UltimateZoneBuilder/Source/Data/TextureImage.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal class TextureImage : ImageData
{
#region ================== Constants
#endregion
#region ================== Variables
private List<TexturePatch> patches;
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#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public TextureImage(string name)
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{
// Initialize
this.patches = new List<TexturePatch>();
SetName(name);
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// We have no destructor
GC.SuppressFinalize(this);
}
// Diposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// This adds a patch to the texture
public void AddPatch(TexturePatch patch)
{
// Add it
patches.Add(patch);
}
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// This loads the image
public override void LoadImage()
{
// Leave when already loaded
if(this.IsLoaded) return;
// Pass on to base
base.LoadImage();
}
#endregion
}
}