#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; #endregion namespace CodeImp.DoomBuilder.Data { internal class TextureImage : ImageData { #region ================== Constants #endregion #region ================== Variables private List patches; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public TextureImage(string name) { // Initialize this.patches = new List(); SetName(name); // We have no destructor GC.SuppressFinalize(this); } // Diposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Done base.Dispose(); } } #endregion #region ================== Methods // This adds a patch to the texture public void AddPatch(TexturePatch patch) { // Add it patches.Add(patch); } // This loads the image public override void LoadImage() { // Leave when already loaded if(this.IsLoaded) return; // Pass on to base base.LoadImage(); } #endregion } }