = "brightness" ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
this . brightness . Size = new System . Drawing . Size ( 38 , 14 ) ;
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this . brightness . TabIndex = 17 ;
this . brightness . Text = "0" ;
//
// height
//
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this . height . Location = new System . Drawing . Point ( 55 , 64 ) ;
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this . height . Name = "height" ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
this . height . Size = new System . Drawing . Size ( 38 , 14 ) ;
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this . height . TabIndex = 11 ;
this . height . Text = "0" ;
//
// tag
//
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this . tag . Location = new System . Drawing . Point ( 55 , 79 ) ;
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this . tag . Name = "tag" ;
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this . tag . Size = new System . Drawing . Size ( 239 , 14 ) ;
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this . tag . TabIndex = 7 ;
this . tag . Text = "0" ;
//
// floor
//
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this . floor . Location = new System . Drawing . Point ( 55 , 49 ) ;
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this . floor . Name = "floor" ;
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this . floor . Size = new System . Drawing . Size ( 42 , 14 ) ;
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this . floor . TabIndex = 6 ;
this . floor . Text = "360" ;
//
// ceiling
//
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this . ceiling . Location = new System . Drawing . Point ( 55 , 34 ) ;
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this . ceiling . Name = "ceiling" ;
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this . ceiling . Size = new System . Drawing . Size ( 42 , 14 ) ;
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this . ceiling . TabIndex = 5 ;
this . ceiling . Text = "1024" ;
//
// effect
//
this . effect . AutoSize = true ;
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this . effect . Location = new System . Drawing . Point ( 55 , 19 ) ;
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this . effect . Name = "effect" ;
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this . effect . Size = new System . Drawing . Size ( 123 , 13 ) ;
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this . effect . TabIndex = 1 ;
this . effect . Text = "0 - Whacky Pool of Fluid" ;
//
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// ceilingLight
//
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this . ceilingLight . AutoSize = true ;
this . ceilingLight . Location = new System . Drawing . Point ( 124 , 63 ) ;
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this . ceilingLight . Name = "ceilingLight" ;
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this . ceilingLight . Size = new System . Drawing . Size ( 13 , 13 ) ;
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this . ceilingLight . TabIndex = 29 ;
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this . ceilingLight . Text = "--" ;
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//
// ceilingScale
//
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this . ceilingScale . AutoSize = true ;
this . ceilingScale . Location = new System . Drawing . Point ( 124 , 47 ) ;
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this . ceilingScale . Name = "ceilingScale" ;
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this . ceilingScale . Size = new System . Drawing . Size ( 25 , 13 ) ;
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this . ceilingScale . TabIndex = 28 ;
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this . ceilingScale . Text = "--, --" ;
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//
// ceilingAngle
//
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this . ceilingAngle . AutoSize = true ;
this . ceilingAngle . Location = new System . Drawing . Point ( 124 , 31 ) ;
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this . ceilingAngle . Name = "ceilingAngle" ;
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this . ceilingAngle . Size = new System . Drawing . Size ( 13 , 13 ) ;
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this . ceilingAngle . TabIndex = 25 ;
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this . ceilingAngle . Text = "--" ;
2012-10-03 18:46:13 +00:00
//
// ceilingOffset
//
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this . ceilingOffset . AutoSize = true ;
this . ceilingOffset . Location = new System . Drawing . Point ( 124 , 15 ) ;
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this . ceilingOffset . Name = "ceilingOffset" ;
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this . ceilingOffset . Size = new System . Drawing . Size ( 25 , 13 ) ;
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this . ceilingOffset . TabIndex = 23 ;
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this . ceilingOffset . Text = "--, --" ;
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//
2009-04-19 18:07:22 +00:00
// ceilingpanel
//
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this . ceilingpanel . Controls . Add ( this . ceilingOffsetLabel ) ;
this . ceilingpanel . Controls . Add ( this . ceilingOffset ) ;
this . ceilingpanel . Controls . Add ( this . ceilingLight ) ;
this . ceilingpanel . Controls . Add ( this . ceilingAngleLabel ) ;
this . ceilingpanel . Controls . Add ( this . ceilingAngle ) ;
this . ceilingpanel . Controls . Add ( this . ceilingScaleLabel ) ;
this . ceilingpanel . Controls . Add ( this . ceilingScale ) ;
