UltimateZoneBuilder/Source/Decorate/DecorateParser.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using CodeImp.DoomBuilder.Compilers;
#endregion
namespace CodeImp.DoomBuilder.Decorate
{
public sealed class DecorateParser
{
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#region ================== Delegates
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public delegate void IncludeDelegate(DecorateParser parser, string includefile);
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public IncludeDelegate OnInclude;
#endregion
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#region ================== Constants
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// Parsing
private const string WHITESPACE = "\n \t\r";
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private const string SPECIALTOKEN = ":{}+-\n;";
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#endregion
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#region ================== Variables
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// These are actors we want to keep
private Dictionary<string, ActorStructure> actors;
// These are all parsed actors, also those from other games
private Dictionary<string, ActorStructure> archivedactors;
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// Input data stream
private Stream datastream;
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private BinaryReader datareader;
private string sourcename;
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// Error report
private int errorline;
private string errordesc;
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private string errorsource;
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#endregion
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#region ================== Properties
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internal Stream DataStream { get { return datastream; } }
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internal BinaryReader DataReader { get { return datareader; } }
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public ICollection<ActorStructure> Actors { get { return actors.Values; } }
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public int ErrorLine { get { return errorline; } }
public string ErrorDescription { get { return errordesc; } }
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public string ErrorSource { get { return errorsource; } }
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public bool HasError { get { return (errordesc != null); } }
#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public DecorateParser()
{
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// Initialize
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actors = new Dictionary<string, ActorStructure>();
archivedactors = new Dictionary<string, ActorStructure>();
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errordesc = null;
}
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#endregion
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#region ================== Parsing
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// This parses the given decorate stream
// Returns false on errors
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public bool Parse(Stream stream, string sourcefilename)
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{
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Stream localstream = stream;
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string localsourcename = sourcefilename;
BinaryReader localreader = new BinaryReader(localstream, Encoding.ASCII);
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datastream = localstream;
datareader = localreader;
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sourcename = localsourcename;
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datastream.Seek(0, SeekOrigin.Begin);
// Continue until at the end of the stream
while(SkipWhitespace(true))
{
// Read a token
string objdeclaration = ReadToken();
if(objdeclaration != null)
{
objdeclaration = objdeclaration.ToLowerInvariant();
if(objdeclaration == "actor")
{
// Read actor structure
ActorStructure actor = new ActorStructure(this);
if(this.HasError) break;
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// Add the actor
archivedactors[actor.ClassName.ToLowerInvariant()] = actor;
if(actor.CheckActorSupported())
actors[actor.ClassName.ToLowerInvariant()] = actor;
// Replace an actor?
if(actor.ReplacesClass != null)
{
if(GetArchivedActorByName(actor.ReplacesClass) != null)
archivedactors[actor.ReplacesClass.ToLowerInvariant()] = actor;
else
General.WriteLogLine("WARNING: Unable to find the DECORATE class '" + actor.ReplacesClass + "' to replace, while parsing '" + actor.ClassName + "'");
if(actor.CheckActorSupported())
{
if(GetActorByName(actor.ReplacesClass) != null)
actors[actor.ReplacesClass.ToLowerInvariant()] = actor;
}
}
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}
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else if(objdeclaration == "#include")
{
// Include a file
SkipWhitespace(true);
string filename = ReadToken();
if(!string.IsNullOrEmpty(filename))
{
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// Strip the quotes
filename = filename.Replace("\"", "");
// Callback to parse this file now
if(OnInclude != null) OnInclude(this, filename);
// Set our buffers back to continue parsing
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datastream = localstream;
datareader = localreader;
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sourcename = localsourcename;
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if(HasError) break;
}
else
{
ReportError("Expected file name to include");
break;
}
}
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else if((objdeclaration == "const") || (objdeclaration == "native"))
{
// We don't need this, ignore up to the first next ;
while(SkipWhitespace(true))
{
string t = ReadToken();
if((t == ";") || (t == null)) break;
}
}
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else
{
// Unknown structure!
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// Best we can do now is just find the first { and then
// follow the scopes until the matching } is found
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string token2;
do
{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(token2 == null) break;
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}
while(token2 != "{");
int scopelevel = 1;
do
{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(token2 == null) break;
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if(token2 == "{") scopelevel++;
if(token2 == "}") scopelevel--;
}
while(scopelevel > 0);
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}
}
}
// Return true when no errors occurred
return (errordesc == null);
}
// This returns true if the given character is whitespace
internal bool IsWhitespace(char c)
{
return (WHITESPACE.IndexOf(c) > -1);
}
// This returns true if the given character is a special token
internal bool IsSpecialToken(char c)
{
return (SPECIALTOKEN.IndexOf(c) > -1);
}
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// This returns true if the given character is a special token
internal bool IsSpecialToken(string s)
{
if(s.Length > 0)
return (SPECIALTOKEN.IndexOf(s[0]) > -1);
else
return false;
}
// This skips whitespace on the stream, placing the read
// position right before the first non-whitespace character
// Returns false when the end of the stream is reached
internal bool SkipWhitespace(bool skipnewline)
{
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int offset = skipnewline ? 0 : 1;
char c;
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do
{
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if(datastream.Position == datastream.Length) return false;
c = (char)datareader.ReadByte();
// Check if this is comment
if(c == '/')
{
char c2 = (char)datareader.ReadByte();
if(c2 == '/')
{
// Skip entire line
char c3;
do { c3 = (char)datareader.ReadByte(); } while(c3 != '\n');
c = ' ';
}
else if(c2 == '*')
{
// Skip until */
char c4, c3 = '\0';
do
{
c4 = c3;
c3 = (char)datareader.ReadByte();
}
while((c4 != '*') || (c3 != '/'));
c = ' ';
}
else
{
// Not a comment, rewind from reading c2
datastream.Seek(-1, SeekOrigin.Current);
}
}
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}
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while(WHITESPACE.IndexOf(c, offset) > -1);
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// Go one character back so we can read this non-whitespace character again
datastream.Seek(-1, SeekOrigin.Current);
return true;
}
// This reads a token (all sequential non-whitespace characters or a single character)
// Returns null when the end of the stream has been reached
internal string ReadToken()
{
string token = "";
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bool quotedstring = false;
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// Return null when the end of the stream has been reached
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if(datastream.Position == datastream.Length) return null;
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// Start reading
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char c = (char)datareader.ReadByte();
while(!IsWhitespace(c) || quotedstring || IsSpecialToken(c))
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{
// Special token?
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if(!quotedstring && IsSpecialToken(c))
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{
// Not reading a token yet?
if(token.Length == 0)
{
// This is our whole token
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token += c;
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break;
}
else
{
// This is a new token and shouldn't be read now
// Go one character back so we can read this token again
datastream.Seek(-1, SeekOrigin.Current);
break;
}
}
else
{
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// Quote to end the string?
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if(quotedstring && (c == '"')) quotedstring = false;
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// First character is a quote?
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if((token.Length == 0) && (c == '"')) quotedstring = true;
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token += c;
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}
// Next character
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if(datastream.Position < datastream.Length)
c = (char)datareader.Read();
else
break;
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}
return token;
}
// This reports an error
internal void ReportError(string message)
{
long position = datastream.Position;
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long readpos = 0;
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int linenumber = 1;
// Find the line on which we found this error
datastream.Seek(0, SeekOrigin.Begin);
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StreamReader textreader = new StreamReader(datastream, Encoding.ASCII);
while(readpos < position)
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{
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string line = textreader.ReadLine();
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if(line == null) break;
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readpos += line.Length + 2;
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linenumber++;
}
// Return to original position
datastream.Seek(position, SeekOrigin.Begin);
// Set error information
errordesc = message;
errorline = linenumber;
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errorsource = sourcename;
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}
#endregion
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#region ================== Methods
// This returns an actor by name
// Returns null when actor cannot be found
public ActorStructure GetActorByName(string name)
{
name = name.ToLowerInvariant();
if(actors.ContainsKey(name))
return actors[name];
else
return null;
}
// This returns an actor by name
// Returns null when actor cannot be found
internal ActorStructure GetArchivedActorByName(string name)
{
name = name.ToLowerInvariant();
if(archivedactors.ContainsKey(name))
return archivedactors[name];
else
return null;
}
#endregion
}
}