this . ceilingpanel . Controls . Add ( this . ceilingLightLabel ) ;
2009-04-19 18:07:22 +00:00
this . ceilingpanel . Controls . Add ( this . ceilingname ) ;
this . ceilingpanel . Controls . Add ( this . ceilingtex ) ;
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this . ceilingpanel . Location = new System . Drawing . Point ( 506 , 0 ) ;
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this . ceilingpanel . Margin = new System . Windows . Forms . Padding ( 0 , 0 , 3 , 0 ) ;
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this . ceilingpanel . Name = "ceilingpanel" ;
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this . ceilingpanel . Size = new System . Drawing . Size ( 200 , 100 ) ;
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this . ceilingpanel . TabIndex = 3 ;
this . ceilingpanel . TabStop = false ;
this . ceilingpanel . Text = " Ceiling " ;
//
// ceilingname
//
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this . ceilingname . AutoSize = true ;
this . ceilingname . Location = new System . Drawing . Point ( 6 , 81 ) ;
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this . ceilingname . Name = "ceilingname" ;
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this . ceilingname . Size = new System . Drawing . Size ( 73 , 13 ) ;
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this . ceilingname . TabIndex = 1 ;
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this . ceilingname . Text = "BROWNHUG" ;
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//
// ceilingtex
//
this . ceilingtex . BackColor = System . Drawing . SystemColors . AppWorkspace ;
this . ceilingtex . BackgroundImageLayout = System . Windows . Forms . ImageLayout . Zoom ;
this . ceilingtex . BorderStyle = System . Windows . Forms . BorderStyle . Fixed3D ;
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this . ceilingtex . Controls . Add ( this . labelCeilTextureSize ) ;
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this . ceilingtex . Location = new System . Drawing . Point ( 7 , 14 ) ;
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this . ceilingtex . Name = "ceilingtex" ;
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this . ceilingtex . Size = new System . Drawing . Size ( 64 , 64 ) ;
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this . ceilingtex . TabIndex = 0 ;
//
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// labelCeilTextureSize
//
this . labelCeilTextureSize . AutoSize = true ;
this . labelCeilTextureSize . BackColor = System . Drawing . Color . Black ;
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this . labelCeilTextureSize . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 7F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
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this . labelCeilTextureSize . ForeColor = System . Drawing . Color . White ;
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this . labelCeilTextureSize . Location = new System . Drawing . Point ( 1 , 1 ) ;
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this . labelCeilTextureSize . MaximumSize = new System . Drawing . Size ( 0 , 13 ) ;
this . labelCeilTextureSize . Name = "labelCeilTextureSize" ;
this . labelCeilTextureSize . Size = new System . Drawing . Size ( 48 , 13 ) ;
this . labelCeilTextureSize . TabIndex = 1 ;
this . labelCeilTextureSize . Text = "128x128" ;
//
2009-04-19 18:07:22 +00:00
// floorpanel
//
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this . floorpanel . Controls . Add ( this . floorLight ) ;
this . floorpanel . Controls . Add ( this . floorOffsetLabel ) ;
this . floorpanel . Controls . Add ( this . floorLightLabel ) ;
this . floorpanel . Controls . Add ( this . floorScale ) ;
this . floorpanel . Controls . Add ( this . floorOffset ) ;
this . floorpanel . Controls . Add ( this . floorAngleLabel ) ;
this . floorpanel . Controls . Add ( this . floorScaleLabel ) ;
this . floorpanel . Controls . Add ( this . floorAngle ) ;
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this . floorpanel . Controls . Add ( this . floorname ) ;
this . floorpanel . Controls . Add ( this . floortex ) ;
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this . floorpanel . Location = new System . Drawing . Point ( 303 , 0 ) ;
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this . floorpanel . Margin = new System . Windows . Forms . Padding ( 0 , 0 , 3 , 0 ) ;
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this . floorpanel . Name = "floorpanel" ;
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this . floorpanel . Size = new System . Drawing . Size ( 200 , 100 ) ;
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this . floorpanel . TabIndex = 4 ;
this . floorpanel . TabStop = false ;
this . floorpanel . Text = " Floor " ;
//
2012-10-03 18:46:13 +00:00
// floorLight
//
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this . floorLight . AutoSize = true ;
this . floorLight . Location = new System . Drawing . Point ( 124 , 63 ) ;
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this . floorLight . Name = "floorLight" ;
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this . floorLight . Size = new System . Drawing . Size ( 13 , 13 ) ;
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this . floorLight . TabIndex = 29 ;
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this . floorLight . Text = "--" ;
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//
// floorScale
//
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this . floorScale . AutoSize = true ;
this . floorScale . Location = new System . Drawing . Point ( 124 , 47 ) ;
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this . floorScale . Name = "floorScale" ;
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this . floorScale . Size = new System . Drawing . Size ( 25 , 13 ) ;
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this . floorScale . TabIndex = 28 ;
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this . floorScale . Text = "--, --" ;
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//
// floorOffset
//
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this . floorOffset . AutoSize = true ;
this . floorOffset . Location = new System . Drawing . Point ( 124 , 15 ) ;
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this . floorOffset . Name = "floorOffset" ;
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this . floorOffset . Size = new System . Drawing . Size ( 25 , 13 ) ;
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this . floorOffset . TabIndex = 23 ;
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this . floorOffset . Text = "--, --" ;
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//
// floorAngle
//
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this . floorAngle . AutoSize = true ;
this . floorAngle . Location = new System . Drawing . Point ( 124 , 31 ) ;
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this . floorAngle . Name = "floorAngle" ;
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this . floorAngle . Size = new System . Drawing . Size ( 13 , 13 ) ;
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this . floorAngle . TabIndex = 25 ;
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this . floorAngle . Text = "--" ;
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//
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// floorname
//
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this . floorname . AutoSize = true ;
this . floorname . Location = new System . Drawing . Point ( 6 , 81 ) ;
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this . floorname . Name = "floorname" ;
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this . floorname . Size = new System . Drawing . Size ( 73 , 13 ) ;
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this . floorname . TabIndex = 1 ;
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this . floorname . Text = "BROWNHUG" ;
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//
// floortex
//
this . floortex . BackColor = System . Drawing . SystemColors . AppWorkspace ;
this . floortex . BackgroundImageLayout = System . Windows . Forms . ImageLayout . Zoom ;
this . floortex . BorderStyle = System . Windows . Forms . BorderStyle . Fixed3D ;
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this . floortex . Controls . Add ( this . labelFloorTextureSize ) ;
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this . floortex . Location = new System . Drawing . Point ( 7 , 14 ) ;
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this . floortex . Name = "floortex" ;
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this . floortex . Size = new System . Drawing . Size ( 64 , 64 ) ;
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this . floortex . TabIndex = 0 ;
//
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// labelFloorTextureSize
//
this . labelFloorTextureSize . AutoSize = true ;
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
this . labelFloorTextureSize . BackColor = System . Drawing . Color . Black ;
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this . labelFloorTextureSize . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 7F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
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this . labelFloorTextureSize . ForeColor = System . Drawing . Color . White ;
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this . labelFloorTextureSize . Location = new System . Drawing . Point ( 1 , 1 ) ;
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this . labelFloorTextureSize . MaximumSize = new System . Drawing . Size ( 0 , 13 ) ;
this . labelFloorTextureSize . Name = "labelFloorTextureSize" ;
this . labelFloorTextureSize . Size = new System . Drawing . Size ( 48 , 13 ) ;
this . labelFloorTextureSize . TabIndex = 0 ;
this . labelFloorTextureSize . Text = "128x128" ;
//
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// flowLayoutPanel1
//
this . flowLayoutPanel1 . Controls . Add ( this . sectorinfo ) ;
this . flowLayoutPanel1 . Controls . Add ( this . floorpanel ) ;
this . flowLayoutPanel1 . Controls . Add ( this . ceilingpanel ) ;
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this . flowLayoutPanel1 . Controls . Add ( this . flagsPanel ) ;
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this . flowLayoutPanel1 . Dock = System . Windows . Forms . DockStyle . Fill ;
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this . flowLayoutPanel1 . Location = new System . Drawing . Point ( 0 , 0 ) ;
this . flowLayoutPanel1 . Margin = new System . Windows . Forms . Padding ( 0 ) ;
this . flowLayoutPanel1 . Name = "flowLayoutPanel1" ;
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this . flowLayoutPanel1 . Size = new System . Drawing . Size ( 1400 , 100 ) ;
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this . flowLayoutPanel1 . TabIndex = 5 ;
this . flowLayoutPanel1 . WrapContents = false ;
//
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// flagsPanel
//
this . flagsPanel . Controls . Add ( this . flags ) ;
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this . flagsPanel . Location = new System . Drawing . Point ( 709 , 0 ) ;
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this . flagsPanel . Margin = new System . Windows . Forms . Padding ( 0 , 0 , 3 , 0 ) ;
this . flagsPanel . Name = "flagsPanel" ;
this . flagsPanel . Size = new System . Drawing . Size ( 455 , 100 ) ;
this . flagsPanel . TabIndex = 7 ;
this . flagsPanel . TabStop = false ;
this . flagsPanel . Text = " Flags" ;
//
// flags
//
this . flags . BackColor = System . Drawing . SystemColors . Control ;
this . flags . BorderStyle = System . Windows . Forms . BorderStyle . None ;
this . flags . CheckBoxes = true ;
this . flags . HeaderStyle = System . Windows . Forms . ColumnHeaderStyle . None ;
this . flags . Location = new System . Drawing . Point ( 6 , 18 ) ;
this . flags . Name = "flags" ;
this . flags . Scrollable = false ;
this . flags . ShowGroups = false ;
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this . flags . Size = new System . Drawing . Size ( 443 , 73 ) ;
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this . flags . TabIndex = 0 ;
this . flags . UseCompatibleStateImageBehavior = false ;
this . flags . View = System . Windows . Forms . View . List ;
//
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// SectorInfoPanel
//
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this . AutoScaleDimensions = new System . Drawing . SizeF ( 96F , 96F ) ;
this . AutoScaleMode = System . Windows . Forms . AutoScaleMode . Dpi ;
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this . Controls . Add ( this . flowLayoutPanel1 ) ;
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this . MaximumSize = new System . Drawing . Size ( 10000 , 100 ) ;
this . MinimumSize = new System . Drawing . Size ( 100 , 100 ) ;
this . Name = "SectorInfoPanel" ;
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this . Size = new System . Drawing . Size ( 1400 , 100 ) ;
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this . sectorinfo . ResumeLayout ( false ) ;
this . sectorinfo . PerformLayout ( ) ;
this . ceilingpanel . ResumeLayout ( false ) ;
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this . ceilingpanel . PerformLayout ( ) ;
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this . ceilingtex . ResumeLayout ( false ) ;
this . ceilingtex . PerformLayout ( ) ;
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this . floorpanel . ResumeLayout ( false ) ;
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this . floorpanel . PerformLayout ( ) ;
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this . floortex . ResumeLayout ( false ) ;
this . floortex . PerformLayout ( ) ;
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this . flowLayoutPanel1 . ResumeLayout ( false ) ;
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this . flagsPanel . ResumeLayout ( false ) ;
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this . ResumeLayout ( false ) ;
}
#endregion
private System . Windows . Forms . Label brightness ;
private System . Windows . Forms . Label height ;
private System . Windows . Forms . Label tag ;
private System . Windows . Forms . Label floor ;
private System . Windows . Forms . Label ceiling ;
private System . Windows . Forms . Label effect ;
private System . Windows . Forms . GroupBox ceilingpanel ;
private System . Windows . Forms . Label ceilingname ;
private System . Windows . Forms . Panel ceilingtex ;
private System . Windows . Forms . GroupBox floorpanel ;
private System . Windows . Forms . Label floorname ;
private System . Windows . Forms . Panel floortex ;
private System . Windows . Forms . GroupBox sectorinfo ;
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private System . Windows . Forms . Label ceilingLight ;
private System . Windows . Forms . Label ceilingScale ;
private System . Windows . Forms . Label ceilingAngle ;
private System . Windows . Forms . Label ceilingOffset ;
private System . Windows . Forms . FlowLayoutPanel flowLayoutPanel1 ;
private System . Windows . Forms . Label floorLight ;
private System . Windows . Forms . Label floorScale ;
private System . Windows . Forms . Label floorOffset ;
private System . Windows . Forms . Label floorAngle ;
private System . Windows . Forms . Label ceilingLightLabel ;
private System . Windows . Forms . Label ceilingScaleLabel ;
private System . Windows . Forms . Label ceilingAngleLabel ;
private System . Windows . Forms . Label ceilingOffsetLabel ;
private System . Windows . Forms . Label floorOffsetLabel ;
private System . Windows . Forms . Label floorLightLabel ;
private System . Windows . Forms . Label floorAngleLabel ;
private System . Windows . Forms . Label floorScaleLabel ;
2013-06-17 13:17:53 +00:00
private System . Windows . Forms . Label labelCeilTextureSize ;
private System . Windows . Forms . Label labelFloorTextureSize ;
2013-09-11 08:49:45 +00:00
private System . Windows . Forms . Panel panelFadeColor ;
private System . Windows . Forms . Panel panelLightColor ;
private System . Windows . Forms . Label labelFade ;
private System . Windows . Forms . Label labelLight ;
2013-12-05 09:24:55 +00:00
private System . Windows . Forms . GroupBox flagsPanel ;
private System . Windows . Forms . ListView flags ;
2015-07-27 21:35:42 +00:00
private System . Windows . Forms . Label taglabel ;
private System . Windows . Forms . Label effectlabel ;
Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group.
Changed, cosmetic, Sector Info panel, Visual mode: info about currently highlighted surface is now shown using different color.
Changed, cosmetic, Linedef Info panel, Visual mode, non-UDMF: texture offset labels for currently highlighted sidedef are now shown using different color.
Changed, cosmetic, Vertex Info panel, UDMF: floor and ceiling offset labels are now grayed out when they have default values.
2015-03-23 22:39:31 +00:00
private System . Windows . Forms . Label labelfloor ;
private System . Windows . Forms . Label labelceiling ;
2009-04-19 18:07:22 +00:00
}
}